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Sharks!!!!!!!!!Call of Duty: World at War : CoD:WW Level Designan other solution would be to make an iilusion that the player is swimming.
aka you have the deep water but have put a clip brush somewhere in the
middle of it, and you can make it so only the top of the shark appeas above
the water ( cinematic like:) and... [ more] |
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Nov 30, 2008 10:16 am by *Delta*Obi-Wan |
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More competitive maps?Call of Duty 4 : CoD 4 Level DesignI dont get it, if your such pros, cant you make the maps yourelfs. you best
know what competitive maps are...
just sayin... [ more] |
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Nov 30, 2008 10:12 am by *Delta*Obi-Wan |
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Play as AxisCall of Duty 2 : CoD 2 Level DesignIm not native english either ( and i write in cyrilick ). This is an easy
thing to do, in the mapname.gsc file look for the lines that give you
weapons, there should be a " level.player setViewmodel(
"viewhands_black_kit" ); " - just change the viewhands ... [ more] |
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Nov 22, 2008 04:27 pm by *Delta*Obi-Wan |
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SP_CINEMA , Rousse, BulgariaCall of Duty 4 : CoD 4 Single PlayerNot yet, i have to go to university and i cant work full force, still ill
do my best ... [ more] |
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Nov 9, 2008 03:43 pm by *Delta*Obi-Wan |
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SP_CINEMA , Rousse, BulgariaCall of Duty 4 : CoD 4 Single Player The year is 2010, the mideastern nations have united together to stop the
"infidles who dare invade our land". In 1 year time the new Arab coalition
manages to conquer Saudi Arabia's rich oil supplies, thus seizing control
over the entire Middle East, an... [ more] |
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Nov 9, 2008 02:59 pm by *Delta*Obi-Wan |
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[RELEASE] Homefront: Downtown single playerCall of Duty 4 : CoD 4 Single Player81 megabytes, this is gonna be good, downloading now...... [ more] |
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Nov 9, 2008 12:57 pm by *Delta*Obi-Wan |
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Opening CoD:UO map files in CoD4 RadiantCall of Duty 4 : CoD 4 Level DesignSevenz writes...Quote:sometimes it takes a really long time. just sit back
and wait. when i compiled a map for a friend, it took 30 minutes to load
the map files but just 5 minutes to compile the geometry and lightning.
Mate i just broke your record - ... [ more] |
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Oct 27, 2008 12:32 pm by *Delta*Obi-Wan |
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Opening CoD:UO map files in CoD4 RadiantCall of Duty 4 : CoD 4 Level DesignOK i have another problem, i did everything: export the map file, open it
in cod4 radiant, every texture is caulk, all models are replaced with new
ones.. so far so good. but when i click on Compile BSP it reaches Loading
mapfile and.... and nothing. its ... [ more] |
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Oct 25, 2008 06:59 am by *Delta*Obi-Wan |
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Opening CoD:UO map files in CoD4 RadiantCall of Duty 4 : CoD 4 Level DesignThanks, the gmm is the gradiant filetype, after i reinstalled UO i just
noticed the export map in the main menu, the last time i opened it was more
than a year ago and now i need to continue the map i started for UO to
CoD4.
Anyway thanks guys ... [ more] |
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Oct 24, 2008 03:23 pm by *Delta*Obi-Wan |
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Opening CoD:UO map files in CoD4 RadiantCall of Duty 4 : CoD 4 Level DesignThank you, trying it now, first i will need to reinstall UO, because
Gradiant doesnt detect it, but is there a way to select all xmodels at once
( the map is a little huge )
and to be sure, i open the gmm file in radiant right?
