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Quick (hopefully) radiant questionCall of Duty 4 : CoD 4 Level DesignI hate being a noob..., problem fixed, thanks a lot.... [ more] |
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May 31, 2008 01:37 am by Lithium123 |
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Quick (hopefully) radiant questionCall of Duty 4 : CoD 4 Level Designwell, when i get into radiant and start making walls and such, i can see
through parts of the walls, and I was wondering if there was a way to fix
it. I can't think of a better way to describe it, so i have included a
screenshot. It's not a big deal, just... [ more] |
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May 31, 2008 01:06 am by Lithium123 |
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Custom models?Call of Duty 4 : CoD 4 Level DesignI am trying to make an airport map and I want an airplane sitting outside
to make it more realistic. What modeling programs can I use to make a model
for CoD4?... [ more] |
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Apr 6, 2008 05:55 pm by Lithium123 |
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Cannot add modelsCall of Duty 4 : CoD 4 Level DesignYeah, it worked. thanks... [ more] |
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Feb 1, 2008 08:05 pm by Lithium123 |
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Cannot add modelsCall of Duty 4 : CoD 4 Level DesignOK, I found the exmodel folder, now it is giving me this shader error. I
downloaded the update, though. Should I repleace the bin folder with
whatever was in the zip file?
edited on Feb. 1, 2008 07:39 pm by Lithium123... [ more] |
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Feb 1, 2008 07:29 pm by Lithium123 |
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Cannot add modelsCall of Duty 4 : CoD 4 Level DesignI just downloaded the CoD4 mod tools, and when I entered radiant and tried
to add in some models like a vehicle (right click->misc->models), it didn't
work. it says in the console thing at the bottom "cannot create model out
of brush" or something like th... [ more] |
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Feb 1, 2008 07:17 pm by Lithium123 |
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Snow problemCall of Duty 2 : CoD 2 Level Designsweet, problem fixed. thanks... [ more] |
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Oct 17, 2007 07:07 pm by Lithium123 |
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Water questions, againCall of Duty 2 : CoD 2 Level Designsweet, thanks!... [ more] |
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Oct 15, 2007 09:45 am by Lithium123 |
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Water questions, againCall of Duty 2 : CoD 2 Level DesignThanks again. When I tried this, though, I got an error that said:
Code:*******script runtime error*******
cannot cast undefined to bool: (file 'maps/mp_water.gsc'line 17)
if(isPlayer(other) && other istouching(self) && other.sessionstate == "pla... [ more] |
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Oct 14, 2007 10:40 pm by Lithium123 |
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Snow problemCall of Duty 2 : CoD 2 Level Designwell, I tried "for(ii=0; ii < max_nodes_per_player;ii++)", but that didn't
work.
... [ more] |
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Oct 13, 2007 07:11 pm by Lithium123 |
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Snow problemCall of Duty 2 : CoD 2 Level DesignRasta's script from the tutorial:
Code://Script by rasta, please credit if used
main()
{
level thread rasta_cod2_rain();
}
rasta_cod2_rain()
{
zufall = RandomInt(100);
while(1) {
players = getentarray("player", "classname");... [ more] |
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Oct 13, 2007 03:08 pm by Lithium123 |
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Snow problemCall of Duty 2 : CoD 2 Level DesignI'm trying to add snow to my mp map, and when I compile my map and go to
run it, I get an error saying that there is bad syntax. the bad syntax
supposedly is : "for(i = 0; i < players.size; i++)" . What is wrong here?... [ more] |
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Oct 13, 2007 12:33 am by Lithium123 |
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Adding snow to MP mapCall of Duty 2 : CoD 2 Level DesignIf it's not too much trouble, I have a similar problem where the console
says that "for(i = 0; i < players.size; i++)" has bad syntax. What is wrong
here? (sorry for deviating from the original topic, but it seems this would
be easier than starting a whol... [ more] |
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Oct 9, 2007 11:29 pm by Lithium123 |
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Water questions, againCall of Duty 2 : CoD 2 Level DesignThank you very much .KiLL3R., it now works. I'll give you credit in the
map.... [ more] |
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Oct 9, 2007 10:22 pm by Lithium123 |
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Water questions, againCall of Duty 2 : CoD 2 Level Design******* script compile error *******
uninitialised variable 'blue': (file 'maps/mp_water.gsc', line 6)
water thread water(blue);... [ more] |
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Oct 9, 2007 05:48 pm by Lithium123 |
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Water questions, againCall of Duty 2 : CoD 2 Level DesignSame error.... [ more] |
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Oct 8, 2007 11:58 pm by Lithium123 |
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Water questions, againCall of Duty 2 : CoD 2 Level DesignWhen I start up the map, I get an error reading:
******* script compile error *******
unknown function: (file 'maps/mp_water.gsc', line 6)
water thread blue(water);
What is wrong and how do I fix it?... [ more] |
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Oct 8, 2007 11:33 pm by Lithium123 |
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Water questions, againCall of Duty 2 : CoD 2 Level Designcouldn't I call it up by putting something like "maps\mp_water::main();"?... [ more] |
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Oct 6, 2007 03:55 pm by Lithium123 |
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Water questions, againCall of Duty 2 : CoD 2 Level DesignWell, I fixed the sound part by replacing the texture of the ground
underwater to clip_water_player, or whatever. ... [ more] |
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Oct 6, 2007 01:54 am by Lithium123 |
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Water questions, againCall of Duty 2 : CoD 2 Level DesignI can compile my water fine, but when I actually am in the water and
moving, there is no sound like I am in water. How do I add sound so when
the player is moving in the water, he makes sound? Another question: When
the player is underwater, it doesn't se... [ more] |
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Oct 4, 2007 11:49 pm by Lithium123 |
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weird water errorCall of Duty 2 : CoD 2 Level DesignSo I have my clip_water brush with the top textured to water_duhoc. In the
editor, I notice that the water shows up with all these 1s,2s,3s and 4s. It
also shows up like that when I compile my map. Why is that and how do I fix
it?... [ more] |
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Oct 1, 2007 11:13 pm by Lithium123 |
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S&D errorCall of Duty 2 : CoD 2 Level DesignThanks, problem solved.... [ more] |
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Sep 29, 2007 05:33 pm by Lithium123 |
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S&D errorCall of Duty 2 : CoD 2 Level DesignHere are screenshots of the plantsites:
here is the .gsc:
Code:main()
{
maps\mp\_load::main();
game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] ... [ more] |
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Sep 29, 2007 11:52 am by Lithium123 |
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S&D errorCall of Duty 2 : CoD 2 Level DesignI am testing my S&D map and I when the bomb is supposed to go off, this
error comes having trouble loading "file maps/mp/gametypes/sd, line 1820".
What is that??
... [ more] |
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Sep 29, 2007 01:03 am by Lithium123 |
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triggering soundCall of Duty 2 : CoD2 ScriptingI have a similar problem. I am trying to have a sound played when I shoot
the trigger that breaks a window. here's my .gsc and .csv:
Code:main()
{
maps\mp\_load::main();
game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "al... [ more] |
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Sep 19, 2007 06:55 pm by Lithium123 |