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Need help with BlockersCall of Duty: World at War : CoD:WW Level DesignWorks fine now heh :D
i used your model too by the way, the couch. Anyways I think it was because
of the way I set the zombies up. ... [ more] |
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Nov 27, 2008 10:16 am by Scorp |
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Need help with BlockersCall of Duty: World at War : CoD:WW Level DesignYour not the only one. I have this same bloody problem. With the
zombie_debris error!!
Ive even tried changing that to my own thing (or something from
_zombiemode_blockers.gsc) and I just get the use button come up but no
option to buy it!!
What the... [ more] |
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Nov 27, 2008 09:37 am by Scorp |
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Allied AI on zombiesCall of Duty: World at War : CoD:WW Level DesignHi guys
I think its good that Allied US Grunt type AI work fine on Co op, they
fight the zombies and they geta attacked back!
The flamethrower doesn't though :( he just does some wierd movements! heh.
Scorp... [ more] |
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Nov 26, 2008 02:49 am by Scorp |
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Zombie Map - Help pleaseCall of Duty: World at War : CoD:WW Level DesignFinally got my maps working :) They originally worked but now I enabled
console and run map that way with devmap nazi_zombie_"mapname"
Works fine but half the sounds are missing.... [ more] |
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Nov 24, 2008 05:06 pm by Scorp |
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EXE ERR: HOSTALREADYCONNECTED!!!!Call of Duty: World at War : CoD:WW Level DesignTried reinstalling but still happens lol I am doing it through console :)
edited on Nov. 24, 2008 02:59 pm by Scorp... [ more] |
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Nov 24, 2008 02:56 pm by Scorp |
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EXE ERR: HOSTALREADYCONNECTED!!!!Call of Duty: World at War : CoD:WW Level DesignHi
Does anyone else get this error when trying to run a SP (Mp works fine)
custom made map: EXE ERR: HOSTALREADYCONNECTED
Because every/any SP map I try brings up this error. Its really starting to
**** me off.
My PC etc if working fine.... [ more] |
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Nov 24, 2008 11:55 am by Scorp |
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Zombie Map - Help pleaseCall of Duty: World at War : CoD:WW Level DesignSparks told me that the zombiemode.csv wasn't included for some reason.
My maps possibly would work, but ANY SP map i try I get the error: EXE ERR:
HOSTALLREADYCONNECTED.
So until a solution to that is found I can't do a thing ... [ more] |
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Nov 24, 2008 07:43 am by Scorp |
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Zombie Map - Help pleaseCall of Duty: World at War : CoD:WW Level DesignAfter hitting the verge of trying everything to point out the problem I
removed the path_nodes and it loaded. But before it actually started
playing I got an error: EXE ERR: HOSTALLREADYCONNECTED ... [ more] |
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Nov 23, 2008 04:10 pm by Scorp |
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Zombie Map - Help pleaseCall of Duty: World at War : CoD:WW Level DesignDELETE PLEASE
edited on Nov. 23, 2008 03:33 pm by Scorp... [ more] |
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Nov 23, 2008 03:32 pm by Scorp |
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Zombie Map - Help pleaseCall of Duty: World at War : CoD:WW Level DesignDELETE PLEASE
edited on Nov. 23, 2008 03:34 pm by Scorp... [ more] |
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Nov 23, 2008 03:31 pm by Scorp |
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Zombie Map - Help pleaseCall of Duty: World at War : CoD:WW Level DesignAfter using the correct GSC/CSV (Thanks Sparks) it still won't work with a
black screen... Also after trying to run it goes to the main singleplayer
menu screen, what ever i try it wont execute it.
This is my GSC:
Code:#include common_scripts\utilit... [ more] |
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Nov 23, 2008 03:31 pm by Scorp |
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Zombie Map - Help pleaseCall of Duty: World at War : CoD:WW Level Designits already updated m8. Still happened then.... [ more] |
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Nov 23, 2008 11:01 am by Scorp |
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Zombie Map - Help pleaseCall of Duty: World at War : CoD:WW Level DesignLol complicated. I suppose everything is until you practise enough. Im used
to cod4 mapping.
Also techno... I made the fx file and edited the gsc *DOH!* Anyways I put
this in my gsc fx file:
Code:#include maps\_utility;
#include common_scripts\uti... [ more] |
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Nov 23, 2008 10:41 am by Scorp |
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Zombie Map - Help pleaseCall of Duty: World at War : CoD:WW Level DesignI tried your GSC file Rampage and when I tried to run the map it said
something like:
"maps\nazi_zombies_z_fx::main();" script could not be found or something
like that.
