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Compiling problem...Need helpCall of Duty : CoDUO Level DesignThanks Phil. I tried chaulking the outside of my map and still the compiler
flagged me. If there was a way to fix this I would probably complete my
very first map.... [ more] |
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Oct 5, 2008 06:14 pm by JMB143 |
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Compiling problem...Need helpCall of Duty : CoDUO Level DesignI got this compiling problem every time I have been compiling my map.I
finally finished my first SP map I didn't come this far for it not to
compile,it would be quite a waste BIG TIME.I need to know what kind of
problem I am facing this time.I did the tut... [ more] |
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Sep 26, 2008 10:39 pm by JMB143 |
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Need help with the kinds of errorsCall of Duty 2 : CoD 2 Single PlayerWhat does script compile error mean specifically?
What does script runtime error mean specifically?
I got some error and if I know what it means I'll manage to find out what I
did wrong.I got a script runtime error message what does it mean?
... [ more] |
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Aug 23, 2008 07:11 pm by JMB143 |
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Need help with player controlsCall of Duty 2 : CoD2 ScriptingHow do you disable the player's ability to look around?
I know how to make the player start in a couching postion in my map,but how
do you disable the player's ability to look around.
//***An Example***\\
main()
{
maps\_load::main();
thread pl... [ more] |
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Aug 21, 2008 09:38 pm by JMB143 |
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Naming SP ActorsCall of Duty : CoD Level DesignRasta's right.You just put script_friendname as the key and your
character's name as the value.The Submachine Gunner part is taken care of
by the script already.You dont need add anything else,but just the
characters name.
KEY:script_friendname
VALUE:... [ more] |
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Aug 20, 2008 02:22 pm by JMB143 |
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Lighting/texture problemCall of Duty 2 : CoD 2 Level DesignPlease does anyone know a method how to fix a lighting problem like this
one?
Don't look at the lantern I don't know why I circled it..I mean concentrate
on the lighting problem next to the lantern.
edited on Aug. 1, 2008 08:59 pm by JMB143... [ more] |
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Aug 1, 2008 08:57 pm by JMB143 |
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When I load A Prefab Radiant CrashesCall of Duty 2 : CoD 2 Level Design1.Your Editor was probably not installed right or set up right.
2.Your computer may have too much installed programs for it to handle
Have you tried reinstalling your map editor or removing some of your RARELY
used programs?
///CAUTION///
I reco... [ more] |
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Aug 1, 2008 08:49 pm by JMB143 |
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Making water for COD2Call of Duty 2 : CoD 2 Level DesignWhat I mean is how do you make you own custom water for Call Of Duty 2.... [ more] |
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Aug 1, 2008 04:18 pm by JMB143 |
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AI Talking problemCall of Duty 2 : CoD 2 Level Designhmm.....I am not sure about that first question,but on that second
question,do you mean that you want to know how you make the AI follow you
around,but not walking?
If so I can help..Just reply to this topic.
edited on Aug. 1, 2008 04:15 pm by JMB143... [ more] |
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Aug 1, 2008 04:14 pm by JMB143 |
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Stopping smoke from going through wallsCall of Duty 2 : CoD 2 Level DesignThere isn't really a way how to stop the smoke effect from smoke grenades
from bleeding through walls.The game was already set to its functions by
the makers of the game.BUTunlike the other bugs like the Sgt. Randall and
Lt. Volsky voice mix up,the charac... [ more] |
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Jul 31, 2008 07:46 pm by JMB143 |
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Making water for COD2Call of Duty 2 : CoD 2 Level DesignHey guys I was playing the maps in Call Of Duty and I have noticed the
water in the game looked pretty realistic.Is there a way how to import the
kinds of water from Call Of Duty to Call Of Duty 2 ?... [ more] |
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Jul 30, 2008 06:27 pm by JMB143 |
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stupid flak88Call of Duty 2 : CoD 2 Single PlayerOne thing to know about ally and axis ai: Do NOT put the axis ai in place
where they can see the ally ai unless you have a trigger when the axis ai
the should spot the ally ai when the player runs though,but that's for
scripting along with the flak88 or ... [ more] |
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Jul 12, 2008 02:21 am by JMB143 |
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Lighting/texture problemCall of Duty 2 : CoD 2 Level DesignI have tried the lightmap mode and I alined the gray boxes for my
brushes,the patch lighting works ok,but my brush lighting is bad here are
some examples
http://a434.ac-images.myspacecdn.com/images01/28/l_bae2c86a4b7b40750247470d
3774dda9.jpg
ht... [ more] |
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Jul 10, 2008 07:11 pm by JMB143 |
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Need helpCall of Duty 2 : CoD 2 Single PlayerThanks guys.I am new to DDS file format making and I dont know much about
it.... [ more] |
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Jul 6, 2008 07:30 pm by JMB143 |
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Need helpCall of Duty 2 : CoD 2 Single PlayerHi.
