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Can't compile maps and can't move entitiesCall of Duty 4 : CoD 4 Level DesignFirstly i reinstalled cod4 and then radient but both of these errors are
still occouring.
1) I cannot pick up a spawn or a light, weapon, some models and various
other entities after i deselect them this means iv'e placed them picked
somethign else, w... [ more] |
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Jan 21, 2008 03:12 pm by Fr3ddi3 |
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Re-Selecting lights / Spawns Call of Duty 4 : CoD 4 Level Designbump ... [ more] |
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Jan 20, 2008 01:53 pm by Fr3ddi3 |
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Re-Selecting lights / Spawns Call of Duty 4 : CoD 4 Level Designnope straight through the entitiy and selects the brush :/... [ more] |
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Jan 20, 2008 11:50 am by Fr3ddi3 |
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Re-Selecting lights / Spawns Call of Duty 4 : CoD 4 Level DesignCan't move it, it won't allow me to select them once again, tried the above
:(... [ more] |
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Jan 20, 2008 11:44 am by Fr3ddi3 |
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Re-Selecting lights / Spawns Call of Duty 4 : CoD 4 Level DesignOnly problem i'm having on this new radient is that i can't pick up and
move a light or spawnpoint after i placed it and realise it's in a duff
position, i'm sure it's a simple checkbox that i need to toggle but i'm at
a loss. ... [ more] |
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Jan 20, 2008 11:39 am by Fr3ddi3 |
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CoD4 Controls ? Call of Duty 4 : CoD4 General Gaming Thanks man i really appreciate it, it does not recognise KP_Ins and KP_End
which i had for stand/jump and crouch (my keyboard key layout is differnt
to most). anyway i tried the config file which i got some to work and i
went in game and did the old /bind... [ more] |
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Dec 15, 2007 04:55 pm by Fr3ddi3 |
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CoD4 Controls ? Call of Duty 4 : CoD4 General Gaming Iv'e bee nwith cod since the start and i got cod4 which is an epic game But
for me at least the game is a big let down for 1 reason.
Iv'e never been able to use WSAD and so every single FPS i own i use the
arrow keys, and the keys dotted around them ar... [ more] |
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Dec 15, 2007 03:20 pm by Fr3ddi3 |
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Good Starter Level Size?Call of Duty : CoDUO Level DesignStart small, don't try and do somethign that you don't think you can
handle, in otherwords be realistic.
About the CGS tools
The biggest advice i can offer you is save your map prior to doing a CGS
function, it can and does crash if you attempt to ... [ more] |
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Oct 13, 2007 12:08 pm by Fr3ddi3 |
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3 questions Call of Duty : CoDUO Level DesignSorry it's taken so long for this, but how would i go about adding the
above to the flare? tbh im still a noob when it comes to the code part but
the rest i'm pretty solid on.
edited on Sep. 22, 2007 04:31 pm by Fr3ddi3... [ more] |
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Sep 22, 2007 04:29 pm by Fr3ddi3 |
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3 questions Call of Duty : CoDUO Level DesignHi, eh i got a few questions to ask and i'll appreciate any help
first. This is a patch end cap thingy which i have used before with no
problems however every time i try and texture this patch, it will stretch
and distort what ever texture i use , ive ... [ more] |
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Aug 27, 2007 05:09 pm by Fr3ddi3 |
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help!!!Call of Duty : CoDUO Level DesignThe only stock maps you can get are MP_FOY and SP_Dawnville ( the latter
comes with cod Raidient not uo, but u can export it), the rest were never
released and there is no Decompiler.
To put a minefeild in a map use this tutorial. it works for UO.
... [ more] |
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Jul 25, 2007 10:31 am by Fr3ddi3 |
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Mp_NightRaidCall of Duty : CoDUO Level DesignMy first proper map but with an original idea i hope.
http://www.modsonline.com/Projects-full-2302.html
But i need some help, how do you get models in the map such as trees,
trucks and barrels to cast shadows (is it shadow caster?)
Secondly do y... [ more] |
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Jul 6, 2007 06:09 am by Fr3ddi3 |
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Manhunt 2 banned in the UKMODSonline : In The NewsNever played the original and am not ever likely too, not my scence.
