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Last Post |
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Happy 4th of JulyMODSonline : MODSonlineHappy 4th everyone! :)
And to barbaque, drink and socialize it is
Hope you all have fun and enjoy your forth!... [ more] |
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Jul 4, 2008 09:20 am by playername |
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New Treyarch SiteMODSonline : GeneralI agree with supersword :P... [ more] |
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Jun 19, 2008 07:55 pm by playername |
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Multiple Player Trigger ProblemsCall of Duty 4 : CoD 4 ScriptingYes, it deals with the loop. You are not defining when to stop the looping.
However, there is no way to stop those loops without stopping the sound for
all the other players. What you will have to end up doing is something like
this, assuming the sound "c... [ more] |
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Jun 16, 2008 03:22 pm by playername |
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localized stringsCall of Duty 4 : CoD 4 ScriptingMclark you got it. This is how the files work.
To call on the string, it would be like this.
iprintln(&"STRINGS_PLAYERNAME");
The .str file will be called strings.str and then inside would be a
reference such as this:
REFERENCE PLAYERNAME
LANG_E... [ more] |
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Jun 16, 2008 02:47 pm by playername |
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say all center messageCall of Duty 4 : CoD 4 ScriptingWhat do you mean by the line:
but i would like to have the message with a glow effect and sound?
Have the message that pops up glowing and play a sound?
... [ more] |
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Jun 16, 2008 02:23 pm by playername |
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I've 2 problems?Call of Duty 4 : CoD 4 Level DesignFor the portal tutorial TC is talking about, here it is -Link-
On this first image, this is just two simple portals separating the two
rooms into 3 different cells.
Picture one
On this next image is what 4 portals meeting at one point looks like.
... [ more] |
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Jun 15, 2008 01:37 pm by playername |
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I've 2 problems?Call of Duty 4 : CoD 4 Level Design1. Have you seen the CoD4 tutorial? Beginners guide to AI paths. Be sure
you have the .gsc with maps\mp\_load::main(); in it.
2. Think of portals at flat walls, or a 2D object. + is what it should look
like where 4 portals connect. Make sure you are us... [ more] |
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Jun 15, 2008 12:31 pm by playername |
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Adding sound to Flying Stukas in CoD2Call of Duty 2 : CoD 2 Level DesignJust to help, make sure files are located in these locations:
maps--|
|--mp_map.gsc
|--mp_map.d3dbsp
|--planes.gsc
|--mp_map.csv //this is for your loadscreen
soundaliases--|
|--mp_ma... [ more] |
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Jun 15, 2008 12:15 pm by playername |
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compile crashedCall of Duty 4 : CoD 4 Single PlayerHmm, can you guys get a picture of the tools as they compile? mp_tool and
sp_tool aren't suppose to be run on there own. It is used by compile tools
for compiling reflections and connecting paths. Have you tried, sadly,
reinstalling the tools?... [ more] |
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Jun 15, 2008 11:55 am by playername |
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CoD2 - Flying ModelsCall of Duty 2 : CoD 2 Level DesignOpen the map, hit I. Then hit space to duplicate the whole map. Open a new
map and paste the stuff that you copied. Sometimes this fixes many errors.... [ more] |
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Jun 15, 2008 11:51 am by playername |
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Effect EditorCall of Duty 2 : CoD2 Scriptinghaha that is how i learned... only took me 20 minuets to get the basic
understanding of the editor.... [ more] |
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Jun 12, 2008 05:32 pm by playername |
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I have the light_volume tecture, but still get raindow modelsCall of Duty 4 : CoD 4 Level Designyou need to create a grid file for the map. In compile tools there is a
selection to do so. This should fix your error.... [ more] |
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Jun 12, 2008 05:16 pm by playername |
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sneaking up on AICall of Duty 2 : CoD2 Scriptingso really it should be like this?
Code:
main()
{
maps\_load::main();
badguys = getEntArray( "ai_guys", "targetname" );
array_thread( badguys, ::they_caught_me );
}
they_caught_me()
{
self endon ( "death" ); //Is this right? Never seen this u... [ more] |
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Jun 12, 2008 05:09 pm by playername |
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sneaking up on AICall of Duty 2 : CoD2 ScriptingSparks. said...
