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Latest Posts by AUSTINPOWERSUSA
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I have a question CoDUOMaker not allowing me to edit my vehicles
Call of Duty : CoDUO Level Design
Johnno writes...Quote:Before reinstalling, did you knock out the registry entry for Gradiant as im pretty sure that gradiant settings are stored in the registry entry. If that is the case, then reinstalling will not cure anything as the settings that you ... [more]
18 219 Oct 12, 2007 08:03 am
by AUSTINPOWERSUSA
I have a question CoDUOMaker not allowing me to edit my vehicles
Call of Duty : CoDUO Level Design
Johnno writes...Quote:Got me beat there m8, its probably something stupidly simple. I will keep thinking about it though, things like that can be really annoying and if it happens to me, it would be nice to have an answer Me too, I got a message off ... [more]
18 219 Oct 11, 2007 05:43 pm
by AUSTINPOWERSUSA
I have a question CoDUOMaker not allowing me to edit my vehicles
Call of Duty : CoDUO Level Design
Johnno writes...Quote:Have you checked......menu/Show. As standard, all should be ticked except, Hint/skip, Names, Blocks and Angles. All is fine there and in the "F" filter section also the preference portion. I see all the spawn, intermission an... [more]
18 219 Oct 11, 2007 03:42 pm
by AUSTINPOWERSUSA
Quick help Graydiant
Call of Duty : CoDUO Level Design
Chalkie writes...Quote:Hit F in radient, make sure all named entity boxes are checked, also go to view/show and make sure you have shoe entities checked, you could also try shift H, to show hidden. Hope this sorts it out. Chalkie I am having that... [more]
5 519 Oct 11, 2007 02:38 pm
by AUSTINPOWERSUSA
I have a question CoDUOMaker not allowing me to edit my vehicles
Call of Duty : CoDUO Level Design
Johnno writes...Quote:You need to use regedit, or a similar registry eitor, look for the registry entry for Gradiant and delete it. You will need to set up your paths again. (use caution when editing your registry) however knocking out the gradiant entry ... [more]
18 219 Oct 11, 2007 02:17 pm
by AUSTINPOWERSUSA
I have a question CoDUOMaker not allowing me to edit my vehicles
Call of Duty : CoDUO Level Design
Johnno writes...Quote:Before reinstalling, did you knock out the registry entry for Gradiant as im pretty sure that gradiant settings are stored in the registry entry. If that is the case, then reinstalling will not cure anything as the settings that you ... [more]
18 219 Oct 11, 2007 11:02 am
by AUSTINPOWERSUSA
I have a question CoDUOMaker not allowing me to edit my vehicles
Call of Duty : CoDUO Level Design
AUSTINPOWERSUSA writes...Quote:I have a question CoDUOMaker not allowing me to edit my vehicles. I need to move my vehicles around to different locations but when I select any of them from the entity info so they highlight on my 2d side they don't high... [more]
18 219 Oct 11, 2007 10:35 am
by AUSTINPOWERSUSA
I have a question CoDUOMaker not allowing me to edit my vehicles
Call of Duty : CoDUO Level Design
batistablr writes...Quote:You should just be able to open your .map file and Select > Click On your vehicle and move it. I tried the entire map in the selct inside mode and still all the entities stayed in place as I drug the sky box all laround in spa... [more]
18 219 Oct 11, 2007 09:48 am
by AUSTINPOWERSUSA
I have a question CoDUOMaker not allowing me to edit my vehicles
Call of Duty : CoDUO Level Design
batistablr writes...Quote:You should just be able to open your .map file and Select > Click On your vehicle and move it. I started with this map un-compiled to see if it would work still none of the entity info select keys will highlight anything on th... [more]
18 219 Oct 11, 2007 09:34 am
by AUSTINPOWERSUSA
I have a question CoDUOMaker not allowing me to edit my vehicles
Call of Duty : CoDUO Level Design
94sniper writes...Quote:AUSTINPOWERSUSA writes...Quote:Are they locked in place after you compile the map? no, they shouldn't be... I'd say check your filters ( hit the F button. f is usually the default, unless you changed that...). "select vehicles" ... [more]
18 219 Oct 11, 2007 08:06 am
by AUSTINPOWERSUSA
I have a question CoDUOMaker not allowing me to edit my vehicles
Call of Duty : CoDUO Level Design
.KiLL3R. writes...Quote:check u havnt clicked on a button at the top by mistake, did that once before an it wouldnt let me select entitys >... [more]
18 219 Oct 11, 2007 08:04 am
by AUSTINPOWERSUSA
I have a question CoDUOMaker not allowing me to edit my vehicles
Call of Duty : CoDUO Level Design
I have a question CoDUOMaker not allowing me to edit my vehicles. I need to move my vehicles around to different locations but when I select any of them from the entity info so they highlight on my 2d side they don't highlight so I can move them. I ... [more]
18 219 Oct 10, 2007 02:47 pm
by AUSTINPOWERSUSA
Is there a Map Compiler Program for Graydiant like CodBuilder for Radiant made maps?