The difference between a game and films / books is the fact that YOU are in
control of what happens, YOU make the descisions, YOU choose what to do and
how YOU go about doing it (see ... [ more] |
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Jun 20, 2007 01:27 pm by Fr3ddi3 |
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Stationary Vehicals Call of Duty : CoDUO Level DesignDid the search turned up nothing relevant.
basicly i would like to know what the model names of the static tiger tank,
panzers and halftracks are for a map i'm making , every time i try and find
it i can only get one's where wheels are moving or are de... [ more] |
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Jun 19, 2007 10:17 am by Fr3ddi3 |
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Resistance Player modelCall of Duty : CoDUO Level DesignI got a friend who is pretty handy with the GCS side of things, i'll see if
he thinks he's up to it or not, thanks for the pointers
edited on May. 25, 2007 06:20 pm by Fr3ddi3... [ more] |
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May 25, 2007 06:19 pm by Fr3ddi3 |
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Resistance Player modelCall of Duty : CoDUO Level DesignI'm looking into making a map with Holland in mind but havent decided on
the allies, so i was wondering
Is it possible to have the Holland Resistance fighters as a player model in
multiplayer?... [ more] |
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May 25, 2007 02:39 pm by Fr3ddi3 |
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Adding MP Weapons (panzerfausts ect) Call of Duty : CoDUO Level DesignOnce again, thank you for the help guys :)... [ more] |
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May 24, 2007 10:28 am by Fr3ddi3 |
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Adding MP Weapons (panzerfausts ect) Call of Duty : CoDUO Level DesignJust a quick question really, i compiled my map a few days ago and released
it to my clan they all like it and stuff, but i had a few request for some
panzerfausts to spawn in the map, i had tried to put them in before but
failed. so could you share your ... [ more] |
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May 23, 2007 07:20 pm by Fr3ddi3 |
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Advanced editing patch dissapeared Call of Duty : CoDUO Level DesignCheers mate , it was showing a mm of it under the start button.
edited on May. 17, 2007 02:40 pm by Fr3ddi3... [ more] |
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May 17, 2007 02:40 pm by Fr3ddi3 |
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Advanced editing patch dissapeared Call of Duty : CoDUO Level DesignI've had it running on the higest res, i can't change it any higher, so am
i gonna have to re install ? ... [ more] |
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May 17, 2007 02:29 pm by Fr3ddi3 |
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Advanced editing patch dissapeared Call of Duty : CoDUO Level DesignIv'e check all around my desktop (and made it smaller so as to see if it's
off the screen), but iv'e been unsucessfull in locating it, when i press Y,
raidient flickers so as to suggest that it's still there but there is no
other indication to say it is.
... [ more] |
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May 17, 2007 01:13 pm by Fr3ddi3 |
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World Spawn / Fullbright problems Call of Duty : CoDUO Level DesignThe_Caretaker writes...Quote:There is a compile tutorial in the CoDUO
tutorial section. Read it.. and use it.
You need to use the "flare workaround", because the makers of UO did their
flare compile from a different folder.
If you did that, then pos... [ more] |
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May 14, 2007 05:18 pm by Fr3ddi3 |
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World Spawn / Fullbright problems Call of Duty : CoDUO Level DesignOk, so i've been mapping for over a year, i got the brush work and the
clipper tool, models all that stuff nailed, when it comes to the compiling
of the map (.Bat file) it'll come out full bright all the time, the sky's
are all working (i don't see a sun?... [ more] |
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May 14, 2007 05:03 pm by Fr3ddi3 |
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Importing Textures Call of Duty : CoDUO Level DesignHe come here often but hes not a registerd user, he followed the how to set
up the editor tutorial by styker i think it is but he had no luck with it, ... [ more] |
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Oct 9, 2006 02:05 pm by Fr3ddi3 |
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Importing Textures Call of Duty : CoDUO Level DesignMy friend has just go into mapping and he wishes to start making some
prefabs , but he is stuck with the default no texture , he tried to import
the ones from the coduo folder but it dose not work so i said ill try and
get some help from decent people, so... [ more] |
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Oct 9, 2006 01:34 pm by Fr3ddi3 |