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free 3d engines?Call of Duty 4 : CoD 4 Level DesignIts not free ($150) but quite impressive...
Leadwerks Engine 2.0... [ more] |
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Aug 24, 2008 06:27 pm by macklebee |
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MODSonair 140 LIVEMODSonline : In The Newsfirst one i ever got to actually see live... unfortunately my chat wasnt
working either... i could see everyone elses comments but not mine? do i
need some other login for it other than the modsonline one?
funny stuff about the nancy drew game... i ha... [ more] |
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Aug 11, 2008 12:46 am by macklebee |
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Need some help with my modCall of Duty : CoD General GamingI think Caretaker was asking how you were planning to track a player's
rank, not how you were going to symbolize it? It sounds like a player would
have to start all over each time that he joined the server with the
bolt-action rifle only rank. Or do you h... [ more] |
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Jan 17, 2008 07:35 pm by macklebee |
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Admin/Console NukeCall of Duty 2 : CoD2 Scriptingwell, I don't know anything about CoD2, but at least in CoD1 using it as a
config file will not work like you are planning. Changing to a different
config file usually requires you to restart the game, and if I read your
intentions correctly, you just wan... [ more] |
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Dec 30, 2007 04:05 am by macklebee |
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Mapping Help Needed, Textures Dissapear!Call of Duty : CoDUO Level Designdon't know if this exactly the same problem i had but its worth a try
maybe...
the hedgehogs in the streets and the tombstones/crypts in the cemetery are
blacked out... I have had similar problems in the past and when I raised
their xmodel origin 1 uni... [ more] |
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Nov 28, 2007 11:45 am by macklebee |
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Timelimits for maps in Cod1Call of Duty : CoD General GamingI believe you can do it if you change the gametype for each map in the
rotation. So for example in your config file you would have:
set scr_dm_timelimit "30" //DM timelimit
scr_tdm_timelimit "20" //TDM timelimit
set scr_hq_timelimit "35" //HQ timelim... [ more] |
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Oct 16, 2007 07:15 am by macklebee |
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Snow problemCall of Duty 2 : CoD 2 Level Design@94sniper
@lithium123
please post your script here so we can see what could be causing the
problem...
what's directly above that line in your script?
typically the array/for loop is written like this:
Code:players = getentarray("player",... [ more] |
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Oct 13, 2007 02:18 am by macklebee |
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Half-life2 guns?Call of Duty : CoD General Gaming@Moderators, my apologies.
@Killer/94Sniper, unfortunately the function 'settakedamage' does not work
in CoD1 (from my attempt) or CoD2 (according to another post). It appears
to be something that was only enabled for CoDUO?
But to the problem at ha... [ more] |
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Sep 16, 2007 02:29 am by macklebee |
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UT3: video interview & hot new gameplayMODSonline : In The Newsnice... holy... cant wait to try that out...... [ more] |
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Sep 15, 2007 03:12 pm by macklebee |
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Half-life2 guns?Call of Duty : CoD General GamingCaretaker, I would not lower myself to that level.
Point of the matter is people are still spending time on these earlier
versions, no matter what moviestar thinks. In fact, look at the great,
creative work Novemberdobby is doing. I don't understand w... [ more] |
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Sep 15, 2007 01:43 pm by macklebee |
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Need wep ideas for Food FightCall of Duty : CoDUO Level Designlol... thats great! duly impressed! that took you what? a few hours to
throw together?
if you don't mind me asking, what software are you using to create the
skins? Ever think of throwing a tut together?... [ more] |
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Sep 15, 2007 09:54 am by macklebee |
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Items in games_mp.logCall of Duty : CoD Level Designjust the same old thing... tracking foul language and such on the
servers... I have looked at big brother 3 and can't figure out what to do
with it for the life of me... same with serverwatch... serverwatch does
kind of work as far as swearing, but it als... [ more] |
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Sep 15, 2007 09:14 am by macklebee |
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Items in games_mp.logCall of Duty : CoD Level Designthats what i was afraid of... cuz i have gone thru every gsc file available
and hadn't found it..... [ more] |
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Sep 15, 2007 08:59 am by macklebee |
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Need wep ideas for Food FightCall of Duty : CoDUO Level Designfreaking fantastic... lol... [ more] |
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Sep 15, 2007 08:51 am by macklebee |
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Items in games_mp.logCall of Duty : CoD Level DesignI have found in some gsc's that use logprint to record player names, guids,
hitloc, etc... but I cannot find the script that records using logprint the
textchat that the players use.
