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Compiling HelpCall of Duty : CoD Level DesignWelcome to the Modsonline!
1) The players are 72 Units High, and 32 Units wide. U can make this too
for help: Right Click on 2d screen -> Actor -> Choose one of the actors to
have a player in your map to balance the height and wide of the brushes...
... [ more] |
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Jul 23, 2008 05:39 am by AlextheGood |
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Issues!Call of Duty : CoD Level Design3)I understand it before.
I just wondering how the CoD mappers do those big maps, like foy of CoD UO,
or Bocage with few meshes...
Anyway... thanks for Help
Alex... [ more] |
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Jul 22, 2008 05:09 am by AlextheGood |
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Issues!Call of Duty : CoD Level DesignWhat is the error "Map has No Shaders"?
I Compile the map but at one point it stopes and a error comes out. That
error says only if i want to sent the error to microsoft or not. The
Compile stops at the line "emmiting triangles"! I have used a lot of Ter... [ more] |
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Jul 21, 2008 07:36 am by AlextheGood |
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Issues!Call of Duty : CoD Level Design3) How then can I make detailed terrain with one patch? Cuz if i make it
15x15 and its a big mesh then i cannot name detailed roads or such
things... I tryied to make many with the same size but, at the map launch
(dont know if it is relative to that) I g... [ more] |
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Jul 16, 2008 01:47 pm by AlextheGood |
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Issues!Call of Duty : CoD Level Design1) I dont Understand the whole thing with csv. Must I just add the lines
into the .csv file?
2)The script error:
Code:potential infinite loop in script:
(file 'maps\mp\mortar.gsc', line 45)
while (!GoodPosition)
... [ more] |
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Jul 16, 2008 05:58 am by AlextheGood |
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Issues!Call of Duty : CoD Level DesignSo i got one more problem... I maked a Basement and i added some lights...
the light tho get up to the terrain making the map unreal! Is there a
texture in common to stop the light going throu?... [ more] |
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Jul 15, 2008 11:15 am by AlextheGood |
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Issues!Call of Duty : CoD Level DesignHi all... I Maked a test map to try out the scripts etc... I added planes!
They work fine exept that there is no sound of stukas... and I dont know
how to put some in cuz the .cvs is dificult to understand for me . So I
created also a Mortar falling, and ... [ more] |
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Jul 14, 2008 12:35 pm by AlextheGood |
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CoD:WAW Official ScreenshotsCall of Duty: World at War : CoD:WW General GamingWhich war will WaW be? And where? Cuz i Looked at other Topics and some say
that it will be WWII... but with that Screens i dont thing so...
PS: It would be good to make an CoD WWI game... not only WWII... at WWI
died more ppl i thing!
Alex... [ more] |
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Jul 9, 2008 03:05 pm by AlextheGood |
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Lighting SwitchCall of Duty : CoD Level DesignYes thats it...
Here is it again:
http://www.modsonline.com/Tutorials-read-292.html
As I said the light of the 1st room work perfect..... [ more] |
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Jul 6, 2008 12:08 pm by AlextheGood |
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Lighting SwitchCall of Duty : CoD Level DesignHello All,
So I have a little problem with the light switches... I got it work to
switch ON/OFF the lights in a Room, by the tutorial of Grassy. But my
problem lies that i cannot make a light switch ON/OFF for a second Room and
3rd room... I make it as t... [ more] |
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Jul 6, 2008 07:18 am by AlextheGood |
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Fast FileCall of Duty 4 : CoD4 General Gaming Yes i deleted it all... everything. I just saved my lvls.... [ more] |
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May 11, 2008 11:36 am by AlextheGood |
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Fast FileCall of Duty 4 : CoD4 General Gaming I reinstalled the game... but its happents now in Backlot too.. and i like
that map... :S... [ more] |
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May 11, 2008 09:37 am by AlextheGood |
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Fast FileCall of Duty 4 : CoD4 General Gaming hi all
I get an annoying problem all the time with the stock and custom maps. The
error is:
"Fastfile for Zone "mp_citystreets" appears corrupt or unreadable (code
107)"
I Cant play some rounds...
Pls help me... I hope I makes the post in the right S... [ more] |
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May 9, 2008 09:33 am by AlextheGood |
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Reflections Compile errorCall of Duty 4 : CoD 4 Level DesignHi all,
Got 1 problem with the Reflection Compile...
I want to launch it, it starts for an sec and then i get an error box and
says : "Out of memory error. You are probably low on hard disk space."
I have 166 GB Space Free, and one more hard disk, with... [ more] |
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Apr 25, 2008 06:08 am by AlextheGood |
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Use .mapCall of Duty 4 : CoD 4 Level DesignHi all...
I want to ask if there is an possibility to tranfer an map of COD 1 to CoD
4 without errors... i tried to make it but there are missing the textures
because there are not the same :)
So I want to know if there is any way to do this.
Thx
Alex... [ more] |
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Apr 22, 2008 08:28 am by AlextheGood |
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Radiant CrashCall of Duty : CoD Level Designi did it one per one... it was all fine, except that some textures got
bigger, some kind of unit change. But i fix it...
Yhx for help :) ... [ more] |
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Mar 3, 2008 02:42 am by AlextheGood |
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Radiant CrashCall of Duty : CoD Level DesignHello all,
I need help with something. I finished one side of my map, and now i want
to make the other side exactly the same. I pressed "i" to select all the
models, and textures, and then i press space, when the copy is there i will
rotate it so that th... [ more] |
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Mar 2, 2008 09:12 am by AlextheGood |
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Building Fast File errorsCall of Duty 4 : CoD 4 Level DesignAF1_purpleskull writes...Quote:well iam @ stop with this one maybe some one
could help me figure out why it gives me this error i will upload small pic
and a link so some one can tell me what the heck iam missing.
please click here for bigger picture o... [ more] |
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Feb 11, 2008 09:49 am by AlextheGood |
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"build fast file" errorCall of Duty 4 : CoD 4 Level DesignHello all,
so i have an error when i click on the Build Fast File... so i get this
error
Expression:
(g_streamOutMemory)
("VirtualAlloc returned NULL; may be out of memory") = VirtualAlloc
returned NULL; may be out of memory
Module: C:\Pr... [ more] |
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Feb 11, 2008 08:53 am by AlextheGood |
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Help with prjCall of Duty 4 : CoD 4 Level DesignThanx Guys... i got it work with your help...
I just noticed that i double post the topic...
edited on Feb. 10, 2008 12:53 pm by AlextheGood... [ more] |
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Feb 10, 2008 12:52 pm by AlextheGood |
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Help with prjCall of Duty 4 : CoD 4 Level DesignI have an problem with the CoD4.prj file....
I Downloaded the Tools and Extract them to the Game (CoD4:MW). So i maked
an Shortcut to the desktop and start it. But there comes an error (its in
Greek so i have to translate it)
The application Failed t... [ more] |
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Feb 10, 2008 08:45 am by AlextheGood |
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Help with prjCall of Duty 4 : CoD 4 Level DesignI have an problem with the CoD4.prj file....
I Downloaded the Tools and Extract them to the Game (CoD4:MW). So i maked
an Shortcut to the desktop and start it. But there comes an error (its in
Greek so i have to translate it)
The application Failed t... [ more] |
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Feb 10, 2008 08:44 am by AlextheGood |
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two skies by mistake....Call of Duty 2 : CoD 2 Level DesignHello all,
I had an map and i added an map sky: newvillers but before that i looked at
the other skies... so i choosed and then i put in the settings. i started
the game after compile and it says that there cannot be two skies. i looked
at the radiant wh... [ more] |
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Aug 25, 2007 10:16 am by AlextheGood |
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ConnectingCall of Duty 2 : CoD 2 Level Designhello all,
I was following, the tut. Basic Enemy AI and I get to the point when it
says connect pathnodes. I read somewhere that to connect pathnodes you must
press W. So i selected the pathnode and the actorand then i press W. But
nothing happents. No y... [ more] |
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Aug 22, 2007 12:08 pm by AlextheGood |
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compile mapCall of Duty 2 : CoD 2 Level Designthanx it works... but if i want to compile an map and press any selection
it says:
An unhandled exception has occured in your application. if you click
Continue, the application will ignore this error and attempt to continue.
If you click Quit the appl... [ more] |
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Aug 22, 2007 10:14 am by AlextheGood |