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scripting stuffCall of Duty : CoDUO Level DesignIts a good idea to create a hurt trigger at the bottom of your map that is
just a little smaller than your x,y dimensions of your skybox.
This is a good way of murdering those pesky glitchers.... [ more] |
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Apr 6, 2008 09:20 am by Goshawk |
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What is the correct number of mipmaps required for CODUO?Call of Duty : CoD General GamingCan someone tell me how many mipmaps are required for textures and skins in
CODUO?
Are they the same for vehicle skins, player skins, weapon skin and
textures?
I have made player and weapon skins that work but my tank skins and a sand
texture I made... [ more] |
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Apr 5, 2008 01:10 pm by Goshawk |
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scripting stuffCall of Duty : CoDUO Level DesignFor the searchlight and the rotating objects you should look at the
manname.gsc for the maps that you have already seen those things happen in.
Most of the scripting will be right there for you to pluck out and slap
into your gsc.
I would imagine you ... [ more] |
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Mar 27, 2008 05:30 pm by Goshawk |
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Tank limiting feature from 1.51 to a 1.41 server?Call of Duty : CoD General GamingThis mod causes some script errors just so ya know... for the most part it
functions normally and there are few issues that have cropped up so far.
edited on Mar. 27, 2008 03:55 pm by Goshawk... [ more] |
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Mar 27, 2008 03:53 pm by Goshawk |
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My tanks are naked with mipmaps!!!!!Call of Duty : CoD General GamingHi, by naked I mean that the skins don't show up! Just grey n' black.
Does anyone know the correct number of mipmaps needed for making vehicle
skins? I have successfully created weapon skins in the past but I am
getting errors with my new tank skins. ... [ more] |
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Mar 27, 2008 03:44 pm by Goshawk |
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COD Game Server is crashed by person - How to STOP thisCall of Duty : CoD General GamingP.S I already edited out the ones I know were banned only for TKing or
being a Uncle Jackhead so I don't think there are any innocents caught up
in there.
... [ more] |
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Mar 19, 2008 03:37 am by Goshawk |
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COD Game Server is crashed by person - How to STOP thisCall of Duty : CoD General GamingI would start off by adding these people to your ban list. At least half
of them have tried to crash our server in the last year. Since we started
sharing ban lists with some of our admin friends the crashings have more or
less stopped. I think a lot o... [ more] |
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Mar 19, 2008 03:34 am by Goshawk |
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Tank limiting feature from 1.51 to a 1.41 server?Call of Duty : CoD General GamingNevermind, I found a mod that will do the trick.
If anyone else is looking for this go to iwnation.com and search for
tank_limit_v0.2.zip.... [ more] |
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Mar 19, 2008 03:25 am by Goshawk |
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Spawn pointsCall of Duty : CoD General GamingIf its just for one map then maybe you could try and write a little
conditional statement that checks the map name and if its the map you want
to change then have the gametype.gsc call a unique set of spawn points.
You would have to figure out the proper... [ more] |
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Mar 19, 2008 02:27 am by Goshawk |
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Spawn pointsCall of Duty : CoD General GamingYou could change the spawn points that the gametype uses. Once I tried
Reinforced SD on Foy with parachutes and deathmatch spawnpoins and modded
for a low respawn time. Seemed to work fine.
Some maps have terrible spawns. Ponyri is a prime example. ... [ more] |
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Mar 19, 2008 02:22 am by Goshawk |
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help with a mod and forced downloadingCall of Duty : CoD General GamingI think that all you would have to do is disable the non rifle weapons in
your servers config file.
Each weapon has its own variable to control its availability. The result
for people that don't have the mod will be that their weapon selection is
lim... [ more] |
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Mar 19, 2008 02:13 am by Goshawk |
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Tank limiting feature from 1.51 to a 1.41 server?Call of Duty : CoD General GamingHey All,
Does anyone know how to bring the tank limiting feature from 1.51 to a 1.41
server?
I know that its been done at least once before so it is possible. I have
never patched to 1.51 because I joined a 1.41 clan not long after I started
playin... [ more] |
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Mar 19, 2008 02:04 am by Goshawk |
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A HQ GAMTYPE PHP TOOLCall of Duty : CoDUO Level DesignI can't sleep so I am throwing up this post this early sunday morning.
If anyone ever feels like adding new radios to stock maps or even to their
own maps via script then you may have a use for this php script I wrote
last week for "fun and mental exer... [ more] |
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Feb 10, 2008 03:32 am by Goshawk |
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VIS compile timesCall of Duty : CoDUO Level DesignYeah, everything that is not basic structure is detail in my map with
portals placed as if the details were not there. Door frames and such.
With some free-standing structures that are small I made into details
entirely. You should probably run vis... [ more] |
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Nov 20, 2007 05:39 pm by Goshawk |
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VIS compile timesCall of Duty : CoDUO Level DesignI have a question for everyone and anyone who has made a map before.
On a large map that is the size of a base assault map how long does it take
your vis to compile. My VIS is taking a very long time when I attempt it.
I am concerned that there may b... [ more] |
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Nov 20, 2007 05:12 pm by Goshawk |
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FORCE316 | {[SACK]}(DEAD TANKS MOD)Call of Duty : CoD General GamingHello Everyone,
I have made a custom mod for my friends at {[SACK]}.
I am not sure how long it will be running but if you want t come check it
out for the novelty value then come on down.
{[SACK]}(DEAD TANKS MOD)
Allied and Axis armored divisi... [ more] |
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Nov 1, 2007 08:07 am by Goshawk |
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adsoverlayreticleCall of Duty : CoDUO Level DesignThats a great idea. Unfortunately I cannot connect because I am a 1.41 guy
and I was bounced at the door. grrrr
I haden't thought about doing something like that before. I wonder if it
would be technicaly posible in cod to create a thermal scope. Y... [ more] |
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Oct 19, 2007 09:52 pm by Goshawk |
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adsoverlayreticleCall of Duty : CoDUO Level DesignI think I was mistaken. Its 640*480. its been a little while since I took
a look at that. ... [ more] |
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Oct 19, 2007 07:32 am by Goshawk |
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adsoverlayreticleCall of Duty : CoDUO Level DesignI believe that is the right size listed above but also - the size and shape
of how the reticle is displayed in the game is determined in the weapons
configs. If you are making your reticle into a dds then you will have to
adjust the dimensions for a 4/3 ... [ more] |
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Oct 19, 2007 06:18 am by Goshawk |