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Latest Posts by AusFastBowler
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Real life building >> CoD mapping
General Gaming Topics : General Level Editing
That looks awesome!... [more]
16 164 Oct 6, 2008 02:08 am
by AusFastBowler
strange textures!! HELP!
Call of Duty 2 : CoD 2 Level Design
So, what tools/programs do I download, and what do I have to do in order to get the textures that I want?... [more]
11 174 Aug 27, 2008 04:43 am
by AusFastBowler
Custom Textures
Call of Duty 2 : CoD 2 Level Design
Thanks for that Tam, sorry for wasting your time...... [more]
5 103 Aug 27, 2008 04:31 am
by AusFastBowler
Custom Textures
Call of Duty 2 : CoD 2 Level Design
Hey, I have made a map, but I have used a lot of custom textures that other people have made and used it their maps. Is there a way for me to "extract" (or something) these textures so that I am able to see them when I compile my map? (At the mome... [more]
5 103 Aug 27, 2008 04:11 am
by AusFastBowler
Creating Models
Call of Duty 4 : CoD 4 Level Design
So, where can I download the PLE from? I need v6.0 but its only got 8.5...... [more]
11 233 Aug 20, 2008 06:16 am
by AusFastBowler
Creating Models
Call of Duty 4 : CoD 4 Level Design
Sorry, yeah its cod2, and ty Care taker. =D Is there a place where I can get it for free? Or atleast a trial version?... [more]
11 233 Aug 19, 2008 06:00 am
by AusFastBowler
Creating Models
Call of Duty 4 : CoD 4 Level Design
Hey, I was wondering, what tool do I use to make a model for CoD2? I downloaded Milkshape 3D, but then read here that there is no plugin for it. As I thought it might be a little easier make a model with a program instead of creating a "prefab" of ... [more]
11 233 Aug 19, 2008 03:28 am
by AusFastBowler
Crysis Warhead : Comic-Con 08
MODSonline : In The News
It is a bit over the top... Is this the next crysis?... [more]
6 154 Aug 1, 2008 03:11 am
by AusFastBowler
Crysis Warhead : Comic-Con 08
MODSonline : In The News
Looks good. edited on Aug. 1, 2008 03:12 am by AusFastBowler... [more]
6 154 Aug 1, 2008 03:10 am
by AusFastBowler
Adding sound to Flying Stukas in CoD2
Call of Duty 2 : CoD 2 Level Design
OK, I have all them files, in the right place. Except for the mp_map.csv for the loadscreen, do I need that?... [more]
30 280 Jun 16, 2008 05:39 pm
by AusFastBowler
Adding sound to Flying Stukas in CoD2
Call of Duty 2 : CoD 2 Level Design
yeah, I forgot to post the "flyby" Still no luck, I made 1 change, the slashes... Is it a problem if I have changed the timing of the planes script?... [more]
30 280 Jun 15, 2008 08:18 am
by AusFastBowler
Adding sound to Flying Stukas in CoD2
Call of Duty 2 : CoD 2 Level Design
the sound file exactly is... its in iw_06 sound\vehicles\mrk_plane_spitfire5.wav For the timing, I used Rasta's code, and thats a loop timing. They start flying a bit after the map starts, but there is no trigger for them.... [more]
30 280 Jun 15, 2008 07:16 am
by AusFastBowler
Adding sound to Flying Stukas in CoD2
Call of Duty 2 : CoD 2 Level Design
Hey, My map runs, it just doesn't have sound... I am using a spitfire sound, from iw_06.. Is the slashes meant to be "/" or "\" ? 'Cause I put them as "\" on my .csv with the spitfire sound... Thanks for your help so far.... [more]
30 280 Jun 14, 2008 07:05 pm
by AusFastBowler
Adding sound to Flying Stukas in CoD2
Call of Duty 2 : CoD 2 Level Design
Nope... Is there something wrong with my gsc or csv? Or am I just missing something?... [more]
30 280 Jun 14, 2008 07:05 am
by AusFastBowler
Adding sound to Flying Stukas in CoD2
Call of Duty 2 : CoD 2 Level Design
