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Latest Posts by Fr3ddi3
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Can't compile maps and can't move entities
Call of Duty 4 : CoD 4 Level Design
Firstly i reinstalled cod4 and then radient but both of these errors are still occouring. 1) I cannot pick up a spawn or a light, weapon, some models and various other entities after i deselect them this means iv'e placed them picked somethign else, w... [more]
3 98 Jan 21, 2008 03:12 pm
by Fr3ddi3
Re-Selecting lights / Spawns
Call of Duty 4 : CoD 4 Level Design
bump ... [more]
8 174 Jan 20, 2008 01:53 pm
by Fr3ddi3
Re-Selecting lights / Spawns
Call of Duty 4 : CoD 4 Level Design
nope straight through the entitiy and selects the brush :/... [more]
8 174 Jan 20, 2008 11:50 am
by Fr3ddi3
Re-Selecting lights / Spawns
Call of Duty 4 : CoD 4 Level Design
Can't move it, it won't allow me to select them once again, tried the above :(... [more]
8 174 Jan 20, 2008 11:44 am
by Fr3ddi3
Re-Selecting lights / Spawns
Call of Duty 4 : CoD 4 Level Design
Only problem i'm having on this new radient is that i can't pick up and move a light or spawnpoint after i placed it and realise it's in a duff position, i'm sure it's a simple checkbox that i need to toggle but i'm at a loss. ... [more]
8 174 Jan 20, 2008 11:39 am
by Fr3ddi3
CoD4 Controls ?
Call of Duty 4 : CoD4 General Gaming
Thanks man i really appreciate it, it does not recognise KP_Ins and KP_End which i had for stand/jump and crouch (my keyboard key layout is differnt to most). anyway i tried the config file which i got some to work and i went in game and did the old /bind... [more]
3 269 Dec 15, 2007 04:55 pm
by Fr3ddi3
CoD4 Controls ?
Call of Duty 4 : CoD4 General Gaming
Iv'e bee nwith cod since the start and i got cod4 which is an epic game But for me at least the game is a big let down for 1 reason. Iv'e never been able to use WSAD and so every single FPS i own i use the arrow keys, and the keys dotted around them ar... [more]
3 269 Dec 15, 2007 03:20 pm
by Fr3ddi3
Good Starter Level Size?
Call of Duty : CoDUO Level Design
Start small, don't try and do somethign that you don't think you can handle, in otherwords be realistic. About the CGS tools The biggest advice i can offer you is save your map prior to doing a CGS function, it can and does crash if you attempt to ... [more]
12 812 Oct 13, 2007 12:08 pm
by Fr3ddi3
3 questions
Call of Duty : CoDUO Level Design
Sorry it's taken so long for this, but how would i go about adding the above to the flare? tbh im still a noob when it comes to the code part but the rest i'm pretty solid on. edited on Sep. 22, 2007 04:31 pm by Fr3ddi3... [more]
4 275 Sep 22, 2007 04:29 pm
by Fr3ddi3
3 questions
Call of Duty : CoDUO Level Design
Hi, eh i got a few questions to ask and i'll appreciate any help first. This is a patch end cap thingy which i have used before with no problems however every time i try and texture this patch, it will stretch and distort what ever texture i use , ive ... [more]
4 275 Aug 27, 2007 05:09 pm
by Fr3ddi3
help!!!
