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Latest Posts by RAMIDUS
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assertrion failure
Call of Duty 2 : CoD2 Custom Map Releases
ok, iľl try... and thanks for encouragement ... [more]
3 60 Dec 8, 2008 03:16 am
by RAMIDUS
assertion
Call of Duty 2 : CoD2 Custom Map Releases
ok, iľl try... and thanks for encouragement ... [more]
1 19 Dec 8, 2008 03:14 am
by RAMIDUS
assertrion failure
Call of Duty 2 : CoD2 Custom Map Releases
I got this when I loaded smaller part of map, where I tested move script, in the final map file. I looked for that on forum, but all failures there are connected with lighting...: Code:writing D:\Hry\Call of Duty 2\main\maps\vitkovice.d3dprt 29 uni... [more]
3 60 Dec 7, 2008 04:26 pm
by RAMIDUS
Scripting error help
Call of Duty 2 : CoD2 Scripting
It works...I took new file, put there all the needed and it works thank you caretaker, i will remember you in my last will :-D and in the credits for the map too, of course ... [more]
45 173 Dec 7, 2008 02:54 pm
by RAMIDUS
Scripting error help
Call of Duty 2 : CoD2 Scripting
bad syntax: thread box elevator();... [more]
45 173 Dec 7, 2008 12:27 pm
by RAMIDUS
Scripting error help
Call of Duty 2 : CoD2 Scripting
When I anly added the line self elevator(); under the log of commands (using self in them), it did the same: the boxes move one by one... If I'm supposed to tell the game, what the self is, how I can declare box1 to box10 like one "self"? I m... [more]
45 173 Dec 7, 2008 09:22 am
by RAMIDUS
Scripting error help
Call of Duty 2 : CoD2 Scripting
The_Caretaker writes...Quote:main() { maps\_load::main(); thread elevator(); thread box(); } You're calling the elevator function here without defining something to call it on. Thus 'self' does not exist in the function. You're already calling ... [more]
45 173 Dec 7, 2008 07:35 am
by RAMIDUS
Scripting error help
Call of Duty 2 : CoD2 Scripting
So this is what I have now: Code:main() { maps\_load::main(); thread elevator(); thread box(); } box() { box = getent ("bedna","targetname"); box1 = getent ("bedna1","targetname"); box elevator(); wait(3.5); box1 elevator(); wait(3.... [more]
45 173 Dec 6, 2008 01:43 pm
by RAMIDUS
Scripting error help
Call of Duty 2 : CoD2 Scripting
wow, that's smart This night, I wondered if It could work this way, and now I know it can... but still I'm not sure, how it will work for rotation...let΄s see... thank you man...you took care well about me :-)... [more]
45 173 Dec 6, 2008 04:56 am
by RAMIDUS
Scripting error help
Call of Duty 2 : CoD2 Scripting
I think I have related problem: I have been working on iron plant, inspired by the one in city of Ostrava (last month it was added to the list of unesco as the first industrial area in CZ), and I have there a kind of elevator, supplying the iron ore and c... [more]
45 173 Dec 5, 2008 09:55 am
by RAMIDUS
unrecoverable error
Call of Duty 2 : CoD 2 Level Design
I can't map with that crappy Vista...On every radiant start, I have to refind the path to cod2.prj, because if I tick "Load last project on open" in Preferences, Radiant crashes just after loading up. It crashes randomly during the work, and actually afte... [more]
6 257 Oct 26, 2008 10:30 am
by RAMIDUS
potential infinite loop in script...wtf?
Call of Duty 2 : CoD 2 Level Design
Hi, I got the same error, but in SP map...are there any further suggestions or is it the same as in MP map? thx. At first, I'll try it with that command in the console and let's see... [more]
3 148 Aug 24, 2008 07:20 am
by RAMIDUS
r_showtris 1 detailed?
