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hey mechSoldier of Fortune : SoFII Editing, Gaming, and DesignI'm not really doing it officially or anything, it's always been in
my spare time. I'll look into it and let ya know...... [ more] |
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Apr 15, 2003 09:52 am by mechanodroid~rb |
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Zombie ModeSoldier of Fortune : SoFII Editing, Gaming, and DesignSorry, we made it so the moment a guy loses a limb he dies. But you
can raise their health a bunch if you want.... [ more] |
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Apr 1, 2003 04:05 pm by mechanodroid~rb |
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Camera Cut-SceneSoldier of Fortune : SoFII Editing, Gaming, and Design1.I'd recommend using the spawnscript field in the worldspawn, if you
use a trigger to walk over and then go to the cut scene you will need to
move the camera first to the position you want it to be in, which is more
work.2.On the entity info inside t... [ more] |
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Apr 1, 2003 04:02 pm by mechanodroid~rb |
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ncp_waypointsSoldier of Fortune : SoFII Editing, Gaming, and DesignIn SoF2 they are called "navpoints", really no difference from
waypoints, we just chose a different name.There are a bunch of different
navpoint commands, for example:makenp - creates a navpoint where the
player is standingmovenp - moves c... [ more] |
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Apr 1, 2003 03:54 pm by mechanodroid~rb |
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co-op scriptingSoldier of Fortune : SoFII Editing, Gaming, and DesignThe brunt of the work is done by the AI (lich), the only thing that is
"scripted" is the points at which they wait for the player (e.g.
to clear out a building). Take a look at SET_GOAL and SET_AREAGOAL.
If you give a marine with a r... [ more] |
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Apr 1, 2003 03:52 pm by mechanodroid~rb |
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Movies - like an intdouctionSoldier of Fortune : SoFII Editing, Gaming, and Designpra1.map wasn't released, Scott was just saying that "if" it
was released you could look at how the script was set up.One thing you
could do is look at the .IBI files for pra1. These are compiled
scripts but if you open it up in a dece... [ more] |
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Feb 12, 2003 10:20 am by mechanodroid~rb |
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Single Player ModsSoldier of Fortune : SoFII Editing, Gaming, and DesignI know of at least one other person who is making a sof2 single player mod.
He never comes to this forum though, for whatever reason. But
he's been asking questions via email. Something about a single
player mod to make the game more... [ more] |
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Feb 12, 2003 10:17 am by mechanodroid~rb |
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osprey landingSoldier of Fortune : SoFII Editing, Gaming, and DesignMy first thought is: you've got a lot of balls. heh, this
wouldn't only be difficult to do, it would be nearly impossible without
teh code.Second thought: if you want to attempt it I'd try ROFFing the
entire thing by hand onto the ground... [ more] |
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Feb 12, 2003 10:15 am by mechanodroid~rb |
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Movies - like an intdouctionSoldier of Fortune : SoFII Editing, Gaming, and DesignYou'll can use StripEd for entering your new text to be written durring
the cinematic. Then use BehavEd to actually display the text.
It's been a while, but I think I called the command
SET_PRINT_TOKEN. That prints out a TOKEN fr... [ more] |
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Jan 21, 2003 12:47 pm by mechanodroid~rb |
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Secret MP5 silenced machine gun???Soldier of Fortune : SoFII General GamingOnly problem with using the MP5 (and the other new guns) in SP is it's
completely unsupported. Meaning no one tested them in single player.
