MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoDWW Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
zeroy [Forum]
Nemo06c [Forum]
one_richard [Forum]
SparkyMcSp... [Forum]
Allan90 [Forum]
lazygit [Forum]
Bong-Master [Downl]
Tally [Forum]
[ToC]Black... [Forum]
foyleman [Forum]
4mori_rabbit [Forum]
Bodkin [Forum]

12 Members and 11 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Monday, Dec. 1st
A message from foyleman
Sunday, Nov. 30th
MODSonair 156 Live
Friday, Nov. 28th
MODSonair Episode 155
Wednesday, Nov. 26th
MODSonair Forum Buttons
Monday, Nov. 24th
Holiday Gift Guide 2008 - PC
Latest Poll
Single or Multiplayer maps for World at War?
Single-Player 30.12%
Multiplayer 61.45%
WHAT!? The tools are out? 8.43%
Read More...
10 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
A message from foyleman
In The News.. Posts: (23) Views: (148) by Allan90
copying or moving terrain meshes makes them di...
CoD:WW Level Des.. Posts: (7) Views: (67) by HyBr!d
Weird texture problem
HL2 Level Design.. Posts: (6) Views: (34) by foyleman
Download for Complete MP Gametype Prefabs
CoD:WW Level Des.. Posts: (15) Views: (226) by xvi-bullseye
Art of War Central Quake 4 Mods for Dummies
CoDWW Download
Forums
MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by JMB143
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Compiling problem...Need help
Call of Duty : CoDUO Level Design
Thanks Phil. I tried chaulking the outside of my map and still the compiler flagged me. If there was a way to fix this I would probably complete my very first map.... [more]
4 98 Oct 5, 2008 06:14 pm
by JMB143
Compiling problem...Need help
Call of Duty : CoDUO Level Design
I got this compiling problem every time I have been compiling my map.I finally finished my first SP map I didn't come this far for it not to compile,it would be quite a waste BIG TIME.I need to know what kind of problem I am facing this time.I did the tut... [more]
4 98 Sep 26, 2008 10:39 pm
by JMB143
Need help with the kinds of errors
Call of Duty 2 : CoD 2 Single Player
What does script compile error mean specifically? What does script runtime error mean specifically? I got some error and if I know what it means I'll manage to find out what I did wrong.I got a script runtime error message what does it mean? ... [more]
1 90 Aug 23, 2008 07:11 pm
by JMB143
Need help with player controls
Call of Duty 2 : CoD2 Scripting
How do you disable the player's ability to look around? I know how to make the player start in a couching postion in my map,but how do you disable the player's ability to look around. //***An Example***\\ main() { maps\_load::main(); thread pl... [more]
2 98 Aug 21, 2008 09:38 pm
by JMB143
Naming SP Actors
Call of Duty : CoD Level Design
Rasta's right.You just put script_friendname as the key and your character's name as the value.The Submachine Gunner part is taken care of by the script already.You dont need add anything else,but just the characters name. KEY:script_friendname VALUE:... [more]
17 220 Aug 20, 2008 02:22 pm
by JMB143
Lighting/texture problem
Call of Duty 2 : CoD 2 Level Design
Please does anyone know a method how to fix a lighting problem like this one? Don't look at the lantern I don't know why I circled it..I mean concentrate on the lighting problem next to the lantern. edited on Aug. 1, 2008 08:59 pm by JMB143... [more]
3 144 Aug 1, 2008 08:57 pm
by JMB143
When I load A Prefab Radiant Crashes
Call of Duty 2 : CoD 2 Level Design
1.Your Editor was probably not installed right or set up right. 2.Your computer may have too much installed programs for it to handle Have you tried reinstalling your map editor or removing some of your RARELY used programs? ///CAUTION/// I reco... [more]
15 155 Aug 1, 2008 08:49 pm
by JMB143
Making water for COD2
Call of Duty 2 : CoD 2 Level Design
What I mean is how do you make you own custom water for Call Of Duty 2.... [more]
3 146 Aug 1, 2008 04:18 pm
by JMB143
AI Talking problem
Call of Duty 2 : CoD 2 Level Design
hmm.....I am not sure about that first question,but on that second question,do you mean that you want to know how you make the AI follow you around,but not walking? If so I can help..Just reply to this topic. edited on Aug. 1, 2008 04:15 pm by JMB143... [more]
7 157 Aug 1, 2008 04:14 pm
by JMB143
Stopping smoke from going through walls
Call of Duty 2 : CoD 2 Level Design
There isn't really a way how to stop the smoke effect from smoke grenades from bleeding through walls.The game was already set to its functions by the makers of the game.BUTunlike the other bugs like the Sgt. Randall and Lt. Volsky voice mix up,the charac... [more]
2 102 Jul 31, 2008 07:46 pm
by JMB143
Making water for COD2
Call of Duty 2 : CoD 2 Level Design
Hey guys I was playing the maps in Call Of Duty and I have noticed the water in the game looked pretty realistic.Is there a way how to import the kinds of water from Call Of Duty to Call Of Duty 2 ?... [more]
3 146 Jul 30, 2008 06:27 pm
by JMB143
stupid flak88
Call of Duty 2 : CoD 2 Single Player
One thing to know about ally and axis ai: Do NOT put the axis ai in place where they can see the ally ai unless you have a trigger when the axis ai the should spot the ally ai when the player runs though,but that's for scripting along with the flak88 or ... [more]
2 187 Jul 12, 2008 02:21 am
by JMB143
Lighting/texture problem
Call of Duty 2 : CoD 2 Level Design
I have tried the lightmap mode and I alined the gray boxes for my brushes,the patch lighting works ok,but my brush lighting is bad here are some examples http://a434.ac-images.myspacecdn.com/images01/28/l_bae2c86a4b7b40750247470d 3774dda9.jpg ht... [more]
3 144 Jul 10, 2008 07:11 pm
by JMB143
Need help
Call of Duty 2 : CoD 2 Single Player
Thanks guys.I am new to DDS file format making and I dont know much about it.... [more]
6 198 Jul 6, 2008 07:30 pm
by JMB143
Need help
Call of Duty 2 : CoD 2 Single Player
Hi. I need to know what kind Of Adobe Photoshop or Piantshop Pro do I need to use in order to save JPG files as DDS file formats. Please help.... [more]
6 198 Jul 2, 2008 07:00 pm
by JMB143
Question about Winter FX.