Call of Duty : CoDUO Level Design
The only stock maps you can get are MP_FOY and SP_Dawnville ( the latter comes with cod Raidient not uo, but u can export it), the rest were never released and there is no Decompiler. To put a minefeild in a map use this tutorial. it works for UO. ... [more]
5 263 Jul 25, 2007 10:31 am
by Fr3ddi3
Mp_NightRaid
Call of Duty : CoDUO Level Design
My first proper map but with an original idea i hope. http://www.modsonline.com/Projects-full-2302.html But i need some help, how do you get models in the map such as trees, trucks and barrels to cast shadows (is it shadow caster?) Secondly do y... [more]
3 204 Jul 6, 2007 06:09 am
by Fr3ddi3
Manhunt 2 banned in the UK
MODSonline : In The News
Never played the original and am not ever likely too, not my scence. The difference between a game and films / books is the fact that YOU are in control of what happens, YOU make the descisions, YOU choose what to do and how YOU go about doing it (see ... [more]
10 326 Jun 20, 2007 01:27 pm
by Fr3ddi3
Stationary Vehicals
Call of Duty : CoDUO Level Design
Did the search turned up nothing relevant. basicly i would like to know what the model names of the static tiger tank, panzers and halftracks are for a map i'm making , every time i try and find it i can only get one's where wheels are moving or are de... [more]
3 151 Jun 19, 2007 10:17 am
by Fr3ddi3
Resistance Player model
Call of Duty : CoDUO Level Design
I got a friend who is pretty handy with the GCS side of things, i'll see if he thinks he's up to it or not, thanks for the pointers edited on May. 25, 2007 06:20 pm by Fr3ddi3... [more]
19 482 May 25, 2007 06:19 pm
by Fr3ddi3
Resistance Player model
Call of Duty : CoDUO Level Design
I'm looking into making a map with Holland in mind but havent decided on the allies, so i was wondering Is it possible to have the Holland Resistance fighters as a player model in multiplayer?... [more]
19 482 May 25, 2007 02:39 pm
by Fr3ddi3
Adding MP Weapons (panzerfausts ect)
Call of Duty : CoDUO Level Design
Once again, thank you for the help guys :)... [more]
9 613 May 24, 2007 10:28 am
by Fr3ddi3
Adding MP Weapons (panzerfausts ect)
Call of Duty : CoDUO Level Design
Just a quick question really, i compiled my map a few days ago and released it to my clan they all like it and stuff, but i had a few request for some panzerfausts to spawn in the map, i had tried to put them in before but failed. so could you share your ... [more]
9 613 May 23, 2007 07:20 pm
by Fr3ddi3
Advanced editing patch dissapeared
Call of Duty : CoDUO Level Design
Cheers mate , it was showing a mm of it under the start button. edited on May. 17, 2007 02:40 pm by Fr3ddi3... [more]
5 329 May 17, 2007 02:40 pm
by Fr3ddi3
Advanced editing patch dissapeared
Call of Duty : CoDUO Level Design
I've had it running on the higest res, i can't change it any higher, so am i gonna have to re install ? ... [more]
5 329 May 17, 2007 02:29 pm
by Fr3ddi3
Advanced editing patch dissapeared
Call of Duty : CoDUO Level Design
Iv'e check all around my desktop (and made it smaller so as to see if it's off the screen), but iv'e been unsucessfull in locating it, when i press Y, raidient flickers so as to suggest that it's still there but there is no other indication to say it is. ... [more]
5 329 May 17, 2007 01:13 pm
by Fr3ddi3
World Spawn / Fullbright problems
Call of Duty : CoDUO Level Design
The_Caretaker writes...Quote:There is a compile tutorial in the CoDUO tutorial section. Read it.. and use it. You need to use the "flare workaround", because the makers of UO did their flare compile from a different folder. If you did that, then pos... [more]
4 203 May 14, 2007 05:18 pm
by Fr3ddi3
World Spawn / Fullbright problems
Call of Duty : CoDUO Level Design
Ok, so i've been mapping for over a year, i got the brush work and the clipper tool, models all that stuff nailed, when it comes to the compiling of the map (.Bat file) it'll come out full bright all the time, the sky's are all working (i don't see a sun?... [more]
4 203 May 14, 2007 05:03 pm
by Fr3ddi3
Importing Textures
Call of Duty : CoDUO Level Design
He come here often but hes not a registerd user, he followed the how to set up the editor tutorial by styker i think it is but he had no luck with it, ... [more]
5 318 Oct 9, 2006 02:05 pm
by Fr3ddi3
Importing Textures
Call of Duty : CoDUO Level Design
My friend has just go into mapping and he wishes to start making some prefabs , but he is stuck with the default no texture , he tried to import the ones from the coduo folder but it dose not work so i said ill try and get some help from decent people, so... [more]
5 318 Oct 9, 2006 01:34 pm
by Fr3ddi3
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