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help with fx
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Latest Posts by FiremanPaul
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Babycop needs help!
Call of Duty 4 : CoD 4 Level Design
Is the map mostly indoor or outdoor? An even mix? I'd be willing to help you out. xfire firemanpaul or PM here on modsonline... [more]
3 64 Aug 24, 2008 01:11 pm
by FiremanPaul
Search Light
Call of Duty 4 : CoD 4 Level Design
Is the light on the lighthouse in this tutorial what you have in mind? http://www.modsonline.com/Tutorials-read-481.html In the case of the lighthouse, the light is actually a model which rotates with script. Don't know that lights, that arent models, c... [more]
2 48 Aug 19, 2008 08:48 pm
by FiremanPaul
How to move prefabs?
Call of Duty 2 : CoD 2 Level Design
both brushes and models can be moved but not as part of the same group. You CAN move both in the same spot. Look at this tutorial for rotating objects: http://www.modsonline.com/Tutorials-read-481.html The models only rotate around their own axis in t... [more]
8 78 Aug 19, 2008 12:39 am
by FiremanPaul
How to move prefabs?
Call of Duty 2 : CoD 2 Level Design
oops, double post edited on Aug. 18, 2008 03:10 pm by FiremanPaul... [more]
8 78 Aug 18, 2008 03:09 pm
by FiremanPaul
How to move prefabs?
Call of Duty 2 : CoD 2 Level Design
dont think you can move the prefab, as an alternative, open the prefab and select everything. With everything still selected save the file and then open the file you want the prefab in, it will ask if you want to copy the selection, say yes. Now treat t... [more]
8 78 Aug 18, 2008 03:08 pm
by FiremanPaul
Map Running Issue
Call of Duty 4 : CoD 4 Level Design
you have a portal leak somewhere, open the .map file in radiant, then under the file tab, select point file, the screen should show a red arrow that starts at the leak and returns to the other side of the leak... [more]
14 199 Aug 13, 2008 06:58 pm
by FiremanPaul
How do you make the following?
Call of Duty 4 : CoD 4 Level Design
Catch me on xfire, firemanpaul is the username, i'll help you out and point you in the right direction... [more]
16 238 Aug 6, 2008 04:29 pm
by FiremanPaul
quick question(s)
Call of Duty 2 : CoD 2 Level Design
Check out this tutorial, it is from the CoD section but it works the same: Here Also, if you want a nice even slope, more like a wedge, you can highlight the terrain patch, then go into side view, press V to open the vertices, then by pressing and holdi... [more]
3 62 Aug 2, 2008 10:16 pm
by FiremanPaul
problems building ladders
Call of Duty 4 : CoD 4 Level Design
Both the ladders in your pic will work, the one on the left will allow someone to climb the side or back of the ladder. I usually do mine like the one on the right. Any thickness will work. I usually make mine 2 units because i find it easy enough to w... [more]
6 85 Aug 2, 2008 12:02 am
by FiremanPaul
[HELP] Missing Terrain Patch Problem w/ pics
Call of Duty 4 : CoD 4 Level Design
ive had similar problems when using patches in anything other than horizontal, especially if it has more than 90 degrees worth of bend. My first fix was to delete and replace. Also try making from more pieces.... [more]
6 203 Jul 27, 2008 02:07 pm
by FiremanPaul
Submission of prefabs
Call of Duty 4 : CoD 4 Level Design
Thanks foyleman, resent the file, this time i got the progress bar so im sure i got it right. More to come later... [more]
7 146 Jul 25, 2008 09:29 pm
by FiremanPaul
Submission of prefabs
Call of Duty 4 : CoD 4 Level Design
the file i sent was lighthouse.zip it has a .map and a .gsc file in it... [more]
7 146 Jul 25, 2008 10:46 am
by FiremanPaul
Submission of prefabs
Call of Duty 4 : CoD 4 Level Design
Hey folks, could someone confirm for me how prefabs should be submitted? Do I just use the add download on the menu? I was thinking that may be just for maps. I submitted a prefab of the lighthouse with rotating light but haven't seen it up. Not sure ... [more]