I need to know what kind Of Adobe Photoshop or Piantshop Pro do I need to
use in order to save JPG files as DDS file formats.
Please help.... [ more] |
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Jul 2, 2008 07:00 pm by JMB143 |
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Question about Winter FX.Call of Duty 2 : CoD 2 Level DesignI was wondering about the winter FX for AI on how they breathe cold
breath.Is there a way how to make the player breathe cold breath even when
the player looks around and the fx will follow wherever the player looks
around or moves?... [ more] |
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Jun 28, 2008 04:55 pm by JMB143 |
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I need help with AI door kicking.Call of Duty : CoDUO Level DesignI looked and I read the COD tutorial for Friendly AI_DoorKick and read it
carefully,I am wanting to have one of my axis AI in my map to kick open a
door in CODUO,but I have no idea how this works.In Graydiant I drew out my
door and put a bunker door textu... [ more] |
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Mar 27, 2008 12:45 am by JMB143 |
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How do i make an ai plant a bomb on a tank?Call of Duty : CoDUO Level DesignI have been tring to figure it out myself,but I just can't seem to get.You
know the map in COD United Offensive,the map Ponyri,Boris plants a bomb on
a tank.How do I make it as such where an AI can plant a bomb on a tank or
flak88,from the map Brecourt?
... [ more] |
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Mar 24, 2008 08:53 pm by JMB143 |
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I don't know how to make an ally constant flood_spawn.Call of Duty : CoDUO Level DesignHey guys I want to know how to make allies constantly spawn nonstop like in
the stockfiles.I tried putting a trigger_multiple in my map and adding the
key/value of
KEY : targetname
VALUE : flood_spawner
I put the ally AI in my map that I want them... [ more] |
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Mar 23, 2008 09:29 pm by JMB143 |
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Major,but mysterious Compile ProblemCall of Duty : CoDUO Level DesignHey all It's me.I have half of my map done now and I saved it probably
about 16 - 30 times in the process from the begining to now.I have this
compile issue and I really really dont want to start over on this map
because this is a great looking map,looks ... [ more] |
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Mar 11, 2008 08:19 pm by JMB143 |
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Trigger_Multiple problem Call of Duty : CoDUO Level DesignI have tried several ways to get my tank to move and shoot with the machine
gun.I have gotten it to move but the only thing that stands out is the
machine gun.Every time I walk through the trigger for the tank to move,the
tank will move,but for som reason... [ more] |
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Jan 19, 2008 03:36 pm by JMB143 |
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Trigger Multiple problem with tanksCall of Duty : CoDUO Level DesignI have tried several ways to get my tank to move and shoot with the machine
gun.I have gotten it to move but the only thing that stands out is the
machine gun.Every time I walk through the trigger for the tank to move,it
moves the tank,but the machine gun... [ more] |
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Jan 17, 2008 09:12 pm by JMB143 |
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Tiger Tank ProblemCall of Duty : CoDUO Level DesignI read the COD:Moving and Shooting tanks tutorial,downloaded a tutorial
supplement for COD on how to move tanks and I followed directions
thoroughly,but I can't seem to put it all together.
I don't know what I am missing.I am trying to move the Tiger t... [ more] |
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Jan 16, 2008 08:27 pm by JMB143 |
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Does anyone know the worldspawn settings for Red Square?Call of Duty : CoDUO Level DesignHey I'm sorry I am asking this and I know the worldspawn settings are there
but the ones that are there do not match the map I am making,big time.Most
of them are for normandy and even though I put the
Karkov,Ponyri,Italy,Sicily worldspawn settings,they c... [ more] |
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Jan 16, 2008 12:50 am by JMB143 |
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how do you get in and ride in the back of a truck in SP?Call of Duty : CoDUO Level DesignI have always wanted to know how you get in and ride a German truck in SP
or start in a German truck while it is moving.I know how to add a vehicle
with AI in it that moves and now my question is,how can the player ride in
a German truck while it moves or... [ more] |
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Dec 17, 2007 10:09 pm by JMB143 |