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Latest Posts by xholyx
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Personal varibales?
Call of Duty 2 : CoD2 Scripting
simple, use for each gate or seal a variable seal 1 = level.seal1 seal 2 = level.seal2 seal 3 = level.seal3 so then if its at the last gate it will only continue if Code: if(level.seal1 == true && level.seal2 == true && level.seal3 == true) th... [more]
4 52 Nov 22, 2008 07:29 am
by xholyx
nocollision for character?:)
Call of Duty 2 : CoD2 Scripting
Slipknot14 writes...Quote:and a proof again for that: xmodels haven't collisions. I deleted preache charater models, then in thirdperson I didn't see charaters, but the hitbox were there :) then i cant help u, i said how it is.... [more]
5 69 Nov 8, 2008 11:31 am
by xholyx
nocollision for character?:)
Call of Duty 2 : CoD2 Scripting
hitbox and collision are defined in xmodel and material, u cant change those by script, u can try to use this: Code: characterme = self; characterme notsolid(); never tried, so dunno if works... [more]
5 69 Nov 8, 2008 09:48 am
by xholyx
thermal vision (heat detection)
Call of Duty 4 : CoD 4 Scripting
notifyoncommand is SP only, dunno if u want singleplayer Uprize... also set_vision_set wont set the vision in mp, and if it will (with visionsetnaked("visionfile") ) then it will change for everybody... [more]
8 181 Oct 22, 2008 08:30 am
by xholyx
Help with making a player in game parachute with F
Call of Duty 2 : CoD2 Scripting
what problems do u have with it? please post first, and as i see it isnt really ur own script because there are some things in this script , that i would ask myself ,' Why did i do this?' also u have to ask some things to yourself, like: does the scrip... [more]
2 83 Oct 10, 2008 11:37 am
by xholyx
Making a 'group' system , How to?
Call of Duty 4 : CoD 4 Scripting
hi all, im sitting with my hands in my hair so i hope u could help me with a problem. I want to define players to a 'group' when they spawn ( @ spawnplayer() in globallogic.gsc) like : self = level.waittingplayer; what i want to do with this def... [more]
1 61 Oct 9, 2008 02:06 pm
by xholyx
Starship troopers - CoD4 Mod
Call of Duty 4 : CoD4 General Gaming
i dont think u can make this for cod 2 because of the xmodel limits. as u know many mods are stuck at this problem. but good luck scorp! :D... [more]
4 112 Oct 5, 2008 08:34 am
by xholyx
knife
Call of Duty 4 : CoD 4 Scripting
u go to your main folder. Then browse with Winrar through the .iwd files. Then u will find a folder called Weapons, go to Mp (or SP) search for the weapons u want. ... [more]
6 165 Oct 4, 2008 03:38 pm
by xholyx
knife
Call of Duty 4 : CoD 4 Scripting
what do u want to know about the knife..... the only thing u can find in the scripts is meleebuttonpressed(); this function checks if someone presses the melee button. ... [more]
6 165 Oct 4, 2008 10:24 am
by xholyx
making a mod serverside only
Call of Duty 4 : CoD 4 Scripting
Tally writes...Quote:xholyx writes...Quote:what do u mean only server side? u mean that the person doesnt have to download it? - this isnt possible u mean that persons cant acces your .gsc files? - add this line to your mod.... [more]
7 195 Sep 24, 2008 01:43 am
by xholyx
making a mod serverside only
Call of Duty 4 : CoD 4 Scripting
what do u mean only server side? u mean that the person doesnt have to download it? - this isnt possible u mean that persons cant acces your .gsc files? - add this line to your mod.csv : rawfile,maps/mp/gametypes/_blablabla... [more]
7 195 Sep 22, 2008 09:43 am
by xholyx
custom in-game quick menu
Call of Duty 4 : CoD 4 Scripting
bigredron writes...Quote:ok i got it to work with a lot of playing around and testing. I have a question. Is it possible to display player names in the quick menu? I want to run a loop to count all the players and then display there names in the menu... [more]
8 184 Sep 22, 2008 09:40 am
by xholyx
