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I have a question CoDUOMaker not allowing me to edit my vehiclesCall of Duty : CoDUO Level DesignJohnno writes...Quote:Before reinstalling, did you knock out the registry
entry for Gradiant as im pretty sure that gradiant settings are stored in
the registry entry. If that is the case, then reinstalling will not cure
anything as the settings that you ... [ more] |
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Oct 12, 2007 08:03 am by AUSTINPOWERSUSA |
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I have a question CoDUOMaker not allowing me to edit my vehiclesCall of Duty : CoDUO Level DesignJohnno writes...Quote:Got me beat there m8, its probably something stupidly
simple. I will keep thinking about it though, things like that can be
really annoying and if it happens to me, it would be nice to have an
answer
Me too, I got a message off ... [ more] |
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Oct 11, 2007 05:43 pm by AUSTINPOWERSUSA |
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I have a question CoDUOMaker not allowing me to edit my vehiclesCall of Duty : CoDUO Level DesignJohnno writes...Quote:Have you checked......menu/Show. As standard, all
should be ticked except, Hint/skip, Names, Blocks and Angles.
All is fine there and in the "F" filter section also the preference
portion.
I see all the spawn, intermission an... [ more] |
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Oct 11, 2007 03:42 pm by AUSTINPOWERSUSA |
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Quick help GraydiantCall of Duty : CoDUO Level DesignChalkie writes...Quote:Hit F in radient, make sure all named entity boxes
are checked, also go to view/show and make sure you have shoe entities
checked, you could also try shift H, to show hidden.
Hope this sorts it out.
Chalkie
I am having that... [ more] |
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Oct 11, 2007 02:38 pm by AUSTINPOWERSUSA |
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I have a question CoDUOMaker not allowing me to edit my vehiclesCall of Duty : CoDUO Level DesignJohnno writes...Quote:You need to use regedit, or a similar registry eitor,
look for the registry entry for Gradiant and delete it. You will need to
set up your paths again. (use caution when editing your registry) however
knocking out the gradiant entry ... [ more] |
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Oct 11, 2007 02:17 pm by AUSTINPOWERSUSA |
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I have a question CoDUOMaker not allowing me to edit my vehiclesCall of Duty : CoDUO Level DesignJohnno writes...Quote:Before reinstalling, did you knock out the registry
entry for Gradiant as im pretty sure that gradiant settings are stored in
the registry entry. If that is the case, then reinstalling will not cure
anything as the settings that you ... [ more] |
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Oct 11, 2007 11:02 am by AUSTINPOWERSUSA |
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I have a question CoDUOMaker not allowing me to edit my vehiclesCall of Duty : CoDUO Level DesignAUSTINPOWERSUSA writes...Quote:I have a question CoDUOMaker not allowing me
to edit my vehicles.
I need to move my vehicles around to different locations but when I select
any of them from the entity info so they highlight on my 2d side they don't
high... [ more] |
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Oct 11, 2007 10:35 am by AUSTINPOWERSUSA |
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I have a question CoDUOMaker not allowing me to edit my vehiclesCall of Duty : CoDUO Level Designbatistablr writes...Quote:You should just be able to open your .map file
and Select > Click On your vehicle and move it.
I tried the entire map in the selct inside mode and still all the entities
stayed in place as I drug the sky box all laround in spa... [ more] |
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Oct 11, 2007 09:48 am by AUSTINPOWERSUSA |
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I have a question CoDUOMaker not allowing me to edit my vehiclesCall of Duty : CoDUO Level Designbatistablr writes...Quote:You should just be able to open your .map file
and Select > Click On your vehicle and move it.
I started with this map un-compiled to see if it would work still none of
the entity info select keys will highlight anything on th... [ more] |
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Oct 11, 2007 09:34 am by AUSTINPOWERSUSA |
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I have a question CoDUOMaker not allowing me to edit my vehiclesCall of Duty : CoDUO Level Design94sniper writes...Quote:AUSTINPOWERSUSA writes...Quote:Are they locked in
place after you compile the map?
no, they shouldn't be... I'd say check your filters ( hit the F button. f
is usually the default, unless you changed that...). "select vehicles" ... [ more] |
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Oct 11, 2007 08:06 am by AUSTINPOWERSUSA |
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I have a question CoDUOMaker not allowing me to edit my vehiclesCall of Duty : CoDUO Level Design.KiLL3R. writes...Quote:check u havnt clicked on a button at the top by
mistake, did that once before an it wouldnt let me select entitys >... [ more] |
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Oct 11, 2007 08:04 am by AUSTINPOWERSUSA |
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I have a question CoDUOMaker not allowing me to edit my vehiclesCall of Duty : CoDUO Level DesignI have a question CoDUOMaker not allowing me to edit my vehicles.
I need to move my vehicles around to different locations but when I select
any of them from the entity info so they highlight on my 2d side they don't
highlight so I can move them.
I ... [ more] |
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Oct 10, 2007 02:47 pm by AUSTINPOWERSUSA |
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Is there a Map Compiler Program for Graydiant like CodBuilder for Radiant made maps?Call of Duty : CoDUO Level DesignThanks, I just found the name so I'll go try to find it on here.
