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ANTITANK RIFLECall of Duty : CoDUO Level DesignDid anyone ever resolve this? All I can get is the shaking with no sound or
flash, same as others. Same thing with lmbo-uk-Gil map demo, just the
animation.... [ more] |
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Oct 20, 2008 05:19 pm by GomerPyle |
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Multiplayer Game Modes InterviewMODSonline : In The NewsNo base, forget it.... [ more] |
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Oct 9, 2008 10:30 pm by GomerPyle |
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Details revealedCall of Duty: World at War : CoD:WW General GamingME I guess bas players are left out in the cold again. Too bad, great game
play requiring utmost teamwork.... [ more] |
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Sep 15, 2008 01:15 pm by GomerPyle |
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Details revealedCall of Duty: World at War : CoD:WW General GamingStill no news about Bas?... [ more] |
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Sep 2, 2008 07:38 am by GomerPyle |
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Skybox QuestionCall of Duty : CoDUO Level DesignTry sky/mpsicily without the underscore.... [ more] |
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Jul 26, 2008 07:19 am by GomerPyle |
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How do you make Decals/transparents?Call of Duty : CoDUO Level DesignTry this tutorial:
http://www.modsonline.com/Tutorials-read-107.html
Topic covered here:
http://www.modsonline.com/Forums-top-63729.html
edited on Jul. 22, 2008 07:47 am by GomerPyle... [ more] |
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Jul 22, 2008 07:45 am by GomerPyle |
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More Vehicle ProblemsCall of Duty : CoDUO Level DesignI also assign it a targetname jeep. sorry, I don't remember if it's needed
or not. The rest looks right.... [ more] |
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Jul 7, 2008 10:10 pm by GomerPyle |
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More Vehicle ProblemsCall of Duty : CoDUO Level DesignI think I remember this error when I first started and if I remember
correctly it was because I followed a tutorial that had you create the
collmaps for the vehicle. If you entered the correct entity key/values for
the vehicle and placed these lines in yo... [ more] |
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Jul 6, 2008 01:11 pm by GomerPyle |
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Editor ProblemCall of Duty : CoDUO Level DesignGo here and set up your editor, all the textures are in the games pk3 files
not the editor. You have to set it up properly first for your editor to be
able to use them.
http://www.modsonline.com/Tutorials-read-231.html
http://www.modsonline.com/Tuto... [ more] |
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Jul 5, 2008 08:23 pm by GomerPyle |
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Default ShaderCall of Duty : CoD Level DesignYou get that all the time during compiles, it really doesn't mean anything.
At least nothing you need to worry about, and it's not the reason your not
getting a BSP file. Post the rest of the log.... [ more] |
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Jun 24, 2008 04:40 pm by GomerPyle |
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map wont compile .bsp but compiles .prt and .poly?Call of Duty : CoDUO Level DesignIt didn't write a bsp file because of this error:
Entity 0, brush 0: Lightmap allocation failed
That brush is too big, find it and make it smaller.
Another thing is you need to remove all those custom maps when doing your
compile. You should hav... [ more] |
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Jun 23, 2008 08:24 pm by GomerPyle |
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Opening downloaded mapsCall of Duty : CoDUO Level DesignA map that has an .map extension can be imported into the editor like
squishy says. But the map file that is in a pk3 file has been compiled and
can not be edited, it has a .bsp extension.... [ more] |
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Jun 23, 2008 09:22 am by GomerPyle |
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Terrain MeshCall of Duty : CoDUO Level DesignWell post your compile log, maybe there is something in it that will help.
Even if it were an alpha terrain texture it should show up, you would just
fall through it.
edited on Jun. 23, 2008 12:23 am by GomerPyle... [ more] |
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Jun 23, 2008 12:22 am by GomerPyle |
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Opening downloaded mapsCall of Duty : CoDUO Level DesignTo edit terrain height hold the alt key and the left/right mouse while
making circles, left mouse raises, right mouse lowers.
You can't use a map that has been compiled (bsp) in the editor, you could
ask your clanmate if they have any throw away maps t... [ more] |
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Jun 23, 2008 12:18 am by GomerPyle |
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Terrain MeshCall of Duty : CoDUO Level DesignA giant Terrain mesh, you mean like one terrain mesh, like how big are we
talking here?... [ more] |
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Jun 22, 2008 04:45 pm by GomerPyle |
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CoD UO two weapons the server?Call of Duty : CoDUO Level DesignThat could be a server running one of the mods. We have that ability on our
server and we use the AWE mod.... [ more] |
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Jun 22, 2008 09:10 am by GomerPyle |
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First Call Of Duty 5 Images And Details, Xbox 360 Is The Lead VersionMODSonline : In The NewsAny word on game type in multiplayer. like BA?... [ more] |
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Jun 10, 2008 08:48 pm by GomerPyle |
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If argumentsCall of Duty : CoDUO Level DesignThank You... [ more] |
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Jun 9, 2008 01:11 pm by GomerPyle |
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If argumentsCall of Duty : CoDUO Level Designif (!isdefined (self.realOrigin))
if (isDefined (self.realOrigin))
What is the difference between these two lines? Is one correct and the
other not or are they just the same or are they doing two different
things?
Are there books that you can get t... [ more] |
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Jun 9, 2008 06:52 am by GomerPyle |
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You must have one and only one entity selected.Call of Duty : CoDUO Level Design
I decided to try a different entity as a target, placing it under the
middle of the truck, and managed to get it working. However, it raised a
new(weird) problem. If you stand on the drivers side, or rear or front of
the truck the radius damage kills yo... [ more] |
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Jun 8, 2008 10:39 am by GomerPyle |
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You must have one and only one entity selected.Call of Duty : CoDUO Level DesignI finally found the post's I needed to get this effect working. It makes a
big difference when you know what to look for. Spent 3 days looking for
trigger off before I tried triggeroff by accident, big difference. Sorry I
don't have the time doing this s... [ more] |
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Jun 6, 2008 10:31 pm by GomerPyle |
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You must have one and only one entity selected.Call of Duty : CoDUO Level DesignI have the effect working except I don't know the proper way to delete an
effect and for some reason the radiusdamage has no effect. Here is what I
have so far.
Code:truck()
{
crateafter = getent ("crateafter","targetname");
trig = getent("tru... [ more] |
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Jun 4, 2008 08:04 am by GomerPyle |
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You must have one and only one entity selected.Call of Duty : CoDUO Level DesignOk, great, thanks again for your help.... [ more] |
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Jun 3, 2008 08:21 pm by GomerPyle |
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You must have one and only one entity selected.Call of Duty : CoDUO Level DesignOkay, I have it working now but something seems to be missing. The crates
fly off the truck but just disappear. Isn't there supposed to be some
debris left about?
Thanks for the help on the other stuff.... [ more] |
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Jun 2, 2008 08:07 pm by GomerPyle |
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You must have one and only one entity selected.Call of Duty : CoDUO Level DesignI tried commenting the trigger out but it didn't work, any ideas?
Smash_Da_Crates()
{
//-----------------------self = crate_trig
//-----------------------crate = crate model targeted from the trigger
//-----------------------e... [ more] |
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Jun 2, 2008 07:47 pm by GomerPyle |