Call of Duty 2 : CoD 2 Level Design
can I ask some detail about command r_showtris 1 and r_show portals 1? if I load map Moscow, for example, and in the game I write the command r_... 1 in the cosole, I restart map then, but nothing changes. ? How should I type the command and when? can the... [more]
1 61 Feb 25, 2008 02:34 am
by RAMIDUS
Portalling Open Space eg mp_matmata
Call of Duty 2 : CoD 2 Level Design
can I ask some detail about command r_showtris 1 and r_show portals 1? if I load map Moscow, for example, and in the game I write the command in the cosole, I restart map then, but nothing changes. ? How should I type the command and when? can the comman... [more]
11 489 Feb 18, 2008 02:24 am
by RAMIDUS
compile error
Call of Duty 2 : CoD 2 Level Design
i have fixed it...I moved all good brushes a little farer than the corrupted, so only those bad stayed on the same place, then in good part of map, i replaced missing (bad) brushes, copied that all without bad brushes in other radiant window and saved as ... [more]
20 284 Dec 13, 2007 12:00 pm
by RAMIDUS
compile error
Call of Duty 2 : CoD 2 Level Design
sorry, Caretaker, I have diseased him...I hope it won't be an epidemy . Andromer: in CoD2, there are IWD files, in fact they are the same as pk3, but then, I havenť understood what you have in mind.... [more]
20 284 Dec 11, 2007 04:09 pm
by RAMIDUS
compile error
Call of Duty 2 : CoD 2 Level Design
I've tried to look for it by Entity info, when I select "(", assertion failture window pops up. I also tried to find it by hand in .map file, but no entity has classname "(". ... [more]
20 284 Dec 11, 2007 12:49 pm
by RAMIDUS
compile error
Call of Duty 2 : CoD 2 Level Design
I've used no prefabs in this map What I'm supposed to find? something like "classname" "(" ? I've no idea how this stuff can look like in notepad. ... [more]
20 284 Dec 9, 2007 01:32 pm
by RAMIDUS
compile error
Call of Duty 2 : CoD 2 Level Design
Hi, during map loading, game falls on the tray and cosole says: entity without classname. What does this mean? how can I find that crap in the map, if there is no brush number etc. in the console? After trying to find it in radiant, I found out that in "M... [more]
20 284 Dec 9, 2007 11:54 am
by RAMIDUS
map dont change anymore
Call of Duty 2 : CoD 2 Level Design
is there some way to repair "duplicate planes" is they are about 400? It doesn't cause any problems but it takes much more time...... [more]
18 303 Oct 14, 2007 02:48 pm
by RAMIDUS
Light in map
Call of Duty : CoDUO Level Design
in CoD2 map, I made part of roof and pasted it 10 times, its about 100 brushes, all of these parts are casting "duplicate plane" leak. Life is too short to correct this manually! And however, if i replace brush or i made new one manually, its the same...i... [more]
14 341 Sep 23, 2007 08:30 am
by RAMIDUS
The wall in the middle of Toujane
Call of Duty 2 : CoD 2 Level Design
it's made by terrain patch or curve..not sure...create curve and make the straight wall, then move vertexes as you need to make curved wall...... [more]
8 292 Jun 29, 2007 06:49 am
by RAMIDUS
cod 2 scripting for moving objects
Call of Duty 2 : CoD 2 Level Design
and can I assign origin to vertex of terrain patch? and how to make for example London Eye, where are cabines turning around horizontal axis and always witf floor of them down? I need something turn in circle but not to turn it itself... [more]
20 541 Jun 7, 2007 05:26 am
by RAMIDUS
Escalator?
Call of Duty 2 : CoD 2 Level Design
if you want to make escalator real, make it by script, I can help you (I am script expert since 1 month ago :-) ) make single steps, give them origin, which is af far from step as radius of wheel on begin and end, around which stairs rotate down and go ba... [more]
4 413 May 23, 2007 07:01 am
by RAMIDUS
cod 2 scripting for moving objects
Call of Duty 2 : CoD 2 Level Design
you mean I can assign origin to a brushmodel additionaly? by target & targetname? that's great!... [more]
20 541 May 12, 2007 10:48 am
by RAMIDUS
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