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Last Post |
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Adding an image to screen after deathCall of Duty 4 : CoD 4 ScriptingThks I'll try it out.... [ more] |
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Jul 21, 2008 10:34 pm by Webber105 |
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Adding an image to screen after deathCall of Duty 4 : CoD 4 ScriptingIs there a way to add an image to a player's screen after he dies. I know
how to black out the screen after death but can an image be over layed to
the screen and then removed after respawn.
Thanks for any help.
... [ more] |
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189 |
Jul 20, 2008 08:04 pm by Webber105 |
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Script functions for COD2 MPCall of Duty 2 : CoD2 ScriptingIs there anywhere I can find a list of script commands other than in my
DOCs folder? Not all are listed there.
... [ more] |
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Sep 13, 2007 11:49 am by Webber105 |
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dissallow attack?Call of Duty 2 : CoD2 ScriptingThks That did the trick.
... [ more] |
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Sep 13, 2007 11:43 am by Webber105 |
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My MOD works for first player but no one else??Call of Duty 2 : CoD2 ScriptingCode:onPlayerConnect()
{
for(;;)
{
level waittill("connecting", player);
player thread onPlayerSpawned();
self waittill("killed_player");
player thread onPlayerKilled();
}
}
I know that if I remove the line self waittill("killed_pla... [ more] |
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Sep 13, 2007 11:34 am by Webber105 |
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My MOD works for first player but no one else??Call of Duty 2 : CoD2 ScriptingI made a MOD that monitors you running and makes you go crouch after tiring
and it also takes your weapon away while running but not if you melee
attack. This MOD works great but only the first player that joins the
server after the server is reset. Any... [ more] |
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Sep 12, 2007 09:56 pm by Webber105 |
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dissallow attack?Call of Duty 2 : CoD2 Scripting
Thks....Does that work for COD2 MP?
I didn't see those commands in the DOCs file.
edited on Sep. 11, 2007 03:01 pm by Webber105... [ more] |
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Sep 11, 2007 02:55 pm by Webber105 |
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dissallow attack?Call of Duty 2 : CoD2 Scriptingis there a way to dissallow a player to attack?
And then to allow that player after a function in COD2.
... [ more] |
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Sep 10, 2007 06:22 pm by Webber105 |
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mp weapon take and give problemsCall of Duty 2 : CoD2 ScriptingI have wriiten a script where you lose your gun while running. But if you
are in prone or crouch you have a weapon.
But I have a couple of problems.
1...when you climb a ladder you have to call your weapon back once you are
at the top. Is there an... [ more] |
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Sep 6, 2007 01:24 am by Webber105 |
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wait errorCall of Duty 2 : CoD2 ScriptingI had a similar problem and I found out that everything must be precache
before any wait commands.
I don't know if that is your problem or not.... [ more] |
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248 |
Sep 6, 2007 01:12 am by Webber105 |
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Force crouch in MP COD2Call of Duty 2 : CoD2 ScriptingThks everyone for your help. I had to use an invisible menu and call upon
it when needed.... [ more] |
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324 |
Sep 2, 2007 03:11 pm by Webber105 |
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Bleeding ModCall of Duty 2 : CoD2 ScriptingThks The_CareTaker
It was that simple... [ more] |
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383 |
Sep 1, 2007 04:27 pm by Webber105 |
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Bleeding ModCall of Duty 2 : CoD2 Scripting
I'm looking 4 the samething!!
let mew know if you find out how to detect health.
thks
... [ more] |
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383 |
Sep 1, 2007 03:51 pm by Webber105 |
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change self speed mp cod2Call of Duty 2 : CoD2 Scriptingthe way the sprint mod does it is that they change you weapon to a sprint
weapon and with the sprint weapon have the speedscale turned up...... [ more] |
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Sep 1, 2007 01:48 pm by Webber105 |
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change self speed mp cod2Call of Duty 2 : CoD2 ScriptingI'm looking for an easier way to change the speed of self while stance =
stand without calling a new weapon.
in other words, is there a way to seperate the relative speed of self for
each stance?... [ more] |
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Sep 1, 2007 11:19 am by Webber105 |
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Force crouch in MP COD2Call of Duty 2 : CoD2 ScriptingI'm looking for a way to force self to crouch in mp.
I know Allowstand("false") in mp doesn't work.
Any ideas... [ more] |
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324 |
Sep 1, 2007 11:15 am by Webber105 |
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All weapons sway while at hipCall of Duty 2 : CoD2 ScriptingWhao!!
That worked well thks
... [ more] |
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Sep 1, 2007 12:25 am by Webber105 |
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buttonsCall of Duty 2 : CoD2 Scriptingi found this in the doc getkeybinding("goprone") but i do not know how to
incorperate it into the script... any ideas?
this is the part of script im working on
Code:weapon1 = self getWeaponSlotWeapon("primary");
weapon2 = self getWeaponSlotWeapon... [ more] |
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Aug 31, 2007 07:03 pm by Webber105 |
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buttonsCall of Duty 2 : CoD2 Scriptingok so what do you people sugest i do?... [ more] |
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Aug 31, 2007 06:08 pm by Webber105 |
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buttonsCall of Duty 2 : CoD2 Scriptingwell i know that much but ussually people have differnt prone buttons so is
there one that would be like pronebuttonpressed ?... [ more] |
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236 |
Aug 31, 2007 05:40 pm by Webber105 |
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aim down the sights varCall of Duty 2 : CoD2 Scriptingthanks man works great now... [ more] |
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Aug 31, 2007 05:14 pm by Webber105 |
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buttonsCall of Duty 2 : CoD2 Scriptingok i know that if(self attackButtonPressed()) works but is there one that
determines if you pressed the prone button? ive tried if(self
proneButtonPressed()) and if(self goproneButtonPressed()) but they dont
seem to work, any ideas?... [ more] |
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Aug 31, 2007 05:10 pm by Webber105 |
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All weapons sway while at hipCall of Duty 2 : CoD2 ScriptingWe are looking for a Mod that would make your gun sway if you are not ADS.
This is for MP COD2. I know about each weapon has a var for angles of
sway...
adsSwayMaxAngle\3\adsSwayLerpSpeed\6\adsSwayPitchScale\1\adsSwayYawScale\0.
1\adsSwayHorizScale\0.1\... [ more] |
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Aug 30, 2007 02:25 pm by Webber105 |