| |
Topic |
Replies |
Views |
Last Post |
 |
Hi lads. Just a quick question.Call of Duty 2 : CoD 2 Level DesignFirst, in Radiant make a brush (this is your elevator). Then select the
brush and right-click on the grid. Then select Script > Brushmodel.
After this press N to bring up the Entities box, and enter "targetname"
then "elevator1" in the two boxes.
If... [ more] |
14 |
186 |
Oct 4, 2007 03:35 pm by djheps |
 |
'Bad Syntax' Please help sortCall of Duty : CoD Level DesignSorry for Double-Post but if it might be easier for you, here's the correct
code:
Code:main()
{
thread double_doors();
thread double_doors2();
thread double_doors3();
thread double_doors4();
}
double_doors()
{
trig = getent("double_door_trig... [ more] |
20 |
192 |
Oct 2, 2007 12:09 pm by djheps |
 |
'Bad Syntax' Please help sortCall of Duty : CoD Level DesignMake sure that in your threads you DON'T have a ";" semicolon. I just
noticed that some of your threads have
double_doors4(); ... [ more] |
20 |
192 |
Oct 2, 2007 12:05 pm by djheps |
 |
Hi lads. Just a quick question.Call of Duty 2 : CoD 2 Level DesignYou're welcome, and I'm glad to help anyway I can. If you need more help
setting up the server, or with anything related to CoD, just ask me and
I'll help!... [ more] |
14 |
186 |
Oct 1, 2007 06:37 pm by djheps |
 |
Hi lads. Just a quick question.Call of Duty 2 : CoD 2 Level DesignTo remove the RCONpassword just type the command: rconpassword "". The
blank "" resets it.
This is the code for the Server Config, just copy and paste into NotePad
and save as server.txt. Then go and find the file on your computer and
rename it to serv... [ more] |
14 |
186 |
Oct 1, 2007 06:24 pm by djheps |
 |
Hi lads. Just a quick question.Call of Duty 2 : CoD 2 Level DesignQuote:I have certain members who are senior admin and server admin. Will
they be able to use the console after the password. and how will that
server cfg. work?
If they know the RCONpassword, they can use the console in CoD2 to issue
commands. Otherwis... [ more] |
14 |
186 |
Oct 1, 2007 06:07 pm by djheps |
 |
Hi lads. Just a quick question.Call of Duty 2 : CoD 2 Level DesignAs long as you have an RCONpassword, you should be fine. The players would
have to type in the Rconpassword in their console, and if you are using a
RCON client, you'll see their IP address and their attempts to log-in as
admin.
Then you can kick 'em. ... [ more] |
14 |
186 |
Oct 1, 2007 06:01 pm by djheps |
 |
decalsCall of Duty 2 : CoD 2 Level DesignLol I suppose it's possible, but normally you wouldn't dare put 500+ decals
in a level... makes the computer too slow. I'd say if you have less that
200, and some good portaling, you would be fine.... [ more] |
2 |
100 |
Oct 1, 2007 05:56 pm by djheps |
 |
Hi lads. Just a quick question.Call of Duty 2 : CoD 2 Level DesignWell first, make sure you have an RCONpassword. You can set that on the
server with this command: rconpassword "password". Replace "password" with
whatever password you like... this way people must know that password to
use commands (this stops random peo... [ more] |
14 |
186 |
Oct 1, 2007 05:52 pm by djheps |
 |
'Bad Syntax' Please help sortCall of Duty : CoD Level DesignHi -SpuD-
From what I can tell, you have the same code except for a different door.
Code:thread double_doors4();
{
trig = getent("double_door_trigger3","targetname");
leftdoor3 = getent("leftdoor3","targetname");
rightdoor3 = getent("rightdoor3"... [ more] |
20 |
192 |
Oct 1, 2007 05:49 pm by djheps |
 |
Error when Map loadingCall of Duty 2 : CoD2 General GamingI've never seen that error before, but the only thing I can think of is to
re-install Radiant; first remove the registry keys:
http://www.modsonline.com/Tutorials-read-247.html then re-install it.
If it still doesn't work, try both re-installing Radian... [ more] |
3 |
126 |
Sep 30, 2007 02:52 pm by djheps |
 |
I need help about starting player in mapCall of Duty : CoD Level DesignDo what fullaholes said, more spawnpoints = more randomness. CoD
automatically picks a random spawnpoint for whose ever playing, and if it's
DM, you'll spawn way far away from each other; TDM spawns near teammates,
so does BEL, S&D, and HQ.
