| |
Topic |
Replies |
Views |
Last Post |
 |
videos in game?Quake 4 : Q4 Level DesignHi all,
A little question: Is it possible somehow to put videos ingame? so I mean
real videos so not just some short sequences I mean vids with like 3
minutes or so. I have this question bc I seen many vids in game which are
screened for instance on a ... [ more] |
2 |
159 |
Feb 8, 2008 02:06 pm by Slagjoeyoco |
 |
modeling programsGeneral Gaming Topics : General ModelingHi,
Since I'm new to modeling, I've got a probably stupid question:
Buying the full version of 3DS max would be way too expensive (5000$ is a
bit out of my range =)), so, can I use Blender to create something for
Radiant as well as MAX?
Ah yea and ... [ more] |
3 |
290 |
Jun 30, 2007 04:05 pm by Slagjoeyoco |
 |
PROBLEMS WITH THE EDITOR *READ THIS*Call of Duty 2 : CoD 2 Level Designcould be bc COD2 just isn't compatible w/ Vista - I've got similar problems
w/ quake4...hopefully this will be fixed in the service pack which is said
to be published sometime in autumn - lets see
edited on Jun. 23, 2007 01:34 pm by Slagjoeyoco... [ more] |
124 |
5954 |
Jun 23, 2007 01:33 pm by Slagjoeyoco |
 |
PROBLEMS WITH THE EDITOR *READ THIS*Call of Duty 2 : CoD 2 Level Designtry this:
check the settings of your video card and disable anything that has
something to do with antialysing - if it's an ingame-editor, disable
antialysing, and turn the brightness down to somethuing like 1... [ more] |
124 |
5954 |
Jun 21, 2007 02:57 pm by Slagjoeyoco |
 |
AI issuesQuake 4 : Q4 Level DesignHi,
I just have a short question this time:
How can iI make a char_marine (or anyone else that belongs to SMC) shoot at
me? Do I have to script? What would i have to write in there? Or can I set
it somehow in the entity-tab?
PLZ help, thx
Slagjo... [ more] |
2 |
231 |
Jun 13, 2007 12:06 pm by Slagjoeyoco |
 |
ChainsQuake 4 : Q4 Level Designok...do you know where to get some custom chain textures?... [ more] |
7 |
481 |
May 6, 2007 11:19 am by Slagjoeyoco |
 |
ChainsQuake 4 : Q4 Level Designyea exactly like that...but is there a way to build a bendable version?
edited on May. 6, 2007 09:26 am by Slagjoeyoco... [ more] |
7 |
481 |
May 6, 2007 09:25 am by Slagjoeyoco |
 |
ChainsQuake 4 : Q4 Level Designrope chains simply hanging down from the ceiling...
... [ more] |
7 |
481 |
May 6, 2007 08:41 am by Slagjoeyoco |
 |
ChainsQuake 4 : Q4 Level DesignHi,
I'll cut it short: Iwant to build chains in my map - building them with
brushes isn't the best way, I guess. I know that there's some kind of
enviromental entity but I just can't get it working - PLZ help me
Slagjoeyoco ... [ more] |
7 |
481 |
May 6, 2007 08:25 am by Slagjoeyoco |
 |
textures and filtersQuake 4 : Q4 Level DesignHi again,
I didn't post a new topic about that because I've got another question
about textures - say I've got a custom texture, it's an emergency door with
windows, allright so far - but how do I get the glass in it? I mean,
turning the area where the... [ more] |
6 |
526 |
Apr 30, 2007 03:24 pm by Slagjoeyoco |
 |
PROBLEMS WITH THE EDITOR *READ THIS*Call of Duty 2 : CoD 2 Level DesignHi,
I've mannaged to put some overall lighting in my map with worldspawn
settings - but when i create a light entity (just for some spotlighting) I
dont see any light radius on the grid and it doesn't work in the map help
plz... [ more] |
124 |
5954 |
Apr 28, 2007 12:30 pm by Slagjoeyoco |
 |
textures and filtersQuake 4 : Q4 Level DesignSo you mean that I should create a heightmap for the grid in the middle and
a bumpmap for the space between the tiles?
