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Converting xmodels, how??Call of Duty 2 : CoD 2 Level DesignOkay, so how do you use the diego logic model exporter?
I can't seem to get it to work for some reason.
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Feb 4, 2008 03:27 am by Scharfschuetze |
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Re-Selecting lights / Spawns Call of Duty 4 : CoD 4 Level DesignI had this problem on occasion in COD2. I even had to move the brush behind
it temporarily just to select it. I also had to move the camera in 3D so
that there is nothing behind it.
... [ more] |
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Jan 25, 2008 06:52 am by Scharfschuetze |
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Funky Question - Don't Blast Me!Call of Duty 4 : CoD 4 Level DesignBeing a published author and programmer I am totally against any form of
reverse engineering.
I also understand and sympathize with those that yearn to find out how
things work by taking them apart.
It has become a controversy and some companies h... [ more] |
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Jan 23, 2008 06:39 am by Scharfschuetze |
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So-SO-ReviewCall of Duty 4 : CoD4 General Gaming Quote:Can anyone here or anywhere for that matter say that this world of
ours is peaceful and tranquil? I think not.
Actually I asked a person a question about how they felt about the war in
former Yugoslavia when it first started. He looked down to t... [ more] |
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Dec 27, 2007 04:58 am by Scharfschuetze |
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So-SO-ReviewCall of Duty 4 : CoD4 General Gaming I also finished the game in the first two levels in about five to six
hours. Too short, definitely. Too many scripted events where you can do
nothing.
Why have the part with the nuke when you are not going to survive anyway?
What was the point of rescu... [ more] |
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Dec 26, 2007 05:33 am by Scharfschuetze |
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Many COD4 screenshots!Call of Duty 4 : CoD4 General Gaming I am still willing to help out with Heat of Battle, but have no clue what
it is I can do.
I am also starting my own software company.
Gorrideon Software
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Nov 13, 2007 03:48 am by Scharfschuetze |
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Elevator with automatic doorCall of Duty 2 : CoD2 ScriptingReavensito,
I am assuming that this is the topic you wanted me to read? The link was
only to the index and did not lead to this one, but seems to be the one you
wanted.
Exactly what are you asking? I have a working elevator, it has only been
slightl... [ more] |
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Jul 30, 2007 12:58 am by Scharfschuetze |
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How do I make the Germans the Allies?Call of Duty 2 : CoD 2 Level DesignHow do I extract the skins?
I take it you mean, out of the zip file?
Are they in dds format?
edited on Jul. 19, 2007 06:02 am by Scharfschuetze... [ more] |
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Jul 19, 2007 05:58 am by Scharfschuetze |
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How do I make the Germans the Allies?Call of Duty 2 : CoD 2 Level DesignI have been looking for this but cannot find a single thing on it.
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Jul 17, 2007 01:42 am by Scharfschuetze |
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Edit stock mapCall of Duty 2 : CoD 2 Level DesignWell, seems I do not know how to search.
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Jul 7, 2007 10:44 pm by Scharfschuetze |
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Help onthunder n lightningCall of Duty : CoD Level DesignThe format guide for the sound file is as follows:
Code:
name = name of the alias that is used to play this sound (required)
sequence = sequence "used to uniquely identify alias entries when more than
one sound goes to an alias, used only to catch ... [ more] |
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Jul 7, 2007 09:25 pm by Scharfschuetze |
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Help onthunder n lightningCall of Duty : CoD Level DesignDid you have the commas in between the values, as "csv" stands for comma
separated values.
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Jul 7, 2007 09:06 pm by Scharfschuetze |
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Many COD4 screenshots!Call of Duty 4 : CoD4 General Gaming Quote:You know..... If you have played the Vietnam games, like Shellshock
vietnam, and Battlefield vietnam.... Then you know, VIETNAM WAS A DAMN
BORING WAR, I MEAN LIKE, IN GAME, SUP WITH THE JUNGLE?! WE WANT TANKS,
HELICOPTERS. lol!
Well, er um, there... [ more] |
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Jul 5, 2007 04:34 am by Scharfschuetze |
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Open project - cod2 door scriptCall of Duty 2 : CoD2 ScriptingThe Doorhaven Project started in March 2007 with the the beginning
question: Just how many ways CAN you put a door in a map?
