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Running a mod with downloads from redirectCall of Duty: World at War : CoD:WW ScriptingAlright Tally thanks for the post, I assumed something drastic was wrong.
So basically allow download in cfg but enter no redirect so the file is
transferred directly from the server itself?... [ more] |
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Nov 22, 2008 08:30 am by OutPoursTheRED |
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Running a mod with downloads from redirectCall of Duty: World at War : CoD:WW ScriptingI assume that mods are set up in the same way as CoD4? I made my mod last
night and tested it on my PC and all works fine (I am running from
mods/mymod with +set fs_game mods/mymod and +set fs_basegame mods/mymod).
When we put the iwd and ff on the redire... [ more] |
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Nov 21, 2008 11:55 pm by OutPoursTheRED |
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Kill PlayerCall of Duty 2 : CoD2 Scriptingb3 with power admin plugin.... [ more] |
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Aug 7, 2008 04:37 am by OutPoursTheRED |
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My first mod / i need helpCall of Duty 4 : CoD 4 ScriptingThere is an easy way to adjust light levels.
In my mod I added a "time of day" lighting - it spawns you at a certain
"time of the day" then progresses that day on with lighting to match it.
eg. Highest light at midday and darkest at midnight.
Play a... [ more] |
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Jul 26, 2008 08:34 pm by OutPoursTheRED |
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Basic killingspree, firstblood... messages code?Call of Duty 4 : CoD 4 ScriptingDoing attacker = undefined; right before isPlayer(attacker) is obviously
going to fail as the attacker is undefined right before it.
Add to callback_playerKilled in globallogic:
Code:level thread firstBlood(attacker, self);
Then change your first... [ more] |
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Jul 26, 2008 10:57 am by OutPoursTheRED |
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Get what the player saysCall of Duty 2 : CoD2 ScriptingIf you havent got this fully working yet try installing b3 (Big Brother
Bot). It is available for free and has great forum support from the
community.
It is mainly an admining service but you can tweak it to do what you want
quite easily.
Commands a... [ more] |
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Jul 22, 2008 12:18 am by OutPoursTheRED |
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Help needed creating a total ConversionCall of Duty 4 : CoD 4 ScriptingYour ideas seem ok but as Tally said the engine has its limits and they are
reached too easily and too often.
Also remember when doing the "boost" idea to adjust your map boundaries
accordingly - make the exterior walls high enough to stop people climb... [ more] |
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Jul 21, 2008 11:24 am by OutPoursTheRED |
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Adding an image to screen after deathCall of Duty 4 : CoD 4 ScriptingSure.
Try something like:
Code://Call this from spawnPlayer on self
imageThink()
{
self endon("disconnect");
self endon("game_ended");
for(;;)
{
self waittill("killed_player");
self thread addImageToHUD(); //What you want after de... [ more] |
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Jul 21, 2008 02:14 am by OutPoursTheRED |
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LOCAL_VAR_STACK_SIZE exceeded errorCall of Duty 4 : CoD 4 ScriptingProblem fixed now after I tweaked all the threads a little bit. My guess is
that there is a limit to the number of times you can pass on a variable
across threads too?... [ more] |
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Jul 21, 2008 01:50 am by OutPoursTheRED |
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LOCAL_VAR_STACK_SIZE exceeded errorCall of Duty 4 : CoD 4 ScriptingHas anyone had this before and fixed it or knows what causes this issue. I
have had my mod running fine for weeks and just tweaked a few little things
and now I am getting this error. Maybe there is a maximum length for a gsc
file? (Mine is currently 12,2... [ more] |
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Jul 4, 2008 04:19 pm by OutPoursTheRED |
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Menu modificationCall of Duty 4 : CoD 4 ScriptingIn my menus I made it so the players can pick any combination of perks by
making each slot take all perks. Now the only issue is stopping people from
taking special grenade x 3 in slot 2 or 3 while already having smoke nades
picked. I have edited the menu... [ more] |
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Feb 25, 2008 11:29 pm by OutPoursTheRED |
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Script error by picking up a weaponCall of Duty 4 : CoD 4 ScriptingIt is dragunov_mp not weapon_dragunov_mp. In give weapon you don't need the
1 either as it isn't an offhand and it will assume 1 anyway.... [ more] |
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Feb 6, 2008 05:27 pm by OutPoursTheRED |
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Menu mods - still not possible?Call of Duty 4 : CoD 4 ScriptingI am trying to make what I think is a very simple menu mod. The mod I use
disables all but 12 perks. Now what I intend to do is make these perks be
selectable in any slot.