7 146 Jul 24, 2008 11:54 pm
by FiremanPaul
New textures and models in map pack
Call of Duty 4 : CoD 4 Level Design
Hey folks, there are some new textures in the new maps and it looks like some new models. Any idea if we are gonna get those for radiant? Or do we get them just by having the maps? ... [more]
11 259 Jun 7, 2008 12:03 am
by FiremanPaul
Shaking with rotation
Call of Duty 4 : CoD 4 Level Design
Very cool concept, no camping there. Let us know how it goes. Look forward to trying this out.... [more]
17 214 Jun 1, 2008 06:48 pm
by FiremanPaul
Shaking with rotation
Call of Duty 4 : CoD 4 Level Design
I really doubt the shaking is a result of the script. The brushes move with smoothness. I have a feeling its the game engine doing its best to resolve the differences in the movement you make at the keyboard and the movement of being on the moving brush... [more]
17 214 Jun 1, 2008 01:49 pm
by FiremanPaul
rats/flying carts
Call of Duty 4 : CoD 4 Level Design
Wish I knew how he did it. All I can say is the maker of that map is a master of scripting. Very fun/creative map. For those who havent seen it, the map has flying "chariots" that the player controls, a blimp that follows a set course, multiple elevato... [more]
5 218 May 19, 2008 02:38 pm
by FiremanPaul
How Do I?
Call of Duty 4 : CoD 4 Level Design
This tutorial is from the cod tutorials but the concepts still apply. http://www.modsonline.com/Tutorials-read-135.html The tut explains what should be detail and WHY. It will also help you understand the theory of portals so that you can create usable/... [more]
3 173 May 19, 2008 02:29 pm
by FiremanPaul
Portals
Call of Duty 4 : CoD 4 Level Design
run the map as /devmap mapname, then while in game enter /r_singlecell 1 and see what you get my guess is in the larger portal you will see everything, in the smaller portal you will only see the small one I portal all my buildings, then i portal ov... [more]
13 242 May 19, 2008 02:15 pm
by FiremanPaul
Portals
Call of Duty 4 : CoD 4 Level Design
done it, as long as they dont touch, all is good ... [more]
13 242 May 18, 2008 08:33 pm
by FiremanPaul
Portals
Call of Duty 4 : CoD 4 Level Design
Remember that as far as buildings go, related to portals, there is usually more textures and models inside than outside. If the buildings are anything other than really small, portaling just the buildings can have a huge benefit. Caretaker gave a good d... [more]
13 242 May 18, 2008 06:25 pm
by FiremanPaul
[RELEASE] Desert Glory
Call of Duty 4 : CoD4 Custom Map Releases
I've played it on a server that had over 40 on it. It played very well. I don't like to play it with less than 20, too many folks staying in place and waiting for others to move.... [more]
6 456 May 18, 2008 06:14 pm
by FiremanPaul
multiple rotating brushes
Call of Duty 4 : CoD 4 Scripting
Check this tutorial, it will allow you to rotate any number of brush models or models at varying speeds and on any axis. They all have the same targetname. I don't think you can rotate one object on more than one axis tho, but I've never tried. http://... [more]
9 156 May 12, 2008 10:12 pm
by FiremanPaul
Brush Model issues...
Call of Duty 2 : CoD 2 Level Design
The compiler wrote a leak file (.lin), open the map as normal, then under the file tab select pointfile, it will have a red arrow showing the path the compiler found the leak on, somewhere along the redline will be your leak... [more]
22 292 May 8, 2008 02:01 pm
by FiremanPaul
Brush Model issues...
Call of Duty 2 : CoD 2 Level Design
I think that node without a volume is your problem. It's location is given as 0,0,0. thats dead center of the map when you open it. There is either a tiny portal there or numerous overlapping brushes there. Take a look and either delete any small brus... [more]
22 292 May 8, 2008 11:59 am
by FiremanPaul
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