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assertrion failureCall of Duty 2 : CoD2 Custom Map Releasesok, iľl try...
and thanks for encouragement ... [ more] |
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Dec 8, 2008 03:16 am by RAMIDUS |
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assertionCall of Duty 2 : CoD2 Custom Map Releasesok, iľl try...
and thanks for encouragement ... [ more] |
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Dec 8, 2008 03:14 am by RAMIDUS |
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assertrion failureCall of Duty 2 : CoD2 Custom Map ReleasesI got this when I loaded smaller part of map, where I tested move script,
in the final map file. I looked for that on forum, but all failures there
are connected with lighting...:
Code:writing D:\Hry\Call of Duty 2\main\maps\vitkovice.d3dprt
29 uni... [ more] |
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Dec 7, 2008 04:26 pm by RAMIDUS |
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Scripting error helpCall of Duty 2 : CoD2 ScriptingIt works...I took new file, put there all the needed and it works
thank you caretaker, i will remember you in my last will :-D and in the
credits for the map too, of course ... [ more] |
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Dec 7, 2008 02:54 pm by RAMIDUS |
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Scripting error helpCall of Duty 2 : CoD2 Scriptingbad syntax: thread box elevator();... [ more] |
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Dec 7, 2008 12:27 pm by RAMIDUS |
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Scripting error helpCall of Duty 2 : CoD2 ScriptingWhen I anly added the line
self elevator();
under the log of commands (using self in them), it did the same: the boxes
move one by one...
If I'm supposed to tell the game, what the self is, how I can declare box1
to box10 like one "self"?
I m... [ more] |
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Dec 7, 2008 09:22 am by RAMIDUS |
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Scripting error helpCall of Duty 2 : CoD2 ScriptingThe_Caretaker writes...Quote:main()
{
maps\_load::main();
thread elevator();
thread box();
}
You're calling the elevator function here without defining something to
call it on. Thus 'self' does not exist in the function. You're already
calling ... [ more] |
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Dec 7, 2008 07:35 am by RAMIDUS |
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Scripting error helpCall of Duty 2 : CoD2 ScriptingSo this is what I have now:
Code:main()
{
maps\_load::main();
thread elevator();
thread box();
}
box()
{
box = getent ("bedna","targetname");
box1 = getent ("bedna1","targetname");
box elevator();
wait(3.5);
box1 elevator();
wait(3.... [ more] |
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Dec 6, 2008 01:43 pm by RAMIDUS |
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Scripting error helpCall of Duty 2 : CoD2 Scriptingwow, that's smart This night, I wondered if It could work this way, and
now I know it can...
but still I'm not sure, how it will work for rotation...let΄s see...
thank you man...you took care well about me :-)... [ more] |
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Dec 6, 2008 04:56 am by RAMIDUS |
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Scripting error helpCall of Duty 2 : CoD2 ScriptingI think I have related problem: I have been working on iron plant, inspired
by the one in city of Ostrava (last month it was added to the list of
unesco as the first industrial area in CZ), and I have there a kind of
elevator, supplying the iron ore and c... [ more] |
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Dec 5, 2008 09:55 am by RAMIDUS |
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unrecoverable errorCall of Duty 2 : CoD 2 Level DesignI can't map with that crappy Vista...On every radiant start, I have to
refind the path to cod2.prj, because if I tick "Load last project on open"
in Preferences, Radiant crashes just after loading up. It crashes randomly
during the work, and actually afte... [ more] |
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Oct 26, 2008 10:30 am by RAMIDUS |
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potential infinite loop in script...wtf?Call of Duty 2 : CoD 2 Level DesignHi, I got the same error, but in SP map...are there any further suggestions
or is it the same as in MP map? thx. At first, I'll try it with that
command in the console and let's see... [ more] |
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Aug 24, 2008 07:20 am by RAMIDUS |
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r_showtris 1 detailed?Call of Duty 2 : CoD 2 Level Designcan I ask some detail about command r_showtris 1 and r_show portals 1? if I
load map Moscow, for example, and in the game I write the command r_... 1
in the cosole, I restart map then, but nothing changes. ? How should I type
the command and when? can the... [ more] |
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Feb 25, 2008 02:34 am by RAMIDUS |
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Portalling Open Space eg mp_matmataCall of Duty 2 : CoD 2 Level Designcan I ask some detail about command r_showtris 1 and r_show portals 1? if I
load map Moscow, for example, and in the game I write the command in the
cosole, I restart map then, but nothing changes. ? How should I type the
command and when? can the comman... [ more] |
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Feb 18, 2008 02:24 am by RAMIDUS |
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compile errorCall of Duty 2 : CoD 2 Level Designi have fixed it...I moved all good brushes a little farer than the
corrupted, so only those bad stayed on the same place, then in good part of
map, i replaced missing (bad) brushes, copied that all without bad brushes
in other radiant window and saved as ... [ more] |
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Dec 13, 2007 12:00 pm by RAMIDUS |
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compile errorCall of Duty 2 : CoD 2 Level Designsorry, Caretaker, I have diseased him...I hope it won't be an epidemy .
