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Latest Posts by Koel001~rb
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enable set r_showtris 1 in Multiplayer, how?
Soldier of Fortune : SoFII Editing, Gaming, and Design
I remember back when the 1.02 SDK came out many people weren't using it because it disabled cheats. Is there a way to enable the cheats again for mapping? I'd like to set r speeds and showtris, but all I get is a message saying that cheats are not... [more]
3 92 Mar 10, 2003 02:24 pm
by Koel001~rb
Gtk Radiant MP static models don't show up
Soldier of Fortune : SoFII Editing, Gaming, and Design
Thanks, that did the trick. Funny though, I didn't need to use the -rename for the .bsp and it still shows up fine in the game. Maybe it is because I'm using the newest version of Gtk? Yesterday I read about -rename for Gtk but forgot to save the ... [more]
3 71 Dec 18, 2002 01:01 pm
by Koel001~rb
Gtk Radiant MP static models don't show up
Soldier of Fortune : SoFII Editing, Gaming, and Design
I'm adding some model_static entities to my MP map but they don't show up in the Gtk editor. All I get is the small red box and when it compiles it doesn't show up. I'm using the latest version of Gtk for SoF2.Any suggestions?(Right now I&... [more]
3 71 Dec 17, 2002 07:51 pm
by Koel001~rb
Mirror/Rotate entity problems
Soldier of Fortune : SoFII Editing, Gaming, and Design
I'm using Radiant to make a CTF map, so I'll be needing to mirror and rotate entities like lights and player starts. Radiant which ships with the game doesn't seem to correctly rotate or mirror entities but Gtk Rad does. Any reason for this? D... [more]
4 75 Dec 12, 2002 02:38 pm
by Koel001~rb
convert .unr to .map?
Soldier of Fortune : SoFII Editing, Gaming, and Design
I've got an old UT CTF map I built with UnrealEd 2.0 that I'd like to bring into Radiant and convert into a SOF2 map. Is there a utility to do this? Even if it is just the brushes, it would be a great timesaver...Thanksk.... [more]
3 119 Dec 4, 2002 01:58 pm
by Koel001~rb
Can't get the NPC's to show up in radiant
Soldier of Fortune : SoFII Editing, Gaming, and Design
Go to your C:\SOF2SDK\bin and open the sof2sp.qe4 file in a text editor. Make sure you are opening sof2sp.qe4, not just the sof2.qe4 file. If you can't find this file, you have probably set up the SDK incorrectly.Scroll down till you see the n... [more]
5 88 Nov 4, 2002 01:56 pm
by Koel001~rb
drawgun 0 enabled?
Soldier of Fortune : SoFII Editing, Gaming, and Design
How do I get the gun not to render? In Quake there was the cg_drawgun 0 command...How about SoF2?thanksk.... [more]
2 59 Nov 4, 2002 01:48 pm
by Koel001~rb
ConfusEd entities....
Soldier of Fortune : SoFII Editing, Gaming, and Design
If you have been using the ConfusEd entities (or would like to but can't figure out how to place them) make sure your sof2sp.qe4 file has the confusEd pointing to the right location. To do this, just open the file in a text editor and make sure the pa... [more]
1 51 Oct 30, 2002 12:22 am
by Koel001~rb
vertical sliding door
Soldier of Fortune : SoFII Editing, Gaming, and Design
I'm trying to make a vertically sliding door, like a warehouse rollup door, but if I use func_door_sliding with an angle of -1 (up, supposedly) the door just slides in the positive x direction. How do I make a door slide up?thanksk.... [more]
2 103 Oct 17, 2002 06:38 pm
by Koel001~rb
in game screen shots...how?
Soldier of Fortune : SoFII Editing, Gaming, and Design
what command do I use to take a screen shot while in the game, preferably without the gun and other HUD elements...Thanks...k... [more]
3 91 Oct 16, 2002 05:35 pm
by Koel001~rb
SoF2 mapping tutorial
Soldier of Fortune : SoFII Editing, Gaming, and Design
make sure the path in the sof2sp.qe4 file points to your NPC's. By default this is left blank for some reason."npcpath" "C:\SOF2SDK\base\npcs\*.*"k.... [more]
8 1677 Oct 8, 2002 02:44 pm
by Koel001~rb
unzip .pk3 files where?
