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Sum mismatch errorCall of Duty 2 : CoD 2 Level DesignOk sorry to waste your time guys, I found my problem.
Yes there were custom maps in my main folder after all that I could not
see.
I am using vista on my laptop. When I opened my folder "main" all the
stock IWD files were there but right above th... [ more] |
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Nov 27, 2008 01:17 am by MtOLostcom |
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Sum mismatch errorCall of Duty 2 : CoD 2 Level DesignI know I know, remove all the mods and custom maps from the "main" folder.
I removed everything except for the iwd 00-15 and english iwd 00-11, but I
still get the error when trying to run a stock map using "create server"
with "pure" selected to no.
We... [ more] |
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Nov 26, 2008 10:41 pm by MtOLostcom |
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Bending road and tiltingCall of Duty 2 : CoD 2 Level DesignDoes anyone know how to make a road tilt as it makes turns down a hill? I
now know how to bend a road (with the "B" key) and tilt the whole road with
("free rotate" button), but how do I tilt the road as it makes turns down a
hill? Any help would be ap... [ more] |
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Sep 10, 2008 05:39 pm by MtOLostcom |
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proper grid size for terrain patchesCall of Duty 2 : CoD 2 Level DesignIs there anyway around having too many terrain meshes? Should I make them
bigger and sacrifice detail? Does welding them together help at all?
Note: I was able to get it to compile with a caulk only but ran into this
problem once I textured it.
Ano... [ more] |
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Sep 8, 2008 11:31 pm by MtOLostcom |
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proper grid size for terrain patchesCall of Duty 2 : CoD 2 Level DesignWhat size grid should I use for terrain? 2/4/8/16 etc... I used 64 and got
a complie error stating too many something. Searched the forums and found
out that 64 was too dense. What effect does this have on the patch any
way? Thanks, John.
P.S. I want... [ more] |
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Sep 3, 2008 10:20 pm by MtOLostcom |
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viewing models as a thumnailCall of Duty 2 : CoD 2 Level DesignAwesome, just what I needed. This should speed up the mapping. Thanks for
taking the time to post these links guys.... [ more] |
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Aug 26, 2008 11:00 pm by MtOLostcom |
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viewing models as a thumnailCall of Duty 2 : CoD 2 Level DesignAny way to view models as a thumbnail inside or outside of Radient?
Or prefabs for that matter.
Thanks, John.... [ more] |
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Aug 21, 2008 04:27 am by MtOLostcom |
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Teleport GSC modification Call of Duty 2 : CoD 2 Level Design1. Is there a way to have a pause of a few seconds when a player is being
teleported?
2. I have removed the // from the //iprintlnbold ("You have been teleported
!!!"); but I do not see this text when I am teleported.
main()
{
entTransporter =... [ more] |
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Aug 19, 2008 04:53 pm by MtOLostcom |
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Not dropping to deathCall of Duty 2 : CoD 2 Level DesignI will search for that, thanks again Caretaker... [ more] |
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Aug 14, 2008 03:27 am by MtOLostcom |
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Not dropping to deathCall of Duty 2 : CoD 2 Level DesignIs there any way to make a tunnel that starts off vertical and ends
horizontal that allows you to fall through without dying?
Thanks, John.... [ more] |
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Aug 13, 2008 12:49 am by MtOLostcom |
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Stopping smoke from going through wallsCall of Duty 2 : CoD 2 Level DesignAny way to keep the smoke grenades from bleeding through the walls? Thanks
again, John.... [ more] |
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Jul 31, 2008 05:56 pm by MtOLostcom |
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texture issue, please see pictureCall of Duty 2 : CoD 2 Level DesignLOL, cookey on its way. Chocolate chip with walnuts.
There is no difference when looking at the two textures until after
compiling. Also the sun direction makes a huge difference. I went and
change some of the textures but it is hard knowing I did ... [ more] |
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Jul 31, 2008 05:54 pm by MtOLostcom |
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texture issue, please see pictureCall of Duty 2 : CoD 2 Level DesignAnd the Winner is...CareTaker, LOL
Somehow I got another texture in there. The one I had been using was
mtl_caen_wall_churchstone_01 and the new one is V_stonewall11 which does
look a lot better. I will go back and switch to the new texture. I am not
... [ more] |
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Jul 31, 2008 04:11 pm by MtOLostcom |
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Water noise not workingCall of Duty 2 : CoD 2 Level DesignThank you. I ended up using the "water_clip player" to get the noise using
a thin base and then added a thicker "water_clip" for the thick part
followed by the a top coat of "water something" Seems to work now, thanks
again.... [ more] |
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Jul 31, 2008 04:48 am by MtOLostcom |
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texture issue, please see pictureCall of Duty 2 : CoD 2 Level DesignCan any one tell me what I did wrong here with this texture? Thanks,
John.
... [ more] |
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Jul 31, 2008 04:43 am by MtOLostcom |
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Controlling light in tunnelsCall of Duty 2 : CoD 2 Level DesignI am a bit confused as to how to control the lighting in a tunnel. I want
it to be completly dark before I add lighting but find the worldspawn
leaking in some how. I have adjusted the "ambient" but I have to place it
to "0" which makes the outside too ... [ more] |
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Jul 30, 2008 05:53 pm by MtOLostcom |
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Water noise not workingCall of Duty 2 : CoD 2 Level DesignI added some water to my map and a water texture but when I walk through
the water I do not hear the water sound, just quiet. Thanks again.... [ more] |
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Jul 30, 2008 12:09 am by MtOLostcom |
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Prefab saving questionCall of Duty 2 : CoD 2 Level DesignI am using a laptop and a pc to do my mapping and switching back and forth.
I just noticed my prefabs that I had edited went back to the original when
I went to map on my pc. I now know that I will have to transfer my edited
prefabs from my laptop to my... [ more] |
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Jul 30, 2008 12:07 am by MtOLostcom |
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how to go through a roofCall of Duty 2 : CoD 2 Level DesignThanks for your time Caretaker.... [ more] |
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Jul 20, 2008 10:34 pm by MtOLostcom |
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how to go through a roofCall of Duty 2 : CoD 2 Level DesignI got that bounce map thingy and wanted to use it to jump up through a
ceiling but not fall back through. Is this possible? Is there a tools
texture that I can use to do this? I would like to find more that shows
texture but allows you to go through it... [ more] |
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Jul 16, 2008 07:14 pm by MtOLostcom |
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going through modelsCall of Duty 2 : CoD 2 Level DesignThanks Caretaker!... [ more] |
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Jul 14, 2008 04:16 pm by MtOLostcom |
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Unable to click on actorsCall of Duty 2 : CoD 2 Level DesignThat was it, thanks soooooo much.... [ more] |
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Jul 10, 2008 01:10 pm by MtOLostcom |
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errors after adding prefab buildingCall of Duty 4 : CoD 4 Level DesignI could not find any help on what a .csv file is or how to create one.
Could you point me in the right direction?... [ more] |
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Jul 10, 2008 05:48 am by MtOLostcom |
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Unable to click on actorsCall of Duty 2 : CoD 2 Level DesignI can no longer click on actors. Any suggestions? Thanks, john.... [ more] |
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Jul 10, 2008 05:44 am by MtOLostcom |
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errors after adding prefab buildingCall of Duty 4 : CoD 4 Level DesignI am able to run the map with the compiler without the prefab in it. I
have all those items you listed, except the .csv I do not know what this
is but I will search for it now in the forums. I do get this error below:
"WARNING: Could not find 'ma... [ more] |
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Jul 10, 2008 05:21 am by MtOLostcom |