Chat does get recorded in my log but what is the code and where is it... [ more] |
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Sep 15, 2007 08:47 am by macklebee |
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Half-life2 guns?Call of Duty : CoD General Gamingits 4 am in the morning! of course they are empty... youre so funny... haha
you make me laugh...
edited on Sep. 15, 2007 04:49 am by macklebee... [ more] |
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Sep 15, 2007 04:49 am by macklebee |
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Half-life2 guns?Call of Duty : CoD General GamingI seriously doubt that cod and coduo will empty when cod4 comes out. First
this implies everyone that is playing cod1 or coduo has the ability to play
cod4 without having to upgrade their computer. Second cod1 is selling for
$10 - $15 right now at any loc... [ more] |
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Sep 15, 2007 04:10 am by macklebee |
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My MOD works for first player but no one else??Call of Duty 2 : CoD2 ScriptingCode:onPlayerConnect()
{
for(;;)
{
level waittill("connecting", player);
player thread onPlayerSpawned();
self waittill("killed_player");
What is 'self' in this line? Player? What is calling this thread,
'OnPlayerConnect'? I assume you ... [ more] |
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Sep 13, 2007 12:43 pm by macklebee |
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elevator with doors trigger questionsCall of Duty 2 : CoD 2 Level DesignQuote:******* script compile error *******
unknown function: (file 'maps/mp/mp_mappie.gsc', line 56)
deurlinks waittil ("movedone");
it should read:
deurlinks WAITTILL ("movedone");
two 'L's in the word, not one.... [ more] |
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Sep 13, 2007 10:36 am by macklebee |
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Flamethrower from UO to COD1Call of Duty : CoD General Gamingwow... killer, its like you can see my map...
I did almost exactly what you said a couple of months ago, except made it
a grenade launcher for lobbing grenades as the primary firing mode and a
rocket launcher as the secondary firing mode... it made ... [ more] |
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Sep 13, 2007 10:12 am by macklebee |
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Problem: Walking ower terrain is unpossible!Call of Duty 2 : CoD 2 Level Designmaybe this question should be made into a FAQ by the Admin for CoD & CoD2?
then again, if people won't do a simple search, I guess they won't look at
the FAQ's...... [ more] |
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Sep 12, 2007 08:16 am by macklebee |
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Problem: Walking ower terrain is unpossible!Call of Duty 2 : CoD 2 Level Designbeen posted a million times and actually just 6 posts before yours... try a
different texture, cuz you apparently used an alpha texture. avoid textures
with a white border in radiant's texture window. Use a texture with a @ in
the name.... [ more] |
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Sep 12, 2007 07:48 am by macklebee |
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Telefrag problemCall of Duty 2 : CoD 2 Level Designwell, I have never tried to do a SP map, but from what I read about
spawning for MP after doing a search:
Quote:I will refer to this as a "DM Spawn" point. These should be placed
fairly regularly about your map, and you should have as many as you think... [ more] |
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Sep 11, 2007 04:04 am by macklebee |
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custom gsc? how to???Call of Duty : CoD Level Design
start with this link for explanation of extra options that a GSC provides:
GSC File Creation Options
and then look at this link for scripting moving objects in your map:Getting
Started in Scripting (Moving Things)
and then look at this link for ... [ more] |
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Sep 7, 2007 02:36 am by macklebee |
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Effect oversized??Call of Duty : CoD Level Designnvm... found the problem... weird tho. Somehow I had left out the efx file
in the pk3, but strangely enough it did display a fire effect except it was
just about 10 stories tall??? i put in the effect into the pk3 file and all
works fine... thanks anyways... [ more] |
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Sep 6, 2007 08:53 pm by macklebee |