Soldier of Fortune : SoFII Editing, Gaming, and Design
When I first set up SoF2 I used the tutorial which Mechanodroid linked to on the "SoF2 mapping tutorial" sticky above. In that tutorial, the .pk3 files are unzipped in the C:\Program Files\Soldier of Fortune II - Double Helix\base fo... [more]
3 83 Oct 2, 2002 12:03 am
by Koel001~rb
SoF2 mapping tutorial
Soldier of Fortune : SoFII Editing, Gaming, and Design
I used this tutorial as well, but it is different than other tutorials because you unzip the .PK3 files into the game's base directory not the SDK base directory. When I followed this tutorial, I couldn't load textures even though the path was cor... [more]
8 1677 Oct 1, 2002 12:55 pm
by Koel001~rb
SP spawnflag values
Soldier of Fortune : SoFII Editing, Gaming, and Design
LOL....well, I guess I would have figured that out at some point. : ) I had been setting the values manually, not using the checkboxes, so the next time I opened the map, any spawnflag values of 1 had the start_off box checked.So now that I have NPC's... [more]
3 110 Sep 26, 2002 08:44 pm
by Koel001~rb
SP spawnflag values
Soldier of Fortune : SoFII Editing, Gaming, and Design
I've begun to add spawned NPC's into my SP map. I've studied Raven's Kam6 map and cannot determine the difference between setting the NPC's spawnflag to 9 instead of 1. For example, the "Last Guys" NPC's have both spawnfl... [more]
3 110 Sep 26, 2002 06:29 pm
by Koel001~rb
Four easy steps to frustration (metashaders)
Soldier of Fortune : SoFII Editing, Gaming, and Design
I haven't done any height maps yet, but I am making new textures for the level I'm building. It took me a while to realize I needed to copy my whole texture file of new textures from c:/sof2sdk/base/textures/YourMapName to the c:/programfiles/sof2... [more]
8 141 Sep 23, 2002 07:09 pm
by Koel001~rb
brush selection, UV flipping, Z checker
Soldier of Fortune : SoFII Editing, Gaming, and Design
Now that I'm a bit more used to mapping, I was wondering if Radiant (the one which comes with the game) has the following features:Is there a way to cycle/pickWalk/scroll though the brushes one by one in order?Is there some way to know how many brushe... [more]
6 97 Sep 16, 2002 02:21 pm
by Koel001~rb
detail brushes
Soldier of Fortune : SoFII Editing, Gaming, and Design
This is the first time I've mapped with Radiant, although I've done some fun stuff with UTed and other editors. I've been trying to tag a brush to be visible/noncolliable so I assumed this would be a detail brush. But when I make a detail brus... [more]
4 119 Sep 16, 2002 02:12 pm
by Koel001~rb
Cut Scenes
Soldier of Fortune : SoFII Editing, Gaming, and Design
this site has good info on the patches. He unzips his .PK3 files is a strange place, but if you are already mapping, this isn't an issue.http://sof.raven-games.com/sof2mapping.phpThis is a good thread- keep us posted on your progress because eventuall... [more]
6 175 Sep 16, 2002 02:01 pm
by Koel001~rb
disappearing map pieces
Soldier of Fortune : SoFII Editing, Gaming, and Design
Here's a tip- when you have any class which can be hidden (detail brushes, curves, entities, etc.) and you view>show>show detail brushes (for example) the class type will toggle off and those items will be hidden in all views. (Just what you'... [more]
6 109 Sep 13, 2002 06:52 pm
by Koel001~rb
disappearing map pieces
Soldier of Fortune : SoFII Editing, Gaming, and Design
What had happed was this: I had opened the kam6 sample map to rip it apart to see how it was put together. In doing so, I turned off the detail brushes. When I was done, I closed Radiant and went home. The next day, I opened my map in Radiant and "po... [more]
6 109 Sep 12, 2002 03:04 pm
by Koel001~rb
mapping issues: textures and smearing
Soldier of Fortune : SoFII Editing, Gaming, and Design
I had a similar problem and posted it on the SP MOD forum. My problem was the that the brushes in question were tagged as detail brushes, although I had made only one of them a detail brush. Usually during as single session of Radiant the title bar of the... [more]
10 120 Sep 12, 2002 02:14 pm
by Koel001~rb
disappearing map pieces
Soldier of Fortune : SoFII Editing, Gaming, and Design
This morning when I opened my current SP map in Radient a few of the brushes were missing. I thought no big deal, I must have deleted them by mistake yesterday. So I just thought I could load the last version of my map (I save incrementally and often) gra... [more]
6 109 Sep 11, 2002 01:33 pm
by Koel001~rb
Radiant crashing when map loads
Soldier of Fortune : SoFII Editing, Gaming, and Design
Thanks, that worked. I opened it up in wordpad and saw that a few lights somehow had their textures nuked and replaced by an RGB value. Nice to be able to open the .map files, it's kind of like a Maya ascii file but alot simpler.Gabriel, I could reach... [more]
5 87 Sep 5, 2002 12:44 pm
by Koel001~rb
Radiant crashing when map loads
Soldier of Fortune : SoFII Editing, Gaming, and Design
A week or so ago I got the following error when I went to load a small map:ErrorParseEntity:{not foundGetLastError() = 5-0An unrecoverable error has occured. Would you like to edit Preferences before exiting Q3Radient?Yes/NoThis morning I was mapping alon... [more]
5 87 Sep 4, 2002 03:04 pm
by Koel001~rb
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