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Fire torch...Call of Duty 2 : CoD 2 Level DesignNemo06c writes...Quote:I can't find your fire1.efx. Don't know where it
comes from.
Also, if maps\mp\_fx::loopfx("fire1", (2551, -14, -307), 1.0); does exist
your line is incomplete.
You need 2 sets of coordinates.
One for the bottom part of the ... [ more] |
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Jul 4, 2008 04:24 pm by SgtCortes69us |
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Fire torch...Call of Duty 2 : CoD 2 Level DesignNobody knows how to get a torch fire?
I know somebody there knows it, please help me.
I got the fire but it fade in certain angles.... [ more] |
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Jul 3, 2008 08:05 pm by SgtCortes69us |
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Fire torch...Call of Duty 2 : CoD 2 Level DesignNever mind, I just found the fire that I need, only one problem. It seems
like you only can see it in certain angle or position, if you move to
diferent angle, it fade out and also is flashing every 1 sec and I need a
real loop fire effect.
I've tried in... [ more] |
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Jun 27, 2008 08:21 pm by SgtCortes69us |
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Fire torch...Call of Duty 2 : CoD 2 Level DesignDo anybody knows where to find the small fire to use as a torch? I need to
finsh my map.
Thanks!!!!!!!!!... [ more] |
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Jun 27, 2008 06:04 pm by SgtCortes69us |
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Fire torch...Call of Duty 2 : CoD 2 Level DesignHow can I get a small fire to use as a torch?, you know, those torch in
caves.
Thanks!.... [ more] |
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Jun 26, 2008 02:35 pm by SgtCortes69us |
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Default Textures Problems.Call of Duty 2 : CoD 2 Level DesignOk, It seems that the problem was overlapping brushes.
I went to the editor and check those brushes and fix the overlapping and
now they show pretty good in the game.
Thanks alot guys.
Now theres some stuff more that I would like to do like to rise... [ more] |
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Jun 26, 2008 11:33 am by SgtCortes69us |
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Default Textures Problems.Call of Duty 2 : CoD 2 Level DesignIt didn't change anything, all still the same.
I got the grey squares and use "S" the textures inspector, but all squares
was already aligned, but I did hit natural anyway but nothing happen. So, I
compile the map again and run it, and still the same cr... [ more] |
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Jun 11, 2008 07:27 pm by SgtCortes69us |
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Default Textures Problems.Call of Duty 2 : CoD 2 Level DesignWell, is "mtl_hill400_wall", but whats wrong with mtl textures?.
Anybody?... [ more] |
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Jun 10, 2008 08:31 pm by SgtCortes69us |
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Default Textures Problems.Call of Duty 2 : CoD 2 Level DesignSome places are showing no textures during the game and those textures are
not even custom textures. Need to know what it cause this and how to fix it
please!.
Thanks alot for all your help guys.
The textures show in Radiant but no in the game and n... [ more] |
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Jun 9, 2008 08:30 pm by SgtCortes69us |
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Old issue, Never fixed...Call of Duty 2 : CoD 2 Level DesignThe_Caretaker writes...Quote:Well.. the compiler doesn't lie.. if it says
there is a leak somewhere, there is a leak.
Is the ground part of your skybox?
No, The ground is not part of the skybox. You cann see in the pics above, I
said, the line of th... [ more] |
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Jun 3, 2008 12:28 am by SgtCortes69us |
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Old issue, Never fixed...Call of Duty 2 : CoD 2 Level DesignThe_Caretaker writes...Quote:**********************
******* leaked *******
**********************
there is your main errror.
It means you still have a leak somewhere. Go to File->Pointfile to see thew
red line going through the hole in your skybox.
... [ more] |
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May 31, 2008 04:21 pm by SgtCortes69us |
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Old issue, Never fixed...Call of Duty 2 : CoD 2 Level DesignOk, I hope The_Caretaker can read this soon. As he ask me to, I place the
compile log file of the map we're trying to fix to be checked.
e.map, Entity 0, Brush 3377: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenst... [ more] |
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May 30, 2008 08:48 pm by SgtCortes69us |
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Brush Model issues...Call of Duty 2 : CoD 2 Level DesignThe_Caretaker writes...Quote:Well, I opened the map and it didn't have a
skybox :p
Also, please don't credit me personally, credit modsonline as a whole.
Ok, I just make the skybox and compile the map again, and still crashing,
now it crash without a... [ more] |
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May 26, 2008 08:07 pm by SgtCortes69us |
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Brush Model issues...Call of Duty 2 : CoD 2 Level DesignThe_Caretaker writes...Quote:Well.. the leak can be easily fixed... you
have no skybox. Make one and the leak error will go away.
