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Latest Posts by crazykillermike
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ckm_office released!
Call of Duty : CoD and CoDUO Custom Map Releases
Hello every1, After over 20 hours of work, i finally finished my map Ckm_office! Ckm_office is a map of an office (doh!) after closing time. Its late in the evening and all the lights and computers that are still turned on give the map a scary look... [more]
1 68 Aug 8, 2008 09:25 am
by crazykillermike
fps lag in map
Call of Duty : CoDUO Level Design
After experimenting some with the fps lag, i noticed something about the portals. If i would stand in front of the portal and shake my screen, i started lagging insane. If i'd step inside the portal and i'd shake my screen, there was harshly any lag :S... [more]
10 159 Jul 25, 2008 05:47 am
by crazykillermike
fps lag in map
Call of Duty : CoDUO Level Design
the glass is just a glas_blend_in glasstexture. And about the portals, im not sure where to add em. If you want me to put them between the glass pieces, wouldnt it be so that if you look trough it you cant see the glass behind it? Because i cant have that... [more]
10 159 Jul 24, 2008 07:04 am
by crazykillermike
fps lag in map
Call of Duty : CoDUO Level Design
well it depends, normally k have like 200 fps in that part of the map if i dont move my screen. If i move it then, it will drop to like 20-30 until i hold my screen still again. Then its arround 200 again. So it actually gives large fps drops when you mov... [more]
10 159 Jul 24, 2008 04:35 am
by crazykillermike
fps lag in map
Call of Duty : CoDUO Level Design
I made the glass detail brushes, and im pretty sure it must have somethin to do with the glass textures. Nowhere in my map I experience this ammount of fps lag as in the glassy area. I got like 8 other stories with glass, but i made those glass pieces no... [more]
10 159 Jul 24, 2008 04:26 am
by crazykillermike
fps lag in map
Call of Duty : CoDUO Level Design
i made some portals yes, but in the part that contains all glass not, because im not sure where to put the portals...... [more]
10 159 Jul 22, 2008 01:15 pm
by crazykillermike
fps lag in map
Call of Duty : CoDUO Level Design
Hey every1, My map ckm_office is as good as finished. Only i got 1 problem... The part of my map with the most glass textures causes fps lag. I think its because of the glass but i experimented some with the glasstextures in a test map, but i didn't h... [more]
10 159 Jul 22, 2008 11:35 am
by crazykillermike
Release Ckm_valley_V2
Call of Duty : CoD and CoDUO Custom Map Releases
Pictures dont work with me, so here the imageshack links: http://img262.imageshack.us/my.php?image=shot0017yk2.jpg http://img526.imageshack.us/my.php?image=shot0019ah7.jpg... [more]
2 136 Mar 22, 2008 08:36 am
by crazykillermike
Release Ckm_valley_V2
Call of Duty : CoD and CoDUO Custom Map Releases
Hey everyone, I would like to review my map Ckm_valley_V2. Im not getting any downloads because people probably won't even notice you can download it. =[ Ckm_valley_V2 is the V2 of ckm_valley (doh). It was on the popular waka zombie mod because it h... [more]
2 136 Mar 22, 2008 08:34 am
by crazykillermike
CoDUO BSPs Missing
Call of Duty : CoDUO Level Design
Degenerate triangle (ie, point or line) given to DeriveTextureVectors; ref pos = (-64 54 8) This is sometimes caused by improper collapsing of vertices on the boundary betw een terrains. It may also be caused by a bad brush. Sometimes using the clippi ... [more]
8 227 Dec 4, 2007 09:42 am
by crazykillermike
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