Those other older ways to compile are too risky for me.
I like it simple and clean with no folder name changing.
... [ more] |
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Oct 10, 2007 10:56 am by AUSTINPOWERSUSA |
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TUTORIAL - New Compile Method For United OffensiveCall of Duty : CoDUO Level DesignThe link to get the utility is not working. Do you have the current link to
get the utility for this tutorial?... [ more] |
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Oct 10, 2007 10:50 am by AUSTINPOWERSUSA |
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Is there a Map Compiler Program for Graydiant like CodBuilder for Radiant made maps?Call of Duty : CoDUO Level Design
Using the CODBuilder Compiler program for Radiant built maps is alot easier
than doing all the file rename stuff to compile a map for UO.
Is there a Map Compiler Program for Graydiant built UO maps like the
CodBuilder for Radiant COD1 made maps?
I... [ more] |
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Oct 10, 2007 10:43 am by AUSTINPOWERSUSA |
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Second Flakvierling?Call of Duty : CoDUO Level Designnovemberdobby writes...Quote:@austin:
http://www.modsonline.com/Tutorials-read-280.html
There's a pk3 to look at in there
Kill3r:
Code:
level thread maps\mp\_flak_gmi::main();
//that uses arrays so u only need one
flak = getent("flak1","... [ more] |
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Oct 8, 2007 08:52 am by AUSTINPOWERSUSA |
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Second Flakvierling?Call of Duty : CoDUO Level Design.KiLL3R. writes...Quote:how can i add a second flakvierling? ive got 1 flak
that works great...
Can you send me a working flakvierling.pk3 so I can pick it apart to see
how to add 1 to my map.
smitherneste@bellsouth.net
Thanks... [ more] |
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Oct 8, 2007 12:18 am by AUSTINPOWERSUSA |
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Will Radiant built & CODBuilder complied maps work on UO?Call of Duty : CoD Level Design|TM|TexasRebel writes...Quote:Are you talking about the 88 guns for
anti-tank, or the anti-tank rifle?
If it was the 88, I do believe you need to make it a script_model and
include the proper file association for those to work.
Anti-Tank Rifle. I do... [ more] |
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Oct 7, 2007 07:39 pm by AUSTINPOWERSUSA |
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mp_slaughterville3 now online in COD and CODUOCall of Duty : CoD and CoDUO Custom Map ReleasesAUSTINPOWERSUSA writes...Quote:ITOE_MC writes...Quote:Could you post the
IP?
I think the IP changes everytime I cut the server on and off but I'll
double check to see if it does for certain and if it doesn't then I can
post the IP number otherwise you ... [ more] |
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Oct 7, 2007 07:28 pm by AUSTINPOWERSUSA |
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mp_slaughterville3 now online in COD and CODUOCall of Duty : CoD and CoDUO Custom Map ReleasesITOE_MC writes...Quote:Could you post the IP?
I think the IP changes everytime I cut the server on and off but I'll
double check to see if it does for certain and if it doesn't then I can
post the IP number otherwise you will have to find it on the ser... [ more] |
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Oct 7, 2007 07:16 pm by AUSTINPOWERSUSA |
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Will Radiant built & CODBuilder complied maps work on UO?Call of Duty : CoD Level Design|TM|TexasRebel writes...Quote:Are you talking about the 88 guns for
anti-tank, or the anti-tank rifle?
If it was the 88, I do believe you need to make it a script_model and
include the proper file association for those to work.
Hi, The Anti-Tank R... [ more] |
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Oct 7, 2007 03:59 pm by AUSTINPOWERSUSA |
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mp_slaughterville3 now online in COD and CODUOCall of Duty : CoD and CoDUO Custom Map ReleasesI have the 99.9% finished map online on the COD and CODUO server lists.
I still have a few things to tidy up but for the most part it is done.
My Anti-Tank guns are not working on UO so I will have to figure that out
asap but other than that I just ... [ more] |
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Oct 7, 2007 02:54 pm by AUSTINPOWERSUSA |
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Will Radiant built & CODBuilder complied maps work on UO?Call of Duty : CoD Level DesignAUSTINPOWERSUSA writes...Quote:Will Radiant built & COD Builder complied
maps work on UO or do I have to use Gradiant to restructure the already
made map from Radiant and another map compilier and if so which map
compilier program?
The reason I ask is ... [ more] |
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Oct 7, 2007 01:05 pm by AUSTINPOWERSUSA |
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Will Radiant built & CODBuilder complied maps work on UO?Call of Duty : CoD Level DesignWill Radiant built & COD Builder complied maps work on UO or do I have to
use Gradiant to restructure the already made map from Radiant and another
map compilier and if so which map compilier program?
The reason I ask is they have most of the same maps... [ more] |
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Oct 6, 2007 06:20 pm by AUSTINPOWERSUSA |
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MinefieldsCall of Duty : CoD Level Designtbcredman writes...Quote:you need a gsc file that would be the reason why
its not working
there should be some tutorials on how to make one
be sure in the gsc you put this line near the top
maps\mp\_load::main();
should be why its not working
... [ more] |
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Sep 18, 2007 04:50 pm by AUSTINPOWERSUSA |