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CoD4 OnlyHeadshots modeCall of Duty 4 : CoD 4 Level DesignI still cant seem to figure this one out so...
REALLY late bump ... [ more] |
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Jul 7, 2008 04:05 pm by Vistrum |
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Simple portal questionsCall of Duty 4 : CoD 4 Level DesignAwesome, thanks!
... [ more] |
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Jul 7, 2008 03:19 pm by Vistrum |
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Simple portal questionsCall of Duty 4 : CoD 4 Level DesignI just did about 30minutes' work worth of portaling on my map and radiant
crashed . The one time I decide to not save my work every 5 minutes Radiant
crashes.
Anyways on to the questions:
1. I have a hill map (mp_silenthill). Because terrain is auto... [ more] |
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Jul 2, 2008 06:15 am by Vistrum |
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[WIP]MP_DamCall of Duty 4 : CoD4 Custom Map ReleasesAhh I just noticed my water looks like crap..
I havent added portals yet, so maybe that's my problem. I have a few
reflection probes spaced about the map, but my water seems to not look like
water, thats my biggest problem.:P
Thanks,
~Vistrum.
... [ more] |
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Jul 2, 2008 04:34 am by Vistrum |
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[WIP]MP_DamCall of Duty 4 : CoD4 Custom Map ReleasesVery very nice!! I am personally jealous of your water.. Any tips? :D :D... [ more] |
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Jul 1, 2008 10:21 pm by Vistrum |
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Two questionsCall of Duty 4 : CoD 4 Level DesignLPRay is right about #1..
Please reword #2.. Do you mean you have the different textures for the
prefabs? or do you have pictures of the prefabs for the prefab viewer
feature?... [ more] |
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Jul 1, 2008 09:32 pm by Vistrum |
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Map wont load for testingCall of Duty 4 : CoD 4 Level DesignIf you havent already tried, after it goes to the stock map (after it
loads) type /map mp_mapname in the console..
Be sure to be updating your zone file and then building your fast file for
your map.
... [ more] |
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Jul 1, 2008 09:15 pm by Vistrum |
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[WIP]Unnamed???Call of Duty 4 : CoD4 Custom Map ReleasesQuote:For your road I would suggest using the same non alpha grass texture
on the road, but then just select the patches that make up the road, copy
them, select a nice looking dirt alpha texture, hit Y and alpha blend the
edges, its simple and does the t... [ more] |
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Jun 17, 2008 05:35 pm by Vistrum |
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[WIP]Unnamed???Call of Duty 4 : CoD4 Custom Map ReleasesMore screenshots taken today.
edited on Jun. 16, 2008 10:37 pm by Vistrum... [ more] |
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Jun 16, 2008 10:34 pm by Vistrum |
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[WIP]Unnamed???Call of Duty 4 : CoD4 Custom Map ReleasesQuote:looks awesome, is mp_unnamed the final name? :P
No, I'm actually open to suggestions for names... I am hoping for something
that would be significant, not just a simple little name...
Quote:you see how there's atmospheric perspective (the furthe... [ more] |
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Jun 10, 2008 08:34 pm by Vistrum |
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[WIP]Unnamed???Call of Duty 4 : CoD4 Custom Map ReleasesBeen working off and on for a while now on my map. Sofar I think its coming
along great, I just need to come up with a name for it before I put it on
my clan server for beta testing.
What do you all think of my map:
If you ha... [ more] |
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Jun 10, 2008 03:12 am by Vistrum |
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MADD Demands AO Rating and Halted Distribution for GTA IVMODSonline : In The NewsThose who are too ignorant to comprehend that there is a difference between
virtual and real life represent those who are too lacking in intelligence
to understand that people, humans, perform their own actions, make their
own choices, and complete their ... [ more] |
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Jun 1, 2008 04:26 am by Vistrum |
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Will not build mp_mapname_load file!Call of Duty 4 : CoD 4 Level DesignIf your map is single player, I dont believe there is a _load file for sp.
It may be reading your map as a SP map.. make sure that your map name
starts with a LOWERCASE "mp_" the compile tools are picky, I had that
problem before because I had capitali... [ more] |
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May 31, 2008 12:07 pm by Vistrum |
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Explodable TankerCall of Duty 4 : CoD 4 Level DesignNo I did not...
Though, in the exploding barrels script you dont have to place the barrel
pieces in the map in order for them to load, all you have to do is include
it in your map's .csv file. I figured I'm doing something very similar with
this, so it... [ more] |
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May 29, 2008 08:39 pm by Vistrum |
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Explodable TankerCall of Duty 4 : CoD 4 Level DesignWell the thing is, Setmodel doesnt work unless you have something like:
Code:
self setmodel("vehicle_tanker_truck_d");
Unless you include "self", CoD4 gets a script compile error saying "unknown
function: setmodel"
So I tried scripting it in l... [ more] |
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May 29, 2008 07:17 pm by Vistrum |
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Explodable TankerCall of Duty 4 : CoD 4 Level DesignI have used the tutorial for explosive models to create this...
Now the only problem I have is I would like to replace the exploded tanker
with a new model..
Code:
main()
{
models = getentarray("explodable_truck", "targetname");
if (models.size ... [ more] |
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May 28, 2008 08:26 pm by Vistrum |
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skybox, or notCall of Duty 4 : CoD 4 Level DesignIf there is no view of the sky texture then the sky texture is pointless to
have and it will be drawn in your map for no reason...... [ more] |
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May 26, 2008 12:29 am by Vistrum |
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Tying FX to a trigger?Call of Duty 4 : CoD 4 Level DesignI have a similar question:
I want to do a damage trigger to an explosion... I have a damage_trigger
(or trigger_damage) and the script_origin, etc. but when I shoot the
trigger it doesn't trigger the FX or anything.
I'm using
Code:
exp_trigger = ... [ more] |
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May 25, 2008 10:45 pm by Vistrum |
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Characters (FX??)Call of Duty 4 : CoD 4 Level DesignAlright, I'll try that in a little bit..
sorry for the late response... my internet's been down for the past few
days due to lightning damage.... [ more] |
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May 25, 2008 09:33 pm by Vistrum |
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Characters (FX??)Call of Duty 4 : CoD 4 Level DesignAlready done that several times... It works when I'm running it through the
compile tools, but when I put it in my usermaps folder, or run it without
running compile tools, it stops working right...... [ more] |
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May 21, 2008 10:42 pm by Vistrum |
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Characters (FX??)Call of Duty 4 : CoD 4 Level DesignI've searched and searched and searched for the answer to this but I just
cannot seem to find it:
Why do my characters, in my map while I have it in my usermaps folder, all
show up as FX models with their weapons, a head, and hands?
They are just a ... [ more] |
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May 21, 2008 10:24 pm by Vistrum |
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help with moving thingsCall of Duty 4 : CoD 4 ScriptingLMAO shows how observant I am :(... [ more] |
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Apr 27, 2008 10:32 pm by Vistrum |
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help with moving thingsCall of Duty 4 : CoD 4 ScriptingQuote:movey ( < units >, < time >, < accel >, < decel >)
Moves along the specified Y axis (< units>, 0, 0) from the current
co-ordinates.
To be honest, I see nothing wrong with your script.
Your console should say more than just bad syntax.
... [ more] |
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Apr 27, 2008 10:26 pm by Vistrum |
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/# code #/ what is that?Call of Duty 4 : CoD 4 ScriptingA script will not process the contents of /##/ unless developer is turned
on. I like to think of it as a debug to the script that is only ran when
the proper cvar is set to "1".... [ more] |
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Apr 27, 2008 10:11 pm by Vistrum |
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help with moving thingsCall of Duty 4 : CoD 4 Scriptingprior to loading your map, type "/developer 1" in the console.
Then copy+paste what the console says here.
Briefly reviewing your script I see no errors.... [ more] |
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Apr 27, 2008 10:07 pm by Vistrum |