Call of Duty : CoDUO Level Design
Thanks, I just found the name so I'll go try to find it on here. Those other older ways to compile are too risky for me. I like it simple and clean with no folder name changing. ... [more]
3 155 Oct 10, 2007 10:56 am
by AUSTINPOWERSUSA
TUTORIAL - New Compile Method For United Offensive
Call of Duty : CoDUO Level Design
The link to get the utility is not working. Do you have the current link to get the utility for this tutorial?... [more]
4 370 Oct 10, 2007 10:50 am
by AUSTINPOWERSUSA
Is there a Map Compiler Program for Graydiant like CodBuilder for Radiant made maps?
Call of Duty : CoDUO Level Design
Using the CODBuilder Compiler program for Radiant built maps is alot easier than doing all the file rename stuff to compile a map for UO. Is there a Map Compiler Program for Graydiant built UO maps like the CodBuilder for Radiant COD1 made maps? I... [more]
3 155 Oct 10, 2007 10:43 am
by AUSTINPOWERSUSA
Second Flakvierling?
Call of Duty : CoDUO Level Design
novemberdobby writes...Quote:@austin: http://www.modsonline.com/Tutorials-read-280.html There's a pk3 to look at in there Kill3r: Code: level thread maps\mp\_flak_gmi::main(); //that uses arrays so u only need one flak = getent("flak1","... [more]
5 290 Oct 8, 2007 08:52 am
by AUSTINPOWERSUSA
Second Flakvierling?
Call of Duty : CoDUO Level Design
.KiLL3R. writes...Quote:how can i add a second flakvierling? ive got 1 flak that works great... Can you send me a working flakvierling.pk3 so I can pick it apart to see how to add 1 to my map. smitherneste@bellsouth.net Thanks... [more]
5 290 Oct 8, 2007 12:18 am
by AUSTINPOWERSUSA
Will Radiant built & CODBuilder complied maps work on UO?
Call of Duty : CoD Level Design
|TM|TexasRebel writes...Quote:Are you talking about the 88 guns for anti-tank, or the anti-tank rifle? If it was the 88, I do believe you need to make it a script_model and include the proper file association for those to work. Anti-Tank Rifle. I do... [more]
12 224 Oct 7, 2007 07:39 pm
by AUSTINPOWERSUSA
mp_slaughterville3 now online in COD and CODUO
Call of Duty : CoD and CoDUO Custom Map Releases
AUSTINPOWERSUSA writes...Quote:ITOE_MC writes...Quote:Could you post the IP? I think the IP changes everytime I cut the server on and off but I'll double check to see if it does for certain and if it doesn't then I can post the IP number otherwise you ... [more]
5 253 Oct 7, 2007 07:28 pm
by AUSTINPOWERSUSA
mp_slaughterville3 now online in COD and CODUO
Call of Duty : CoD and CoDUO Custom Map Releases
ITOE_MC writes...Quote:Could you post the IP? I think the IP changes everytime I cut the server on and off but I'll double check to see if it does for certain and if it doesn't then I can post the IP number otherwise you will have to find it on the ser... [more]
5 253 Oct 7, 2007 07:16 pm
by AUSTINPOWERSUSA
Will Radiant built & CODBuilder complied maps work on UO?
Call of Duty : CoD Level Design
|TM|TexasRebel writes...Quote:Are you talking about the 88 guns for anti-tank, or the anti-tank rifle? If it was the 88, I do believe you need to make it a script_model and include the proper file association for those to work. Hi, The Anti-Tank R... [more]
12 224 Oct 7, 2007 03:59 pm
by AUSTINPOWERSUSA
mp_slaughterville3 now online in COD and CODUO
Call of Duty : CoD and CoDUO Custom Map Releases
I have the 99.9% finished map online on the COD and CODUO server lists. I still have a few things to tidy up but for the most part it is done. My Anti-Tank guns are not working on UO so I will have to figure that out asap but other than that I just ... [more]
5 253 Oct 7, 2007 02:54 pm
by AUSTINPOWERSUSA
Will Radiant built & CODBuilder complied maps work on UO?
Call of Duty : CoD Level Design
AUSTINPOWERSUSA writes...Quote:Will Radiant built & COD Builder complied maps work on UO or do I have to use Gradiant to restructure the already made map from Radiant and another map compilier and if so which map compilier program? The reason I ask is ... [more]
12 224 Oct 7, 2007 01:05 pm
by AUSTINPOWERSUSA
Will Radiant built & CODBuilder complied maps work on UO?
Call of Duty : CoD Level Design
Will Radiant built & COD Builder complied maps work on UO or do I have to use Gradiant to restructure the already made map from Radiant and another map compilier and if so which map compilier program? The reason I ask is they have most of the same maps... [more]
12 224 Oct 6, 2007 06:20 pm
by AUSTINPOWERSUSA
Minefields
Call of Duty : CoD Level Design
tbcredman writes...Quote:you need a gsc file that would be the reason why its not working there should be some tutorials on how to make one be sure in the gsc you put this line near the top maps\mp\_load::main(); should be why its not working ... [more]
4 443 Sep 18, 2007 04:50 pm
by AUSTINPOWERSUSA
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