Quote:Did you give the badguys a targetname of "ai_guys"?
If you didn't, then do so now. Select the badguys and hit N. In the key
type targetname then for value enter ai_guys.
Here is an edit to Spark's script (sorry sparks)
Code:
... [ more] |
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Jun 12, 2008 04:47 pm by playername |
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Oil spillCall of Duty 4 : CoD 4 ScriptingFirst off Strus471 welcome to MODSonline.com. We will all try and help you
to the every best we can!
Just a few questions:
1. Can you post your .gsc for us.
2. Is oil_spill/leak or barrel_benzin_leak prefabs or a scripting
reference. (Sorry, I don't ... [ more] |
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Jun 12, 2008 04:30 pm by playername |
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MODSonline does not support hackersMODSonline : In The NewsYeah rasta i agree. Making more threads isn't going to help anyone. I know
foyle was just try to say MODSonline doesn't support hacks, and we don't. ... [ more] |
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May 17, 2008 11:02 am by playername |
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How the heck do I portal???Call of Duty 4 : CoD4 General Gaming Something I should add to that tutorial is about detailed brushes. Portals
can "leak" though detailed brushes, so therefor you have to add a portal
around detailed brushes as well.
Here is a text example, not the best...
portal
-----| |-------
|... [ more] |
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May 17, 2008 10:25 am by playername |
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injuries only ---> enemies-players ???Call of Duty 2 : CoD2 ScriptingThere is one thing you need to add to your map. It is a trigger_multiple in
the area around the bomb. What the script does is gets all of the people in
the map, checks to see if they are touching the trigger, and if they are of
the player's enemy, dead.
... [ more] |
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May 11, 2008 01:34 am by playername |
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injuries only ---> enemies-players ???Call of Duty 2 : CoD2 ScriptingOk, to do this you have to add some to your script. Let me see if there is
a easy way to do this :/
edited on May. 11, 2008 01:15 am by playername... [ more] |
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May 11, 2008 01:13 am by playername |
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Download Redirects for 1.0Call of Duty 2 : CoD2 General GamingThere seems to be no possible way to have a redirect for CoD2 1.0. However,
I was wondering if the redirect is called on in a script, or if it is in
the game application its self. It would be nice to have redirections for
our clan's public server. If anyo... [ more] |
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Apr 23, 2008 08:29 pm by playername |
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Changes not Taking effectCall of Duty 4 : CoD 4 Level DesignYou have deleted it from the zone folder right? Are you starting your game
as a mod? Make sure that the zone file is gone before you rebuild one with
the same name, otherwise it won't create it.... [ more] |
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Apr 17, 2008 04:37 pm by playername |
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Server Messages...Call of Duty 4 : CoD 4 ScriptingWait killer... what do you mean by only needs to be called up at the start
of loading all the scripts instead for each player... It isn't going to
loop so how are all of the players going to see it if it isn't called up
for each player? Yes your way is mo... [ more] |
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Apr 11, 2008 05:22 pm by playername |
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A few QuestonsCall of Duty 4 : CoD 4 Level DesignQuestion:
1. night vision doesn't work on my map, do i need an IWD file for it to
work because i dont have an IWD file. What should i do to get night vision
to work.
Answer:
You should have a .gsc file and add the following line to it:
Code:
main()... [ more] |
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Apr 11, 2008 05:07 pm by playername |
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Need Working Sliding Door ScriptCall of Duty 4 : CoD 4 Scriptingok i think this line has something to do with it...
Code:doors = getentarray(self.target, "targetname");
Self is not defined... you need to do it like this...
Code:
main()
{
doortrigs = getentarray("slidedoor_trig", "targetname");
for(i=0;... [ more] |
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Apr 10, 2008 05:58 pm by playername |
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Server Messages...Call of Duty 4 : CoD 4 ScriptingThis is typically done as a hud element. You would have to add it to some
where in your mod's scripts.
Code:
if(!isdefined(self.website))
{
self.website = newClientHudElem(self); // tell it to make a new hud
element
self.website.archived = fa... [ more] |
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Apr 10, 2008 05:50 pm by playername |