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making a new teture!!
CoD 4 Level Desi.. Posts: (2) Views: (13) by WHISKYMAN
xmodel works, but tells me image file is missi...
CoD 4 Level Desi.. Posts: (11) Views: (51) by mjrtoo
Radar Pic. HOW TO MAKE IT....?
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Latest Posts by Vistrum
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CoD4 OnlyHeadshots mode
Call of Duty 4 : CoD 4 Level Design
I still cant seem to figure this one out so... REALLY late bump ... [more]
4 321 Jul 7, 2008 04:05 pm
by Vistrum
Simple portal questions
Call of Duty 4 : CoD 4 Level Design
Awesome, thanks! ... [more]
3 158 Jul 7, 2008 03:19 pm
by Vistrum
Simple portal questions
Call of Duty 4 : CoD 4 Level Design
I just did about 30minutes' work worth of portaling on my map and radiant crashed . The one time I decide to not save my work every 5 minutes Radiant crashes. Anyways on to the questions: 1. I have a hill map (mp_silenthill). Because terrain is auto... [more]
3 158 Jul 2, 2008 06:15 am
by Vistrum
[WIP]MP_Dam
Call of Duty 4 : CoD4 Custom Map Releases
Ahh I just noticed my water looks like crap.. I havent added portals yet, so maybe that's my problem. I have a few reflection probes spaced about the map, but my water seems to not look like water, thats my biggest problem.:P Thanks, ~Vistrum. ... [more]
18 361 Jul 2, 2008 04:34 am
by Vistrum
[WIP]MP_Dam
Call of Duty 4 : CoD4 Custom Map Releases
Very very nice!! I am personally jealous of your water.. Any tips? :D :D... [more]
18 361 Jul 1, 2008 10:21 pm
by Vistrum
Two questions
Call of Duty 4 : CoD 4 Level Design
LPRay is right about #1.. Please reword #2.. Do you mean you have the different textures for the prefabs? or do you have pictures of the prefabs for the prefab viewer feature?... [more]
8 187 Jul 1, 2008 09:32 pm
by Vistrum
Map wont load for testing
Call of Duty 4 : CoD 4 Level Design
If you havent already tried, after it goes to the stock map (after it loads) type /map mp_mapname in the console.. Be sure to be updating your zone file and then building your fast file for your map. ... [more]
11 213 Jul 1, 2008 09:15 pm
by Vistrum
[WIP]Unnamed???
Call of Duty 4 : CoD4 Custom Map Releases
Quote:For your road I would suggest using the same non alpha grass texture on the road, but then just select the patches that make up the road, copy them, select a nice looking dirt alpha texture, hit Y and alpha blend the edges, its simple and does the t... [more]
9 303 Jun 17, 2008 05:35 pm
by Vistrum
[WIP]Unnamed???
Call of Duty 4 : CoD4 Custom Map Releases
More screenshots taken today. edited on Jun. 16, 2008 10:37 pm by Vistrum... [more]
9 303 Jun 16, 2008 10:34 pm
by Vistrum
[WIP]Unnamed???
Call of Duty 4 : CoD4 Custom Map Releases
Quote:looks awesome, is mp_unnamed the final name? :P No, I'm actually open to suggestions for names... I am hoping for something that would be significant, not just a simple little name... Quote:you see how there's atmospheric perspective (the furthe... [more]
9 303 Jun 10, 2008 08:34 pm
by Vistrum
[WIP]Unnamed???
Call of Duty 4 : CoD4 Custom Map Releases
Been working off and on for a while now on my map. Sofar I think its coming along great, I just need to come up with a name for it before I put it on my clan server for beta testing. What do you all think of my map: If you ha... [more]
9 303 Jun 10, 2008 03:12 am
by Vistrum
MADD Demands AO Rating and Halted Distribution for GTA IV
MODSonline : In The News
Those who are too ignorant to comprehend that there is a difference between virtual and real life represent those who are too lacking in intelligence to understand that people, humans, perform their own actions, make their own choices, and complete their ... [more]
3 236 Jun 1, 2008 04:26 am
by Vistrum
Will not build mp_mapname_load file!
