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In The Forums
crazy color problem
CoD:WW Level Des.. Posts: (5) Views: (22) by welshdom
cod5_backlot
CoD:WW Level Des.. Posts: (5) Views: (47) by shivix
Anyone got the turret working?
CoD:WW Level Des.. Posts: (5) Views: (31) by Arkadian
compiling errors
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Latest Posts by GomerPyle
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MODSonline.com Forums
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ANTITANK RIFLE
Call of Duty : CoDUO Level Design
Did anyone ever resolve this? All I can get is the shaking with no sound or flash, same as others. Same thing with lmbo-uk-Gil map demo, just the animation.... [more]
16 624 Oct 20, 2008 05:19 pm
by GomerPyle
Multiplayer Game Modes Interview
MODSonline : In The News
No base, forget it.... [more]
12 244 Oct 9, 2008 10:30 pm
by GomerPyle
Details revealed
Call of Duty: World at War : CoD:WW General Gaming
ME I guess bas players are left out in the cold again. Too bad, great game play requiring utmost teamwork.... [more]
16 402 Sep 15, 2008 01:15 pm
by GomerPyle
Details revealed
Call of Duty: World at War : CoD:WW General Gaming
Still no news about Bas?... [more]
16 402 Sep 2, 2008 07:38 am
by GomerPyle
Skybox Question
Call of Duty : CoDUO Level Design
Try sky/mpsicily without the underscore.... [more]
4 100 Jul 26, 2008 07:19 am
by GomerPyle
How do you make Decals/transparents?
Call of Duty : CoDUO Level Design
Try this tutorial: http://www.modsonline.com/Tutorials-read-107.html Topic covered here: http://www.modsonline.com/Forums-top-63729.html edited on Jul. 22, 2008 07:47 am by GomerPyle... [more]
3 124 Jul 22, 2008 07:45 am
by GomerPyle
More Vehicle Problems
Call of Duty : CoDUO Level Design
I also assign it a targetname jeep. sorry, I don't remember if it's needed or not. The rest looks right.... [more]
14 262 Jul 7, 2008 10:10 pm
by GomerPyle
More Vehicle Problems
Call of Duty : CoDUO Level Design
I think I remember this error when I first started and if I remember correctly it was because I followed a tutorial that had you create the collmaps for the vehicle. If you entered the correct entity key/values for the vehicle and placed these lines in yo... [more]
14 262 Jul 6, 2008 01:11 pm
by GomerPyle
Editor Problem
Call of Duty : CoDUO Level Design
Go here and set up your editor, all the textures are in the games pk3 files not the editor. You have to set it up properly first for your editor to be able to use them. http://www.modsonline.com/Tutorials-read-231.html http://www.modsonline.com/Tuto... [more]
3 122 Jul 5, 2008 08:23 pm
by GomerPyle
Default Shader
Call of Duty : CoD Level Design
You get that all the time during compiles, it really doesn't mean anything. At least nothing you need to worry about, and it's not the reason your not getting a BSP file. Post the rest of the log.... [more]
3 91 Jun 24, 2008 04:40 pm
by GomerPyle
map wont compile .bsp but compiles .prt and .poly?
Call of Duty : CoDUO Level Design
It didn't write a bsp file because of this error: Entity 0, brush 0: Lightmap allocation failed That brush is too big, find it and make it smaller. Another thing is you need to remove all those custom maps when doing your compile. You should hav... [more]
12 255 Jun 23, 2008 08:24 pm
by GomerPyle
Opening downloaded maps
Call of Duty : CoDUO Level Design
A map that has an .map extension can be imported into the editor like squishy says. But the map file that is in a pk3 file has been compiled and can not be edited, it has a .bsp extension.... [more]
6 122 Jun 23, 2008 09:22 am
by GomerPyle
Terrain Mesh
Call of Duty : CoDUO Level Design
Well post your compile log, maybe there is something in it that will help. Even if it were an alpha terrain texture it should show up, you would just fall through it. edited on Jun. 23, 2008 12:23 am by GomerPyle... [more]
6 166 Jun 23, 2008 12:22 am
by GomerPyle
Opening downloaded maps
Call of Duty : CoDUO Level Design
To edit terrain height hold the alt key and the left/right mouse while making circles, left mouse raises, right mouse lowers. You can't use a map that has been compiled (bsp) in the editor, you could ask your clanmate if they have any throw away maps t... [more]
6 122 Jun 23, 2008 12:18 am
by GomerPyle
Terrain Mesh
Call of Duty : CoDUO Level Design
A giant Terrain mesh, you mean like one terrain mesh, like how big are we talking here?... [more]
6 166 Jun 22, 2008 04:45 pm
by GomerPyle
CoD UO two weapons the server?
Call of Duty : CoDUO Level Design
That could be a server running one of the mods. We have that ability on our server and we use the AWE mod.... [more]
5 147 Jun 22, 2008 09:10 am
by GomerPyle
First Call Of Duty 5 Images And Details, Xbox 360 Is The Lead Version
MODSonline : In The News
Any word on game type in multiplayer. like BA?... [more]
17 380 Jun 10, 2008 08:48 pm
by GomerPyle
If arguments
Call of Duty : CoDUO Level Design
Thank You... [more]
4 166 Jun 9, 2008 01:11 pm
by GomerPyle
If arguments
Call of Duty : CoDUO Level Design
if (!isdefined (self.realOrigin)) if (isDefined (self.realOrigin)) What is the difference between these two lines? Is one correct and the other not or are they just the same or are they doing two different things? Are there books that you can get t... [more]
4 166 Jun 9, 2008 06:52 am
by GomerPyle
You must have one and only one entity selected.
Call of Duty : CoDUO Level Design
I decided to try a different entity as a target, placing it under the middle of the truck, and managed to get it working. However, it raised a new(weird) problem. If you stand on the drivers side, or rear or front of the truck the radius damage kills yo... [more]
12 236 Jun 8, 2008 10:39 am
by GomerPyle
You must have one and only one entity selected.
Call of Duty : CoDUO Level Design
I finally found the post's I needed to get this effect working. It makes a big difference when you know what to look for. Spent 3 days looking for trigger off before I tried triggeroff by accident, big difference. Sorry I don't have the time doing this s... [more]
12 236 Jun 6, 2008 10:31 pm
by GomerPyle
You must have one and only one entity selected.
Call of Duty : CoDUO Level Design
I have the effect working except I don't know the proper way to delete an effect and for some reason the radiusdamage has no effect. Here is what I have so far. Code:truck() { crateafter = getent ("crateafter","targetname"); trig = getent("tru... [more]
12 236 Jun 4, 2008 08:04 am
by GomerPyle
You must have one and only one entity selected.
Call of Duty : CoDUO Level Design
Ok, great, thanks again for your help.... [more]
12 236 Jun 3, 2008 08:21 pm
by GomerPyle
You must have one and only one entity selected.
Call of Duty : CoDUO Level Design
Okay, I have it working now but something seems to be missing. The crates fly off the truck but just disappear. Isn't there supposed to be some debris left about? Thanks for the help on the other stuff.... [more]
12 236 Jun 2, 2008 08:07 pm
by GomerPyle
You must have one and only one entity selected.
Call of Duty : CoDUO Level Design
I tried commenting the trigger out but it didn't work, any ideas? Smash_Da_Crates() { //-----------------------self = crate_trig //-----------------------crate = crate model targeted from the trigger //-----------------------e... [more]
12 236 Jun 2, 2008 07:47 pm
by GomerPyle
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