| |
Topic |
Replies |
Views |
Last Post |
 |
[RELEASE] mp_snowCall of Duty 4 : CoD4 Custom Map Releasesscreenshots:
screen1
screen2
screen3
screen4
screen5
Final Version
edited on Feb. 29, 2008 11:53 am by coolkiller384... [ more] |
3 |
251 |
Feb 29, 2008 11:51 am by coolkiller384 |
 |
[RELEASE] mp_snowCall of Duty 4 : CoD4 Custom Map Releaseshi, guys
heres my next map. i tried to work with muuuuuch more details. i made it
for ranked only, so you can't use airstrike, loadscreen, minimap etc.
because i hate playing modded.
i'm sorry for posting no screenshots yet, but i will edit some int... [ more] |
3 |
251 |
Feb 29, 2008 08:46 am by coolkiller384 |
 |
[Release] Mp_bunker v1Call of Duty 4 : CoD4 Custom Map Releasescould you please upload some screenshots, i've not got the time right now
to download the map and try it, so some screenshots would be cool ;)... [ more] |
4 |
263 |
Feb 22, 2008 05:51 pm by coolkiller384 |
 |
DUST FOR COD4Call of Duty 4 : CoD4 Custom Map Releasesyeah, i did ^^ well, i'm going to post a more detailed map around the next
weeks, i'm already working at a new one :D i told myself to do with much
details now ^^ hopefully i wont get so bad critics for that map then.
well, b2t i think yours would look... [ more] |
6 |
310 |
Feb 22, 2008 05:49 pm by coolkiller384 |
 |
? How to just do Smoke?Call of Duty 4 : CoD 4 Level Designbut when i'm doing the // in front of the script and deleting the csv line
it starts the map!
EDIT:
i read the console and there were errors with the fx thing, going to look,
what it was
edited on Feb. 21, 2008 02:13 pm by coolkiller384... [ more] |
59 |
419 |
Feb 21, 2008 02:11 pm by coolkiller384 |
 |
? How to just do Smoke?Call of Duty 4 : CoD 4 Level Designi tried to use the script from the 3rd page the 1st post from sevenz
i've got a mp_snow.gsc:
Code:main()
{
maps\mp\_load::main();
ambientPlay("ambient_middleeast_ext");
maps\mp\mp_snow_fx::main();
}
my mp_snow_fx.gsc:
Code:main()
{
... [ more] |
59 |
419 |
Feb 21, 2008 09:35 am by coolkiller384 |
 |
mp_dust2 releaseCall of Duty 4 : CoD4 Custom Map Releasesyep, thanks for your honestly comment :D i will try to work better next
time... [ more] |
3 |
273 |
Feb 18, 2008 03:40 pm by coolkiller384 |
 |
HQ (KOTH)Call of Duty 4 : CoD 4 Scriptingplease take a look into the infinityward wiki:
click
link 2.7 (headquarters) shows how to do that ;)... [ more] |
3 |
90 |
Feb 17, 2008 01:27 pm by coolkiller384 |
 |
mp_dust2 releaseCall of Duty 4 : CoD4 Custom Map Releaseshi, guys
Screen1
Screen2
Screen3
Screen4
Screen5
Screen6
Screen7
Download:
Beta 1.0
Beta 1.1
have fun :D
supported gamemodes:
koth, sd, dm, war... [ more] |
3 |
273 |
Feb 16, 2008 04:40 pm by coolkiller384 |
 |
Breaking glass (grenades)Call of Duty 4 : CoD 4 Level Designno, lowering the value wont help, i think the glass wouldn't even break
then anymore, when you are shooting at it... [ more] |
6 |
254 |
Feb 13, 2008 03:18 pm by coolkiller384 |
 |
breaking glass - reflecting glassCall of Duty 4 : CoD 4 Level Designhi
i've got a problem again about the breaking glass. the glass is there, but
theres already the broken glass in it, before it breaks, so there are bugs
at it, and it looks horrible.
another problem is:
how can i do reflecting glass? it would be ... [ more] |
1 |
100 |
Feb 9, 2008 04:01 pm by coolkiller384 |
 |
mp_tunnel beta 1.3Call of Duty 4 : CoD4 Custom Map Releasesbeta 1.7:
download
updates:
one small bug fixed, dom, tdm and sab spawnpoints fixed.
gametypes to play yet:
tdm, dm, sab, dom... [ more] |
10 |
436 |
Feb 6, 2008 02:08 pm by coolkiller384 |
 |
mp_tunnel beta 1.3Call of Duty 4 : CoD4 Custom Map Releasesbeta 1.6:
download
thx for feedback, still going to work at it, if there'll be bugs etc. :)... [ more] |
10 |
436 |
Feb 6, 2008 11:44 am by coolkiller384 |
 |
light question and arena questionCall of Duty 4 : CoD 4 Level Designhi xD
got another question for you this time they are much more simple than the
others.
