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Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
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Latest Posts by MtOLostcom
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Sum mismatch error
Call of Duty 2 : CoD 2 Level Design
Ok sorry to waste your time guys, I found my problem. Yes there were custom maps in my main folder after all that I could not see. I am using vista on my laptop. When I opened my folder "main" all the stock IWD files were there but right above th... [more]
2 22 Nov 27, 2008 01:17 am
by MtOLostcom
Sum mismatch error
Call of Duty 2 : CoD 2 Level Design
I know I know, remove all the mods and custom maps from the "main" folder. I removed everything except for the iwd 00-15 and english iwd 00-11, but I still get the error when trying to run a stock map using "create server" with "pure" selected to no. We... [more]
2 22 Nov 26, 2008 10:41 pm
by MtOLostcom
Bending road and tilting
Call of Duty 2 : CoD 2 Level Design
Does anyone know how to make a road tilt as it makes turns down a hill? I now know how to bend a road (with the "B" key) and tilt the whole road with ("free rotate" button), but how do I tilt the road as it makes turns down a hill? Any help would be ap... [more]
3 106 Sep 10, 2008 05:39 pm
by MtOLostcom
proper grid size for terrain patches
Call of Duty 2 : CoD 2 Level Design
Is there anyway around having too many terrain meshes? Should I make them bigger and sacrifice detail? Does welding them together help at all? Note: I was able to get it to compile with a caulk only but ran into this problem once I textured it. Ano... [more]
4 131 Sep 8, 2008 11:31 pm
by MtOLostcom
proper grid size for terrain patches
Call of Duty 2 : CoD 2 Level Design
What size grid should I use for terrain? 2/4/8/16 etc... I used 64 and got a complie error stating too many something. Searched the forums and found out that 64 was too dense. What effect does this have on the patch any way? Thanks, John. P.S. I want... [more]
4 131 Sep 3, 2008 10:20 pm
by MtOLostcom
viewing models as a thumnail
Call of Duty 2 : CoD 2 Level Design
Awesome, just what I needed. This should speed up the mapping. Thanks for taking the time to post these links guys.... [more]
4 120 Aug 26, 2008 11:00 pm
by MtOLostcom
viewing models as a thumnail
Call of Duty 2 : CoD 2 Level Design
Any way to view models as a thumbnail inside or outside of Radient? Or prefabs for that matter. Thanks, John.... [more]
4 120 Aug 21, 2008 04:27 am
by MtOLostcom
Teleport GSC modification
Call of Duty 2 : CoD 2 Level Design
1. Is there a way to have a pause of a few seconds when a player is being teleported? 2. I have removed the // from the //iprintlnbold ("You have been teleported !!!"); but I do not see this text when I am teleported. main() { entTransporter =... [more]
3 115 Aug 19, 2008 04:53 pm
by MtOLostcom
Not dropping to death
Call of Duty 2 : CoD 2 Level Design
I will search for that, thanks again Caretaker... [more]
3 105 Aug 14, 2008 03:27 am
by MtOLostcom
Not dropping to death
Call of Duty 2 : CoD 2 Level Design
Is there any way to make a tunnel that starts off vertical and ends horizontal that allows you to fall through without dying? Thanks, John.... [more]
3 105 Aug 13, 2008 12:49 am
by MtOLostcom
Stopping smoke from going through walls
Call of Duty 2 : CoD 2 Level Design
Any way to keep the smoke grenades from bleeding through the walls? Thanks again, John.... [more]
2 102 Jul 31, 2008 05:56 pm
by MtOLostcom
texture issue, please see picture
Call of Duty 2 : CoD 2 Level Design
LOL, cookey on its way. Chocolate chip with walnuts. There is no difference when looking at the two textures until after compiling. Also the sun direction makes a huge difference. I went and change some of the textures but it is hard knowing I did ... [more]
9 157 Jul 31, 2008 05:54 pm
by MtOLostcom
texture issue, please see picture
Call of Duty 2 : CoD 2 Level Design
And the Winner is...CareTaker, LOL Somehow I got another texture in there. The one I had been using was mtl_caen_wall_churchstone_01 and the new one is V_stonewall11 which does look a lot better. I will go back and switch to the new texture. I am not ... [more]
9 157 Jul 31, 2008 04:11 pm
by MtOLostcom
Water noise not working
Call of Duty 2 : CoD 2 Level Design
Thank you. I ended up using the "water_clip player" to get the noise using a thin base and then added a thicker "water_clip" for the thick part followed by the a top coat of "water something" Seems to work now, thanks again.... [more]
3 89 Jul 31, 2008 04:48 am
by MtOLostcom
texture issue, please see picture
Call of Duty 2 : CoD 2 Level Design
Can any one tell me what I did wrong here with this texture? Thanks, John. ... [more]
9 157 Jul 31, 2008 04:43 am
by MtOLostcom
Controlling light in tunnels
Call of Duty 2 : CoD 2 Level Design
I am a bit confused as to how to control the lighting in a tunnel. I want it to be completly dark before I add lighting but find the worldspawn leaking in some how. I have adjusted the "ambient" but I have to place it to "0" which makes the outside too ... [more]
1 72 Jul 30, 2008 05:53 pm
by MtOLostcom
Water noise not working
Call of Duty 2 : CoD 2 Level Design
I added some water to my map and a water texture but when I walk through the water I do not hear the water sound, just quiet. Thanks again.... [more]
3 89 Jul 30, 2008 12:09 am
by MtOLostcom
Prefab saving question
Call of Duty 2 : CoD 2 Level Design
I am using a laptop and a pc to do my mapping and switching back and forth. I just noticed my prefabs that I had edited went back to the original when I went to map on my pc. I now know that I will have to transfer my edited prefabs from my laptop to my... [more]
2 74 Jul 30, 2008 12:07 am
by MtOLostcom
how to go through a roof
Call of Duty 2 : CoD 2 Level Design
Thanks for your time Caretaker.... [more]
4 181 Jul 20, 2008 10:34 pm
by MtOLostcom
how to go through a roof
Call of Duty 2 : CoD 2 Level Design
I got that bounce map thingy and wanted to use it to jump up through a ceiling but not fall back through. Is this possible? Is there a tools texture that I can use to do this? I would like to find more that shows texture but allows you to go through it... [more]
4 181 Jul 16, 2008 07:14 pm
by MtOLostcom
going through models
Call of Duty 2 : CoD 2 Level Design
Thanks Caretaker!... [more]
3 149 Jul 14, 2008 04:16 pm
by MtOLostcom
Unable to click on actors
Call of Duty 2 : CoD 2 Level Design
That was it, thanks soooooo much.... [more]
3 103 Jul 10, 2008 01:10 pm
by MtOLostcom
errors after adding prefab building
Call of Duty 4 : CoD 4 Level Design
I could not find any help on what a .csv file is or how to create one. Could you point me in the right direction?... [more]
6 168 Jul 10, 2008 05:48 am
by MtOLostcom
Unable to click on actors
Call of Duty 2 : CoD 2 Level Design
I can no longer click on actors. Any suggestions? Thanks, john.... [more]
3 103 Jul 10, 2008 05:44 am
by MtOLostcom
errors after adding prefab building
Call of Duty 4 : CoD 4 Level Design
I am able to run the map with the compiler without the prefab in it. I have all those items you listed, except the .csv I do not know what this is but I will search for it now in the forums. I do get this error below: "WARNING: Could not find 'ma... [more]
6 168 Jul 10, 2008 05:21 am
by MtOLostcom
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