edited on Oct. 24, 200... [ more] |
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Oct 24, 2008 02:17 pm by *Delta*Obi-Wan |
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Opening CoD:UO map files in CoD4 RadiantCall of Duty 4 : CoD 4 Level DesignI guess you figured what i was gonna ask but still, does anyone know if it
is possible to open a UO map made with Gradiant in CoD4 Radiant?... [ more] |
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Oct 24, 2008 12:34 pm by *Delta*Obi-Wan |
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Clear the room of enemies type objectiveCall of Duty 4 : CoD 4 Level DesignI think i explained too much, answer me just this, does an objective type
waittill "death" work with multiple AIs... [ more] |
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Oct 15, 2008 11:21 am by *Delta*Obi-Wan |
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Clear the room of enemies type objectiveCall of Duty 4 : CoD 4 Level DesignHello guys, long time no see, recently i started adding objectives to my sp
map, but i am having some problems with certain objective types, so first
off:
I made an objective type : clear the house of enemies, i used the cod
objectives tutorial, i gave ... [ more] |
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Oct 13, 2008 12:31 pm by *Delta*Obi-Wan |
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Objective ProblemsCall of Duty 4 : CoD 4 Single PlayerGood morning to you all, surprinsingly i hace more problems with my map :(
Here is the story, i recently started adding objectives to my map, its
allmost like cod1 ( allmost ) but i have some problems with them, for
starters i just put and use that objec... [ more] |
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Sep 26, 2008 08:16 am by *Delta*Obi-Wan |
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[WIP] SP_ParadiseCall of Duty 4 : CoD 4 Single PlayerAny new news on the map ... [ more] |
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Sep 20, 2008 08:44 am by *Delta*Obi-Wan |
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Choppers, Airstrikes and patches in SPCall of Duty 4 : CoD 4 ScriptingThanks for the fast reply, the patches work nicely ... [ more] |
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Sep 20, 2008 05:32 am by *Delta*Obi-Wan |
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Choppers, Airstrikes and patches in SPCall of Duty 4 : CoD 4 ScriptingHello guys, sorry for bothering you again, but since most people are
focused on the mp maps there arent enough sp tutorials, so here are the
problems i have:
1. If some of you remember the village_assault mision from the sp campaing,
you will recall th... [ more] |
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Sep 20, 2008 04:58 am by *Delta*Obi-Wan |
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Very serious error when i start my sp mapCall of Duty 4 : CoD 4 Level DesignExpired Edit Time, anyway i just noticed that the last tie i had this error
it was when i added a dog, but when i removed the dog it ran normally...... [ more] |
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Sep 19, 2008 08:17 am by *Delta*Obi-Wan |
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Very serious error when i start my sp mapCall of Duty 4 : CoD 4 Level Designi moved the _load on top but still i get the error, ive never tried using
the map without a gsc, dont i need for weapon loads and so on. if its in
the map im not sure could be wrong, o dpnt have spawners in solid, could
the cod4 map files have a limit of ... [ more] |
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Sep 19, 2008 07:49 am by *Delta*Obi-Wan |
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Very serious error when i start my sp mapCall of Duty 4 : CoD 4 Level DesignThis error keeps showing up everytime i add some more spawning AI, even if
i make them spawn, the error keeps coming, i dont understand how it makes a
problem with 2 aditional ai when bog_b had atleast 100 ai spawning... [ more] |
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Sep 18, 2008 10:58 am by *Delta*Obi-Wan |
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Javelins, tanks, spawns and asadCall of Duty 4 : CoD 4 Level Designit works, but the tank is still not connected to it, what i really need is
to find out how to initialise th variables, like the error i get when the
map starts, unitialised value of tank1, where tank1 is the targetname of
the script_vehicle... [ more] |
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Sep 17, 2008 02:01 pm by *Delta*Obi-Wan |
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Javelins, tanks, spawns and asadCall of Duty 4 : CoD 4 Level DesignI removed the 0.0.0.0's but now it gives me an unitialized variable of
tank1,
do i precache the model of the tank or, not sure ... [ more] |
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Sep 17, 2008 01:16 pm by *Delta*Obi-Wan |
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Javelins, tanks, spawns and asadCall of Duty 4 : CoD 4 Level DesignHere is what happened, i made the script_brushmodel, it has a targetname,
its connected to the tank, here is the actual script:
self.t72clip EnableLinkTo();
self.t72clip LinkTo( self, "tank1", (0,0,0), (0,0,0) );
where t72clip is the brushmodel and... [ more] |
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Sep 17, 2008 10:20 am by *Delta*Obi-Wan |
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Javelins, tanks, spawns and asadCall of Duty 4 : CoD 4 Level Design1) Ok the javelin has all of his viewmodels, i updated the zone file,
everything is fine, i can grab the javelin, aim down the sight, but it
doesnt lock on, i searched the bog_a gsc file and i think it happens via
script
2) Now i made a script_brushmod... [ more] |
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Sep 14, 2008 07:05 am by *Delta*Obi-Wan |
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Javelins, tanks, spawns and asadCall of Duty 4 : CoD 4 Level Design1. my map is for sp, i can hold both of em, the problem is that they dont
work
2.about the coolmap if i make it will the clip move when the tank moves or
should i connect it to it
still thank you, i apreciate the jestute i will continue testing and ... [ more] |
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Sep 12, 2008 03:46 pm by *Delta*Obi-Wan |