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model imagesCall of Duty 2 : CoD 2 Level Designhttp://www.modsonline.com/Downloads-full-3217.html
:)... [ more] |
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Nov 7, 2007 08:57 am by Snake-nl |
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Working Bunker Slit window Shutters???Call of Duty 2 : CoD 2 Level Designhere you can find a map file that opens shutters with a trigger.
http://www.modsonline.com/Downloads-full-3435.html
maybe this will help with your problem :)... [ more] |
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Nov 4, 2007 11:11 am by Snake-nl |
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How do I take a clean screenshot?Call of Duty 2 : CoD 2 Level Designopen your map in dev mode.
in console use:
noclip
cg_drawHUD 0
With the noclip function you can "fly" through your map. And the drawHUD 0
removes all the other objects on your screen.
When pressing F12 button you make the screenshot. they ca... [ more] |
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Nov 4, 2007 11:08 am by Snake-nl |
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Where is the Autosave.map located?Call of Duty 2 : CoD 2 Level Designactivision -> call of duty 2 -> bin -> autosave.map
... [ more] |
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Nov 4, 2007 08:51 am by Snake-nl |
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jump over wallCall of Duty 2 : CoD 2 Single Playerthe way i let my AI players jump over walls, through windows etc. is this.
in the prefab -> traverse folder i found some prefab situations for this.
- crouch_jump_down_40.map
- jump_down_96.map
- trench_jumpout.map
- window_2.map
- jump_down_56.... [ more] |
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Nov 4, 2007 08:09 am by Snake-nl |
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mortar teamCall of Duty 2 : CoD 2 Single Playerno not yet. didn't have the time to do this. but it is possible, there are
some topics in the forum to make a radius damage.... [ more] |
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Nov 3, 2007 06:25 pm by Snake-nl |
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mortar teamCall of Duty 2 : CoD 2 Single Playerthis is how i made the mortar team (including 2 germans).
Inside the zipfile you can find:
- .map file
- mortarteam.gsc
- mortarteam_fx.gsc
- mortarteam.bsp
you can download the zip Here
Maybe it helps or you could look if there are some di... [ more] |
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Nov 3, 2007 05:56 pm by Snake-nl |
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Working artillery systemCall of Duty 2 : CoD2 Scriptingsrry for using this topic but i have a question about the same subject.
i also want a artillery system. But this time i want to trigger it. so when
the player hits the trigger the artillery must start.
i have made the origins and used the script of ... [ more] |
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Nov 3, 2007 10:42 am by Snake-nl |
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mortar teamCall of Duty 2 : CoD 2 Single Playerare you running the map in dev mode?
and did you add +set g_connectpaths 1 to the cod2 shortcut?... [ more] |
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Nov 3, 2007 10:38 am by Snake-nl |
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mortar teamCall of Duty 2 : CoD 2 Single Playertry to remove the _ in this line: maps\_house_fx::main();
so it would be:
maps\house_fx::main();... [ more] |
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Nov 3, 2007 10:09 am by Snake-nl |
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mortar teamCall of Duty 2 : CoD 2 Single Playercould you post your gsc and the FX file here?
maybe it is linked wrong in your gsc... [ more] |
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Nov 3, 2007 09:56 am by Snake-nl |
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mortar teamCall of Duty 2 : CoD 2 Single Playeris house the name of the map you are making?
and where did you save the _fx.gsc file? it must be at the same location as
your gsc file (main/maps)... [ more] |
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Nov 3, 2007 07:18 am by Snake-nl |
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mortar teamCall of Duty 2 : CoD 2 Single Playerdid you save it as a gsc file? (and not for example: hous_fx.gsc.txt)... [ more] |
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Nov 2, 2007 03:22 pm by Snake-nl |
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mortar teamCall of Duty 2 : CoD 2 Single Playerk,
Open notepad (or any other texteditor) and paste this code into the file:
Code:main()
{
level.mortar = loadfx ("fx/explosions/artilleryExp_dirt_brown.efx");
}
save it as: yourmapname_fx.gsc
Now ad this code to: yourmapname.gsc
... [ more] |
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Nov 2, 2007 02:21 pm by Snake-nl |
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mortar teamCall of Duty 2 : CoD 2 Single PlayerCould be 2 things
First:
also take a look how heigh your skybox is. when i first tested the mortar
team my skybox was to low. so the mortar explode outside the skybox and not
on the terrain.
Second:
do you have a fx file? this file takes care ... [ more] |
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Nov 2, 2007 01:20 pm by Snake-nl |
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Menu-imageCall of Duty 2 : CoD2 Scriptingtake a look at this tutorial:
How to make your own Call of Duty 2 main menu
... [ more] |
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Oct 31, 2007 02:31 pm by Snake-nl |
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remember september modCall of Duty 2 : CoD2 General Gaminggood news, we are back online.
http://www.rs-mod.com
Quote:
Hosting Issues
Posted by Major Pain on October 21, 2007
Dear visitor,
Our apologies for the time our website being down. It seemed our webhosting
was expired, and communications wit... [ more] |
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Oct 22, 2007 03:12 pm by Snake-nl |
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remember september modCall of Duty 2 : CoD2 General Gaminghello,
no the mod is not dead but we have some problems at the moment with our
webserver. but we are working on it to get the site back online. :)... [ more] |
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Oct 14, 2007 08:48 am by Snake-nl |
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How to make your own Call of Duty 2 main menuCall of Duty 2 : CoD 2 Level Designfixed it :)
i opend the background_american_w.iwi converted it into a dds file. open
that file in photoshop. size is 1024x512 px then i change the canvas size
into 2048x512.
make a nice picture save it en it wokrs good now :)... [ more] |
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Aug 31, 2007 08:52 am by Snake-nl |
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How to make your own Call of Duty 2 main menuCall of Duty 2 : CoD 2 Level Design 5. Now drag the background_american_w.iwi file you just dragged out of
pakscape onto the iwitodds converter.
After a few seconds, a file should appear in the same folder as the
converter, named background_american_w.iwi_out.dds and it will obviously b... [ more] |
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Aug 31, 2007 08:40 am by Snake-nl |
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triggering soundCall of Duty 2 : CoD2 Scriptingtake a look at this tutorial:
http://www.modsonline.com/Tutorials-read-366.html
this one wil explain when the player hits a trigger a sound will play.... [ more] |
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Aug 30, 2007 06:25 pm by Snake-nl |
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Fast SelectionCall of Duty 2 : CoD 2 Level Designi do it this way. when i make a building a make a new map, make the
building, save it as a prefab and then place it in your original map. Now
when you want to select something in your house just open the prefab
(select the house in your map, rightmouse bu... [ more] |
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Aug 29, 2007 07:20 am by Snake-nl |
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.map filesCall of Duty 2 : CoD 2 Level Designdammit stryder was faster :P... [ more] |
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Aug 28, 2007 06:51 pm by Snake-nl |
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.map filesCall of Duty 2 : CoD 2 Level Designyou mean prefabs?
You can find some over Here or you could use the ones that came with the
editor.... [ more] |
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Aug 28, 2007 06:50 pm by Snake-nl |
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How to make your own Call of Duty 2 main menuCall of Duty 2 : CoD 2 Level Design2 questions :)
when i open background_american_w.iwi_out.dds in photoshop CS2 i get this
popup:
are these settings ok?
when i open it with these settings i get this one:
as you can see i don't get 2 half. only 1 big image (1024x512 px)... [ more] |
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Aug 28, 2007 05:05 pm by Snake-nl |