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Babycop needs help!Call of Duty 4 : CoD 4 Level DesignIs the map mostly indoor or outdoor? An even mix? I'd be willing to help
you out. xfire firemanpaul or PM here on modsonline... [ more] |
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Aug 24, 2008 01:11 pm by FiremanPaul |
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Search LightCall of Duty 4 : CoD 4 Level DesignIs the light on the lighthouse in this tutorial what you have in mind?
http://www.modsonline.com/Tutorials-read-481.html In the case of the
lighthouse, the light is actually a model which rotates with script. Don't
know that lights, that arent models, c... [ more] |
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Aug 19, 2008 08:48 pm by FiremanPaul |
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How to move prefabs?Call of Duty 2 : CoD 2 Level Designboth brushes and models can be moved but not as part of the same group.
You CAN move both in the same spot. Look at this tutorial for rotating
objects: http://www.modsonline.com/Tutorials-read-481.html The models
only rotate around their own axis in t... [ more] |
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Aug 19, 2008 12:39 am by FiremanPaul |
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How to move prefabs?Call of Duty 2 : CoD 2 Level Designoops, double post
edited on Aug. 18, 2008 03:10 pm by FiremanPaul... [ more] |
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Aug 18, 2008 03:09 pm by FiremanPaul |
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How to move prefabs?Call of Duty 2 : CoD 2 Level Designdont think you can move the prefab, as an alternative, open the prefab and
select everything. With everything still selected save the file and then
open the file you want the prefab in, it will ask if you want to copy the
selection, say yes. Now treat t... [ more] |
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Aug 18, 2008 03:08 pm by FiremanPaul |
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Map Running IssueCall of Duty 4 : CoD 4 Level Designyou have a portal leak somewhere, open the .map file in radiant, then under
the file tab, select point file, the screen should show a red arrow that
starts at the leak and returns to the other side of the leak... [ more] |
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Aug 13, 2008 06:58 pm by FiremanPaul |
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How do you make the following?Call of Duty 4 : CoD 4 Level DesignCatch me on xfire, firemanpaul is the username, i'll help you out and point
you in the right direction... [ more] |
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Aug 6, 2008 04:29 pm by FiremanPaul |
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quick question(s)Call of Duty 2 : CoD 2 Level DesignCheck out this tutorial, it is from the CoD section but it works the same:
Here Also, if you want a nice even slope, more like a wedge, you can
highlight the terrain patch, then go into side view, press V to open the
vertices, then by pressing and holdi... [ more] |
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Aug 2, 2008 10:16 pm by FiremanPaul |
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problems building laddersCall of Duty 4 : CoD 4 Level DesignBoth the ladders in your pic will work, the one on the left will allow
someone to climb the side or back of the ladder. I usually do mine like
the one on the right. Any thickness will work. I usually make mine 2
units because i find it easy enough to w... [ more] |
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Aug 2, 2008 12:02 am by FiremanPaul |
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[HELP] Missing Terrain Patch Problem w/ picsCall of Duty 4 : CoD 4 Level Designive had similar problems when using patches in anything other than
horizontal, especially if it has more than 90 degrees worth of bend. My
first fix was to delete and replace. Also try making from more pieces.... [ more] |
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Jul 27, 2008 02:07 pm by FiremanPaul |
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Submission of prefabsCall of Duty 4 : CoD 4 Level DesignThanks foyleman, resent the file, this time i got the progress bar so im
sure i got it right. More to come later... [ more] |
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Jul 25, 2008 09:29 pm by FiremanPaul |
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Submission of prefabsCall of Duty 4 : CoD 4 Level Designthe file i sent was lighthouse.zip it has a .map and a .gsc file in it... [ more] |
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Jul 25, 2008 10:46 am by FiremanPaul |
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Submission of prefabsCall of Duty 4 : CoD 4 Level DesignHey folks, could someone confirm for me how prefabs should be submitted?
