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Latest Posts by kalieck
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MODSonline.com Forums
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switch light on/off
Call of Duty 2 : CoD2 Scripting
hey guys! Is it possible to switch lights on/off called by a trigger or something? thx for help, kAl... [more]
2 142 Aug 27, 2008 08:05 am
by kalieck
Sound Problem!!
Call of Duty 2 : CoD2 Scripting
1. Try this: Code:main() { thread alert_sound(); } alert_sound() { alerts = getentarray ("radio", "targetname"); trigsound = getent("trigger", "targetname"); // make a trigger called trigsound while (1) { alerts waittill ("trigsound"); { ... [more]
3 137 Aug 26, 2008 06:57 pm
by kalieck
active/inactive trigger
Call of Duty 2 : CoD2 Scripting
The_Caretaker writes...Quote:In your elevatorup() function, you call for 'down triggeroff()' without telling the engine what 'down' is.. hence the error. You will get the same error in the elevatordown() function, where you call for 'up triggeroff()' wit... [more]
12 218 Jul 31, 2008 11:20 am
by kalieck
active/inactive trigger
Call of Duty 2 : CoD2 Scripting
hmm didn´t work :/ ******* script compile error ******* uninitialised variable 'down': (file 'maps/mp/mp_kal3.gsc', line 35) down triggeroff(); * ************************************ Code:main() { maps\mp\_load::main(); thread elevator_up(); ... [more]
12 218 Jul 30, 2008 01:45 pm
by kalieck
active/inactive trigger
Call of Duty 2 : CoD2 Scripting
******* script compile error ******* uninitialised variable 'down': (file 'maps/mp/mp_kal3.gsc', line 20) down triggeroff(); * ************************************... [more]
12 218 Jul 29, 2008 10:10 am
by kalieck
active/inactive trigger
Call of Duty 2 : CoD2 Scripting
hmm it doesn´t works for me ... isn´t that right? Code:main() { maps\mp\_load::main(); thread elevator_up(); thread elevator_down(); } elevator_up() { elevator = getent("elevator","targetname"); up = getent("up","targetname"); door1_a = get... [more]
12 218 Jul 28, 2008 08:00 am
by kalieck
active/inactive trigger
Call of Duty 2 : CoD2 Scripting
... [more]
12 218 Jul 28, 2008 06:18 am
by kalieck
active/inactive trigger
Call of Duty 2 : CoD2 Scripting
hey guys! Is it possible (is there any command) to inactive/active a trigger ... cause my problem is that i have a elevator with some floors and if you hit 2 or more bottoms at the same time it causes problems ... so i want to inactive all the other tr... [more]
12 218 Jul 27, 2008 01:40 pm
by kalieck
[preview] mp_U96
Call of Duty 2 : CoD2 Custom Map Releases
looks very nice dude ... i´m really impressed of your map so far and i am looking forward to see it on a server ... good luck! :D... [more]
25 704 Jul 27, 2008 10:46 am
by kalieck
how to make a elevator in cod2
Call of Duty 2 : CoD 2 Level Design
try this: make a trigger at the first floor and a trigger at the second floor ... Code:main() { maps\mp\_load::main(); thread elevator_up(); thread elevator_down(); } elevator_up() { elevator = getent("elevator","targetname"); up = getent... [more]
7 210 Jul 26, 2008 05:55 am
by kalieck
how to make a elevator in cod2
Call of Duty 2 : CoD 2 Level Design
hey there! Here is a code i´ve wrote years ago ... maybe it will work Code:main() { maps\mp\_load::main(); thread elevator(); } elevator() { elevator = getent("elevator","targetname"); // thats your elevator; make your brushes for the el... [more]
7 210 Jul 22, 2008 02:41 pm
by kalieck
how to bend cylinders?
Call of Duty 4 : CoD 4 Level Design
how do i bend cylinders in cod4? please help me thx kAl... [more]
3 178 Apr 15, 2008 02:14 pm
by kalieck
compile problem
Call of Duty 4 : CoD 4 Level Design
Hey guys: I´m new at cod4 mapping and just started to built up a simple room to test the editor. When i compile my map to bsp there comes an error: Error during initialization: R_RegisterFont: Error while reading font 'fonts/consoleFont' Same... [more]
1 73 Apr 15, 2008 01:26 pm
by kalieck
compile problem
Call of Duty 2 : CoD 2 Level Design
sry ... wrong forum -CLOSED-... [more]
2 114 Apr 15, 2008 01:26 pm
by kalieck
compile problem
Call of Duty 2 : CoD 2 Level Design
Hey guys: I´m new at cod4 mapping and just started to built up a simple room to test the editor. When i compile my map to bsp there comes an error: Error during initialization: R_RegisterFont: Error while reading font 'fonts/consoleFont' Same... [more]
2 114 Apr 15, 2008 12:26 pm
by kalieck
stupid cod4!!
Call of Duty 4 : CoD4 General Gaming
yeah thanks for your help ... and i know cod4 is the best game ever but it was annoying ... thank you very much... [more]
8 497 Nov 10, 2007 03:03 pm
by kalieck
stupid cod4!!
Call of Duty 4 : CoD4 General Gaming
hey all i have a biiiiiiiiiiig problem with cod4 everytimes when i wanna connect the server of a friend it dont works because when it loads the server it takes a bit ... and at 11 seconds of load it says: failed, too long to load and i cant name ... [more]
8 497 Nov 10, 2007 02:23 pm
by kalieck
UT3 invades Germany a week earlier and without gore
MODSonline : In The News
niiiiiiiiiiccccccccceeeeeeeeeee! ... [more]
2 255 Nov 3, 2007 04:20 pm
by kalieck
Script error - bad syntax
Call of Duty 2 : CoD 2 Level Design
if you have xfire, give me your name and i´ll help you... [more]
5 150 Oct 26, 2007 06:59 am
by kalieck
movex-problem
Call of Duty 2 : CoD2 Scripting
i already fixed that problem but i think your answer helps anyway... [more]
16 262 Oct 19, 2007 09:39 am
by kalieck
Elevator script/map
Call of Duty 2 : CoD2 Scripting
playername writes...Quote:kalieck, nothing wrong, but if you would please post any code in the [code ] and [/code ] tags that would be great. When you don't use those tags when the code is coppied, it doesn't coppy right. Also it helps keep the posts more... [more]
7 285 Oct 16, 2007 07:05 am
by kalieck
punkbuster-problem
Call of Duty 2 : CoD2 General Gaming
hey there everytime i am on a server after a while i got kicked because of punkbuster: md5 tool mismatch: d3dx9_27.dll (len=2048) i reinstalled cod2 i reinstalled pb but same failure again can anyone help me? thanks kalieck edited on Oct... [more]
4 263 Oct 11, 2007 12:11 pm
by kalieck
Elevator script/map
Call of Duty 2 : CoD2 Scripting
i could give a script for the elevator: main() { maps\mp\_load::main(); thread elevator(); } elevator() { elevator = getent("elevator","targetname"); // thats your elevator; make your brushes for the elevator // and select them all, right cl... [more]
7 285 Oct 10, 2007 04:05 pm
by kalieck
movex-problem
Call of Duty 2 : CoD2 Scripting
yes thats what i read in the cod2 mod tools documantation ... what you mean with origin = rotation axis? can you maybe be a little bit more exacter cause i tried all those rotate commands ... [more]
16 262 Oct 8, 2007 02:23 pm
by kalieck
movex-problem
Call of Duty 2 : CoD2 Scripting
another question: what is the command for rotate a script-brushmodel around the own axis? thx for any help ... kAlieck... [more]
16 262 Oct 8, 2007 11:16 am
by kalieck
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