Also on the Treyarch Wiki tutorial you can see that the zombie tutorial
isn't ye... [ more] |
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Nov 23, 2008 10:01 am by Scorp |
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Zombie Map - Help pleaseCall of Duty: World at War : CoD:WW Level DesignI tried your GSC file Rampage and when I tried to run the map it said
something like:
"maps\nazi_zombies_z_fx::main();" script could not be found or something
like that.... [ more] |
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Nov 23, 2008 10:00 am by Scorp |
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Zombie Map - Help pleaseCall of Duty: World at War : CoD:WW Level DesignWierd then because its happening on both maps that I have tried.
I have added:
-Path Nodes (128) away from each other at maximum
-info_player_start
-(4) Script_structs (with the code in its properties)
-One med door
-One med window
-Traversal (... [ more] |
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Nov 23, 2008 04:58 am by Scorp |
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Zombie Map - Help pleaseCall of Duty: World at War : CoD:WW Level DesignHi guys,
I am Very interested in the zombie game mode so decided I want to get into
making CoD: WaW zombie maps.
So basically i've made a test zombie map with the required entities inside
it from the http://wiki.treyarch.com But I haven't included ... [ more] |
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Nov 22, 2008 06:25 pm by Scorp |
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CoD5 Zombie custom maps websiteCall of Duty: World at War : Offsite Links and InformationHi guys - First I this website is not intended to do the job that
modsonline does; its just where people can download custom zombie maps and
create them etc.
With the CoD5 bonus zombie mode, we are currently creating a website where
CoD5 zombie maps wi... [ more] |
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Nov 15, 2008 05:18 pm by Scorp |
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Please Advise MeCall of Duty 4 : CoD 4 Level DesignThanks for the advise/comments guys. I will do it for CoD5, however I
fancied doing it for CoD4 due to the modern environment. Thanks for the
advise and I suppose I could import, but with cod: waw I will stick with
the WWII Textures etc.
... [ more] |
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Nov 9, 2008 01:56 pm by Scorp |
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Please Advise MeCall of Duty 4 : CoD 4 Level DesignHi guys,
Basically I am thinking of making a 28 day/week style campain for CoD4. So
as a test to start with, I wondered if anyone out there had any advise on
how to get the AI to use melee combat actions only and to auto attack when
the player is sight... [ more] |
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Nov 9, 2008 08:15 am by Scorp |
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Zombie Mod - 28 days later style!Call of Duty 4 : CoD 4 Level DesignHi there guys,
Thanks for reading we need all the support we can get.
This mod is basically to do something which hasn't been done for CoD4 yet.
A 28 days later style mod. I have planned this so the mod team don't have
extreme stress; have some fun ... [ more] |
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Oct 12, 2008 04:37 am by Scorp |
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Starship troopers - CoD4 ModCall of Duty 4 : CoD4 General Gaming Ok good points, so ninja, instead of "starship troopers" it could be todays
world, with the same situation, therefore only "bug" models are required.
Aswell as that, xmodel limits are only a problem on stock maps, this means
custom maps would be requi... [ more] |
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Oct 5, 2008 09:30 am by Scorp |
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Starship troopers - CoD4 ModCall of Duty 4 : CoD4 General Gaming Hello guys,
first thanks for making an effort to read this post
My idea is to get a team together, to create a CoD4 starship troopers
modification. (Startship troopers is the well known action movie, a 3rd one
has just been released)
This is on... [ more] |
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Oct 5, 2008 07:24 am by Scorp |
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ZOM BOT MOD MAPPERS WANTEDCall of Duty 4 : Offsite Links and InformationHi guys..
Before the Dawn mod team is looking for skilled mappers, to make maps for
the mod.
So what will you do?
You will be making story mode maps kinda related with LEFT FOR DEAD game
(different story line etc). So you will be making online, co-... [ more] |
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Aug 4, 2008 04:51 am by Scorp |
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PLEASE HELP ME, Getting distressedCall of Duty 4 : CoD 4 Level DesignThank you mate. I'll remember that now, and will use that kind of tactic in
the future when needed. Thanks... [ more] |
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Jul 6, 2008 03:33 am by Scorp |