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Creating new weapons in CoD2Call of Duty 2 : CoD 2 Single PlayerPeople, I've got big problem ... I have to create my own weapon in SP game
...
1. I ran Maya, done model, exported etc... created weapon file ( in main /
weapons / SP ) and run my map. BUUT error appears: "Uknown weapon slot:
""primary"" in hv_shotgun"... [ more] |
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Mar 5, 2008 10:40 am by tomalla |
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animationCall of Duty 2 : CoD 2 Single PlayerChange his stand animation. Simple code's below:
level.actor.standanim = %downtown_sniper_blocking_door_idle;... [ more] |
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Mar 5, 2008 10:28 am by tomalla |
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Battle ChatterCall of Duty 2 : CoD 2 Single PlayerHuh, again, that's not what I wanted. I want only ONE class to disable
battle chatter. Whole team ( axis or allies, whatever ) include a lot of
classes. Heh, so you didn't know =]... [ more] |
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Jan 28, 2008 02:42 am by tomalla |
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Battle ChatterCall of Duty 2 : CoD 2 Single PlayerHuh, again, that's not what I wanted. I want only ONE class to disable
battle chatter. Whole team ( axis or allies, whatever ) include a lot of
classes. Heh, so you didn't know =]... [ more] |
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Jan 28, 2008 02:42 am by tomalla |
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Battle ChatterCall of Duty 2 : CoD 2 Single PlayerHeh, thanks for ANY reply, but ... that's not it, sadly
I want them to attack me, only thing I want to, is turn off battle chatter
( i.e. DIE!, Watch out, enemy grenade, Men down etc. ). Anyway, I found it,
in google, after HOURS ( I'm not joking ) of s... [ more] |
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Jan 26, 2008 03:44 pm by tomalla |
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noclip texture?Call of Duty 4 : CoD 4 Level DesignWait, can't anyone change it into script_brushmodel? Set, i.e. targetname
into "wall". Then, in gsc file type in:
wall = getent("wall", "targetname");
wall notsolid();
It works in CoD2, maybe it'll work in CoD4 also? I think so ...... [ more] |
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Jan 26, 2008 07:17 am by tomalla |
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Battle ChatterCall of Duty 2 : CoD 2 Single PlayerNobody ? Oh, c'mon ... Pleasee ...... [ more] |
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Jan 23, 2008 07:58 am by tomalla |
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intro video for COD2Call of Duty 2 : CoD 2 Single PlayerProbably you have pressed "Post" button twice. Little time ago, it happend
to me too, it's caused by long refreshing of page. If it refreshes too
long, and somebody is really impatient, click "Post" button twice.... [ more] |
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Jan 22, 2008 01:37 pm by tomalla |
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intro video for COD2Call of Duty 2 : CoD 2 Single PlayerIn download section there is also ROQ converter:
http://www.modsonline.com/Downloads-full-4002.html
Maybe this will help you, check it out first =]... [ more] |
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Jan 21, 2008 05:50 am by tomalla |
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intro video for COD2Call of Duty 2 : CoD 2 Single PlayerDouble post, huh ?
Anyway, video files are stored in main / video folder. They have *.roq ext.
There are few applications, that may convert so popular video formats ( i.
e. MOV, AVI ... ) into *.ROQ one, and by contrast. Just research google.
One I kno... [ more] |
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Jan 21, 2008 05:28 am by tomalla |
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Battle ChatterCall of Duty 2 : CoD 2 Single PlayerWell, my axis dudes are talking very loud, when I want them to be quiet ...
So my question is:
HOW TURN OFF BATTLE CHATTER ON THE SPECIFIC AI? Please, fill my example:
Code:
main()
{
...
ais = getentarray ("actor_axis_myactor", "classname");
f... [ more] |
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Jan 21, 2008 05:20 am by tomalla |
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Server HelpCall of Duty 2 : CoD2 General GamingI see there's script compile error. Try run this map once again, but in
developer mode ( press ~ and type in developer 2 ). Then, post console log
again.
