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PointfileCall of Duty 4 : CoD 4 Level DesignYes i have reflection probes!
mp_mapname.errlog:
"C:\Program Files\Activision\Call of Duty 4 - Modern
Warfare\map_source\mp_unreal.map" 0 671 -1015.5 433 169 0 -0 -1 "surface
'me_fence_chainlink' is partially floating or needs to be aligned"
"C:\Prog... [ more] |
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Apr 10, 2008 03:12 pm by Techno_Clubber |
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PointfileCall of Duty 4 : CoD 4 Level DesignCOMPILE BSP:
C:\Program Files\Activision\Call of Duty 4 - Modern
Warfare\bin\CoD4CompileTools
/raw
C:\Program Files\Activision\Call of Duty 4 - Modern
Warfare\bin\CoD4CompileTools
/raw_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Wa... [ more] |
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Apr 10, 2008 02:53 pm by Techno_Clubber |
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PointfileCall of Duty 4 : CoD 4 Level DesignYes, skybox deleted and rebuilded & still have same error.
when compiling BSP it not says ***Leaked*** all seems to be ok!, but when i
click on pointfile the red line appears and in game hands and models are
rainbow colored, i read this is caused by a... [ more] |
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Apr 10, 2008 01:09 am by Techno_Clubber |
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PointfileCall of Duty 4 : CoD 4 Level DesignLine is floating on air
What's wrong?... [ more] |
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Apr 9, 2008 05:52 pm by Techno_Clubber |
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PointfileCall of Duty 4 : CoD 4 Level DesignHi again!, can anyone explains how to fix leak in map?
I've click on file/pointfile and radient shows a long red line across the
map... and my arms and gun are in rainbow, i try to put light grid volume
& pacman method but it not works...
What mean... [ more] |
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Apr 9, 2008 03:18 pm by Techno_Clubber |
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Weird colors in map HLP PLS!Call of Duty 4 : CoD 4 Level DesignWeird colors for models are fixed now.
But hands & gun stilla have an error, when i click on POINTFILE radiant
shows this:
A long red line... it means LEAK?
I build skybox without leak & worldspawn setings are correct...
Please help!!!... [ more] |
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Apr 8, 2008 06:00 pm by Techno_Clubber |
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Weird colors in map HLP PLS!Call of Duty 4 : CoD 4 Level DesignWeird colors for models are fixed now.
But hands & gun stilla have an error, when i click on POINTFILE radiant
shows this:
A long red line... it means LEAK?
I build skybox without leak & worldspawn setings are correct...
... [ more] |
5 |
82 |
Apr 8, 2008 06:00 pm by Techno_Clubber |
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Weird colors in map HLP PLS!Call of Duty 4 : CoD 4 Level DesignTnx man!, it solves problems with weird colors on models but not in gun &
hands, any idea?
Tnx again!!
... [ more] |
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Apr 8, 2008 03:44 pm by Techno_Clubber |
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Weird colors in map HLP PLS!Call of Duty 4 : CoD 4 Level DesignHi all!
In this room i have one normal light (right click/light) and a reflection
probe, and map shows this weird colors on models and hands &gun, why??
On the map, if i put one light, when i'm near it displays same weird
colors, why?
I've read s... [ more] |
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Apr 8, 2008 02:23 pm by Techno_Clubber |
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Weird colors in map HLP PLS!Call of Duty 4 : CoD 4 Level DesignHi all!
In this room i have one normal light (right click/light) and a reflection
probe, and map shows this weird colors on models and hands &gun, why??
On the map, if i put one light, when i'm near it displays same weird
colors, why?
I've read s... [ more] |
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Apr 8, 2008 02:21 pm by Techno_Clubber |
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Rain & ThunderCall of Duty 4 : CoD 4 Level DesignNothing works...
Heres my GSC:
main()
{
maps\mp\mp_unreal_fx::main();
maps\createfx\mp_unreal_fx::main();
maps\mp\_load::main();
maps\mp\_explosive_barrels::main();
ambientPlay("ambient_backlot_ext");
getent ("radio1","targe... [ more] |
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Apr 1, 2008 01:53 pm by Techno_Clubber |
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Rain & ThunderCall of Duty 4 : CoD 4 Level DesignHi all, i used this way to create thunder & rain
http://codutility.com/index.php?file=Sections&op=article&artid=42
It works but console says:
Missing soundalias elm_thunder_strike
missing soundalias elm_thunder_distant
Anybody know how to fix it?... [ more] |
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Mar 31, 2008 12:41 am by Techno_Clubber |
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Rotating light PLS HLP!Call of Duty 4 : CoD 4 Level DesignHi all!!
I'm trying to make a rotating ligth like an alarm or fire light
You know... model com_emergencylightcase, red light, how can i rotate this
light with emergency light effect??
if anybody replies to this post explain it slow please i'm no... [ more] |
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Mar 30, 2008 04:40 pm by Techno_Clubber |
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Play custom sound (PLS HELP ME!)Call of Duty 4 : CoD 4 ScriptingTnxSpeedhighway & terian!!!
it's the fastest forum on the net!!
... [ more] |
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Mar 26, 2008 04:30 pm by Techno_Clubber |
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Play custom sound (PLS HELP ME!)Call of Duty 4 : CoD 4 Scriptingsorry, last question...
I placed model in the middle of a room but sound only plays if i'm near
model
How can i do play sound a little bit far from model?, and volume?
vol_min/max value? radius key in script_model?
TnX!!!
My CSV:
n... [ more] |
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Mar 26, 2008 04:01 pm by Techno_Clubber |
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Play custom sound (PLS HELP ME!)Call of Duty 4 : CoD 4 ScriptingHey men!!, it sounds loud & crearly!!, xDD
If anytime you come to spain you have one free paella!!, xDDD
Tnx it simply works!... [ more] |
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Mar 26, 2008 09:27 am by Techno_Clubber |
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Play custom sound (PLS HELP ME!)Call of Duty 4 : CoD 4 ScriptingTnx for give me a little portion of your time!
I try this terian:
change line in csv for
doorclose,,misc\joga.wav,1,1,na,0.95,1.05,100,4000,effects1,,,looping,,all_
mp,,,,,,,,,,,50,100,0.55
it says:
missing soundalias "doorclose"
Deekcit... [ more] |
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Mar 26, 2008 02:32 am by Techno_Clubber |
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Play custom sound (PLS HELP ME!)Call of Duty 4 : CoD 4 ScriptingHi all!!, please i need some help, sorry if my english is bad, i'm
spanish.
I'm trying to play a custom sound located in raw/sound/joga.wav
i created a script_model with targetname radio1
heres my GSC:
main()
{
maps\mp\mp_unreal_fx::main();
m... [ more] |
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Mar 25, 2008 07:45 pm by Techno_Clubber |
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Compile ErrorCall of Duty 4 : CoD 4 Level DesignI get same error, anyone knows how to fix??, please help!!!!
Thx from spain!! olé!... [ more] |
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Mar 23, 2008 08:40 am by Techno_Clubber |