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sound fxCall of Duty 2 : CoD 2 Level DesignDoes anyone know or have a list of the sound fx's in the game that i can
use for mp. for example: medfire, which is used like:
maps\mp\_fx::soundfx("medfire", (1305, 415, 110));
what are the other soundfx?
thank you.... [ more] |
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Jul 9, 2008 01:01 am by detering |
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Loadscreen problemCall of Duty 2 : CoD 2 Level DesignI followed the loadscreen tut, etc, etc. When i load up the map in COD2,
all i get is a black screen where my picture should be. (where the
checkerboard pattern is.) i dont know what i did wrong.
Any thoughts?
thanks.... [ more] |
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Jul 6, 2008 12:26 am by detering |
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Dead BodiesCall of Duty 2 : CoD 2 Level Designis there any way to get dead bodies into MP maps, like by scripting
characters to go into that position, or something. Can you do something
with script_models to make them pose?
Thank you.
... [ more] |
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Jun 30, 2008 10:41 am by detering |
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help?Call of Duty 2 : CoD 2 Level Designyes yes i know its a radiant question....
for some reason, just these last two days, all of the prefabs turn into red
frames without any brushes on. I reinstalled it with no affect. Is
something selected that shouldn't? any help?
thank you... [ more] |
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Oct 19, 2007 02:33 pm by detering |
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Moscow sittingCall of Duty 2 : CoD 2 Single PlayerHow do i make my soldiers sit and rest like in the end of the Moscow
Training Level??
(the one man has his arm on an Blitz Truck, the other is sitting with his
gun across his knees.)
thanks
... [ more] |
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Oct 12, 2007 06:36 pm by detering |
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MOrtarsCall of Duty 2 : CoD 2 Single Playerokay, nevermind answering the frist one. How do i make it so 2 people are
manning the mortar??
... [ more] |
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Oct 7, 2007 08:45 am by detering |
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MOrtarsCall of Duty 2 : CoD 2 Single PlayerFirst off, can allies man mortars? Is there anything different you have to
do? Second, whenever i have Axis set up a mortar, they see me,stop moving
and try to shoot me. (even though the bullet shoots out of the mortar
tube.)
Thanks
Dete... [ more] |
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Oct 7, 2007 08:12 am by detering |
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Allies not to dieCall of Duty 2 : CoD 2 Single Playerthanks.... [ more] |
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Oct 3, 2007 07:35 am by detering |
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Allies not to dieCall of Duty 2 : CoD 2 Single PlayerHow do you stop your allies from being killed? (for instance Sgt. Randall
could get shot 100000000 times and he still lives, how do i make this to
other specific characters?)
... [ more] |
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Oct 2, 2007 03:58 pm by detering |
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Skinning help???Call of Duty 2 : CoD 2 Level DesignCode:1 . Using Pakscape, or Winzip (any will do) go to C:\Program
Files\Activision\Call of Duty 2\main. Now at the bottom of Pakscape choose
"all files".
2 . Open iw_08.iwd / images , now find a file you want to edit, i used the
g43 file. Drag that to... [ more] |
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Sep 18, 2007 04:20 pm by detering |
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Skinning help???Call of Duty 2 : CoD 2 Level DesignWell first off, i took the skin for American Soldier, changed it to .dds
with converter from tools i got from filefront. i modded it to put BPT on
the helmet and patch, saved as .dds with DXT1, then using converter i
converted it back to .iwi.
heres wh... [ more] |
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Sep 17, 2007 07:29 pm by detering |
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Skinning help???Call of Duty 2 : CoD 2 Level Designwasn't quite sure where to post this
i need help skinning, if anyone out there knows how, i try to skin and my
skins in game come up as black.... [ more] |
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Sep 16, 2007 10:18 pm by detering |
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my first SP map*need help*Call of Duty : CoD Level Designlol. i tried to make a SP map before, and gave up like always. There are
plenty of tutorials for most of what you need, just go and read them. i
doubt anyone can help you more than those tutorials on the forums. ... [ more] |
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Aug 25, 2007 01:10 pm by detering |
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compile errorCall of Duty 2 : CoD 2 Level Designi need to test this. dont pay any attention.
Code:main()
{
maps\mp\mp_ruhr_fx::main();
maps\mp\_load::main();
//setbackground ambient noise
ambientPlay("ambient_mp_ruhr");
setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500... [ more] |
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Aug 18, 2007 06:52 pm by detering |
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compile errorCall of Duty 2 : CoD 2 Level Designalright, i try that. (i thought i wrote main(), but i guess it just slipped
my mind. anyway, i am on vacation so i will have to wait until saturday to
try it.... [ more] |
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Aug 15, 2007 10:25 pm by detering |
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compile errorCall of Duty 2 : CoD 2 Level Designwell, my budget is zero, so i cant really get that. im just stuck in the
mud. and dont know how to fix it. is there a problem with the .gsc?? ... [ more] |
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Aug 14, 2007 09:58 am by detering |
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compile errorCall of Duty 2 : CoD 2 Level Designyeah, i know. but theres still something wrong with the .gsc or something
cuz i dont think the textures are my only error.
some of my textures i have the .iwi, .DDS, and .gdt in a materials and/or
images file in my .iwd. I have tried getting rid of all ... [ more] |
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Aug 14, 2007 07:16 am by detering |
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compile errorCall of Duty 2 : CoD 2 Level Designheres the new log:
Code:----- Initializing Renderer ----
-------------------------------
----- Client Initialization -----
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
... [ more] |
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Aug 13, 2007 10:24 pm by detering |
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compile errorCall of Duty 2 : CoD 2 Level Designhere...
Code:----- Initializing Renderer ----
-------------------------------
----- Client Initialization -----
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex sh... [ more] |
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Aug 13, 2007 04:49 pm by detering |
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compile errorCall of Duty 2 : CoD 2 Level Designwheres the error log?? im running it in game and thats where i get that
stupid messege. "script compile error. see console for details."
im afraid im a total novice....... [ more] |
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Aug 13, 2007 04:35 pm by detering |
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compile errorCall of Duty 2 : CoD 2 Level Designthat did it, thanks. only thing now is i tried to run the map in MP and i
got a script compile error. any ideas on why?... [ more] |
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Aug 13, 2007 04:17 pm by detering |
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compile errorCall of Duty 2 : CoD 2 Level Designfor some reason a lot of the log didn't make it. specifically problem areas
so i'll redo it. hold on...
Code:C:\Program Files\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
C:... [ more] |
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Aug 13, 2007 03:57 pm by detering |
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compile errorCall of Duty 2 : CoD 2 Level Designheres the log, and all of its wonderfull errors...
Code:
================================
WROTE BSP LEAKFILE: C:\Program Files\Activision\Call of Duty
2\main\maps\mp\mp_r
uhr.lin
================================
123 unique shaders
1... [ more] |
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Aug 13, 2007 03:40 pm by detering |
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compile errorCall of Duty 2 : CoD 2 Level Designi'm having a problem compiling my map. This is my first time testing this
map. i dont really know what the error is.. everything in the compile looks
like an error to me.
i also dont really know how to show the compile message on the thread
either, so.... [ more] |
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Aug 13, 2007 01:34 pm by detering |
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Fire?Call of Duty 2 : CoD 2 Level Designcan someone show me a thurough demenstration on how to make fire?? i really
dont know how to make fires at all or even where to begin. any help??
thanks.... [ more] |
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Aug 13, 2007 01:12 am by detering |