By the way, have your map .gsc file?... [ more] |
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Jan 18, 2008 02:43 pm by tomalla |
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Rotating doorCall of Duty 2 : CoD 2 Level DesignSo, I created door ( script_model ) and in GSC file:
Code:
door = getent("doorid1","targetname");
wait(5);
door rotateyaw(90, 1.5, 0.7, 0.7);
But door rotates around it's central axis. I want it, to rotate around its
right ( or left ... ) side.... [ more] |
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Nov 12, 2007 01:44 pm by tomalla |
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Trigger damage propertiesCall of Duty 2 : CoD2 ScriptingThanks a lot =]]... [ more] |
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Nov 12, 2007 01:03 pm by tomalla |
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Trigger damage propertiesCall of Duty 2 : CoD2 ScriptingI found:
Explosion Inner Damage: 200
Explosion Outer Damage: 50
So ... that's 200 ? So, I think I'll set accumulate to 150, maybe 170. What
do you think? Will work?... [ more] |
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Nov 12, 2007 12:59 pm by tomalla |
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Trigger damage propertiesCall of Duty 2 : CoD2 ScriptingWait ... OMG, I forgot to set accumulate key ...
Wait ... how much damage takes single grenade? I think more than 100,
right?... [ more] |
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Nov 12, 2007 12:55 pm by tomalla |
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Trigger damage propertiesCall of Duty 2 : CoD2 Scripting... Do you think I didn't get it???
OLOOOOL ... [ more] |
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Nov 12, 2007 02:42 am by tomalla |
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Trigger damage propertiesCall of Duty 2 : CoD2 ScriptingOK, I created trigger damage and I want, that this trigger will be
triggered with grenades only, so I ticked all options withone EXPLOSION_NO
one.
Here's my gsC file:
Code:
trig = getent("front_trigger_id1","targetname");
trig waittill("damage");
... [ more] |
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Nov 11, 2007 02:38 pm by tomalla |
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Compile Tools ErrorCall of Duty 2 : CoD 2 Level DesignI had the same problem, meaan, I was really angry.
What was wrong ? I forgot to hollow my skybox - it was only brush xDxD ... [ more] |
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Nov 11, 2007 06:29 am by tomalla |
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ModelsCall of Duty 2 : CoD 2 Level DesignI need speaker's model. Is there speaker in stock models?... [ more] |
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Nov 10, 2007 12:13 pm by tomalla |
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VideoGeneral Gaming Topics : General ModelingOK, video uploaded, and please, if I made something wrong, descibe what ...
I'm not good in uploading tuts ...
Anyway, if everything will go so good, please rate this video and descibe
what's good, wrong etc. I'll be more than happy !... [ more] |
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Sep 22, 2007 10:20 am by tomalla |
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Small terrain cutCall of Duty : CoDUO Level DesignNo problem ^^
... [ more] |
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Sep 22, 2007 10:07 am by tomalla |
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VideoGeneral Gaming Topics : General ModelingI made nice ( i hope =P ) video about modelling in Maya 6 and could
Moderator or Admin include it to video tutorial section:
http://www.modsonline.com/Tutorials-read-245.html
?
Where I should upload my video? Should it have some credits or other t... [ more] |
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Sep 22, 2007 08:19 am by tomalla |
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Small terrain cutCall of Duty : CoDUO Level DesignSelect terrain and press V.
Select ( with Shift ) row or column across patch - there editor will cut
mesh.
Go to Patch > Split or click Shift + Ctrl + X .... [ more] |
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Sep 22, 2007 08:15 am by tomalla |
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CoD2 Modeling with milkshapeGeneral Gaming Topics : General ModelingYou can make models in MilkShape and convert it to cod2. Look here:
http://cod2.wesoco.de/
There's tut about it and converters, which you can download.... [ more] |
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Sep 22, 2007 08:10 am by tomalla |