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In The News.. Posts: (18) Views: (140) by zeroy
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Latest Posts by *Delta*Obi-Wan
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Sharks!!!!!!!!!
Call of Duty: World at War : CoD:WW Level Design
an other solution would be to make an iilusion that the player is swimming. aka you have the deep water but have put a clip brush somewhere in the middle of it, and you can make it so only the top of the shark appeas above the water ( cinematic like:) and... [more]
6 152 Nov 30, 2008 10:16 am
by *Delta*Obi-Wan
More competitive maps?
Call of Duty 4 : CoD 4 Level Design
I dont get it, if your such pros, cant you make the maps yourelfs. you best know what competitive maps are... just sayin... [more]
8 91 Nov 30, 2008 10:12 am
by *Delta*Obi-Wan
Play as Axis
Call of Duty 2 : CoD 2 Level Design
Im not native english either ( and i write in cyrilick ). This is an easy thing to do, in the mapname.gsc file look for the lines that give you weapons, there should be a " level.player setViewmodel( "viewhands_black_kit" ); " - just change the viewhands ... [more]
4 63 Nov 22, 2008 04:27 pm
by *Delta*Obi-Wan
SP_CINEMA , Rousse, Bulgaria
Call of Duty 4 : CoD 4 Single Player
Not yet, i have to go to university and i cant work full force, still ill do my best ... [more]
5 81 Nov 9, 2008 03:43 pm
by *Delta*Obi-Wan
SP_CINEMA , Rousse, Bulgaria
Call of Duty 4 : CoD 4 Single Player
The year is 2010, the mideastern nations have united together to stop the "infidles who dare invade our land". In 1 year time the new Arab coalition manages to conquer Saudi Arabia's rich oil supplies, thus seizing control over the entire Middle East, an... [more]
5 81 Nov 9, 2008 02:59 pm
by *Delta*Obi-Wan
[RELEASE] Homefront: Downtown single player
Call of Duty 4 : CoD 4 Single Player
81 megabytes, this is gonna be good, downloading now...... [more]
24 197 Nov 9, 2008 12:57 pm
by *Delta*Obi-Wan
Opening CoD:UO map files in CoD4 Radiant
Call of Duty 4 : CoD 4 Level Design
Sevenz writes...Quote:sometimes it takes a really long time. just sit back and wait. when i compiled a map for a friend, it took 30 minutes to load the map files but just 5 minutes to compile the geometry and lightning. Mate i just broke your record - ... [more]
11 154 Oct 27, 2008 12:32 pm
by *Delta*Obi-Wan
Opening CoD:UO map files in CoD4 Radiant
Call of Duty 4 : CoD 4 Level Design
OK i have another problem, i did everything: export the map file, open it in cod4 radiant, every texture is caulk, all models are replaced with new ones.. so far so good. but when i click on Compile BSP it reaches Loading mapfile and.... and nothing. its ... [more]
11 154 Oct 25, 2008 06:59 am
by *Delta*Obi-Wan
Opening CoD:UO map files in CoD4 Radiant
Call of Duty 4 : CoD 4 Level Design
Thanks, the gmm is the gradiant filetype, after i reinstalled UO i just noticed the export map in the main menu, the last time i opened it was more than a year ago and now i need to continue the map i started for UO to CoD4. Anyway thanks guys ... [more]
11 154 Oct 24, 2008 03:23 pm
by *Delta*Obi-Wan
Opening CoD:UO map files in CoD4 Radiant
Call of Duty 4 : CoD 4 Level Design
Thank you, trying it now, first i will need to reinstall UO, because Gradiant doesnt detect it, but is there a way to select all xmodels at once ( the map is a little huge ) and to be sure, i open the gmm file in radiant right? edited on Oct. 24, 200... [more]
11 154 Oct 24, 2008 02:17 pm
by *Delta*Obi-Wan
Opening CoD:UO map files in CoD4 Radiant
Call of Duty 4 : CoD 4 Level Design
I guess you figured what i was gonna ask but still, does anyone know if it is possible to open a UO map made with Gradiant in CoD4 Radiant?... [more]
11 154 Oct 24, 2008 12:34 pm
by *Delta*Obi-Wan
Clear the room of enemies type objective
Call of Duty 4 : CoD 4 Level Design
I think i explained too much, answer me just this, does an objective type waittill "death" work with multiple AIs... [more]
3 84 Oct 15, 2008 11:21 am
by *Delta*Obi-Wan
Clear the room of enemies type objective
Call of Duty 4 : CoD 4 Level Design
