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Last Post |
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uo church window textures pleaseCall of Duty : CoD Level DesignI have UO and I sent you the textures to your e-mail ... [ more] |
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Dec 31, 2008 01:18 pm by cz_squishy |
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LandminesCall of Duty 2 : CoD 2 Level DesignMake a trigger_multiple and give it these keys/values:
targetname : minefield
Make sure your .gsc has this line in it:
maps/mp/_load::();... [ more] |
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Dec 27, 2008 02:01 pm by cz_squishy |
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Merry ChristmasMODSonline : In The NewsHappy holidays everyone and have a great new year! ... [ more] |
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Dec 24, 2008 11:28 pm by cz_squishy |
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Plain Old Transparent glassCall of Duty 4 : CoD 4 Level DesignIf you make the brush a script_brushmodel it should let light through it...... [ more] |
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Dec 19, 2008 04:28 pm by cz_squishy |
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Many Question To Be Answered Call of Duty 2 : CoD 2 Level Designstart here :
http://www.modsonline.com/Tutorials-read-121.html... [ more] |
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Dec 13, 2008 02:52 am by cz_squishy |
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Weird texture problemValve's Source : HL2 Level DesignHmmmmm.... when I click "Hide items" the textures are fine... So I guess
I'll deselected the models when I need to get up and personal with the
brushes... [ more] |
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Dec 1, 2008 11:50 pm by cz_squishy |
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Weird texture problemValve's Source : HL2 Level DesignNo luck Is there a maximum size allowed for a brush?... [ more] |
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Nov 30, 2008 11:23 am by cz_squishy |
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console is wirdCall of Duty: World at War : CoD:WW General Gaminggo into options and make sure "enable console" is checked... [ more] |
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Nov 29, 2008 09:30 pm by cz_squishy |
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Weird texture problemValve's Source : HL2 Level DesignThis happens at certain distances and angles and it's starting to bug me:
Problem:
http://img267.imageshack.us/img267/4476/weirdtextureerrorrb5.jpg
A different angle:
http://img92.imageshack.us/img92/7548/anotherangleqn5.jpg
edited on Nov. 29... [ more] |
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Nov 29, 2008 09:18 pm by cz_squishy |
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FATAL ERRORValve's Source : HL2 Level Design
http://img227.imageshack.us/my.php?image=fefv5.jpg
I keep getting this error and it won't let me make maps for DoD:S
edited on Sep. 28, 2008 08:10 pm by cz_squishy... [ more] |
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Sep 28, 2008 08:08 pm by cz_squishy |
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Violation PB HACK #132066 ??Call of Duty 4 : CoD4 General Gaming Have you tried reinstalling the game?... [ more] |
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Sep 28, 2008 07:49 pm by cz_squishy |
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EXPLODING TRUCK HELPCall of Duty : CoDUO Level Designjust tried it out and it works fine
edited on Sep. 6, 2008 01:54 pm by cz_squishy... [ more] |
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Sep 6, 2008 01:48 pm by cz_squishy |
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Using trigger textureCall of Duty : CoD Level DesignIt's possible:
Code:
main()
{
maps\mp\_load::main();
thread words();
}
words()
{
trigger = getent("words","targetname");
while (1)
{
trigger waittill("trigger",user);
user iprintlnbold("Your words here");
wait 6000000;
}
}
... [ more] |
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Sep 6, 2008 01:41 pm by cz_squishy |
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EXPLODING TRUCK HELPCall of Duty : CoDUO Level DesignSee if there are 2 destroyed truck models and what are you shooting the
truck with? It takes a lot of fire power to take it out. So try changing
150 to 50.... [ more] |
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Sep 5, 2008 09:28 pm by cz_squishy |
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EXPLODING TRUCK HELPCall of Duty : CoDUO Level Designdid you add the script to you .gsc ?... [ more] |
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Sep 5, 2008 07:09 pm by cz_squishy |
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EXPLODING TRUCK HELPCall of Duty : CoDUO Level Designhttp://www.modsonline.com/Downloads-full-4238.html... [ more] |
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Sep 4, 2008 10:32 pm by cz_squishy |
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wait foreverCall of Duty : CoDUO Level Designit should be:
wait (4);... [ more] |
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Aug 17, 2008 11:32 pm by cz_squishy |
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Elevator sound not travelingCall of Duty 4 : CoD 4 Level Designtry having the elevator itself play the sound... [ more] |
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Aug 14, 2008 06:42 pm by cz_squishy |
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where do you start?Call of Duty 2 : CoD 2 Level DesignDraw it on paper first. It doesn't have to be pretty, but enough to get
the idea. If you come up with an idea for the map write it down right
away, even if it's 2 am.... [ more] |
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Aug 5, 2008 12:37 am by cz_squishy |
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Alpha Blending in Radiant UOCall of Duty : CoDUO Level Designtry blending the grass instead of the dirt... [ more] |
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Aug 4, 2008 07:32 pm by cz_squishy |
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[preview] hurtgen summerCall of Duty 4 : CoD4 Custom Map ReleasesSlickToxic writes...Quote:i copied the entities from the original BSP.
sort of off topic but how do you do this?... [ more] |
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Aug 2, 2008 02:17 pm by cz_squishy |
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Help: triggering exploding door to re-appearCall of Duty 4 : CoD 4 Scriptingto do what you want it to do, you will need a script...
Example:
Code:
main()
{
maps\mp\_load::main();
thread door();
}
door()
{
trig = getent("door_trigger","targetname");
door = getent ("door","targetname");
door show();
trig show... [ more] |
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Aug 2, 2008 12:19 am by cz_squishy |
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Help: triggering exploding door to re-appearCall of Duty 4 : CoD 4 Scriptingpost your script and i can help you... [ more] |
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Aug 1, 2008 09:10 pm by cz_squishy |
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script stop workingCall of Duty 2 : CoD2 ScriptingCode:
main()
{
maps\_load::main();
thread ele_1();
level.player takeallweapons();
level.player giveWeapon("mosin_nagant_sniper");
level.player giveWeapon("tt30");
level.player switchToWeapon("mosin_nagant_sniper");
level.player setViewmodel("... [ more] |
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Jul 29, 2008 06:53 pm by cz_squishy |
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Syntax error?!?!Call of Duty : CoDUO Level Designomg lol. it is trig = getent("tv_1d", "targetname");
this is the last time i'm scripting at 1 in the morning! NOT!... [ more] |
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Jul 15, 2008 05:47 pm by cz_squishy |