1st one:
as you know, i used this lightswitch thing. but i want the room to be so
dark when the light disappears so you have to use nightvision. it's too bri... [ more] |
1 |
93 |
Feb 6, 2008 08:26 am by coolkiller384 |
 |
turn off lights in multiplayer?Call of Duty 4 : CoD 4 Level Designi just can't get it running, not even with writing the movelight(); behind
the maps\mp\_load::main(); i'm going to check up everything i did yet, if i
did a failure, maybe you can build a small testmap with the same script,
those entities and so on... [ more] |
29 |
844 |
Feb 5, 2008 02:16 pm by coolkiller384 |
 |
turn off lights in multiplayer?Call of Duty 4 : CoD 4 Level Designdo you mean, it should look like this:
Code:main()
{
movelight();
maps\mp\_load::main();
}
movelight()
{
lamp = getent("lampmove","targetname");
trig = getent ("lightswitch", "targetname");
while(1)
{
trig waittill("trigger");
lamp mo... [ more] |
29 |
844 |
Feb 5, 2008 01:39 pm by coolkiller384 |
 |
turn off lights in multiplayer?Call of Duty 4 : CoD 4 Level Designwell, i copied the script as much as i needed, and the light is already
dark, when i'm spawning. my light has the targetname lampmove, my trigger
has the targetname lightswitch and the light has enough radius etc.
my gsc file:
Code:main()
{
maps... [ more] |
29 |
844 |
Feb 5, 2008 12:48 pm by coolkiller384 |
 |
turn off lights in multiplayer?Call of Duty 4 : CoD 4 Level Designum, but i don't know how to script that, it wont work with script_exploder
as i know, how else could i do that, could someone give an example or
something?... [ more] |
29 |
844 |
Feb 5, 2008 12:19 pm by coolkiller384 |
 |
turn off lights in multiplayer?Call of Duty 4 : CoD 4 Level Designhi, guys
i'm just trying to do this like the broken glass thing with script_explode,
so that the light has no intensity, when someone hits the lamp, which
lights. doesn't work. i think, it's because the light is no script entity.
how could that work... [ more] |
29 |
844 |
Feb 5, 2008 07:58 am by coolkiller384 |
 |
mp_tunnel beta 1.3Call of Duty 4 : CoD4 Custom Map Releasesnew version: beta 1.5:
download
have fun ;)... [ more] |
10 |
436 |
Feb 3, 2008 12:37 pm by coolkiller384 |
 |
glass issueCall of Duty 4 : CoD 4 Level Designah, thx, i'm so silly, that i didn't get that idea -.-... [ more] |
8 |
271 |
Feb 2, 2008 11:28 am by coolkiller384 |
 |
glass issueCall of Duty 4 : CoD 4 Level Designhi
i used this tutorial to make breakable glass in my map:
click
but i had more windows, so i first gave every glass and every broken glass
the same targetname and so on...
well, then i tried giving them the numbers 2, 3, 4... so it was like t... [ more] |
8 |
271 |
Feb 2, 2008 09:45 am by coolkiller384 |
 |
mp_tunnel beta 1.3Call of Duty 4 : CoD4 Custom Map Releasesnew version: beta 1.4:
download... [ more] |
10 |
436 |
Feb 2, 2008 07:31 am by coolkiller384 |
 |
mp_tunnel beta 1.3Call of Duty 4 : CoD4 Custom Map Releasesi h8 it, when the bbcodes from other boards are not working here...
Download Beta 1.3... [ more] |
10 |
436 |
Feb 1, 2008 05:49 am by coolkiller384 |
 |
mp_tunnel beta 1.3Call of Duty 4 : CoD4 Custom Map Releasesumm, sorry...
Screen1
Screen2
Screen3
Screen4
Screen5
Screen6
Screen7
Screen8
Screen9
Screen10
Screen11... [ more] |
10 |
436 |
Feb 1, 2008 05:34 am by coolkiller384 |