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A master checklistCall of Duty 4 : CoD 4 Level DesignMy computer is acting up, so I may be out of the mapping thing for a week
or so while my machine is off for RMA.... [ more] |
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Mar 19, 2008 04:39 pm by Saureco |
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A master checklistCall of Duty 4 : CoD 4 Level DesignWell, we're already piecing stuff together. Personally, I'm about ready to
resurrect my tutorial map project using CamStudio or FRAPS. I can get
users as far as setting up Radiant, doing basic and advanced stuff in the
map, supplemental files, and compi... [ more] |
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Mar 17, 2008 11:00 pm by Saureco |
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zip archive iwdCall of Duty 4 : CoD 4 Level DesignOk, wait. I'm seeing what looks like two different approaches again.
Quote:raw\images (compass_map_mp_yourmap.iwi)
raw\materials
raw\material_properties
copy and paste all three files (compass_map_mp_yourmap) into a new folder
structure. To do this... [ more] |
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Mar 17, 2008 10:18 pm by Saureco |
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How do you make the terain to fit around this ??Call of Duty 4 : CoD 4 Level DesignThe terrain doesn't have to fit exactly on the lines of the well. I would
make four sections of terrain, each one taking up a quadrant of the well.
Just trim away sections of terrain patches that are sticking into the well,
and then adjust the remaining... [ more] |
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Mar 17, 2008 03:54 pm by Saureco |
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A master checklistCall of Duty 4 : CoD 4 Level DesignI intend to keep this afloat long enough for us to compile something worth
placing in the tutorial section or may even its own page. It will,
however, require the combined efforts of everyone here to come up with a
clean, straight-shot way to doing a map... [ more] |
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Mar 16, 2008 10:25 pm by Saureco |
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zip archive iwdCall of Duty 4 : CoD 4 Level DesignHere is my gsc:
Code:main()
{
//run this code to hide the HUD for screen shot purposes
//==============
//SetSavedDvar( "hud_showStance", 0 );
//SetSavedDvar( "compass", "0" );
//SetSavedDvar( "ammoCounterHide", "1" );
//==============
... [ more] |
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Mar 16, 2008 09:30 pm by Saureco |
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IWDCall of Duty 4 : CoD 4 Level DesignHow is this different than what I said? Putting the images folder into a
compressed folder (zip) is the same, isn't it? Or are you saying to make a
folder called mp_mapname, zip it to an archive called mp_mapname.zip, and
rename the zip folder to .iwd?... [ more] |
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Mar 16, 2008 09:29 pm by Saureco |
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zip archive iwdCall of Duty 4 : CoD 4 Level DesignThere is something critical missing in all the posted processes. From
mapping to compiling to making a minimap image file, how can you run your
map to make sure your minimap looks good?
I have read the tutorials, all posted threads about the subject, ... [ more] |
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Mar 16, 2008 07:37 pm by Saureco |
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zip archive iwdCall of Duty 4 : CoD 4 Level DesignI just tried what you suggested, but it doesn't work. Could you go into a
little more detail? Which customMaps folder? The one in
players\profiles\*name*\mods or the one in Mods?
I still get the error.
edited on Mar. 16, 2008 07:08 pm by Saureco... [ more] |
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Mar 16, 2008 07:04 pm by Saureco |
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A master checklistCall of Duty 4 : CoD 4 Level DesignThat's exactly what I'm hoping for. ... [ more] |
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Mar 16, 2008 07:02 pm by Saureco |
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IWDCall of Duty 4 : CoD 4 Level DesignAn .iwi file is an image file that is useable by the COD4 engine. You can
make an .iwi file by running the Assets Manager. You will first have to
make a .tga image file for conversion. If this is for the minimap image,
look here.
