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aim down the sights varCall of Duty 2 : CoD2 Scriptingwell heres a quote from a cod1 scripting forum
"From the Call of Duty Script Documentation coming with the Edit-Tools:
playerads()
Module:
Player
Summary:
Return the player's weapon position fraction.
Call this function on:
The player
... [ more] |
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Aug 31, 2007 03:23 pm by webber17 |
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aim down the sights varCall of Duty 2 : CoD2 ScriptingI'm trying to find out if I'm ADS or at HIP. What would be the script line
to find out if ADS is true?... [ more] |
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Aug 31, 2007 02:32 pm by webber17 |
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Prone checkCall of Duty 2 : CoD2 Scriptingooooh I'm with the 105thSTS we are trying to get this to work with our mod
that we are making. We dont want to use the extreme or awe.... [ more] |
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May 5, 2007 09:08 pm by webber17 |
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Prone checkCall of Duty 2 : CoD2 ScriptingIs your server the 509th? and are you using the awe mod?... [ more] |
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May 5, 2007 09:51 am by webber17 |
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Prone checkCall of Duty 2 : CoD2 Scriptingcould you show me an example of how I would write it?... [ more] |
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May 5, 2007 08:51 am by webber17 |
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Prone checkCall of Duty 2 : CoD2 Scriptingdoes anyone know of a code that checks the player stance?... [ more] |
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May 4, 2007 04:33 pm by webber17 |
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Fire GrenadeCall of Duty 2 : CoD2 ScriptingOk is there a way to make a grenade that creates a trigger_damage when to
grenade goes off? I have my grenade weapon file so that when the nade goes
off it has a huge radius of damage. I want to make it so that that radius
stays there for **** amount of s... [ more] |
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Apr 29, 2007 02:31 pm by webber17 |
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Invisible flagCall of Duty 2 : CoD 2 Level Design Could somkone send me there ctf_flag_allies.map and ctf_flag_axis.map
please to compare with mine to see if I screwd mine up some how.
trevor_madge16@hotmail.com
I'd realy appriciate it... [ more] |
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Apr 12, 2007 07:57 pm by webber17 |
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Invisible flagCall of Duty 2 : CoD 2 Level DesignOk I am testing out my map with ctf but when ever I play it the flags are
invisble. I used the ctf prefabs and it still doesnt work. I can pick up
the flag but the model doesnt show up.... [ more] |
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Apr 12, 2007 07:17 pm by webber17 |
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To All Server Admins!!!!Call of Duty 2 : CoD2 Scriptingcheck out my blackscreen mod in the download section!!!! It disables the
players vision after death
http://www.modsonline.com/Downloads-full-3759.html... [ more] |
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Apr 5, 2007 05:40 pm by webber17 |
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want to make maps ? classes start this week ! Please read !Call of Duty 2 : CoD 2 Level Designelim writes...Quote:well webber if your experienced and would like to help
the new people to mapping any help would be thanked but onbly if your sure
you would like to help out and not just have a go at the newer people to
mapping. this isnt about who can... [ more] |
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Jan 17, 2007 02:50 pm by webber17 |
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want to make maps ? classes start this week ! Please read !Call of Duty 2 : CoD 2 Level DesignOk, I have quite abit of expierene, but would it be ok if I dropped by and
maybe learn a thing or to that I havent learnt already?... [ more] |
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Jan 17, 2007 07:45 am by webber17 |
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variable help plzzzCall of Duty 2 : CoD2 ScriptingNever Mind, it works!... [ more] |
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Jan 14, 2007 06:07 pm by webber17 |
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variable help plzzzCall of Duty 2 : CoD2 Scriptingok I found this,
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath,
sWeapon, vDir, poo-pooLoc, timeOffset, deathAnimDuration)
{
self endon("disconnect");
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfD... [ more] |
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Jan 14, 2007 05:01 pm by webber17 |
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On misc/model i get only Pink Scuares =(Call of Duty 2 : CoD 2 Level DesignI think he ment to say xmodel. He'll repost if he has problems.... [ more] |
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Jan 14, 2007 04:49 pm by webber17 |
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On misc/model i get only Pink Scuares =(Call of Duty 2 : CoD 2 Level Designmake sure the path for the xmodel isnt, xmodel/xmodel/... [ more] |
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Jan 14, 2007 03:06 pm by webber17 |
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somethings wrong!!Call of Duty 2 : CoD2 Scriptingdo you see anything wrong with this script??? It keeps on saying bad
sytax:
Init()
{
self endon("disconnect");
for(;;)
{
// Wait for player to spawn
self waittill("spawned_player");
RunOnSpawn();
wait .05;
self thread web_run... [ more] |
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Jan 13, 2007 10:50 pm by webber17 |
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variable help plzzzCall of Duty 2 : CoD2 ScriptingOk I understand what you are saying, but how would I set that up?... [ more] |
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Jan 13, 2007 09:46 pm by webber17 |
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variable help plzzzCall of Duty 2 : CoD2 Scriptingok I want it so that when you die, It comes up on the screen,"so and so
kileed you. now seek revenge"
... [ more] |
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Jan 13, 2007 08:45 pm by webber17 |
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variable help plzzzCall of Duty 2 : CoD2 ScriptingOk I know theres a variable for self and player, but what is the one for
the person who killed you?... [ more] |
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Jan 13, 2007 08:28 pm by webber17 |
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roofCall of Duty 2 : CoD 2 Level Designwell I would draw a bow on the top of it, the size of the top of the
building, then make it as tall as the roof you want, then switch to the
side view and use the clipper tool to cut our a triangle, then go from
there.... [ more] |
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Jan 13, 2007 06:57 pm by webber17 |
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blackscreen modCall of Duty 2 : CoD2 ScriptingThnx guys it works now... [ more] |
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Jan 12, 2007 08:30 pm by webber17 |
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blackscreen modCall of Duty 2 : CoD2 Scriptingowell, thnx for the help, if you find out anymore info can you post or pm
plzzz.... [ more] |
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Jan 12, 2007 03:08 pm by webber17 |
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blackscreen modCall of Duty 2 : CoD2 Scriptingok I added else in between self waittill)"killed_player"); and
if(self.sessionteam == "spectator") and it worked once then never worked
again. any ideas?
waittill("killed_player");
else
if(self.sessionteam == "spectator")
return;
... [ more] |
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Jan 12, 2007 02:33 pm by webber17 |
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blackscreen modCall of Duty 2 : CoD2 ScriptingOk now it never goes black. Here is how I have it so far:
init()
{
precacheShader("overlay_low_health");
level.healthOverlayCutoff = 0.35;
level.playerHealth_RegularRegenDelay = 5000;
level thread onPlayerConnect();
}
onPlayerConnect()
... [ more] |
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Jan 12, 2007 02:19 pm by webber17 |