Call of Duty 4 : CoD 4 Level Design
If your map is single player, I dont believe there is a _load file for sp. It may be reading your map as a SP map.. make sure that your map name starts with a LOWERCASE "mp_" the compile tools are picky, I had that problem before because I had capitali... [more]
4 177 May 31, 2008 12:07 pm
by Vistrum
Explodable Tanker
Call of Duty 4 : CoD 4 Level Design
No I did not... Though, in the exploding barrels script you dont have to place the barrel pieces in the map in order for them to load, all you have to do is include it in your map's .csv file. I figured I'm doing something very similar with this, so it... [more]
7 232 May 29, 2008 08:39 pm
by Vistrum
Explodable Tanker
Call of Duty 4 : CoD 4 Level Design
Well the thing is, Setmodel doesnt work unless you have something like: Code: self setmodel("vehicle_tanker_truck_d"); Unless you include "self", CoD4 gets a script compile error saying "unknown function: setmodel" So I tried scripting it in l... [more]
7 232 May 29, 2008 07:17 pm
by Vistrum
Explodable Tanker
Call of Duty 4 : CoD 4 Level Design
I have used the tutorial for explosive models to create this... Now the only problem I have is I would like to replace the exploded tanker with a new model.. Code: main() { models = getentarray("explodable_truck", "targetname"); if (models.size ... [more]
7 232 May 28, 2008 08:26 pm
by Vistrum
skybox, or not
Call of Duty 4 : CoD 4 Level Design
If there is no view of the sky texture then the sky texture is pointless to have and it will be drawn in your map for no reason...... [more]
5 171 May 26, 2008 12:29 am
by Vistrum
Tying FX to a trigger?
Call of Duty 4 : CoD 4 Level Design
I have a similar question: I want to do a damage trigger to an explosion... I have a damage_trigger (or trigger_damage) and the script_origin, etc. but when I shoot the trigger it doesn't trigger the FX or anything. I'm using Code: exp_trigger = ... [more]
3 191 May 25, 2008 10:45 pm
by Vistrum
Characters (FX??)
Call of Duty 4 : CoD 4 Level Design
Alright, I'll try that in a little bit.. sorry for the late response... my internet's been down for the past few days due to lightning damage.... [more]
5 178 May 25, 2008 09:33 pm
by Vistrum
Characters (FX??)
Call of Duty 4 : CoD 4 Level Design
Already done that several times... It works when I'm running it through the compile tools, but when I put it in my usermaps folder, or run it without running compile tools, it stops working right...... [more]
5 178 May 21, 2008 10:42 pm
by Vistrum
Characters (FX??)
Call of Duty 4 : CoD 4 Level Design
I've searched and searched and searched for the answer to this but I just cannot seem to find it: Why do my characters, in my map while I have it in my usermaps folder, all show up as FX models with their weapons, a head, and hands? They are just a ... [more]
5 178 May 21, 2008 10:24 pm
by Vistrum
help with moving things
Call of Duty 4 : CoD 4 Scripting
LMAO shows how observant I am :(... [more]
19 209 Apr 27, 2008 10:32 pm
by Vistrum
help with moving things
Call of Duty 4 : CoD 4 Scripting
Quote:movey ( < units >, < time >, < accel >, < decel >) Moves along the specified Y axis (< units>, 0, 0) from the current co-ordinates. To be honest, I see nothing wrong with your script. Your console should say more than just bad syntax. ... [more]
19 209 Apr 27, 2008 10:26 pm
by Vistrum
/# code #/ what is that?
Call of Duty 4 : CoD 4 Scripting
A script will not process the contents of /##/ unless developer is turned on. I like to think of it as a debug to the script that is only ran when the proper cvar is set to "1".... [more]
6 178 Apr 27, 2008 10:11 pm
by Vistrum
help with moving things
Call of Duty 4 : CoD 4 Scripting
prior to loading your map, type "/developer 1" in the console. Then copy+paste what the console says here. Briefly reviewing your script I see no errors.... [more]
19 209 Apr 27, 2008 10:07 pm
by Vistrum
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