MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoDWW Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
playername [Today]
kruku445566 [Forum]
Stev0 [Forum]
Arkadian [Forum]
welshdom [Forum]
bangbang [Downl]
soulja_boy [Tutor]
Smudger797 [Downl]
LS-R1-mini [Tutor]
fireball1 [Today]
Animal56 [Banne]
SKuNKY [Today]
Strid3r [Revie]
supersword [Today]
Zestycookie [Forum]

15 Members and 21 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Friday, Nov. 21st
MODSonair Episode 154
Thursday, Nov. 20th
Call Of Duty World At War - Mod Tools
Wednesday, Nov. 19th
Half-Life 1 $0.98
Sunday, Nov. 16th
MODSonair 154 Live
Friday, Nov. 14th
MODSonair Episode 153
Latest Poll
Would you pay for mod tools?
I would pay a one time fee for mod tools for my favorite title 8.54%
I would pay a monthly/yearly subsrciption fee for mod tools for my favorite title 0.5%
I already paid for the game - Tools should come bundled because I am just fixing what the developers broke 68.34%
100% definitely NOT! 18.59%
I haven't seen a game yet that wasn't 100% perfect when the developers released it 2.51%
Games are the devil! 1.51%
Read More...
16 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
Anyone got the turret working?
CoD:WW Level Des.. Posts: (5) Views: (24) by Arkadian
crazy color problem
CoD:WW Level Des.. Posts: (1) Views: (4) by welshdom
compiling errors
CoD:WW Level Des.. Posts: (13) Views: (169) by Full-Demon
Raygun ?
CoD:WW Level Des.. Posts: (4) Views: (38) by Hercules
Google 468 Banner Quake 4 Mods for Dummies
CoDWW Download
Forums
MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by Saureco
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
A master checklist
Call of Duty 4 : CoD 4 Level Design
My computer is acting up, so I may be out of the mapping thing for a week or so while my machine is off for RMA.... [more]
24 780 Mar 19, 2008 04:39 pm
by Saureco
A master checklist
Call of Duty 4 : CoD 4 Level Design
Well, we're already piecing stuff together. Personally, I'm about ready to resurrect my tutorial map project using CamStudio or FRAPS. I can get users as far as setting up Radiant, doing basic and advanced stuff in the map, supplemental files, and compi... [more]
24 780 Mar 17, 2008 11:00 pm
by Saureco
zip archive iwd
Call of Duty 4 : CoD 4 Level Design
Ok, wait. I'm seeing what looks like two different approaches again. Quote:raw\images (compass_map_mp_yourmap.iwi) raw\materials raw\material_properties copy and paste all three files (compass_map_mp_yourmap) into a new folder structure. To do this... [more]
31 297 Mar 17, 2008 10:18 pm
by Saureco
How do you make the terain to fit around this ??
Call of Duty 4 : CoD 4 Level Design
The terrain doesn't have to fit exactly on the lines of the well. I would make four sections of terrain, each one taking up a quadrant of the well. Just trim away sections of terrain patches that are sticking into the well, and then adjust the remaining... [more]
4 163 Mar 17, 2008 03:54 pm
by Saureco
A master checklist
Call of Duty 4 : CoD 4 Level Design
I intend to keep this afloat long enough for us to compile something worth placing in the tutorial section or may even its own page. It will, however, require the combined efforts of everyone here to come up with a clean, straight-shot way to doing a map... [more]
24 780 Mar 16, 2008 10:25 pm
by Saureco
zip archive iwd
Call of Duty 4 : CoD 4 Level Design
Here is my gsc: Code:main() { //run this code to hide the HUD for screen shot purposes //============== //SetSavedDvar( "hud_showStance", 0 ); //SetSavedDvar( "compass", "0" ); //SetSavedDvar( "ammoCounterHide", "1" ); //============== ... [more]
31 297 Mar 16, 2008 09:30 pm
by Saureco
IWD
Call of Duty 4 : CoD 4 Level Design
How is this different than what I said? Putting the images folder into a compressed folder (zip) is the same, isn't it? Or are you saying to make a folder called mp_mapname, zip it to an archive called mp_mapname.zip, and rename the zip folder to .iwd?... [more]
7 145 Mar 16, 2008 09:29 pm
by Saureco
zip archive iwd
Call of Duty 4 : CoD 4 Level Design
There is something critical missing in all the posted processes. From mapping to compiling to making a minimap image file, how can you run your map to make sure your minimap looks good? I have read the tutorials, all posted threads about the subject, ... [more]
31 297 Mar 16, 2008 07:37 pm
by Saureco
zip archive iwd
Call of Duty 4 : CoD 4 Level Design
I just tried what you suggested, but it doesn't work. Could you go into a little more detail? Which customMaps folder? The one in players\profiles\*name*\mods or the one in Mods? I still get the error. edited on Mar. 16, 2008 07:08 pm by Saureco... [more]
31 297 Mar 16, 2008 07:04 pm
by Saureco
A master checklist
Call of Duty 4 : CoD 4 Level Design
That's exactly what I'm hoping for. ... [more]
24 780 Mar 16, 2008 07:02 pm
by Saureco