Make sure y... [ more] |
3 |
125 |
Sep 30, 2007 02:32 pm by djheps |
 |
Gaming Against Cancer WeekendGeneral Gaming Topics : General GamingThe FIRST EVER Gaming Against Caner weekend is coming!
You're probably wondering, "What can I do to help?" -- The answer is
simple: PLAY GAMES!
Read the below article, and get gaming!
==========================================
The first ever ... [ more] |
1 |
124 |
Sep 27, 2007 07:59 pm by djheps |
 |
Making IWD problemCall of Duty 2 : CoD 2 Level DesignFirst off, you should use WinRar to make IWDs, it's a little better than
zipping. Just select all of the files like you would normally for WinRar
and set the name but make sure the extension is .iwd and you're good to
go!
Don't worry about the size, on... [ more] |
6 |
155 |
Aug 16, 2007 05:41 pm by djheps |
 |
UO Mapping HelpCall of Duty : CoDUO Level DesignHi all,
I'm making a sniping Singleplayer map for UO, kind of like the first
mission in CoD4 (for those of you who have seen the gameplay previews). I
was wondering if anyone could answer these questions:
1. How would you go about making AI soldiers... [ more] |
1 |
64 |
Aug 15, 2007 01:23 pm by djheps |
 |
Ai in mp?Call of Duty : CoD Level DesignMercyslap - The bot mods I know of don't shoot at each other... p.s. the
one where they shoot at you and are very good is only for the German
side...
But anyways bots are usually just used for testing purposes not really for
maps and gameplaying.... [ more] |
7 |
183 |
Jun 29, 2007 01:17 pm by djheps |
 |
Last chance to join :DCall of Duty : CoDUO Level DesignIf you need any help with sound/weapon edits and such then I'd love to
help...
I have tons of StarWars gun sounds and I could help with that. Also if you
need someone to help with the weapon edits such as for blasters: tweaking
blast radius and such th... [ more] |
17 |
757 |
Jun 28, 2007 06:59 pm by djheps |
 |
Ai in mp?Call of Duty : CoD Level DesignNot AI, but bots. Many people have made bot mods for both CoD, CoDUO, and
CoD2.
So technically you can add bots to MP, by either getting bot mods or making
your own.
Beware though, the bots can be as dumb as a door post so I wouldn't suggest
trying... [ more] |
7 |
183 |
Jun 28, 2007 03:55 pm by djheps |
 |
weird cod2 errorCall of Duty 2 : CoD 2 Level DesignIf DadofAzz's answer doesn't work try re-installing the Mod tools not Call
of Duty 2.... [ more] |
7 |
232 |
Jun 27, 2007 09:02 pm by djheps |
 |
Vehicle problem/Insert tankCall of Duty 2 : CoD 2 Single PlayerConnect them like that and it should work. Also do you have a trigger
starting the vehicle moving, or does it just start when the map starts?... [ more] |
7 |
192 |
Jun 26, 2007 07:05 pm by djheps |
 |
.rar to .pfb? i dont know howCall of Duty : CoD Level DesignPrefabs stands for Prefabrications I think... Anyways it's basically a
design of buildings, models, objects, that are made so that you don't have
to make them by hand.
Prefabs come with the CoD2 game so it's helpful there.... [ more] |
14 |
188 |
Jun 26, 2007 06:48 pm by djheps |
 |
Vehicle problem/Insert tankCall of Duty 2 : CoD 2 Single PlayerFirst off you gotta make sure that when you compile the map with the Cod2
Compile tools that the following box is checked:
"Connect paths"
That little checkbox needs to be checked or else jeeps and stuff won't
move.
Second make sure that your Sta... [ more] |
7 |
192 |
Jun 26, 2007 06:45 pm by djheps |
 |
flamethrower damageCall of Duty : CoDUO Level DesignI looked through the flamethrower file in the weapons\ directory and I
think that the key:
explosionRadius
has something to do with that. Try tweaking the value from 256 to something
like 1000 or so and see if that makes a difference... [ more] |
8 |
221 |
Jun 26, 2007 06:40 pm by djheps |
 |
.rar to .pfb? i dont know howCall of Duty : CoD Level DesignThe .rar is basically a .zip file. You need WinRAR to open it.
Google "WinRar" and download it and then open the .rar in it and most
likely you'll find the .pfd in it.... [ more] |
14 |
188 |
Jun 26, 2007 03:57 pm by djheps |
 |
For All MappersCall of Duty : CoD General GamingI can see why our German friends do not want to be associated/see the
Swastika... It could be, you know, offensive.
Anyways thanks for the info Capt.Com! ... [ more] |
27 |
1774 |
Jun 26, 2007 03:49 pm by djheps |