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Steam and COD5-WW
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Latest Posts by Scharfschuetze
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Converting xmodels, how??
Call of Duty 2 : CoD 2 Level Design
Okay, so how do you use the diego logic model exporter? I can't seem to get it to work for some reason. ... [more]
7 369 Feb 4, 2008 03:27 am
by Scharfschuetze
Re-Selecting lights / Spawns
Call of Duty 4 : CoD 4 Level Design
I had this problem on occasion in COD2. I even had to move the brush behind it temporarily just to select it. I also had to move the camera in 3D so that there is nothing behind it. ... [more]
8 167 Jan 25, 2008 06:52 am
by Scharfschuetze
Funky Question - Don't Blast Me!
Call of Duty 4 : CoD 4 Level Design
Being a published author and programmer I am totally against any form of reverse engineering. I also understand and sympathize with those that yearn to find out how things work by taking them apart. It has become a controversy and some companies h... [more]
8 347 Jan 23, 2008 06:39 am
by Scharfschuetze
So-SO-Review
Call of Duty 4 : CoD4 General Gaming
Quote:Can anyone here or anywhere for that matter say that this world of ours is peaceful and tranquil? I think not. Actually I asked a person a question about how they felt about the war in former Yugoslavia when it first started. He looked down to t... [more]
9 227 Dec 27, 2007 04:58 am
by Scharfschuetze
So-SO-Review
Call of Duty 4 : CoD4 General Gaming
I also finished the game in the first two levels in about five to six hours. Too short, definitely. Too many scripted events where you can do nothing. Why have the part with the nuke when you are not going to survive anyway? What was the point of rescu... [more]
9 227 Dec 26, 2007 05:33 am
by Scharfschuetze
Many COD4 screenshots!
Call of Duty 4 : CoD4 General Gaming
I am still willing to help out with Heat of Battle, but have no clue what it is I can do. I am also starting my own software company. Gorrideon Software ... [more]
22 560 Nov 13, 2007 03:48 am
by Scharfschuetze
Elevator with automatic door
Call of Duty 2 : CoD2 Scripting
Reavensito, I am assuming that this is the topic you wanted me to read? The link was only to the index and did not lead to this one, but seems to be the one you wanted. Exactly what are you asking? I have a working elevator, it has only been slightl... [more]
13 298 Jul 30, 2007 12:58 am
by Scharfschuetze
How do I make the Germans the Allies?
Call of Duty 2 : CoD 2 Level Design
How do I extract the skins? I take it you mean, out of the zip file? Are they in dds format? edited on Jul. 19, 2007 06:02 am by Scharfschuetze... [more]
5 244 Jul 19, 2007 05:58 am
by Scharfschuetze
How do I make the Germans the Allies?
Call of Duty 2 : CoD 2 Level Design
I have been looking for this but cannot find a single thing on it. ... [more]
5 244 Jul 17, 2007 01:42 am
by Scharfschuetze
Edit stock map
Call of Duty 2 : CoD 2 Level Design
Well, seems I do not know how to search. ... [more]
10 382 Jul 7, 2007 10:44 pm
by Scharfschuetze
Help onthunder n lightning
Call of Duty : CoD Level Design
The format guide for the sound file is as follows: Code: name = name of the alias that is used to play this sound (required) sequence = sequence "used to uniquely identify alias entries when more than one sound goes to an alias, used only to catch ... [more]
3 203 Jul 7, 2007 09:25 pm
by Scharfschuetze
Help onthunder n lightning
Call of Duty : CoD Level Design
Did you have the commas in between the values, as "csv" stands for comma separated values. ... [more]
3 203 Jul 7, 2007 09:06 pm
by Scharfschuetze
Many COD4 screenshots!
