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Patch disappears when copying.
CoD:WW Multiplay.. Posts: (2) Views: (11) by LynxVice
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Latest Posts by cz_squishy
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uo church window textures please
Call of Duty : CoD Level Design
I have UO and I sent you the textures to your e-mail ... [more]
7 69 Dec 31, 2008 01:18 pm
by cz_squishy
Landmines
Call of Duty 2 : CoD 2 Level Design
Make a trigger_multiple and give it these keys/values: targetname : minefield Make sure your .gsc has this line in it: maps/mp/_load::();... [more]
3 38 Dec 27, 2008 02:01 pm
by cz_squishy
Merry Christmas
MODSonline : In The News
Happy holidays everyone and have a great new year! ... [more]
10 135 Dec 24, 2008 11:28 pm
by cz_squishy
Plain Old Transparent glass
Call of Duty 4 : CoD 4 Level Design
If you make the brush a script_brushmodel it should let light through it...... [more]
6 102 Dec 19, 2008 04:28 pm
by cz_squishy
Many Question To Be Answered
Call of Duty 2 : CoD 2 Level Design
start here : http://www.modsonline.com/Tutorials-read-121.html... [more]
3 46 Dec 13, 2008 02:52 am
by cz_squishy
Weird texture problem
Valve's Source : HL2 Level Design
Hmmmmm.... when I click "Hide items" the textures are fine... So I guess I'll deselected the models when I need to get up and personal with the brushes... [more]
6 63 Dec 1, 2008 11:50 pm
by cz_squishy
Weird texture problem
Valve's Source : HL2 Level Design
No luck Is there a maximum size allowed for a brush?... [more]
6 63 Nov 30, 2008 11:23 am
by cz_squishy
console is wird
Call of Duty: World at War : CoD:WW General Gaming
go into options and make sure "enable console" is checked... [more]
3 66 Nov 29, 2008 09:30 pm
by cz_squishy
Weird texture problem
Valve's Source : HL2 Level Design
This happens at certain distances and angles and it's starting to bug me: Problem: http://img267.imageshack.us/img267/4476/weirdtextureerrorrb5.jpg A different angle: http://img92.imageshack.us/img92/7548/anotherangleqn5.jpg edited on Nov. 29... [more]
6 63 Nov 29, 2008 09:18 pm
by cz_squishy
FATAL ERROR
Valve's Source : HL2 Level Design
http://img227.imageshack.us/my.php?image=fefv5.jpg I keep getting this error and it won't let me make maps for DoD:S edited on Sep. 28, 2008 08:10 pm by cz_squishy... [more]
2 101 Sep 28, 2008 08:08 pm
by cz_squishy
Violation PB HACK #132066 ??
Call of Duty 4 : CoD4 General Gaming
Have you tried reinstalling the game?... [more]
13 329 Sep 28, 2008 07:49 pm
by cz_squishy
EXPLODING TRUCK HELP
Call of Duty : CoDUO Level Design
just tried it out and it works fine edited on Sep. 6, 2008 01:54 pm by cz_squishy... [more]
10 205 Sep 6, 2008 01:48 pm
by cz_squishy
Using trigger texture
Call of Duty : CoD Level Design
It's possible: Code: main() { maps\mp\_load::main(); thread words(); } words() { trigger = getent("words","targetname"); while (1) { trigger waittill("trigger",user); user iprintlnbold("Your words here"); wait 6000000; } } ... [more]
4 123 Sep 6, 2008 01:41 pm
by cz_squishy
EXPLODING TRUCK HELP
Call of Duty : CoDUO Level Design
See if there are 2 destroyed truck models and what are you shooting the truck with? It takes a lot of fire power to take it out. So try changing 150 to 50.... [more]
10 205 Sep 5, 2008 09:28 pm
by cz_squishy
EXPLODING TRUCK HELP
Call of Duty : CoDUO Level Design
did you add the script to you .gsc ?... [more]
10 205 Sep 5, 2008 07:09 pm
by cz_squishy
EXPLODING TRUCK HELP
Call of Duty : CoDUO Level Design
http://www.modsonline.com/Downloads-full-4238.html... [more]
10 205 Sep 4, 2008 10:32 pm
by cz_squishy
wait forever
Call of Duty : CoDUO Level Design
it should be: wait (4);... [more]
8 173 Aug 17, 2008 11:32 pm
by cz_squishy
Elevator sound not traveling
Call of Duty 4 : CoD 4 Level Design
try having the elevator itself play the sound... [more]
18 182 Aug 14, 2008 06:42 pm
by cz_squishy
where do you start?
Call of Duty 2 : CoD 2 Level Design
Draw it on paper first. It doesn't have to be pretty, but enough to get the idea. If you come up with an idea for the map write it down right away, even if it's 2 am.... [more]
6 195 Aug 5, 2008 12:37 am
by cz_squishy
Alpha Blending in Radiant UO
Call of Duty : CoDUO Level Design
try blending the grass instead of the dirt... [more]
13 314 Aug 4, 2008 07:32 pm
by cz_squishy
[preview] hurtgen summer
Call of Duty 4 : CoD4 Custom Map Releases
SlickToxic writes...Quote:i copied the entities from the original BSP. sort of off topic but how do you do this?... [more]
15 790 Aug 2, 2008 02:17 pm
by cz_squishy
Help: triggering exploding door to re-appear
Call of Duty 4 : CoD 4 Scripting
to do what you want it to do, you will need a script... Example: Code: main() { maps\mp\_load::main(); thread door(); } door() { trig = getent("door_trigger","targetname"); door = getent ("door","targetname"); door show(); trig show... [more]
4 137 Aug 2, 2008 12:19 am
by cz_squishy
Help: triggering exploding door to re-appear
Call of Duty 4 : CoD 4 Scripting
post your script and i can help you... [more]
4 137 Aug 1, 2008 09:10 pm
by cz_squishy
script stop working
Call of Duty 2 : CoD2 Scripting
Code: main() { maps\_load::main(); thread ele_1(); level.player takeallweapons(); level.player giveWeapon("mosin_nagant_sniper"); level.player giveWeapon("tt30"); level.player switchToWeapon("mosin_nagant_sniper"); level.player setViewmodel("... [more]
11 231 Jul 29, 2008 06:53 pm
by cz_squishy
Syntax error?!?!
Call of Duty : CoDUO Level Design
omg lol. it is trig = getent("tv_1d", "targetname"); this is the last time i'm scripting at 1 in the morning! NOT!... [more]
6 163 Jul 15, 2008 05:47 pm
by cz_squishy
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