So, I started to think. Yeah, dangerous thing to do.... I thought there are
sliding and rotating doors. Then I thought of some ... [ more] |
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Jun 26, 2007 09:52 pm by Scharfschuetze |
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Open project - cod2 door scriptCall of Duty 2 : CoD2 ScriptingI have been developing a massive script for all kinds of doors in my
project, "The Doorhaven Project". I have sliding and rotating doors, and
single and double doors. I also have a bulkhead door and I am currently
working on a garage door. It has all the ... [ more] |
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Jun 25, 2007 05:59 am by Scharfschuetze |
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made a small model... now how do ya make it an xmodel?Call of Duty : CoDUO Level DesignJust in case it is something else, I have checked a web site and I am
downloading all the upgrades for my computer, about 300MB of stuff.
And since I do not know how to assign a single core to a process that is
not in the task manager until you start i... [ more] |
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Jun 25, 2007 05:51 am by Scharfschuetze |
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Creating doorsCall of Duty 2 : CoD 2 Level DesignI also have a nice little tutorial section on building a house in my
manual.
... [ more] |
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Jun 23, 2007 07:38 am by Scharfschuetze |
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infinite loop errorCall of Duty 2 : CoD 2 Level Design
Wow, I got something right, gee whiz.
I will have to write this down as a day in history, just kidding.
I am glad now that it is fixed. I hope to be able to use it in my map. If I
ever get to that point. Stuck in model designing and can't fight ... [ more] |
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Jun 23, 2007 06:02 am by Scharfschuetze |
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Rain script error.Call of Duty 2 : CoD 2 Level DesignOn another side note, if the for loop wants to have an integer, and in this
reduced size version of C, it is most likely a signed integer and when you
make a division, the result is a floating point number. An example would be
20, the maximum number of no... [ more] |
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Jun 23, 2007 04:43 am by Scharfschuetze |
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Rain script error.Call of Duty 2 : CoD 2 Level DesignI have another question on this rain script.
Code:
max_nodes = 20;
max_nodes_per_player = max_nodes/players.size;
for(ii = 0 ; ii < max_nodes_per_player.size ; ii ++)
In the above portion of the code. First, the ".... [ more] |
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Jun 23, 2007 04:16 am by Scharfschuetze |
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infinite loop errorCall of Duty 2 : CoD 2 Level DesignIt is a common way of programming, but is not the best way of doing it.
the command while(1) is in fact an infinite loop, but may not be what the
compiler is complaining about. You can use this loop. Usually the error
message will point to some other l... [ more] |
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Jun 23, 2007 03:54 am by Scharfschuetze |
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Using the 'use' trigger thingCall of Duty 2 : CoD 2 Level DesignActually that is all there is.
You can place a pile of sticks for example into your map. Then add the
special effects script and it WILL put a flame on the sticks by specifying
the x, y and z coordinates of the stick pile. You can also add smoke in the... [ more] |
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Jun 23, 2007 03:39 am by Scharfschuetze |
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Door open away Call of Duty 2 : CoD 2 Level DesignYou could even put in another trigger and check to wait until the player
has left the area of the door.
Scharfschütze
Amerikanischer Soldat der Niederlage, sind Sie tot
My Radiant Manual - Work In Progress
My Progress In Modeling Included He... [ more] |
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Jun 23, 2007 03:04 am by Scharfschuetze |
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How Do I Make a Menu For CoD1 & 2Call of Duty 2 : CoD2 ScriptingOkay, tons of files and commands.
Where do you start?
Can you use a menu during a game?
Scharfschütze
Amerikanischer Soldat der Niederlage, sind Sie tot
My Radiant Manual - Work In Progress
My Progress In Modeling Included Here
... [ more] |
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Jun 22, 2007 08:28 pm by Scharfschuetze |
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made a small model... now how do ya make it an xmodel?Call of Duty : CoDUO Level DesignQuote:Problems were solved by assigning one core to the process.
And how do I do that?
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Jun 22, 2007 07:58 pm by Scharfschuetze |