ok I've got the filter - can it be that the nVidia filter can only be used
with Photoshop CS2 - cuz I had PS-CS and I couldn't use it... [ more] |
6 |
526 |
Apr 28, 2007 09:38 am by Slagjoeyoco |
 |
textures and filtersQuake 4 : Q4 Level DesignHi,
Got some questions: I know how to create textures with PS CS including that
bumpmap thing...but how can I create several bump effects in one image that
one for instance:
I wanna get a bump for that thing in the middle and for the tiles around, s... [ more] |
6 |
526 |
Apr 28, 2007 08:58 am by Slagjoeyoco |
 |
PROBLEMS WITH THE EDITOR *READ THIS*Call of Duty 2 : CoD 2 Level DesignOK the light works now thanks - but what do I need the light object for,
when the light source and color is defined in the worldspawn values? And
does that mean that it's impossible to spawn colored lights like blue or
red which work as spot lights...?... [ more] |
124 |
5954 |
Apr 11, 2007 03:57 pm by Slagjoeyoco |
 |
PROBLEMS WITH THE EDITOR *READ THIS*Call of Duty 2 : CoD 2 Level DesignHi guys I'm not new to radiant, but to COD2 mapping...
anyway, I've tried first steps - a simple test box and stuff - and I've
noticed that, when I test my map, my light doesn't work and the walls
(textured with a sky) aren't solid.
But the real problem... [ more] |
124 |
5954 |
Apr 11, 2007 01:39 pm by Slagjoeyoco |
 |
Adding soundsQuake 4 : Q4 Level Designno I just created a folder named 'sound' in my q4base, then I converted the
sounds into the same file type like the original sounds - I didnt replace
anything (I've converted them in stereo mode).
When I browse my sounds directories in the editor, I can ... [ more] |
4 |
513 |
Apr 6, 2007 03:42 pm by Slagjoeyoco |
 |
Adding soundsQuake 4 : Q4 Level DesignHi again,
I'm getting tired of using the same old sounds which came along with q4, so
I tried to add a few songs and other sounds (I converted them into .ogg
files and wav files with the same bit rate and frequence used in the game)
- anyway it didn't ... [ more] |
4 |
513 |
Apr 5, 2007 02:03 pm by Slagjoeyoco |
 |
making portals?Quake 4 : Q4 Level DesignHi again - okay I've sovled the problem with that nasty ambient light - and
I wanna know something else: Is there any way to create that portal view
like it's used in Prey - u know those crates that work as teleporters and
when you look through them you a... [ more] |
2 |
450 |
Mar 31, 2007 01:53 pm by Slagjoeyoco |
 |
need help with ambient light effects...Quake 4 : Q4 Level Designyeah I did read the chapter concerning ambient lighting - can it be that
the detail levels are more important than I thought because I'got the sun
with a level of 10 (simple nofalll texture) and in the opposit corner of
the map the ambient light which hs ... [ more] |
4 |
500 |
Mar 31, 2007 07:50 am by Slagjoeyoco |
 |
need help with ambient light effects...Quake 4 : Q4 Level DesignHi it's me again,
I got a problem that's hard to describe...I've built that mp-map - it's
nearly finnished - and I've created a skybox (the texture is
tetures/skies/act_3_network) and the fitting light effects like the sun and
ambient lighting BUT now I'... [ more] |
4 |
500 |
Mar 30, 2007 01:37 pm by Slagjoeyoco |
 |
skinning the playerQuake 4 : Q4 Level Designyeah i can imagine that - i know some body who knows someone else lol and
that guy has Maya and two or three manuals (each has about 200-300 pages)
and it's still difficult to him.
Moreover I don't have any modeling programs so...
But thanks again for t... [ more] |
7 |
490 |
Jan 29, 2007 02:46 pm by Slagjoeyoco |
 |
skinning the playerQuake 4 : Q4 Level Designomg well thanks anyway...... [ more] |
7 |
490 |
Jan 29, 2007 10:20 am by Slagjoeyoco |
 |
skinning the playerQuake 4 : Q4 Level Designwow thanks that's something to start with - u won't believe how hard it is
to find the right tutorial for this...
but I#ve got one image with all the parts on it, does that mean I've to
crop out every single piece ?
edited on Jan. 28, 2007 03:00 pm by S... [ more] |
7 |
490 |
Jan 28, 2007 02:59 pm by Slagjoeyoco |
 |
skinning the playerQuake 4 : Q4 Level DesignHi it's me again,
I got annother question:
How can I assign a new skin to the player I don't want to re-skin parts of
the player - I found an entire skin-textures, but where do I hav to put
it??
Slagjoeyoco ... [ more] |
7 |
490 |
Jan 27, 2007 07:50 pm by Slagjoeyoco |
 |
CoD2-noobyCall of Duty 2 : CoD 2 Level Designthanks now I've got it but there're four problems:
1. Why/how can I render my map with the camera?
2. why are all the textures just red or blue when I apply them to a
brush??
3. And how can I load other maps in the editor, because I tried to load s... [ more] |
11 |
382 |
Jan 27, 2007 08:15 am by Slagjoeyoco |