Call of Duty 4 : CoD4 General Gaming
Quote:You know..... If you have played the Vietnam games, like Shellshock vietnam, and Battlefield vietnam.... Then you know, VIETNAM WAS A DAMN BORING WAR, I MEAN LIKE, IN GAME, SUP WITH THE JUNGLE?! WE WANT TANKS, HELICOPTERS. lol! Well, er um, there... [more]
22 560 Jul 5, 2007 04:34 am
by Scharfschuetze
Open project - cod2 door script
Call of Duty 2 : CoD2 Scripting
The Doorhaven Project started in March 2007 with the the beginning question: Just how many ways CAN you put a door in a map? So, I started to think. Yeah, dangerous thing to do.... I thought there are sliding and rotating doors. Then I thought of some ... [more]
7 378 Jun 26, 2007 09:52 pm
by Scharfschuetze
Open project - cod2 door script
Call of Duty 2 : CoD2 Scripting
I have been developing a massive script for all kinds of doors in my project, "The Doorhaven Project". I have sliding and rotating doors, and single and double doors. I also have a bulkhead door and I am currently working on a garage door. It has all the ... [more]
7 378 Jun 25, 2007 05:59 am
by Scharfschuetze
made a small model... now how do ya make it an xmodel?
Call of Duty : CoDUO Level Design
Just in case it is something else, I have checked a web site and I am downloading all the upgrades for my computer, about 300MB of stuff. And since I do not know how to assign a single core to a process that is not in the task manager until you start i... [more]
47 566 Jun 25, 2007 05:51 am
by Scharfschuetze
Creating doors
Call of Duty 2 : CoD 2 Level Design
I also have a nice little tutorial section on building a house in my manual. ... [more]
5 152 Jun 23, 2007 07:38 am
by Scharfschuetze
infinite loop error
Call of Duty 2 : CoD 2 Level Design
Wow, I got something right, gee whiz. I will have to write this down as a day in history, just kidding. I am glad now that it is fixed. I hope to be able to use it in my map. If I ever get to that point. Stuck in model designing and can't fight ... [more]
5 186 Jun 23, 2007 06:02 am
by Scharfschuetze
Rain script error.
Call of Duty 2 : CoD 2 Level Design
On another side note, if the for loop wants to have an integer, and in this reduced size version of C, it is most likely a signed integer and when you make a division, the result is a floating point number. An example would be 20, the maximum number of no... [more]
17 273 Jun 23, 2007 04:43 am
by Scharfschuetze
Rain script error.
Call of Duty 2 : CoD 2 Level Design
I have another question on this rain script. Code: max_nodes = 20; max_nodes_per_player = max_nodes/players.size; for(ii = 0 ; ii < max_nodes_per_player.size ; ii ++) In the above portion of the code. First, the ".... [more]
17 273 Jun 23, 2007 04:16 am
by Scharfschuetze
infinite loop error
Call of Duty 2 : CoD 2 Level Design
It is a common way of programming, but is not the best way of doing it. the command while(1) is in fact an infinite loop, but may not be what the compiler is complaining about. You can use this loop. Usually the error message will point to some other l... [more]
5 186 Jun 23, 2007 03:54 am
by Scharfschuetze
Using the 'use' trigger thing
Call of Duty 2 : CoD 2 Level Design
Actually that is all there is. You can place a pile of sticks for example into your map. Then add the special effects script and it WILL put a flame on the sticks by specifying the x, y and z coordinates of the stick pile. You can also add smoke in the... [more]
5 205 Jun 23, 2007 03:39 am
by Scharfschuetze
Door open away
Call of Duty 2 : CoD 2 Level Design
You could even put in another trigger and check to wait until the player has left the area of the door. Scharfschütze Amerikanischer Soldat der Niederlage, sind Sie tot My Radiant Manual - Work In Progress My Progress In Modeling Included He... [more]
6 204 Jun 23, 2007 03:04 am
by Scharfschuetze
How Do I Make a Menu For CoD1 & 2
Call of Duty 2 : CoD2 Scripting
Okay, tons of files and commands. Where do you start? Can you use a menu during a game? Scharfschütze Amerikanischer Soldat der Niederlage, sind Sie tot My Radiant Manual - Work In Progress My Progress In Modeling Included Here ... [more]
4 476 Jun 22, 2007 08:28 pm
by Scharfschuetze
made a small model... now how do ya make it an xmodel?
Call of Duty : CoDUO Level Design
Quote:Problems were solved by assigning one core to the process. And how do I do that? ... [more]
47 566 Jun 22, 2007 07:58 pm
by Scharfschuetze
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