This could manifest itself in gameplay. For example, the NPC
sensitivity to MP5 gunshot sound... [ more] |
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Jan 8, 2003 10:27 am by mechanodroid~rb |
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Limb-Blowing off NadesSoldier of Fortune : SoFII Editing, Gaming, and DesignThere is plenty you can do without the SP code. Most of the finer
points of weapon behavior, NPC behavior and script behavior are in text
files. These external text files are parsed in at level load and the
SP code uses this information.  ... [ more] |
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Dec 20, 2002 09:37 am by mechanodroid~rb |
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StealthSoldier of Fortune : SoFII General GamingThrottle, you need to download the 1.01 patch for SP.The "crawling on
your belly" and still being noticed bug was fixed. In fact, a
couple reviewers even mentioned it in their articles. There were
other stealth-related bugs fixed as ... [ more] |
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Dec 18, 2002 12:04 am by mechanodroid~rb |
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Radiant won't run in WinXPSoldier of Fortune : SoFII Editing, Gaming, and DesignWeird, I am running radiant fine under XP at home.... [ more] |
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Dec 17, 2002 11:59 pm by mechanodroid~rb |
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Limb-Blowing off NadesSoldier of Fortune : SoFII Editing, Gaming, and DesignDarkPoster,Thanks for the interest, but you won't be able to change too
much of how grenades blow off bits of their targets... most of that is in
the SP code which is not released.--mech... [ more] |
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Dec 17, 2002 11:58 pm by mechanodroid~rb |
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creating new animations and charactersSoldier of Fortune : SoFII Editing, Gaming, and DesignQuote (narc @ Dec. 05 2002, 02:20 am)mech, when you say right now do you
mean the sdk tools might allow that in the future or do you mean the
original character/animation files might go into the sdk?You can't add
animations to an existing model becaus... [ more] |
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Dec 6, 2002 12:05 pm by mechanodroid~rb |
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Screenshots in Single Player?Soldier of Fortune : SoFII General Gamingr_screenshot... [ more] |
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Dec 6, 2002 12:02 pm by mechanodroid~rb |
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Scripting in BehavEd ! again :-)))Soldier of Fortune : SoFII Editing, Gaming, and DesignQuote (MasterP @ Nov. 28 2002, 05:25 am)hmmmmm....could you show me an
example? would be nice of you Well, this is one example. It's
our "failed mission" script which runs a set health command on
the player.Code Sample ( Original ... [ more] |
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Dec 4, 2002 10:06 am by mechanodroid~rb |
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striped.cfgSoldier of Fortune : SoFII Editing, Gaming, and Designstriped.cfg was left out of the SDK.Here are the contents of that file.Code
Sample
CONFIGTABLE{$spdir "s:\base\strip\"$sour
cesafe_ini
"\\RAVEND\VSS_PROJECTS\Sof2\SRCSAFE.INI"$s
ourcesafe_p... [ more] |
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Dec 4, 2002 09:59 am by mechanodroid~rb |
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creating new animations and charactersSoldier of Fortune : SoFII Editing, Gaming, and DesignQuote (Stannum @ Dec. 04 2002, 06:14 am)Don't know about the second bit
He's right, you can't add new anims to existing characters right
now... you can only create a whole new character and start from there.I can
help out with the second bit. ... [ more] |
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Dec 4, 2002 09:48 am by mechanodroid~rb |
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Someone tell me the secret to NPCs!!Soldier of Fortune : SoFII Editing, Gaming, and DesignQuote (krekits @ Dec. 03 2002, 1:27 pm)The file sof2sdk-101a.zip includes
the following
files:entitiesSP.defRadiantSP.batreadme.txtsof2SP.qe4spradiant.exeNPC's
show up fine when using it, just right click in the 2D view.Yes, as stated
in the sticky on... [ more] |
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Dec 4, 2002 09:45 am by mechanodroid~rb |
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GtkRadiant+SOF2=Headache!Soldier of Fortune : SoFII Editing, Gaming, and DesignDon't use GtkRadiant for SoF2 SP mapping, it doesn't work (for the
most part). We customized radiant for our needs, use the version that
comes with the SDK (spradiant).... [ more] |
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Nov 27, 2002 08:39 pm by mechanodroid~rb |
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Scripting in BehavEd ! again :-)))Soldier of Fortune : SoFII Editing, Gaming, and DesignQuote (MasterP @ Nov. 27 2002, 12:25 pm)im wondering ,if i can write some
scripts for the player (me) with behaved. if yes ,how to get them working
in game?thx again.... Yes it's possible, our designers would do this
sometimes in SoF2. It's ... [ more] |
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Nov 27, 2002 02:31 pm by mechanodroid~rb |
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Woeful SP mapping and modding supportSoldier of Fortune : SoFII Editing, Gaming, and DesignQuote (grb @ Nov. 22 2002, 11:38 pm)5t3v3,I sent you a personal email
letter asking if you would be willing to communicate as to how you got a
NPC to reactto script files. I know how to create script files using
theBehavEd (script editor), and have basic... [ more] |
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Nov 23, 2002 01:15 pm by mechanodroid~rb |
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Camera Cut-Scence...Soldier of Fortune : SoFII Editing, Gaming, and DesignQuote (Lutex @ Oct. 18 2002, 08:46 am)Ok, I got the very basic thing to
work: a script, that puts the game in camera mode, waits for some time and
then disables the camera mode and returns to the player. I have 3 major
problems now.1) What command do I us... [ more] |
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Oct 22, 2002 10:24 am by mechanodroid~rb |
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Camera Cut-Scence...Soldier of Fortune : SoFII Editing, Gaming, and DesignMaybe start by playing around with the camera commands. There is no
tutorial or doc for this. But they are commented in behavEd, open it
up and take a look.... [ more] |
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Oct 16, 2002 08:45 am by mechanodroid~rb |