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Weird red thing when making bevel....Call of Duty 4 : CoD 4 Level DesignHmkay, done this many times before in other radiant versions to make smooth
corners for roads etc...
But in COD4 radiant this happens (screenshot).
I make a brush, bevel it and cap it like a bevel.
When capping it as bevel (square bevel and norma... [ more] |
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Feb 21, 2008 07:51 am by funkeydogz |
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Sky textures not visible...Call of Duty 4 : CoD 4 Level DesignSevenz writes...Quote:xD
Radiant doesn't show skytextures in 2D view, 'cause they are a bit special
(cubic maps?).
Ah i c ...interesting fact; i could see them when mapping for SOF2
though...thats why i wondered why i couldnt see them while mapping ... [ more] |
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Feb 20, 2008 02:36 am by funkeydogz |
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Sky textures not visible...Call of Duty 4 : CoD 4 Level DesignIts no a problem... i can see them in 3d view.... [ more] |
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Feb 19, 2008 02:24 pm by funkeydogz |
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Sky textures not visible...Call of Duty 4 : CoD 4 Level DesignSevenz writes...Quote:isn't? add it!
Nope its not...
Added it, no difference, still cant see the textures in the
textureviewer...
Maybe a reboot is required...
But its okay, i could see what the sky looks like when applying it to my
sky brush...ju... [ more] |
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Feb 18, 2008 08:08 pm by funkeydogz |
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Sky textures not visible...Call of Duty 4 : CoD 4 Level DesignSevenz writes...Quote:refresh textures or
set shader model to 3.0 in your configuration (explained somewhere on the
forum)
Yeah, already found this answer:
go to Call of Duty 4/players/profiles/profilename/
open config_mp.cfg
look for Shader Mode... [ more] |
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Feb 18, 2008 06:43 pm by funkeydogz |
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Sky textures not visible...Call of Duty 4 : CoD 4 Level DesignHmmkay i really done some good searching but there seems to be nobody else
to have this, but when i select the sky textures from "usage" from the
dropdown list, i get only grey in my texture viewer with the names...
Is there a way to fix this?
(Check... [ more] |
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Feb 18, 2008 05:47 pm by funkeydogz |
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Terrain meeting objects?Call of Duty 4 : CoD 4 Level DesignNevermind, just tried it in a testmap...seems to work fine :)... [ more] |
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Feb 15, 2008 06:51 pm by funkeydogz |
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Terrain meeting objects?Call of Duty 4 : CoD 4 Level DesignWhen i create a terrain patch with debris to place against a wall or i want
to build a wall on a bumpy terrain or have some model be sunken into the
debris a bit....is this a problem? Can a terrain patch cross with other
objects like brushes and models or... [ more] |
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Feb 15, 2008 06:40 pm by funkeydogz |
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Walk tru models ?Call of Duty 4 : CoD 4 Level DesignStrangely this trick appears to work in the project map i'm working on..
But when i try the same trick in my testmap, radiant crashes.... ... [ more] |
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Feb 13, 2008 09:40 am by funkeydogz |
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Walk tru models ?Call of Duty 4 : CoD 4 Level DesignOk cool!
Havent rendered my map yet though, but i think it worked!
I opened my .map file in the texteditor u mentioned.
Changed all classnames from "misc_model" to "misc_prefab"
And changed all models to "prefabs/misc_models/ap_airbus_seat_2.map
... [ more] |
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Feb 13, 2008 09:01 am by funkeydogz |
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Walk tru models ?Call of Duty 4 : CoD 4 Level DesignSevenz writes...Quote:did you read my proposal?
Quote:backup your map and try to replace the models with your prefab using
notepad (better: use regular expression for replacement, SuperEdi / GVim)
using a regular expression (syntax) will allow you to ed... [ more] |
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Feb 13, 2008 08:10 am by funkeydogz |
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Walk tru models ?Call of Duty 4 : CoD 4 Level DesignAlways good to see when i made someone laugh....
The chairs...ahwell, i guess i'm just gonna add them one by one.... [ more] |
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Feb 13, 2008 07:14 am by funkeydogz |
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Walk tru models ?Call of Duty 4 : CoD 4 Level Designbatistablr writes...Quote:Funkeydogz, You could of clipped one chair and
then copied them.
