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Protecting a mapCall of Duty 4 : CoD 4 ScriptingSome mappers put invisible but not crossable brushs around spawn points,
and if the map is on the right server, brushs are moved to an unused part
of the map, don't ask me how they do that, this is the only link that
help:
http://www.modsonline.com/Forum... [ more] |
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May 2, 2008 03:56 pm by foxteamfr |
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adding ghilliesCall of Duty 4 : CoD 4 Level DesignSevenz writes...Quote:requires gsc scripting, giving player ghillie model
bodies and SAS vs. Spetznatz as well
ghillie related scripts (assumed):
character\character_mp_usmc_sniper.gsc
codescripts\character_mp.gsc
maps\mp\ ???
very interesting,... [ more] |
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Feb 11, 2008 07:34 pm by foxteamfr |
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adding ghilliesCall of Duty 4 : CoD 4 Level Designoki, that's a nice info. On codutlity, for each "snipers only" maps, admin
of server ask for ghillie. So we can resume that's not a possibility for
mappers to automatiquely add ghillie.... [ more] |
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Feb 11, 2008 04:18 pm by foxteamfr |
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adding ghilliesCall of Duty 4 : CoD 4 Level Design{PADZ}grimreaper writes...Quote:Are you sure it should say russian at axis.
Cause i thought that didnt exist anymore in cod4
look at the mp-overgrown.gsc:
Quote:main()
{
maps\mp\mp_overgrown_fx::main();
maps\createart\mp_overgrown_art::main()... [ more] |
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Feb 8, 2008 05:28 pm by foxteamfr |
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adding ghilliesCall of Duty 4 : CoD 4 Level Designactually when i choose sniper guns (stock game/dev mod or awe on server)
players have a classic skin, not ghillie.... [ more] |
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Feb 8, 2008 04:19 pm by foxteamfr |
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trigger function "drown"Call of Duty 4 : CoD 4 Level DesignTY ALL,
i'll try it, right, i forgot to use a script, i was thinking it was like
minefield, directly with game.
ty
edited on Feb. 8, 2008 03:43 pm by foxteamfr... [ more] |
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Feb 8, 2008 03:42 pm by foxteamfr |
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adding ghilliesCall of Duty 4 : CoD 4 Level Designmy file was there just to illustrate what i said, but i would know what
set/write to have ghillies....... [ more] |
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Feb 8, 2008 11:15 am by foxteamfr |
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trigger function "drown"Call of Duty 4 : CoD 4 Level Design... [ more] |
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Feb 8, 2008 10:12 am by foxteamfr |
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adding ghilliesCall of Duty 4 : CoD 4 Level Design... [ more] |
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Feb 8, 2008 10:11 am by foxteamfr |
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trigger function "drown"Call of Duty 4 : CoD 4 Level Designhi@all,
I would like to add a trigger with drown function, i try the same from
cod2:
trigger "multiple"
targetname "drown" or "drownnow"
it seems to doesn't work, is there another function in cod4?... [ more] |
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Feb 8, 2008 04:51 am by foxteamfr |
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adding ghilliesCall of Duty 4 : CoD 4 Level Designhi@all,
I'm doing sniper only maps with vegetation and some are asking me to add
ghillie. I don't know how doing that
here's my .gsc:
Quote:main()
{
maps\mp\_load::main();
ambientPlay("ambient_backlot_ext");
game["allies"] = "sas";
... [ more] |
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Feb 8, 2008 04:48 am by foxteamfr |
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making custom reticlesCall of Duty 2 : CoD 2 Level Designhi@all,
I want to do my own scope_overlay_...
but i can't find any tutorial about that, i know how to do customs textures
for mapping, but not reticles, any help/idea?... [ more] |
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Aug 1, 2007 05:21 am by foxteamfr |
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max_map_draw_verts 524288 exceededCall of Duty 2 : CoD 2 Level DesignNo Prob LPray, thanks.
I will attempt for other answers.
Here's a screen of what happened when i make a "pointfile" on radian:
http://foxfrteam.free.fr/divers/maxverts2.JPG... [ more] |
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May 7, 2007 06:48 pm by foxteamfr |
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max_map_draw_verts 524288 exceededCall of Duty 2 : CoD 2 Level Designhere's a screenshot of the radian, all terrain are on "structural", do i
have to change in "detail"?
http://foxfrteam.free.fr/divers/maxverts.JPG... [ more] |
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May 7, 2007 06:41 pm by foxteamfr |
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max_map_draw_verts 524288 exceededCall of Duty 2 : CoD 2 Level Designmax_map_draw_verts 524288 exceeded
Hello@all,
i have this message during compil, i think there is too much of something
but don't know what!!
Any Idea?
... [ more] |
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May 7, 2007 06:27 pm by foxteamfr |
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[preview]mp_hurtgenCall of Duty 2 : CoD2 Custom Map ReleasesHello slick ,
It's Fox from old french |[FR]| team, very nice work on shak_winter, we
have it on our rotate ,
Just a quest about hurtgen, will it be a sided or not map?
edited on Nov. 6, 2006 07:40 pm by foxteamfr... [ more] |
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Nov 6, 2006 07:40 pm by foxteamfr |
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script runtime errorCall of Duty 2 : CoD2 ScriptingTy, i found the answer in forum (was better if i had search before post)
It's Here... [ more] |
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Oct 9, 2006 09:55 am by foxteamfr |
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script runtime errorCall of Duty 2 : CoD2 ScriptingHello@all
Got a problem to run a my own custom map
It run well if i just launch a server with COD2 but if i launch the map
with an extrem+ server, it make the server shutdown, this is the console
error message:
Quote:
File Handles:
handle 1: conso... [ more] |
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Oct 9, 2006 07:17 am by foxteamfr |