Andromer: in CoD2, there are IWD files, in fact they are the same as pk3,
but then, I havenť understood what you have in mind.... [ more] |
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Dec 11, 2007 04:09 pm by RAMIDUS |
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compile errorCall of Duty 2 : CoD 2 Level DesignI've tried to look for it by Entity info, when I select "(", assertion
failture window pops up.
I also tried to find it by hand in .map file, but no entity has classname
"(".
... [ more] |
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Dec 11, 2007 12:49 pm by RAMIDUS |
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compile errorCall of Duty 2 : CoD 2 Level DesignI've used no prefabs in this map
What I'm supposed to find? something like "classname" "(" ?
I've no idea how this stuff can look like in notepad. ... [ more] |
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Dec 9, 2007 01:32 pm by RAMIDUS |
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compile errorCall of Duty 2 : CoD 2 Level DesignHi, during map loading, game falls on the tray and cosole says: entity
without classname. What does this mean? how can I find that crap in the
map, if there is no brush number etc. in the console? After trying to find
it in radiant, I found out that in "M... [ more] |
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Dec 9, 2007 11:54 am by RAMIDUS |
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map dont change anymoreCall of Duty 2 : CoD 2 Level Designis there some way to repair "duplicate planes" is they are about 400? It
doesn't cause any problems but it takes much more time...... [ more] |
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Oct 14, 2007 02:48 pm by RAMIDUS |
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Light in mapCall of Duty : CoDUO Level Designin CoD2 map, I made part of roof and pasted it 10 times, its about 100
brushes, all of these parts are casting "duplicate plane" leak. Life is too
short to correct this manually! And however, if i replace brush or i made
new one manually, its the same...i... [ more] |
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Sep 23, 2007 08:30 am by RAMIDUS |
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The wall in the middle of ToujaneCall of Duty 2 : CoD 2 Level Designit's made by terrain patch or curve..not sure...create curve and make the
straight wall, then move vertexes as you need to make curved wall...... [ more] |
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Jun 29, 2007 06:49 am by RAMIDUS |
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cod 2 scripting for moving objectsCall of Duty 2 : CoD 2 Level Designand can I assign origin to vertex of terrain patch?
and how to make for example London Eye, where are cabines turning around
horizontal axis and always witf floor of them down? I need something turn
in circle but not to turn it itself... [ more] |
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Jun 7, 2007 05:26 am by RAMIDUS |
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Escalator?Call of Duty 2 : CoD 2 Level Designif you want to make escalator real, make it by script, I can help you (I am
script expert since 1 month ago :-) ) make single steps, give them origin,
which is af far from step as radius of wheel on begin and end, around which
stairs rotate down and go ba... [ more] |
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May 23, 2007 07:01 am by RAMIDUS |
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cod 2 scripting for moving objectsCall of Duty 2 : CoD 2 Level Designyou mean I can assign origin to a brushmodel additionaly? by target &
targetname? that's great!... [ more] |
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May 12, 2007 10:48 am by RAMIDUS |