custom in-game quick menu
Call of Duty 4 : CoD 4 Scripting
there isnt a tutorial for menu scripting, but i could give u some tips it works like this: in the .menu file u search for CHOICE_BUTTON( ...... ) between this lines u see for example first numbers the numbers indicate in which order they ha... [more]
8 184 Sep 19, 2008 01:00 pm
by xholyx
ok im new how do i script for my mod
Call of Duty 4 : CoD 4 Scripting
well u have a Singleplayer Weapon mod on call of duty file front www.callofduty.filefront.com and then search at call of duty 4 section , go to downloads, go to weapons , and then search for "Singleplayer Weapons"... [more]
10 217 Aug 30, 2008 05:41 am
by xholyx
guid
Call of Duty 2 : CoD2 Scripting
guid = self getguid(); that one... [more]
5 134 Aug 30, 2008 05:34 am
by xholyx
Rope System
Call of Duty 4 : CoD 4 Scripting
NovemberDobby writes...Quote:For the choppers in BTD? You can't get the same system set up because of the lack of animation scripting in MP, but depending on how you want it to look it may be possible. You could spawn a rope model that points straig... [more]
6 245 Jul 24, 2008 06:26 am
by xholyx
Rope System
Call of Duty 4 : CoD 4 Scripting
Could someone explain me how to make a rope system just like singleplayer with the choppers? just want to know the rope system :) just hints which scripts are used are also fine ;) greetz hOly ... [more]
6 245 Jul 23, 2008 06:03 pm
by xholyx
Broadcast/Chinatown models and textures
Call of Duty 4 : CoD4 Custom Map Releases
of course its possible, just extract the iwd 13 file in your raw folder... [more]
5 220 Jul 23, 2008 05:48 pm
by xholyx
[question]Weapon doesn't have a muzzleflash or impact
Call of Duty 4 : CoD 4 Scripting
ok i made a weapon from by just replacing its model by another model. but now the weapon doesn't have a impact or muzzleflash :| what to do? [weapon file] Code: WEAPONFILE\displayName\WEAPON_M4_CARBINE\modeName\\playerAnimType\autorifle \altWeapon... [more]
1 98 Jun 24, 2008 08:23 am
by xholyx
Register Admin Command
Call of Duty 4 : CoD 4 Scripting
well in cod 4 its called DVAR at the beginning of your script you register your beginning value Code: setdvar("kill_all","no"); so the dvar at the beginning allways sets to no but you can execute the command by Code: if(getdvar("kill_all")... [more]
5 215 Jun 24, 2008 08:16 am
by xholyx
ButtonPressed(); ??
Call of Duty 4 : CoD 4 Scripting
i tried a million times with buttonpressed("H"); or key K etc. but didnt work i now use menu's like quick messages to execute the command like in menu file eXeckey"h" and then just scriptresponse etc. and then define it in a script. else pm... [more]
8 408 Jun 18, 2008 05:53 pm
by xholyx
can't find soundalias
Call of Duty 4 : CoD 4 Single Player
COLMAC writes...Quote:sounds,specialsounds,, dont forget the ,, sorry, but dont need to add that, i allways let those ,, away and works fine here. so why you need to add those 2 ,'s ?... [more]
16 242 Jun 10, 2008 07:07 am
by xholyx
can't find soundalias
Call of Duty 4 : CoD 4 Single Player
in your mod.csv add the line(if your soundalias you made is named : specialsounds) sound,specialsounds... [more]
16 242 Jun 9, 2008 07:08 am
by xholyx
If arguments
Call of Duty : CoDUO Level Design
this means !isdefined = that it isnt defined allready , so when there is no value give to it it will execute a script afterwards it but if it has been defined if(isdefined(thingy) then there has been given a value in the script allready like thingy = ... [more]
4 171 Jun 9, 2008 07:06 am
by xholyx
Start in Helicopter - MP
Call of Duty 4 : CoD 4 Level Design
well , the flightpath is the SD spawn, because that is the wide open space where he should land, also im not unlinking, im just using the Spawnplayer in globallogic to let him spawn but yeah it wont be hard for the flying part, but will see :)... [more]
5 206 May 29, 2008 04:24 pm
by xholyx
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