The duplicate plane errors I wouldn't worry about, because sometimes the
compiler makes errors too.. I checked a few of th... [ more] |
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May 24, 2008 10:41 pm by SgtCortes69us |
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Brush Model issues...Call of Duty 2 : CoD 2 Level DesignThe_Caretaker writes...Quote:The main way to avoid it is to NOT use the
windows shortcut keys to copy, paste and undo. Ctrl-Z for instance undoes
your last modification and usually copies the brush too...
You can send me the .map file and I'll take a q... [ more] |
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May 9, 2008 09:49 pm by SgtCortes69us |
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Brush Model issues...Call of Duty 2 : CoD 2 Level DesignThe_Caretaker writes...Quote:There are lots of errors there, but the main
one is still the leak in your skybox somewhere.
The duplicate planes means you've got mulitple brushes occupying the exact
same space. Select those brushes and remove them (Got t... [ more] |
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May 8, 2008 08:49 pm by SgtCortes69us |
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Brush Model issues...Call of Duty 2 : CoD 2 Level DesignSorry, my bad, I forgot to remove the custom maps before run the compiler.
Ok now I've removed them, and run the compile again, and I was looking for
leaks in the map but It always point me to the same spot, even if I fix the
gap or cover it with somethi... [ more] |
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May 7, 2008 08:12 pm by SgtCortes69us |
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Brush Model issues...Call of Duty 2 : CoD 2 Level DesignThe_Caretaker writes...Quote:Post your compile log. My guess is your map
did not compile correctly, causing CoD to crash.
C:\Program Files\Activision\Call of Duty 2\main\iw_15.iwd (85 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_14.iwd ... [ more] |
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May 6, 2008 08:56 pm by SgtCortes69us |
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Brush Model issues...Call of Duty 2 : CoD 2 Level DesignOk, I just compiled the map and this is what I got now:
Code:
CoD2MP_s.exe has encountered a problem and needs to close.
The windows error report.
When I try to run the map, after compile, it just load but crash, giving
the error report above.... [ more] |
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May 5, 2008 05:11 pm by SgtCortes69us |
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Brush Model issues...Call of Duty 2 : CoD 2 Level DesignThe_Caretaker writes...Quote:Well.. the error does say so.. Maybe you've
accidentally copied it and placed it over itself? Or maybe it's accidentaly
in two parts?
Open your entity info window (L) and see how many entities there are with
the 'cablecar1'... [ more] |
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May 3, 2008 07:35 pm by SgtCortes69us |
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Brush Model issues...Call of Duty 2 : CoD 2 Level DesignThe_Caretaker writes...Quote:As the error suggests.. you've got more than
one entity with the targetname "cablecar1".
There is the problem, I dont' have more than one. I've already check in
radiant using; "select by key" and it pont me to the only cabl... [ more] |
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May 2, 2008 08:58 pm by SgtCortes69us |
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Brush Model issues...Call of Duty 2 : CoD 2 Level DesignThe_Caretaker writes...Quote:" it give me an error"...
What error does it give exactly.. it might be something else entirely.
When you have problems, please be as precise as possible.. don't say "I get
an error", but type out the entire error please... [ more] |
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May 1, 2008 10:00 pm by SgtCortes69us |
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Brush Model issues...Call of Duty 2 : CoD 2 Level DesignI'm having problems with a brush model that i made.
The thing is; I made a cable car, selected all brushes of it, right click
in 2D, script, brush model; and then press "n", classname,
script_brushmodel, target name, cablecar1. I add an origin and made t... [ more] |
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Apr 30, 2008 03:45 pm by SgtCortes69us |
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MAP CRASH WHEN STARTING...Call of Duty 2 : CoD 2 Level Designhercogas writes...Quote:Error is in you scripts file (.gsc), in 31 line.
Put your all script here, we will see. :)
Heres the whole script:
Code:
main()
{
maps\mp\mp_wolfenstein_castle_fx::main();
level._effect["fire"] = loadfx ("fx/fire/building... [ more] |
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Mar 22, 2008 04:07 pm by SgtCortes69us |
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MAP CRASH WHEN STARTING...Call of Duty 2 : CoD 2 Level Designhercogas writes...Quote:In editor pres Misc --> Find brush and neter in
eintity 0 ir brush 7071 then go to other brush and etc. Remove them or
change.
Ok, I got it. I just deleted all those brushes and replaced others.
ok, but now I got this:
Code:****... [ more] |
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Mar 21, 2008 05:36 pm by SgtCortes69us |