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Latest Posts by necrophaige
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COD4 Radiant Tuorial
Call of Duty 4 : CoD 4 Level Design
Could'nt agree more; modsonline has been an immense source of help to me and many others and will continue to do so. The link is merely a get you started.... [more]
3 76 Sep 18, 2008 01:20 pm
by necrophaige
COD4 Radiant Tuorial
Call of Duty 4 : CoD 4 Level Design
Here is a link for COD4 radiant tuorial: http://www.infinityward.com/wiki/index.php/Main_Page Sometimes trying to search for something is like wading through treacle. Generally I find if you ask the right question you eventually get to where you want t... [more]
3 76 Sep 18, 2008 06:26 am
by necrophaige
hq map doing my head in
Call of Duty : CoDUO Level Design
I've gone back to the tutorial option of placing the radio in the map via the script_model with targetname. I'm sure it will work OK but as for now the only way I'm going to find out is when I run it on the work server. This will do for now. At this point... [more]
9 176 Aug 6, 2008 04:44 am
by necrophaige
hq map doing my head in
Call of Duty : CoDUO Level Design
Here is a bit more info. Loaded the game onto the server at work and started the game running. Connected to the game from another PC and the game as HQ runs up ok. Yet when I try to run this at home even with 2 machines and making one act as a server it... [more]
9 176 Aug 4, 2008 06:19 am
by necrophaige
hq map doing my head in
Call of Duty : CoDUO Level Design
My build file states that I have 1 HQ intermission, 1 TDM intermission, 13 TDM Spawn points, radios 0. Radios are written into the gsc file of which there are 2 for now.... [more]
9 176 Aug 3, 2008 04:52 pm
by necrophaige
hq map doing my head in
Call of Duty : CoDUO Level Design
Have done this with two people. This is how I go about it. I start a new server on one machine and select the game type as HQ. Set pure to no, scroll to game and click start. Immediately game swithches to DM. My other machine is just waiting for the g... [more]
9 176 Aug 3, 2008 02:22 pm
by necrophaige
hq map doing my head in
Call of Duty : CoDUO Level Design
I have made a map that sucessfully runs the following game types: DM, TDM, CTF & DOM with no problems at all. The map also has working jeeps and a flakvierling. All these I have done from the tutorials and guidance from ModsOnline. There is still one ga... [more]
9 176 Aug 3, 2008 01:34 pm
by necrophaige
DW-Clan Mafia mini-mod Instructions
Call of Duty : CoDUO Level Design
No, thats fine. Just want to play with as is thanks. Easy when you know what ur doing. Thanks again... [more]
3 103 Jul 31, 2008 08:00 am
by necrophaige
FX Guidance Please
Call of Duty : CoDUO Level Design
Thanks for the help I'll give it a go. My reluctance to try things is mainly down to bitter experience. As having tried different things in the past I have managed to mess my maps up good style in just doing the simplest of things. For example, I wanted t... [more]
3 95 Jul 31, 2008 02:49 am
by necrophaige
FX Guidance Please
Call of Duty : CoDUO Level Design
I have just read the tut by General Death on smoke fx and tried it out - no problemo :) OK the tut is a one liner so to speak. If I wish to add additional smoke points do I only need to mod the gsc file as follows: level._effect["smoke"] = loadfx ("fx/s... [more]
3 95 Jul 30, 2008 02:21 pm
by necrophaige
DW-Clan Mafia mini-mod Instructions
Call of Duty : CoDUO Level Design
I have downloaded the above mod for our work server. There does not appear to be any readme file for setting up the mod contianed within the zip and pk3 file. Are there any instructions kicking about for seting up the mod? This is the question I have been... [more]
3 103 Jul 30, 2008 11:28 am
by necrophaige
flakvierling settings?
Call of Duty : CoDUO Level Design
If that is the case then I don't have the faintest idea where to start and even less to modify any scripts associated to any file. ... [more]
5 149 Jul 19, 2008 01:49 pm
by necrophaige
flakvierling settings?
Call of Duty : CoDUO Level Design
No effect when using the same arc settings as an MG42, so that knocks that notion on the head. Restricting arcs would be the icing on the cake as the flakvierling adds just that little extra dimension of ambience to the map. Maybe there is someone clev... [more]
5 149 Jul 19, 2008 11:36 am
by necrophaige
flakvierling settings?
