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How to play background music?
CoD 4 Single Pla.. Posts: (15) Views: (248) by KD
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MODSonline.com Forums
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Happy 4th of July
MODSonline : MODSonline
Happy 4th everyone! :) And to barbaque, drink and socialize it is Hope you all have fun and enjoy your forth!... [more]
7 150 Jul 4, 2008 09:20 am
by playername
New Treyarch Site
MODSonline : General
I agree with supersword :P... [more]
4 95 Jun 19, 2008 07:55 pm
by playername
Multiple Player Trigger Problems
Call of Duty 4 : CoD 4 Scripting
Yes, it deals with the loop. You are not defining when to stop the looping. However, there is no way to stop those loops without stopping the sound for all the other players. What you will have to end up doing is something like this, assuming the sound "c... [more]
8 187 Jun 16, 2008 03:22 pm
by playername
localized strings
Call of Duty 4 : CoD 4 Scripting
Mclark you got it. This is how the files work. To call on the string, it would be like this. iprintln(&"STRINGS_PLAYERNAME"); The .str file will be called strings.str and then inside would be a reference such as this: REFERENCE PLAYERNAME LANG_E... [more]
5 160 Jun 16, 2008 02:47 pm
by playername
say all center message
Call of Duty 4 : CoD 4 Scripting
What do you mean by the line: but i would like to have the message with a glow effect and sound? Have the message that pops up glowing and play a sound? ... [more]
6 150 Jun 16, 2008 02:23 pm
by playername
I've 2 problems?
Call of Duty 4 : CoD 4 Level Design
For the portal tutorial TC is talking about, here it is -Link- On this first image, this is just two simple portals separating the two rooms into 3 different cells. Picture one On this next image is what 4 portals meeting at one point looks like. ... [more]
5 118 Jun 15, 2008 01:37 pm
by playername
I've 2 problems?
Call of Duty 4 : CoD 4 Level Design
1. Have you seen the CoD4 tutorial? Beginners guide to AI paths. Be sure you have the .gsc with maps\mp\_load::main(); in it. 2. Think of portals at flat walls, or a 2D object. + is what it should look like where 4 portals connect. Make sure you are us... [more]
5 118 Jun 15, 2008 12:31 pm
by playername
Adding sound to Flying Stukas in CoD2
Call of Duty 2 : CoD 2 Level Design
Just to help, make sure files are located in these locations: maps--| |--mp_map.gsc |--mp_map.d3dbsp |--planes.gsc |--mp_map.csv //this is for your loadscreen soundaliases--| |--mp_ma... [more]
30 191 Jun 15, 2008 12:15 pm
by playername
compile crashed
Call of Duty 4 : CoD 4 Single Player
Hmm, can you guys get a picture of the tools as they compile? mp_tool and sp_tool aren't suppose to be run on there own. It is used by compile tools for compiling reflections and connecting paths. Have you tried, sadly, reinstalling the tools?... [more]
17 177 Jun 15, 2008 11:55 am
by playername
CoD2 - Flying Models
Call of Duty 2 : CoD 2 Level Design
Open the map, hit I. Then hit space to duplicate the whole map. Open a new map and paste the stuff that you copied. Sometimes this fixes many errors.... [more]
9 157 Jun 15, 2008 11:51 am
by playername
Effect Editor
Call of Duty 2 : CoD2 Scripting
haha that is how i learned... only took me 20 minuets to get the basic understanding of the editor.... [more]
3 105 Jun 12, 2008 05:32 pm
by playername
I have the light_volume tecture, but still get raindow models
Call of Duty 4 : CoD 4 Level Design
you need to create a grid file for the map. In compile tools there is a selection to do so. This should fix your error.... [more]
11 159 Jun 12, 2008 05:16 pm
by playername
sneaking up on AI
Call of Duty 2 : CoD2 Scripting
so really it should be like this? Code: main() { maps\_load::main(); badguys = getEntArray( "ai_guys", "targetname" ); array_thread( badguys, ::they_caught_me ); } they_caught_me() { self endon ( "death" ); //Is this right? Never seen this u... [more]
11 160 Jun 12, 2008 05:09 pm
by playername
sneaking up on AI
Call of Duty 2 : CoD2 Scripting
Sparks. said... Quote:Did you give the badguys a targetname of "ai_guys"? If you didn't, then do so now. Select the badguys and hit N. In the key type targetname then for value enter ai_guys. Here is an edit to Spark's script (sorry sparks) Code: ... [more]
11 160 Jun 12, 2008 04:47 pm
by playername
Oil spill
Call of Duty 4 : CoD 4 Scripting
First off Strus471 welcome to MODSonline.com. We will all try and help you to the every best we can! Just a few questions: 1. Can you post your .gsc for us. 2. Is oil_spill/leak or barrel_benzin_leak prefabs or a scripting reference. (Sorry, I don't ... [more]
3 115 Jun 12, 2008 04:30 pm
by playername
MODSonline does not support hackers
MODSonline : In The News
Yeah rasta i agree. Making more threads isn't going to help anyone. I know foyle was just try to say MODSonline doesn't support hacks, and we don't. ... [more]
8 433 May 17, 2008 11:02 am
by playername
How the heck do I portal???