Call of Duty 2 : CoD 2 Level Design
I was wondering about the winter FX for AI on how they breathe cold breath.Is there a way how to make the player breathe cold breath even when the player looks around and the fx will follow wherever the player looks around or moves?... [more]
1 98 Jun 28, 2008 04:55 pm
by JMB143
I need help with AI door kicking.
Call of Duty : CoDUO Level Design
I looked and I read the COD tutorial for Friendly AI_DoorKick and read it carefully,I am wanting to have one of my axis AI in my map to kick open a door in CODUO,but I have no idea how this works.In Graydiant I drew out my door and put a bunker door textu... [more]
1 94 Mar 27, 2008 12:45 am
by JMB143
How do i make an ai plant a bomb on a tank?
Call of Duty : CoDUO Level Design
I have been tring to figure it out myself,but I just can't seem to get.You know the map in COD United Offensive,the map Ponyri,Boris plants a bomb on a tank.How do I make it as such where an AI can plant a bomb on a tank or flak88,from the map Brecourt? ... [more]
1 73 Mar 24, 2008 08:53 pm
by JMB143
I don't know how to make an ally constant flood_spawn.
Call of Duty : CoDUO Level Design
Hey guys I want to know how to make allies constantly spawn nonstop like in the stockfiles.I tried putting a trigger_multiple in my map and adding the key/value of KEY : targetname VALUE : flood_spawner I put the ally AI in my map that I want them... [more]
2 158 Mar 23, 2008 09:29 pm
by JMB143
Major,but mysterious Compile Problem
Call of Duty : CoDUO Level Design
Hey all It's me.I have half of my map done now and I saved it probably about 16 - 30 times in the process from the begining to now.I have this compile issue and I really really dont want to start over on this map because this is a great looking map,looks ... [more]
3 157 Mar 11, 2008 08:19 pm
by JMB143
Trigger_Multiple problem
Call of Duty : CoDUO Level Design
I have tried several ways to get my tank to move and shoot with the machine gun.I have gotten it to move but the only thing that stands out is the machine gun.Every time I walk through the trigger for the tank to move,the tank will move,but for som reason... [more]
1 68 Jan 19, 2008 03:36 pm
by JMB143
Trigger Multiple problem with tanks
Call of Duty : CoDUO Level Design
I have tried several ways to get my tank to move and shoot with the machine gun.I have gotten it to move but the only thing that stands out is the machine gun.Every time I walk through the trigger for the tank to move,it moves the tank,but the machine gun... [more]
2 128 Jan 17, 2008 09:12 pm
by JMB143
Tiger Tank Problem
Call of Duty : CoDUO Level Design
I read the COD:Moving and Shooting tanks tutorial,downloaded a tutorial supplement for COD on how to move tanks and I followed directions thoroughly,but I can't seem to put it all together. I don't know what I am missing.I am trying to move the Tiger t... [more]
2 161 Jan 16, 2008 08:27 pm
by JMB143
Does anyone know the worldspawn settings for Red Square?
Call of Duty : CoDUO Level Design
Hey I'm sorry I am asking this and I know the worldspawn settings are there but the ones that are there do not match the map I am making,big time.Most of them are for normandy and even though I put the Karkov,Ponyri,Italy,Sicily worldspawn settings,they c... [more]
2 157 Jan 16, 2008 12:50 am
by JMB143
how do you get in and ride in the back of a truck in SP?
Call of Duty : CoDUO Level Design
I have always wanted to know how you get in and ride a German truck in SP or start in a German truck while it is moving.I know how to add a vehicle with AI in it that moves and now my question is,how can the player ride in a German truck while it moves or... [more]
1 140 Dec 17, 2007 10:09 pm
by JMB143
MODSonline.com Forums
All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
MODSonline Subscriptions
Partners
Frag Universe
CODAddicts - Call of Duty News & Downloads
Battle for Europe COD2
XoXide
Call of Duty Headquarters
modbase.be
The Firing Box
Ask About
Advertising
Friends
Volcano
ModTheater
After Life Gaming
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 155
MODSonair Episode 154
MODSonair Episode 153
MODSonair Episode 152
MODSonair Episode 151
Next Show
The next MODSonair show will air LIVE on:

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware