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Latest Posts by Maddogg8472
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Custom Texture Problem
Call of Duty 4 : CoD 4 Level Design
I know this is an old topic but ive spent the last 20 years trying to get my custom textures to work in cod4 and now im so happy they work WOOHOO! I basically have my mapname folder in the COD4\usermaps\mp_myMap folder where i moved my two ff files... [more]
49 885 Aug 22, 2008 08:03 am
by Maddogg8472
Custom texture question
Call of Duty 4 : CoD 4 Level Design
Im trying to make some custom textues for my map but dont know what format my JPEG has to be before i convert it. Can some tell me clearly what things i have to do to my JPEG picture before converting Please. I dont understand what the thing about a... [more]
3 211 Mar 1, 2008 01:56 pm
by Maddogg8472
lights truble
Call of Duty 2 : CoD 2 Level Design
it seems to be compiling the lighting part now.......will edit if it goes kapput... [more]
8 543 Apr 24, 2006 06:00 am
by Maddogg8472
lights truble
Call of Duty 2 : CoD 2 Level Design
im have ing pain in neck from trying to get lighting to work? can someone point me in right direction pleeaaassseeeee my light has these: _color / 1.000000 0.000000 0.000000 classname / light def / tunsten_lamp exponent / 0 fov_outer / 100 origi... [more]
8 543 Apr 23, 2006 06:21 pm
by Maddogg8472
How i make "airwall"
Call of Duty : CoDUO Level Design
welol have you tried using the texture: textures/common/playerclip? im radiant it looks like a red square... [more]
11 439 Mar 24, 2006 06:32 am
by Maddogg8472
model lighting
Call of Duty : CoDUO Level Design
hmmm i have the same problem leaf at (-208 839 -562) - (-76 960 842) ignoring light at (-163 764 317) with ma x intensity 0.166 leaf at (-160 960 -562) - (-124 992 842) ignoring light at (-163 764 317) with m ax intensity 0.0965 leaf at (-198 838 -... [more]
3 352 Mar 22, 2006 04:46 pm
by Maddogg8472
custom map start spawn
Call of Duty : CoDUO Level Design
well what i want to really do is something like this in the MP map im building:- what i want to do is have the allies spawn into the map via a short glider ride, and maybe have the glider crash land and then the ppl get out of the wreck. so possibly ha... [more]
4 290 Mar 16, 2006 05:10 pm
by Maddogg8472
custom map start spawn
Call of Duty : CoDUO Level Design
hey all, im nearly done with my beta version of my map and want to put something unique in it. so anyway i thought a custom map start would be a good idea. Anyone know how i can have this in my map? or can you point me in the right direction as where t... [more]
4 290 Mar 13, 2006 08:08 pm
by Maddogg8472
connecting stuff in script?
Call of Duty : CoDUO Level Design
oh well i thought origins were only for doors or breakable windows thats not too bad...thanks again grassy... [more]
7 408 Mar 12, 2006 06:12 pm
by Maddogg8472
connecting stuff in script?
Call of Duty : CoDUO Level Design
well i was too polite to say anyting lol... i spose i should have asked this before but after i link doors to the lift do i need to unlink them for the doors to be able to open? as it stands the doors and hatch move with lift perfectly, but the doo... [more]
7 408 Mar 12, 2006 05:55 pm
by Maddogg8472
connecting stuff in script?
Call of Duty : CoDUO Level Design
well i tried it but the doors dont seem to move with the lift but i may have made an error. Also i didnt say that i have 8 doors to move about, and four door to link to the lift. Heres my lift gsc for anyone who can help. Also i have a hatch in the top o... [more]
7 408 Mar 12, 2006 04:45 pm
by Maddogg8472
connecting stuff in script?