Hello guys, long time no see, recently i started adding objectives to my sp map, but i am having some problems with certain objective types, so first off: I made an objective type : clear the house of enemies, i used the cod objectives tutorial, i gave ... [more]
3 84 Oct 13, 2008 12:31 pm
by *Delta*Obi-Wan
Objective Problems
Call of Duty 4 : CoD 4 Single Player
Good morning to you all, surprinsingly i hace more problems with my map :( Here is the story, i recently started adding objectives to my map, its allmost like cod1 ( allmost ) but i have some problems with them, for starters i just put and use that objec... [more]
1 72 Sep 26, 2008 08:16 am
by *Delta*Obi-Wan
[WIP] SP_Paradise
Call of Duty 4 : CoD 4 Single Player
Any new news on the map ... [more]
18 558 Sep 20, 2008 08:44 am
by *Delta*Obi-Wan
Choppers, Airstrikes and patches in SP
Call of Duty 4 : CoD 4 Scripting
Thanks for the fast reply, the patches work nicely ... [more]
3 63 Sep 20, 2008 05:32 am
by *Delta*Obi-Wan
Choppers, Airstrikes and patches in SP
Call of Duty 4 : CoD 4 Scripting
Hello guys, sorry for bothering you again, but since most people are focused on the mp maps there arent enough sp tutorials, so here are the problems i have: 1. If some of you remember the village_assault mision from the sp campaing, you will recall th... [more]
3 63 Sep 20, 2008 04:58 am
by *Delta*Obi-Wan
Very serious error when i start my sp map
Call of Duty 4 : CoD 4 Level Design
Expired Edit Time, anyway i just noticed that the last tie i had this error it was when i added a dog, but when i removed the dog it ran normally...... [more]
11 153 Sep 19, 2008 08:17 am
by *Delta*Obi-Wan
Very serious error when i start my sp map
Call of Duty 4 : CoD 4 Level Design
i moved the _load on top but still i get the error, ive never tried using the map without a gsc, dont i need for weapon loads and so on. if its in the map im not sure could be wrong, o dpnt have spawners in solid, could the cod4 map files have a limit of ... [more]
11 153 Sep 19, 2008 07:49 am
by *Delta*Obi-Wan
Very serious error when i start my sp map
Call of Duty 4 : CoD 4 Level Design
This error keeps showing up everytime i add some more spawning AI, even if i make them spawn, the error keeps coming, i dont understand how it makes a problem with 2 aditional ai when bog_b had atleast 100 ai spawning... [more]
11 153 Sep 18, 2008 10:58 am
by *Delta*Obi-Wan
Javelins, tanks, spawns and asad
Call of Duty 4 : CoD 4 Level Design
it works, but the tank is still not connected to it, what i really need is to find out how to initialise th variables, like the error i get when the map starts, unitialised value of tank1, where tank1 is the targetname of the script_vehicle... [more]
17 227 Sep 17, 2008 02:01 pm
by *Delta*Obi-Wan
Javelins, tanks, spawns and asad
Call of Duty 4 : CoD 4 Level Design
I removed the 0.0.0.0's but now it gives me an unitialized variable of tank1, do i precache the model of the tank or, not sure ... [more]
17 227 Sep 17, 2008 01:16 pm
by *Delta*Obi-Wan
Javelins, tanks, spawns and asad
Call of Duty 4 : CoD 4 Level Design
Here is what happened, i made the script_brushmodel, it has a targetname, its connected to the tank, here is the actual script: self.t72clip EnableLinkTo(); self.t72clip LinkTo( self, "tank1", (0,0,0), (0,0,0) ); where t72clip is the brushmodel and... [more]
17 227 Sep 17, 2008 10:20 am
by *Delta*Obi-Wan
Javelins, tanks, spawns and asad
Call of Duty 4 : CoD 4 Level Design
1) Ok the javelin has all of his viewmodels, i updated the zone file, everything is fine, i can grab the javelin, aim down the sight, but it doesnt lock on, i searched the bog_a gsc file and i think it happens via script 2) Now i made a script_brushmod... [more]
17 227 Sep 14, 2008 07:05 am
by *Delta*Obi-Wan
Javelins, tanks, spawns and asad
Call of Duty 4 : CoD 4 Level Design
1. my map is for sp, i can hold both of em, the problem is that they dont work 2.about the coolmap if i make it will the clip move when the tank moves or should i connect it to it still thank you, i apreciate the jestute i will continue testing and ... [more]
17 227 Sep 12, 2008 03:46 pm
by *Delta*Obi-Wan
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