IWD
Call of Duty 4 : CoD 4 Level Design
An .iwi file is an image file that is useable by the COD4 engine. You can make an .iwi file by running the Assets Manager. You will first have to make a .tga image file for conversion. If this is for the minimap image, look here. From what I underst... [more]
7 145 Mar 16, 2008 06:49 pm
by Saureco
zip archive iwd
Call of Duty 4 : CoD 4 Level Design
Quick update: OK, I found something important. The .tga file I used to create the compass image file was originally called compass_mp_comm_station; I was missing map in the file name. But all the saved files for materials, material_properties, and im... [more]
31 297 Mar 16, 2008 06:21 pm
by Saureco
zip archive iwd
Call of Duty 4 : CoD 4 Level Design
OK, I got that part covered. But now whenever I try to run the map with no reference whatsoever to my compass, it still gives me an error referencing the file compass_map_mp_comm_station is not found. What the heck am I doing wrong? • I had material,c... [more]
31 297 Mar 16, 2008 06:03 pm
by Saureco
Burning barrel
Call of Duty 4 : CoD 4 Level Design
If you use the Search function above, you would find this.... [more]
3 103 Mar 16, 2008 05:57 pm
by Saureco
A master checklist
Call of Duty 4 : CoD 4 Level Design
I've created these two directory maps to assist beginners. Please comment where needed. Directory level 1 Directory level 2 (raw folder) ... [more]
24 780 Mar 16, 2008 05:46 pm
by Saureco
zip archive iwd
Call of Duty 4 : CoD 4 Level Design
I'm noticing a trend in the tutorial and this thread: where is the real compass .iwi file once it's generated? When you convert the .tga file of the overhead image into a texture asset, two files with the same name are placed into two locations--material... [more]
31 297 Mar 16, 2008 05:38 pm
by Saureco
Error in asset converter
Call of Duty 4 : CoD 4 Level Design
I don't follow. Is that a file path? The folders materials and material_properties are two distinct folders. missingassets is a stand alone .csv file.... [more]
10 189 Mar 16, 2008 03:17 pm
by Saureco
" mp_schoolsiege " Beta 2
Call of Duty 4 : CoD 4 Level Design
Looking good.... [more]
2 108 Mar 16, 2008 03:09 pm
by Saureco
zip archive iwd
Call of Duty 4 : CoD 4 Level Design
I get the same error. This process is either highly guarded or broken as crap.... [more]
31 297 Mar 15, 2008 09:12 pm
by Saureco
Error in asset converter
Call of Duty 4 : CoD 4 Level Design
I'm a little confused. Images are converted to an .iwi (Infinity Ward Image) file. Packaged folders are saved as an .iwd (Infinity Ward Directory) file. All the files in raw\images are .iwi files. So how can I test my map to see if my minimap is worki... [more]
10 189 Mar 15, 2008 09:03 pm
by Saureco
A master checklist
Call of Duty 4 : CoD 4 Level Design
This is what I have put together so far. If anyone else is interested in adding to this project, PM me. -------------------------- ************************************* Call of Duty 4 Radiant Map Tools wiki ************************************* ... [more]
24 780 Mar 15, 2008 08:52 pm
by Saureco
Hide the HUD?
Call of Duty 4 : CoD 4 Level Design
So put that into my .gsc file for testing, then delete or comment out that portion of code for the final build?... [more]
4 151 Mar 15, 2008 04:15 pm
by Saureco
Hide the HUD?
Call of Duty 4 : CoD 4 Level Design
I checked for topics, and I specifically weeded through the list of console commands, but I can't find anything indicative of hiding the HUD. I want to hide the HUD so I can take a screen shot for my mp loading screen. Anyone have some insight to this?... [more]
4 151 Mar 15, 2008 03:43 pm
by Saureco
Error in asset converter
Call of Duty 4 : CoD 4 Level Design
Yes, and I have the zone file stored in the location [root]\zone_source as mp_comm_station.csv. Here is an image of the error. edited on Mar. 15, 2008 03:05 pm by Saureco... [more]
10 189 Mar 15, 2008 03:04 pm
by Saureco
Inconsistencies between tutorials and wiki
Call of Duty 4 : CoD 4 Level Design
I had already started the project, so to speak. Reference this thread to use as a template or starting point. Just fill in the list with links to pages that thoroughly cover each topic, and you're set.... [more]
11 164 Mar 15, 2008 02:41 pm
by Saureco
MODSonline.com Forums
All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
Art of War Central
Partners
Frag Universe
Call of Duty Headquarters
The Firing Box
modbase.be
Battle for Europe COD2
XoXide
CODAddicts - Call of Duty News & Downloads
Ask About
Advertising
Friends
Canada Kicks Ass Clan
Great Gamer
The Clan Database
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 154
MODSonair Episode 153
MODSonair Episode 152
MODSonair Episode 151
Video server move
Next Show
The next MODSonair show will air LIVE on:
11/23/2008 12:00 EST

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware