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Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
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Need help with Blockers
Call of Duty: World at War : CoD:WW Level Design
Works fine now heh :D i used your model too by the way, the couch. Anyways I think it was because of the way I set the zombies up. ... [more]
16 129 Nov 27, 2008 10:16 am
by Scorp
Need help with Blockers
Call of Duty: World at War : CoD:WW Level Design
Your not the only one. I have this same bloody problem. With the zombie_debris error!! Ive even tried changing that to my own thing (or something from _zombiemode_blockers.gsc) and I just get the use button come up but no option to buy it!! What the... [more]
16 129 Nov 27, 2008 09:37 am
by Scorp
Allied AI on zombies
Call of Duty: World at War : CoD:WW Level Design
Hi guys I think its good that Allied US Grunt type AI work fine on Co op, they fight the zombies and they geta attacked back! The flamethrower doesn't though :( he just does some wierd movements! heh. Scorp... [more]
2 46 Nov 26, 2008 02:49 am
by Scorp
Zombie Map - Help please
Call of Duty: World at War : CoD:WW Level Design
Finally got my maps working :) They originally worked but now I enabled console and run map that way with devmap nazi_zombie_"mapname" Works fine but half the sounds are missing.... [more]
59 413 Nov 24, 2008 05:06 pm
by Scorp
EXE ERR: HOSTALREADYCONNECTED!!!!
Call of Duty: World at War : CoD:WW Level Design
Tried reinstalling but still happens lol I am doing it through console :) edited on Nov. 24, 2008 02:59 pm by Scorp... [more]
6 89 Nov 24, 2008 02:56 pm
by Scorp
EXE ERR: HOSTALREADYCONNECTED!!!!
Call of Duty: World at War : CoD:WW Level Design
Hi Does anyone else get this error when trying to run a SP (Mp works fine) custom made map: EXE ERR: HOSTALREADYCONNECTED Because every/any SP map I try brings up this error. Its really starting to **** me off. My PC etc if working fine.... [more]
6 89 Nov 24, 2008 11:55 am
by Scorp
Zombie Map - Help please
Call of Duty: World at War : CoD:WW Level Design
Sparks told me that the zombiemode.csv wasn't included for some reason. My maps possibly would work, but ANY SP map i try I get the error: EXE ERR: HOSTALLREADYCONNECTED. So until a solution to that is found I can't do a thing ... [more]
59 413 Nov 24, 2008 07:43 am
by Scorp
Zombie Map - Help please
Call of Duty: World at War : CoD:WW Level Design
After hitting the verge of trying everything to point out the problem I removed the path_nodes and it loaded. But before it actually started playing I got an error: EXE ERR: HOSTALLREADYCONNECTED ... [more]
59 413 Nov 23, 2008 04:10 pm
by Scorp
Zombie Map - Help please
Call of Duty: World at War : CoD:WW Level Design
DELETE PLEASE edited on Nov. 23, 2008 03:33 pm by Scorp... [more]
59 413 Nov 23, 2008 03:32 pm
by Scorp
Zombie Map - Help please
Call of Duty: World at War : CoD:WW Level Design
DELETE PLEASE edited on Nov. 23, 2008 03:34 pm by Scorp... [more]
59 413 Nov 23, 2008 03:31 pm
by Scorp
Zombie Map - Help please
Call of Duty: World at War : CoD:WW Level Design
After using the correct GSC/CSV (Thanks Sparks) it still won't work with a black screen... Also after trying to run it goes to the main singleplayer menu screen, what ever i try it wont execute it. This is my GSC: Code:#include common_scripts\utilit... [more]
59 413 Nov 23, 2008 03:31 pm
by Scorp
Zombie Map - Help please
Call of Duty: World at War : CoD:WW Level Design
its already updated m8. Still happened then.... [more]
59 413 Nov 23, 2008 11:01 am
by Scorp
Zombie Map - Help please
Call of Duty: World at War : CoD:WW Level Design
Lol complicated. I suppose everything is until you practise enough. Im used to cod4 mapping. Also techno... I made the fx file and edited the gsc *DOH!* Anyways I put this in my gsc fx file: Code:#include maps\_utility; #include common_scripts\uti... [more]
59 413 Nov 23, 2008 10:41 am
by Scorp
Zombie Map - Help please
Call of Duty: World at War : CoD:WW Level Design
I tried your GSC file Rampage and when I tried to run the map it said something like: "maps\nazi_zombies_z_fx::main();" script could not be found or something like that. Also on the Treyarch Wiki tutorial you can see that the zombie tutorial isn't ye... [more]
59 413 Nov 23, 2008 10:01 am
by Scorp
Zombie Map - Help please
Call of Duty: World at War : CoD:WW Level Design
I tried your GSC file Rampage and when I tried to run the map it said something like: "maps\nazi_zombies_z_fx::main();" script could not be found or something like that.... [more]
59 413 Nov 23, 2008 10:00 am
by Scorp
Zombie Map - Help please
Call of Duty: World at War : CoD:WW Level Design
Wierd then because its happening on both maps that I have tried. I have added: -Path Nodes (128) away from each other at maximum -info_player_start -(4) Script_structs (with the code in its properties) -One med door -One med window -Traversal (... [more]
59 413 Nov 23, 2008 04:58 am
by Scorp
Zombie Map - Help please
Call of Duty: World at War : CoD:WW Level Design
Hi guys, I am Very interested in the zombie game mode so decided I want to get into making CoD: WaW zombie maps. So basically i've made a test zombie map with the required entities inside it from the http://wiki.treyarch.com But I haven't included ... [more]
59 413 Nov 22, 2008 06:25 pm
by Scorp
CoD5 Zombie custom maps website
Call of Duty: World at War : Offsite Links and Information
Hi guys - First I this website is not intended to do the job that modsonline does; its just where people can download custom zombie maps and create them etc. With the CoD5 bonus zombie mode, we are currently creating a website where CoD5 zombie maps wi... [more]
1 201 Nov 15, 2008 05:18 pm
by Scorp
Please Advise Me
Call of Duty 4 : CoD 4 Level Design
Thanks for the advise/comments guys. I will do it for CoD5, however I fancied doing it for CoD4 due to the modern environment. Thanks for the advise and I suppose I could import, but with cod: waw I will stick with the WWII Textures etc. ... [more]
4 66 Nov 9, 2008 01:56 pm
by Scorp
Please Advise Me
Call of Duty 4 : CoD 4 Level Design
Hi guys, Basically I am thinking of making a 28 day/week style campain for CoD4. So as a test to start with, I wondered if anyone out there had any advise on how to get the AI to use melee combat actions only and to auto attack when the player is sight... [more]
4 66 Nov 9, 2008 08:15 am
by Scorp
Zombie Mod - 28 days later style!
Call of Duty 4 : CoD 4 Level Design
Hi there guys, Thanks for reading we need all the support we can get. This mod is basically to do something which hasn't been done for CoD4 yet. A 28 days later style mod. I have planned this so the mod team don't have extreme stress; have some fun ... [more]
1 98 Oct 12, 2008 04:37 am
by Scorp
Starship troopers - CoD4 Mod
Call of Duty 4 : CoD4 General Gaming
Ok good points, so ninja, instead of "starship troopers" it could be todays world, with the same situation, therefore only "bug" models are required. Aswell as that, xmodel limits are only a problem on stock maps, this means custom maps would be requi... [more]
4 112 Oct 5, 2008 09:30 am
by Scorp
Starship troopers - CoD4 Mod
Call of Duty 4 : CoD4 General Gaming
Hello guys, first thanks for making an effort to read this post My idea is to get a team together, to create a CoD4 starship troopers modification. (Startship troopers is the well known action movie, a 3rd one has just been released) This is on... [more]
4 112 Oct 5, 2008 07:24 am
by Scorp
ZOM BOT MOD MAPPERS WANTED
Call of Duty 4 : Offsite Links and Information
Hi guys.. Before the Dawn mod team is looking for skilled mappers, to make maps for the mod. So what will you do? You will be making story mode maps kinda related with LEFT FOR DEAD game (different story line etc). So you will be making online, co-... [more]
1 186 Aug 4, 2008 04:51 am
by Scorp
PLEASE HELP ME, Getting distressed
Call of Duty 4 : CoD 4 Level Design
Thank you mate. I'll remember that now, and will use that kind of tactic in the future when needed. Thanks... [more]
3 205 Jul 6, 2008 03:33 am
by Scorp
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