Here you go...Code:name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,di st_min,dist_max,channel,type,probability,loop,masterslave,loadspec,subtitle ,compression,secondaryaliasname,volumefalloffcurve,startdelay,speakermap,re verb,lfe percentage ... [more]
30 280 Jun 13, 2008 06:58 pm
by AusFastBowler
Adding sound to Flying Stukas in CoD2
Call of Duty 2 : CoD 2 Level Design
Yeah, So any ideas??... [more]
30 280 Jun 13, 2008 06:39 am
by AusFastBowler
Adding sound to Flying Stukas in CoD2
Call of Duty 2 : CoD 2 Level Design
Ok, OK... I got the fire to work by copying 1 of the stock mp _fx.gsc files and then changing it for what I needed... So they work.=D Just 1 more thing. How do I make my stuka's play a noise when they are flying past? .gsc Code:main() { level t... [more]
30 280 Jun 12, 2008 06:02 am
by AusFastBowler
Adding sound to Flying Stukas in CoD2
Call of Duty 2 : CoD 2 Level Design
So... Am I setting up my .gsc file and _fx.gsc file right to make a fire? If yes, then are the different fire effects in iw_07? If no, can some 1 please help so that my files are right?... [more]
30 280 Jun 12, 2008 02:32 am
by AusFastBowler
Adding sound to Flying Stukas in CoD2
Call of Duty 2 : CoD 2 Level Design
Ok, so I have tried a few different ways with the _fx.gsc file, but I can't seem to get fire to work. I hav even gotten into the game, without the "Missing FX", but there isn't anything there but my logs of wood...... [more]
30 280 Jun 11, 2008 06:09 pm
by AusFastBowler
Adding sound to Flying Stukas in CoD2
Call of Duty 2 : CoD 2 Level Design
Also, how do I add fire to my map. All I can find is a tut on adding it to a CoD map, and a single player CoD2 map. I have got to a stage where I have the map working, but instead of flames and smoke, it shows me "Missing FX"... Any ideas of how to fix... [more]
30 280 Jun 11, 2008 05:59 am
by AusFastBowler
Adding sound to Flying Stukas in CoD2
Call of Duty 2 : CoD 2 Level Design
Ok, so I was able to make ambient sound in the background. I didn't follow Caretaker's steps properly. I made a text file, then straight away called it "mp_partytime.csv", instead of making a text file, putting the script in, then saving it as"...". ... [more]
30 280 Jun 11, 2008 04:40 am
by AusFastBowler
Adding sound to Flying Stukas in CoD2
Call of Duty 2 : CoD 2 Level Design
Yeah, I did just alter the prefab, wasn't as hard as I expected. I have altered my map so much that I can't remember... I was getting "unknown functions @ 98881", but I'm not really sure what that means. So, for the ambient sound, am I meant to put ... [more]
30 280 Jun 9, 2008 05:35 pm
by AusFastBowler
Adding sound to Flying Stukas in CoD2
Call of Duty 2 : CoD 2 Level Design
So, I have tried some different things, none successful. I would much prefer just getting the background noice working first, then the stuka. So, I have used The_Caretakers Tut on it. Code:name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_... [more]
30 280 Jun 8, 2008 08:42 pm
by AusFastBowler
Adding sound to Flying Stukas in CoD2
Call of Duty 2 : CoD 2 Level Design
Ok, I made a text file, then named it mp_partytime.csv . It turned into an excel type program... Is that right? So, how do I get rid of the sports cars? I edited 1 house to get rid of 1, but do I really have to edit every building to get rid of them... [more]
30 280 Jun 8, 2008 06:59 pm
by AusFastBowler
Adding sound to Flying Stukas in CoD2
Call of Duty 2 : CoD 2 Level Design
Ok... Code:name,sequence,file,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_m ax,channel,type,probability,loop,masterslave,loadspec,subtitle null,,null.wav,,,,,,,,,,,,, #Tank sounds,,,,,,,,,,,,,,, stuka_flyby,,vehicles/stuka_by02.wav,1.25,,,,100000... [more]
30 280 Jun 8, 2008 07:48 am
by AusFastBowler
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