From what I underst... [ more] |
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Mar 16, 2008 06:49 pm by Saureco |
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zip archive iwdCall of Duty 4 : CoD 4 Level DesignQuick update:
OK, I found something important. The .tga file I used to create the
compass image file was originally called compass_mp_comm_station; I was
missing map in the file name. But all the saved files for materials,
material_properties, and im... [ more] |
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Mar 16, 2008 06:21 pm by Saureco |
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zip archive iwdCall of Duty 4 : CoD 4 Level DesignOK, I got that part covered. But now whenever I try to run the map with no
reference whatsoever to my compass, it still gives me an error referencing
the file compass_map_mp_comm_station is not found.
What the heck am I doing wrong?
• I had material,c... [ more] |
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Mar 16, 2008 06:03 pm by Saureco |
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Burning barrelCall of Duty 4 : CoD 4 Level DesignIf you use the Search function above, you would find this.... [ more] |
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Mar 16, 2008 05:57 pm by Saureco |
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A master checklistCall of Duty 4 : CoD 4 Level DesignI've created these two directory maps to assist beginners. Please comment
where needed.
Directory level 1
Directory level 2 (raw folder)
... [ more] |
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Mar 16, 2008 05:46 pm by Saureco |
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zip archive iwdCall of Duty 4 : CoD 4 Level DesignI'm noticing a trend in the tutorial and this thread: where is the real
compass .iwi file once it's generated? When you convert the .tga file of
the overhead image into a texture asset, two files with the same name are
placed into two locations--material... [ more] |
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Mar 16, 2008 05:38 pm by Saureco |
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Error in asset converterCall of Duty 4 : CoD 4 Level DesignI don't follow. Is that a file path? The folders materials and
material_properties are two distinct folders. missingassets is a stand
alone .csv file.... [ more] |
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Mar 16, 2008 03:17 pm by Saureco |
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" mp_schoolsiege " Beta 2Call of Duty 4 : CoD 4 Level DesignLooking good.... [ more] |
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Mar 16, 2008 03:09 pm by Saureco |
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zip archive iwdCall of Duty 4 : CoD 4 Level DesignI get the same error. This process is either highly guarded or broken as
crap.... [ more] |
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Mar 15, 2008 09:12 pm by Saureco |
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Error in asset converterCall of Duty 4 : CoD 4 Level DesignI'm a little confused. Images are converted to an .iwi (Infinity Ward
Image) file. Packaged folders are saved as an .iwd (Infinity Ward
Directory) file. All the files in raw\images are .iwi files. So how can I
test my map to see if my minimap is worki... [ more] |
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Mar 15, 2008 09:03 pm by Saureco |
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A master checklistCall of Duty 4 : CoD 4 Level DesignThis is what I have put together so far. If anyone else is interested in
adding to this project, PM me.
--------------------------
*************************************
Call of Duty 4 Radiant Map Tools wiki
*************************************
... [ more] |
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Mar 15, 2008 08:52 pm by Saureco |
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Hide the HUD?Call of Duty 4 : CoD 4 Level DesignSo put that into my .gsc file for testing, then delete or comment out that
portion of code for the final build?... [ more] |
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Mar 15, 2008 04:15 pm by Saureco |
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Hide the HUD?Call of Duty 4 : CoD 4 Level DesignI checked for topics, and I specifically weeded through the list of console
commands, but I can't find anything indicative of hiding the HUD. I want
to hide the HUD so I can take a screen shot for my mp loading screen.
Anyone have some insight to this?... [ more] |
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Mar 15, 2008 03:43 pm by Saureco |
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Error in asset converterCall of Duty 4 : CoD 4 Level DesignYes, and I have the zone file stored in the location [root]\zone_source as
mp_comm_station.csv. Here is an image of the error.
edited on Mar. 15, 2008 03:05 pm by Saureco... [ more] |
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Mar 15, 2008 03:04 pm by Saureco |
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Inconsistencies between tutorials and wikiCall of Duty 4 : CoD 4 Level DesignI had already started the project, so to speak. Reference this thread to
use as a template or starting point. Just fill in the list with links to
pages that thoroughly cover each topic, and you're set.... [ more] |
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Mar 15, 2008 02:41 pm by Saureco |