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Last Post |
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switch light on/offCall of Duty 2 : CoD2 Scriptinghey guys!
Is it possible to switch lights on/off called by a trigger or something?
thx for help, kAl... [ more] |
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Aug 27, 2008 08:05 am by kalieck |
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Sound Problem!!Call of Duty 2 : CoD2 Scripting1. Try this:
Code:main()
{
thread alert_sound();
}
alert_sound()
{
alerts = getentarray ("radio", "targetname");
trigsound = getent("trigger", "targetname"); // make a trigger called
trigsound
while (1)
{
alerts waittill ("trigsound");
{
... [ more] |
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137 |
Aug 26, 2008 06:57 pm by kalieck |
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active/inactive triggerCall of Duty 2 : CoD2 ScriptingThe_Caretaker writes...Quote:In your elevatorup() function, you call for
'down triggeroff()' without telling the engine what 'down' is.. hence the
error.
You will get the same error in the elevatordown() function, where you call
for 'up triggeroff()' wit... [ more] |
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Jul 31, 2008 11:20 am by kalieck |
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active/inactive triggerCall of Duty 2 : CoD2 Scriptinghmm didn´t work :/
******* script compile error *******
uninitialised variable 'down': (file 'maps/mp/mp_kal3.gsc', line 35)
down triggeroff();
*
************************************
Code:main()
{
maps\mp\_load::main();
thread elevator_up();
... [ more] |
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Jul 30, 2008 01:45 pm by kalieck |
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active/inactive triggerCall of Duty 2 : CoD2 Scripting******* script compile error *******
uninitialised variable 'down': (file 'maps/mp/mp_kal3.gsc', line 20)
down triggeroff();
*
************************************... [ more] |
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Jul 29, 2008 10:10 am by kalieck |
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active/inactive triggerCall of Duty 2 : CoD2 Scriptinghmm it doesn´t works for me ... isn´t that right?
Code:main()
{
maps\mp\_load::main();
thread elevator_up();
thread elevator_down();
}
elevator_up()
{
elevator = getent("elevator","targetname");
up = getent("up","targetname");
door1_a = get... [ more] |
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Jul 28, 2008 08:00 am by kalieck |
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active/inactive triggerCall of Duty 2 : CoD2 Scripting... [ more] |
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Jul 28, 2008 06:18 am by kalieck |
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active/inactive triggerCall of Duty 2 : CoD2 Scriptinghey guys!
Is it possible (is there any command) to inactive/active a trigger ...
cause my problem is that i have a elevator with some floors and if you hit
2 or more bottoms at the same time it causes problems ... so i want to
inactive all the other tr... [ more] |
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Jul 27, 2008 01:40 pm by kalieck |
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[preview] mp_U96Call of Duty 2 : CoD2 Custom Map Releaseslooks very nice dude ... i´m really impressed of your map so far and i am
looking forward to see it on a server ... good luck! :D... [ more] |
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Jul 27, 2008 10:46 am by kalieck |
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how to make a elevator in cod2Call of Duty 2 : CoD 2 Level Designtry this:
make a trigger at the first floor and a trigger at the second floor ...
Code:main()
{
maps\mp\_load::main();
thread elevator_up();
thread elevator_down();
}
elevator_up()
{
elevator = getent("elevator","targetname");
up = getent... [ more] |
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Jul 26, 2008 05:55 am by kalieck |
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how to make a elevator in cod2Call of Duty 2 : CoD 2 Level Designhey there!
Here is a code i´ve wrote years ago ... maybe it will work
Code:main()
{
maps\mp\_load::main();
thread elevator();
}
elevator()
{
elevator = getent("elevator","targetname");
// thats your elevator; make your brushes for the el... [ more] |
7 |
210 |
Jul 22, 2008 02:41 pm by kalieck |
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how to bend cylinders?Call of Duty 4 : CoD 4 Level Designhow do i bend cylinders in cod4?
please help me
thx kAl... [ more] |
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Apr 15, 2008 02:14 pm by kalieck |
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compile problemCall of Duty 4 : CoD 4 Level DesignHey guys:
I´m new at cod4 mapping and just started to built up a simple room to test
the editor.
When i compile my map to bsp there comes an error:
Error during initialization:
R_RegisterFont: Error while reading font 'fonts/consoleFont'
Same... [ more] |
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73 |
Apr 15, 2008 01:26 pm by kalieck |
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compile problemCall of Duty 2 : CoD 2 Level Designsry ... wrong forum
-CLOSED-... [ more] |
2 |
114 |
Apr 15, 2008 01:26 pm by kalieck |
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compile problemCall of Duty 2 : CoD 2 Level DesignHey guys:
I´m new at cod4 mapping and just started to built up a simple room to test
the editor.
When i compile my map to bsp there comes an error:
Error during initialization:
R_RegisterFont: Error while reading font 'fonts/consoleFont'
Same... [ more] |
2 |
114 |
Apr 15, 2008 12:26 pm by kalieck |
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stupid cod4!!Call of Duty 4 : CoD4 General Gaming yeah thanks for your help ... and i know cod4 is the best game ever but it
was annoying ... thank you very much... [ more] |
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Nov 10, 2007 03:03 pm by kalieck |
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stupid cod4!!Call of Duty 4 : CoD4 General Gaming hey all
i have a biiiiiiiiiiig problem with cod4
everytimes when i wanna connect the server of a friend it dont works
because when it loads the server it takes a bit ... and at 11 seconds of
load it says: failed, too long to load
and i cant name ... [ more] |
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497 |
Nov 10, 2007 02:23 pm by kalieck |
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UT3 invades Germany a week earlier and without goreMODSonline : In The Newsniiiiiiiiiiccccccccceeeeeeeeeee! ... [ more] |
2 |
255 |
Nov 3, 2007 04:20 pm by kalieck |
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Script error - bad syntaxCall of Duty 2 : CoD 2 Level Designif you have xfire, give me your name and i´ll help you... [ more] |
5 |
150 |
Oct 26, 2007 06:59 am by kalieck |
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movex-problemCall of Duty 2 : CoD2 Scriptingi already fixed that problem but i think your answer helps anyway... [ more] |
16 |
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Oct 19, 2007 09:39 am by kalieck |
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Elevator script/mapCall of Duty 2 : CoD2 Scriptingplayername writes...Quote:kalieck, nothing wrong, but if you would please
post any code in the [code ] and [/code ] tags that would be great. When
you don't use those tags when the code is coppied, it doesn't coppy right.
Also it helps keep the posts more... [ more] |
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285 |
Oct 16, 2007 07:05 am by kalieck |
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punkbuster-problemCall of Duty 2 : CoD2 General Gaminghey there
everytime i am on a server after a while i got kicked because of
punkbuster: md5 tool mismatch: d3dx9_27.dll (len=2048)
i reinstalled cod2
i reinstalled pb
but same failure again
can anyone help me?
thanks kalieck
edited on Oct... [ more] |
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Oct 11, 2007 12:11 pm by kalieck |
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Elevator script/mapCall of Duty 2 : CoD2 Scriptingi could give a script for the elevator:
main()
{
maps\mp\_load::main();
thread elevator();
}
elevator()
{
elevator = getent("elevator","targetname");
// thats your elevator; make your brushes for the elevator
// and select them all, right cl... [ more] |
7 |
285 |
Oct 10, 2007 04:05 pm by kalieck |
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movex-problemCall of Duty 2 : CoD2 Scriptingyes thats what i read in the cod2 mod tools documantation ... what you mean
with origin = rotation axis? can you maybe be a little bit more exacter
cause i tried all those rotate commands ... [ more] |
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Oct 8, 2007 02:23 pm by kalieck |
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movex-problemCall of Duty 2 : CoD2 Scriptinganother question:
what is the command for rotate a script-brushmodel around the own axis?
thx for any help ... kAlieck... [ more] |
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262 |
Oct 8, 2007 11:16 am by kalieck |