Call of Duty : CoDUO Level Design
ok im making a lift in my map with doors that will have to move with the elevator as it moves. anyone know how i can connect my lift doors to the lift brush_model in my lift gsc file please? here my lift script can you show me where in the script i sho... [more]
7 408 Mar 11, 2006 03:57 pm
by Maddogg8472
world model lighting error
Call of Duty : CoDUO Level Design
well ive searched the site but havent found anything on this error. Ive only posted the lines containing the error as the rest of the BAT log looks normal. Can anyone tell me how i can fix this error please? iLeafNum(4590) > g_Map.iClusterCount(4586) -... [more]
2 265 Mar 9, 2006 04:07 am
by Maddogg8472
more sound help plz
Call of Duty : CoDUO Level Design
well im still having trouble getting sounds to work in my map.. when i had one sample to test the idea it worked top and bottom. now when im trying to play different sounds it dont work so can anyone answer:- 1. i have a sound script model in my m... [more]
2 270 Mar 1, 2006 04:09 pm
by Maddogg8472
wierd stuff in graydient
Call of Duty : CoDUO Level Design
ok ive had some of these duplicate plane errors in my map for a while, and had trouble finding duplicate plane brush in graydient (misc/find brush). Now ive just looked at the common mapping errors section and seen a thing about this error, so i follow... [more]
2 291 Feb 25, 2006 05:06 am
by Maddogg8472
sound trigger
Call of Duty : CoDUO Level Design
well its nearly working as i hear a wierd sound clip when i press the lift switch but no sound. Im not sure what to rename the trigger to in your example above as i seem to have a level.trig? And i want to trigger three different sounds when this lift gs... [more]
4 333 Feb 23, 2006 02:18 pm
by Maddogg8472
sound trigger
Call of Duty : CoDUO Level Design
ok ive read thru the tutorial on this and have had the example map running but can figure it out. if i have a sound trigger in my map (with the sound script_model) with targetname doors what should i put in the gsc file to call the trigger? Im a tota... [more]
4 333 Feb 23, 2006 11:35 am
by Maddogg8472
elevator timing?
Call of Duty : CoDUO Level Design
ok ive had to have two scripts for each lift but they work fine heres theye are for anyone else whos stuck... main() { thread gate_init(); } gate_init(){ level.gatemoving=false; level.gate1 = getent("lift1DL","targetname"); level.gate2 = geten... [more]
13 713 Feb 20, 2006 07:12 am
by Maddogg8472
elevator timing?
Call of Duty : CoDUO Level Design
someone let me look at their example script from heavy water plant and ive been editing it. That seem to work now thanks....ive just got to fix the doors... [more]
13 713 Feb 19, 2006 07:18 am
by Maddogg8472
elevator timing?
Call of Duty : CoDUO Level Design
ok im still stuck on the lift doors, but heres my latest attempt which doesnt work. But the lower lift doors open but only the left one of these doors close. lift goes up but then it just sits at the top and nothing else happens. Eventually the lift go... [more]
13 713 Feb 18, 2006 06:57 pm
by Maddogg8472
Can a brushmodel kill you?
Call of Duty : CoDUO Level Design
dont know if anyones interested but i got a reply on this at IWNation which seems to work. Im not an expert so use it at your own risk....lol I would assume that you can make any brush_model kill ppl I had this same issue in my current project. I was a... [more]
9 458 Feb 17, 2006 08:31 pm
by Maddogg8472
sound help plz....
Call of Duty : CoDUO Level Design
oh well i finnally got the damn sound working. i got someone else to do it...... [more]
5 349 Feb 17, 2006 05:43 pm
by Maddogg8472
elevator timing?
Call of Duty : CoDUO Level Design
ok but b4 i do i did try pasteing it into the space but when i ran map i got a script compile error - bad syntax i think. main() { level.elevatorDown = true; // elevator starts at bottom: true/false level.elevatorMoving = false; // elevator is not ... [more]
13 713 Feb 17, 2006 05:35 pm
by Maddogg8472
elevator timing?
Call of Duty : CoDUO Level Design
dont i have to put the lift script at a certain point in the gsc file above for the lift to move at the right time? like after the top two doors close? edited on Feb. 17, 2006 05:22 pm by Maddogg8472... [more]
13 713 Feb 17, 2006 05:20 pm
by Maddogg8472
Can a brushmodel kill you?
Call of Duty : CoDUO Level Design
well i tried it but didnt work, when i touch trigger i die. i put the lines in the gsc file after the ::main calls and even tried putting it b4. ... [more]
9 458 Feb 17, 2006 04:34 pm
by Maddogg8472
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