Do I just use the add download on the menu? I was thinking that may be
just for maps. I submitted a prefab of the lighthouse with rotating light
but haven't seen it up. Not sure ... [ more] |
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Jul 24, 2008 11:54 pm by FiremanPaul |
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New textures and models in map packCall of Duty 4 : CoD 4 Level DesignHey folks, there are some new textures in the new maps and it looks like
some new models. Any idea if we are gonna get those for radiant? Or do we
get them just by having the maps?
... [ more] |
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Jun 7, 2008 12:03 am by FiremanPaul |
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Shaking with rotationCall of Duty 4 : CoD 4 Level DesignVery cool concept, no camping there. Let us know how it goes. Look
forward to trying this out.... [ more] |
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Jun 1, 2008 06:48 pm by FiremanPaul |
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Shaking with rotationCall of Duty 4 : CoD 4 Level DesignI really doubt the shaking is a result of the script. The brushes move
with smoothness. I have a feeling its the game engine doing its best to
resolve the differences in the movement you make at the keyboard and the
movement of being on the moving brush... [ more] |
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Jun 1, 2008 01:49 pm by FiremanPaul |
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rats/flying cartsCall of Duty 4 : CoD 4 Level DesignWish I knew how he did it. All I can say is the maker of that map is a
master of scripting. Very fun/creative map. For those who havent seen it,
the map has flying "chariots" that the player controls, a blimp that
follows a set course, multiple elevato... [ more] |
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May 19, 2008 02:38 pm by FiremanPaul |
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How Do I?Call of Duty 4 : CoD 4 Level DesignThis tutorial is from the cod tutorials but the concepts still apply.
http://www.modsonline.com/Tutorials-read-135.html The tut explains what
should be detail and WHY. It will also help you understand the theory of
portals so that you can create usable/... [ more] |
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May 19, 2008 02:29 pm by FiremanPaul |
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PortalsCall of Duty 4 : CoD 4 Level Designrun the map as /devmap mapname, then while in game enter /r_singlecell 1
and see what you get
my guess is in the larger portal you will see everything, in the smaller
portal you will only see the small one
I portal all my buildings, then i portal ov... [ more] |
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May 19, 2008 02:15 pm by FiremanPaul |
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PortalsCall of Duty 4 : CoD 4 Level Designdone it, as long as they dont touch, all is good
... [ more] |
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May 18, 2008 08:33 pm by FiremanPaul |
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PortalsCall of Duty 4 : CoD 4 Level DesignRemember that as far as buildings go, related to portals, there is usually
more textures and models inside than outside. If the buildings are
anything other than really small, portaling just the buildings can have a
huge benefit. Caretaker gave a good d... [ more] |
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May 18, 2008 06:25 pm by FiremanPaul |
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[RELEASE] Desert GloryCall of Duty 4 : CoD4 Custom Map ReleasesI've played it on a server that had over 40 on it. It played very well. I
don't like to play it with less than 20, too many folks staying in place
and waiting for others to move.... [ more] |
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May 18, 2008 06:14 pm by FiremanPaul |
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multiple rotating brushesCall of Duty 4 : CoD 4 ScriptingCheck this tutorial, it will allow you to rotate any number of brush models
or models at varying speeds and on any axis. They all have the same
targetname. I don't think you can rotate one object on more than one axis
tho, but I've never tried. http://... [ more] |
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May 12, 2008 10:12 pm by FiremanPaul |
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Brush Model issues...Call of Duty 2 : CoD 2 Level DesignThe compiler wrote a leak file (.lin), open the map as normal, then under
the file tab select pointfile, it will have a red arrow showing the path
the compiler found the leak on, somewhere along the redline will be your
leak... [ more] |
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May 8, 2008 02:01 pm by FiremanPaul |
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Brush Model issues...Call of Duty 2 : CoD 2 Level DesignI think that node without a volume is your problem. It's location is given
as 0,0,0. thats dead center of the map when you open it. There is either
a tiny portal there or numerous overlapping brushes there. Take a look and
either delete any small brus... [ more] |
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May 8, 2008 11:59 am by FiremanPaul |