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Latest Posts by Snake-nl
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model images
Call of Duty 2 : CoD 2 Level Design
http://www.modsonline.com/Downloads-full-3217.html :)... [more]
3 137 Nov 7, 2007 08:57 am
by Snake-nl
Working Bunker Slit window Shutters???
Call of Duty 2 : CoD 2 Level Design
here you can find a map file that opens shutters with a trigger. http://www.modsonline.com/Downloads-full-3435.html maybe this will help with your problem :)... [more]
5 211 Nov 4, 2007 11:11 am
by Snake-nl
How do I take a clean screenshot?
Call of Duty 2 : CoD 2 Level Design
open your map in dev mode. in console use: noclip cg_drawHUD 0 With the noclip function you can "fly" through your map. And the drawHUD 0 removes all the other objects on your screen. When pressing F12 button you make the screenshot. they ca... [more]
7 235 Nov 4, 2007 11:08 am
by Snake-nl
Where is the Autosave.map located?
Call of Duty 2 : CoD 2 Level Design
activision -> call of duty 2 -> bin -> autosave.map ... [more]
3 100 Nov 4, 2007 08:51 am
by Snake-nl
jump over wall
Call of Duty 2 : CoD 2 Single Player
the way i let my AI players jump over walls, through windows etc. is this. in the prefab -> traverse folder i found some prefab situations for this. - crouch_jump_down_40.map - jump_down_96.map - trench_jumpout.map - window_2.map - jump_down_56.... [more]
4 138 Nov 4, 2007 08:09 am
by Snake-nl
mortar team
Call of Duty 2 : CoD 2 Single Player
no not yet. didn't have the time to do this. but it is possible, there are some topics in the forum to make a radius damage.... [more]
34 252 Nov 3, 2007 06:25 pm
by Snake-nl
mortar team
Call of Duty 2 : CoD 2 Single Player
this is how i made the mortar team (including 2 germans). Inside the zipfile you can find: - .map file - mortarteam.gsc - mortarteam_fx.gsc - mortarteam.bsp you can download the zip Here Maybe it helps or you could look if there are some di... [more]
34 252 Nov 3, 2007 05:56 pm
by Snake-nl
Working artillery system
Call of Duty 2 : CoD2 Scripting
srry for using this topic but i have a question about the same subject. i also want a artillery system. But this time i want to trigger it. so when the player hits the trigger the artillery must start. i have made the origins and used the script of ... [more]
10 513 Nov 3, 2007 10:42 am
by Snake-nl
mortar team
Call of Duty 2 : CoD 2 Single Player
are you running the map in dev mode? and did you add +set g_connectpaths 1 to the cod2 shortcut?... [more]
34 252 Nov 3, 2007 10:38 am
by Snake-nl
mortar team
Call of Duty 2 : CoD 2 Single Player
try to remove the _ in this line: maps\_house_fx::main(); so it would be: maps\house_fx::main();... [more]
34 252 Nov 3, 2007 10:09 am
by Snake-nl
mortar team
Call of Duty 2 : CoD 2 Single Player
could you post your gsc and the FX file here? maybe it is linked wrong in your gsc... [more]
34 252 Nov 3, 2007 09:56 am
by Snake-nl
mortar team
Call of Duty 2 : CoD 2 Single Player
is house the name of the map you are making? and where did you save the _fx.gsc file? it must be at the same location as your gsc file (main/maps)... [more]
34 252 Nov 3, 2007 07:18 am
by Snake-nl
mortar team
Call of Duty 2 : CoD 2 Single Player
did you save it as a gsc file? (and not for example: hous_fx.gsc.txt)... [more]
34 252 Nov 2, 2007 03:22 pm
by Snake-nl
mortar team
Call of Duty 2 : CoD 2 Single Player
k, Open notepad (or any other texteditor) and paste this code into the file: Code:main() { level.mortar = loadfx ("fx/explosions/artilleryExp_dirt_brown.efx"); } save it as: yourmapname_fx.gsc Now ad this code to: yourmapname.gsc ... [more]
34 252 Nov 2, 2007 02:21 pm
by Snake-nl
mortar team
Call of Duty 2 : CoD 2 Single Player
Could be 2 things First: also take a look how heigh your skybox is. when i first tested the mortar team my skybox was to low. so the mortar explode outside the skybox and not on the terrain. Second: do you have a fx file? this file takes care ... [more]
34 252 Nov 2, 2007 01:20 pm
by Snake-nl
Menu-image
Call of Duty 2 : CoD2 Scripting
take a look at this tutorial: How to make your own Call of Duty 2 main menu ... [more]
19 316 Oct 31, 2007 02:31 pm
by Snake-nl
remember september mod
Call of Duty 2 : CoD2 General Gaming
good news, we are back online. http://www.rs-mod.com Quote: Hosting Issues Posted by Major Pain on October 21, 2007 Dear visitor, Our apologies for the time our website being down. It seemed our webhosting was expired, and communications wit... [more]
4 252 Oct 22, 2007 03:12 pm
by Snake-nl
remember september mod
Call of Duty 2 : CoD2 General Gaming
hello, no the mod is not dead but we have some problems at the moment with our webserver. but we are working on it to get the site back online. :)... [more]
4 252 Oct 14, 2007 08:48 am
by Snake-nl
How to make your own Call of Duty 2 main menu
Call of Duty 2 : CoD 2 Level Design
fixed it :) i opend the background_american_w.iwi converted it into a dds file. open that file in photoshop. size is 1024x512 px then i change the canvas size into 2048x512. make a nice picture save it en it wokrs good now :)... [more]
17 1157 Aug 31, 2007 08:52 am
by Snake-nl
How to make your own Call of Duty 2 main menu
Call of Duty 2 : CoD 2 Level Design
5. Now drag the background_american_w.iwi file you just dragged out of pakscape onto the iwitodds converter. After a few seconds, a file should appear in the same folder as the converter, named background_american_w.iwi_out.dds and it will obviously b... [more]
17 1157 Aug 31, 2007 08:40 am
by Snake-nl
triggering sound
Call of Duty 2 : CoD2 Scripting
take a look at this tutorial: http://www.modsonline.com/Tutorials-read-366.html this one wil explain when the player hits a trigger a sound will play.... [more]
28 349 Aug 30, 2007 06:25 pm
by Snake-nl
Fast Selection
Call of Duty 2 : CoD 2 Level Design
i do it this way. when i make a building a make a new map, make the building, save it as a prefab and then place it in your original map. Now when you want to select something in your house just open the prefab (select the house in your map, rightmouse bu... [more]
7 178 Aug 29, 2007 07:20 am
by Snake-nl
.map files
Call of Duty 2 : CoD 2 Level Design
dammit stryder was faster :P... [more]
8 217 Aug 28, 2007 06:51 pm
by Snake-nl
.map files
Call of Duty 2 : CoD 2 Level Design
you mean prefabs? You can find some over Here or you could use the ones that came with the editor.... [more]
8 217 Aug 28, 2007 06:50 pm
by Snake-nl
How to make your own Call of Duty 2 main menu
Call of Duty 2 : CoD 2 Level Design
2 questions :) when i open background_american_w.iwi_out.dds in photoshop CS2 i get this popup: are these settings ok? when i open it with these settings i get this one: as you can see i don't get 2 half. only 1 big image (1024x512 px)... [more]
17 1157 Aug 28, 2007 05:05 pm
by Snake-nl
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