There is a ui_mp folder in the mod tools and I have edited cac_ingame to:
Cod... [ more] |
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Jan 31, 2008 03:37 am by OutPoursTheRED |
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Voice Chat ID for Hardcore ModeCall of Duty 4 : CoD 4 ScriptingGo into downloads section of this site. Find the full MP rip of cod4. Start
editing in _globallogic. You can search for level.hardcore to find some
features of hardcore mode. Then simply change the script so that you have
the hardcore features you want wi... [ more] |
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Jan 23, 2008 02:49 pm by OutPoursTheRED |
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Voice Chat ID for Hardcore ModeCall of Duty 4 : CoD 4 ScriptingCheck the post I made on server side unranked mod.
This has been possible to do since day 1. I have done it myself.... [ more] |
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Jan 22, 2008 11:47 pm by OutPoursTheRED |
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Possible mod error kicks all playersCall of Duty 4 : CoD 4 ScriptingNothing custom to do with weapons or models, no.... [ more] |
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Jan 9, 2008 08:37 pm by OutPoursTheRED |
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Possible mod error kicks all playersCall of Duty 4 : CoD 4 ScriptingRunning a full mod that I designed myself, no weapons mod but there is a
weapons folder in the fs_game, should I remove?
Cannot give more info about when it happens as it hasnt happened to me
specifically and people are a long way from c4 when they tri... [ more] |
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Jan 9, 2008 10:22 am by OutPoursTheRED |
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Possible mod error kicks all playersCall of Duty 4 : CoD 4 ScriptingRarely, when players explode C4, there is an error made on the server that
results in kicking all the current players.
The error is along the lines of:
Code:no xmodel loaded for item 106, weapon index 106, model 0 []
Anyone got an idea of how to ... [ more] |
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Jan 9, 2008 06:59 am by OutPoursTheRED |
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Creating a stat monitor for playersCall of Duty 4 : CoD 4 Scripting"+guid+" is a way of putting their guid value to the end of whatever i
want, eg. level.score"+guid+" could give level.guid123456, meaning that all
players have their own that is only affected by them.
Also why can't I set it to 0. I have with other lev... [ more] |
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Jan 1, 2008 07:41 am by OutPoursTheRED |
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Creating a stat monitor for playersCall of Duty 4 : CoD 4 ScriptingI am looking to make a statistics monitor for all players that play on my
call of duty 4 mod server. So far the only idea I came up with is:
Code:checkStatsOnSpawn()
{
guid = self getGUID();
if(!isDefined(level.score"+guid+"))
level.score"+guid... [ more] |
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Dec 31, 2007 04:47 am by OutPoursTheRED |
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level.legit_weapons...need help pls!Call of Duty 4 : CoD 4 Scriptingset_legit_weapons_for_cargoship()
TO
set_legit_weapons_for_cargoship();
That may be the problem.... [ more] |
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Dec 25, 2007 09:48 pm by OutPoursTheRED |
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removing airstrikes & Choppers?Call of Duty 4 : CoD 4 ScriptingDo these actually function though? A lot of the dvars in the server cfg
have no function if you look through the MP GSC files, such as health regen
times and respawn times. I have looked through most of the gscs relating to
hardpoints and can't find these... [ more] |
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Dec 25, 2007 06:40 am by OutPoursTheRED |
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removing airstrikes & Choppers?Call of Duty 4 : CoD 4 ScriptingWell you probably need to get a copy of the original _hardpoints and edit
it to that. I would assume making a "new" gsc called _hardpoints would
replace the original (and doing so get rid of all the other threads).
Check your PMs, I will give you a lin... [ more] |
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Dec 25, 2007 05:30 am by OutPoursTheRED |
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removing airstrikes & Choppers?Call of Duty 4 : CoD 4 Scripting94sniper writes...Quote:I'm trying to make a GOOD sniper server mod right
now, but I can't figure out how to disable airstrikes and choppers. i've
looked in _globallogic, _copter, _helicopter, and _perplayer. I can't find
anything anywhere.
so basicall... [ more] |
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Dec 24, 2007 05:45 pm by OutPoursTheRED |
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Server side unranked mod, how to setup?Call of Duty 4 : CoD 4 ScriptingThanks for the reply, but you are wrong, lol.
I currently have a full tactical realism mod (about 5000 lines of my own
code) running on a server, server sided so nobody gets ANY code! I unlocked
all weapons through my own code also.
I also made a no... [ more] |
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Dec 24, 2007 01:52 am by OutPoursTheRED |