Call of Duty : CoDUO Level Design
I have added a working flakvierling (from tutorial) to my map for no other purpose than a little panache. I even accept the bug about the sight picture because after all it is only a game and its about having some fun. Here it comes...... But is it possi... [more]
5 149 Jul 19, 2008 08:51 am
by necrophaige
More Vehicle Problems
Call of Duty : CoDUO Level Design
Your suggestion of making the collmaps file into pk3 did the trick. Top banana. This is a very bizzar case. I have follwed eveything to the letter and yet it failed. All I can think of is the possiblity I had a game mod downloaded that has possibly inter... [more]
14 267 Jul 8, 2008 01:47 pm
by necrophaige
More Vehicle Problems
Call of Duty : CoDUO Level Design
OK. This is the information I have in the entity dialogue box for my vehicle and yet I can still walk through it even in the final pk3 version. key: classname value: script_vehicle key: model value: xmodel/mp_v_us_lnd_willysjeep key: vehicletype v... [more]
14 267 Jul 7, 2008 04:51 pm
by necrophaige
Please help me!! Im ripping my hair out and havnt got much left
Call of Duty : CoD Level Design
Don't run before you can walk. There are bucket loads of tutorials to help you. Start with one thing at a time. Come to grips with the Entity dialogue box (press N) and look at your filter settings - these are very useful. Your surface inspector is also i... [more]
3 151 Jul 6, 2008 04:08 pm
by necrophaige
More Vehicle Problems
Call of Duty : CoDUO Level Design
To keep things simple at this stage I have kept the GSC file simple, thus: main() { ambientPlay("ambient_mp_berlin"); maps\mp\_load::main(); level thread maps\mp\_tankdrive_gmi::main(); level thread maps\mp\_jeepdrive_gmi::main(); le... [more]
14 267 Jul 6, 2008 01:48 pm
by necrophaige
More Vehicle Problems
Call of Duty : CoDUO Level Design
Has anyone encountered this problem before and has a solution? The error message is:- Couldn't find info for script_vehicle [(null)] I have double checked all the collmaps and exmodels are in place following the "Setting up the editor" tutorial (at l... [more]
14 267 Jul 6, 2008 11:44 am
by necrophaige
no weapon info specified for turret
Call of Duty : CoDUO Level Design
HOOOOORRRRAAAAYYYY!!!!! Houston we no longer have a problem! I downloaded the tower prefab, made a sybox and spawn etc. Compiled and everything worked fine. Checked my map for function - ok. Then copied mg42 from tower map and pasted into my map and co... [more]
12 204 Jul 2, 2008 04:11 pm
by necrophaige
no weapon info specified for turret
Call of Duty : CoDUO Level Design
Sorry, no such luck! Did exactly as it says on the tin with all instructions copied to the letter and the same error message appears. Once again I remove the offending article and all is tickety boo. Is there a link to a map somewhere that has a fully fu... [more]
12 204 Jul 2, 2008 02:29 pm
by necrophaige
no weapon info specified for turret
Call of Duty : CoDUO Level Design
OK. I will give it a try tonight when I get home from work. Fingers crossed this wont go belly up.... [more]
12 204 Jul 2, 2008 02:52 am
by necrophaige
no weapon info specified for turret
Call of Duty : CoDUO Level Design
I take the mg42 out of the map and all is ok. Tried again and this time got the error message: bad weapon info xmodel/mg42_bipod_stand_mp specified for turret. Got same message when I removed the _mp. Now I am at a loss.... [more]
12 204 Jul 1, 2008 02:10 pm
by necrophaige
no weapon info specified for turret
Call of Duty : CoDUO Level Design
Thanks for having the patience to put up with me. Here is the info that I used: Insert: misc - turret Key: model Value: xmodel/mg42_bipod Key: weaponinfo Value: mg42_bipod_stand_mp I tried to copy an mg42 from the dawnville map but that failed... [more]
12 204 Jul 1, 2008 12:32 pm
by necrophaige
no weapon info specified for turret
Call of Duty : CoDUO Level Design
Followed the tutorial to the letter where the tutorial says to inset misc_turret, define the model and state the weapon info. The model of the mg42 appears as a model but when I run I still get the same error message. I tried bothe options with and with... [more]
12 204 Jun 30, 2008 03:47 pm
by necrophaige
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