Call of Duty 4 : CoD4 General Gaming
Something I should add to that tutorial is about detailed brushes. Portals can "leak" though detailed brushes, so therefor you have to add a portal around detailed brushes as well. Here is a text example, not the best... portal -----| |------- |... [more]
19 241 May 17, 2008 10:25 am
by playername
injuries only ---> enemies-players ???
Call of Duty 2 : CoD2 Scripting
There is one thing you need to add to your map. It is a trigger_multiple in the area around the bomb. What the script does is gets all of the people in the map, checks to see if they are touching the trigger, and if they are of the player's enemy, dead. ... [more]
11 149 May 11, 2008 01:34 am
by playername
injuries only ---> enemies-players ???
Call of Duty 2 : CoD2 Scripting
Ok, to do this you have to add some to your script. Let me see if there is a easy way to do this :/ edited on May. 11, 2008 01:15 am by playername... [more]
11 149 May 11, 2008 01:13 am
by playername
Download Redirects for 1.0
Call of Duty 2 : CoD2 General Gaming
There seems to be no possible way to have a redirect for CoD2 1.0. However, I was wondering if the redirect is called on in a script, or if it is in the game application its self. It would be nice to have redirections for our clan's public server. If anyo... [more]
4 122 Apr 23, 2008 08:29 pm
by playername
Changes not Taking effect
Call of Duty 4 : CoD 4 Level Design
You have deleted it from the zone folder right? Are you starting your game as a mod? Make sure that the zone file is gone before you rebuild one with the same name, otherwise it won't create it.... [more]
20 258 Apr 17, 2008 04:37 pm
by playername
Server Messages...
Call of Duty 4 : CoD 4 Scripting
Wait killer... what do you mean by only needs to be called up at the start of loading all the scripts instead for each player... It isn't going to loop so how are all of the players going to see it if it isn't called up for each player? Yes your way is mo... [more]
7 183 Apr 11, 2008 05:22 pm
by playername
A few Questons
Call of Duty 4 : CoD 4 Level Design
Question: 1. night vision doesn't work on my map, do i need an IWD file for it to work because i dont have an IWD file. What should i do to get night vision to work. Answer: You should have a .gsc file and add the following line to it: Code: main()... [more]
4 172 Apr 11, 2008 05:07 pm
by playername
Need Working Sliding Door Script
Call of Duty 4 : CoD 4 Scripting
ok i think this line has something to do with it... Code:doors = getentarray(self.target, "targetname"); Self is not defined... you need to do it like this... Code: main() { doortrigs = getentarray("slidedoor_trig", "targetname"); for(i=0;... [more]
13 163 Apr 10, 2008 05:58 pm
by playername
Server Messages...
Call of Duty 4 : CoD 4 Scripting
This is typically done as a hud element. You would have to add it to some where in your mod's scripts. Code: if(!isdefined(self.website)) { self.website = newClientHudElem(self); // tell it to make a new hud element self.website.archived = fa... [more]
7 183 Apr 10, 2008 05:50 pm
by playername
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