True... but i wanted to copy/paste entire rows to save time....
Quote:instead of adding models via Misc > Models > \raw\xmodel\...
try Misc > Prefabs > \... [ more] |
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Feb 12, 2008 07:11 pm by funkeydogz |
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Walk tru models ?Call of Duty 4 : CoD 4 Level Designshivix writes...Quote:well i guess it would be a pain to clip out all
models.. like make brushes with the exact shapes.. its silly
on cod2 i could just place models and none of them i could walk tru :/
Encountering the same issue m8.... i placed lo... [ more] |
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Feb 12, 2008 06:52 pm by funkeydogz |
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Making a prefab out of a model....?Call of Duty 4 : CoD 4 Level DesignNevermind the nevermind
As soon as i added the prefab to my testroom map, closed the edotir and
tried to reopen my map, radiant crashed....... [ more] |
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Feb 12, 2008 06:42 pm by funkeydogz |
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Making a prefab out of a model....?Call of Duty 4 : CoD 4 Level DesignNevermind...found the answer on the wiki :)
Creating custom prefabs
Create a new .map file in Radiant and build your prefab on the origin (0,0
on the grid). This will make it easier to work with instances of the prefab
when added into your main ma... [ more] |
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Feb 12, 2008 06:27 pm by funkeydogz |
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Making a prefab out of a model....?Call of Duty 4 : CoD 4 Level DesignI'm working on a map thats inside an old theatre, inside this theatre
ofcourse are many many many chairs for the audience (approx. 300 chairs). I
used a model for the chairs, added the weapon clip and the "block player"
clip.
Now because i do not want to... [ more] |
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Feb 12, 2008 06:08 pm by funkeydogz |
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Walk tru models ?Call of Duty 4 : CoD 4 Level Designshivix writes...Quote:i can walk inside my table and chair.. how do i fix
this?
i know i can make clip brushes.. but i dont want that
As far as i know the only way is using clip brushes....... [ more] |
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Feb 12, 2008 05:57 pm by funkeydogz |
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Your opinion plzCall of Duty 4 : CoD 4 Level DesignWhat would be the better choice?
Letting 2 brushes overlap or leave a small crack?
(leaving the possibillity of leaking out of the issue...)
I have some walls that don't exactly meet, because they meet at a point in
the grid where there isn't a cross... [ more] |
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Jan 26, 2008 10:45 am by funkeydogz |
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Source ControlCall of Duty 4 : CoD 4 Level DesignwArpAth writes...Quote:
Well funkeydogz, it looks like it's just you and me that are affected so
far ... there must be something our systems share in common ...
Can hardly believe nobody else has this...
wArpAth writes...Quote:
What kind of vid... [ more] |
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Jan 25, 2008 06:41 pm by funkeydogz |
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Terrain?Call of Duty 4 : CoD 4 Level DesignAh great thnx a lot!... [ more] |
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Jan 24, 2008 08:20 pm by funkeydogz |
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Terrain?Call of Duty 4 : CoD 4 Level DesignHmmmz done some searching but didnt really find a clear answer to this.
I want my map to have some terrain, like small bumps, holes, little rises
of the ground, in other words no totally flat terrain1
While browsing through the forum i found some peop... [ more] |
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Jan 24, 2008 07:57 pm by funkeydogz |
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Source ControlCall of Duty 4 : CoD 4 Level DesignI have this "WARNING: Could not connect to source control" message too,
have no clue what it means...
Untill i find some more info on it i wont do a thing.... mapeditor seems to
run fine etc...... [ more] |
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Jan 24, 2008 07:50 pm by funkeydogz |
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AREA PORTAL/HINT BRUSH??Call of Duty 4 : CoD 4 Level DesignHmmkay, been doing some mapping for sof2 in the past and theres one thing i
never really could get my hands on to understand..
I've been searching and reading through faq's and tut's but they never
really gave me a clear answer..
Now i'm picking up mapp... [ more] |
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Jan 20, 2008 06:02 am by funkeydogz |
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SOF3 moddingGeneral Gaming Topics : General GamingWell, i have been around these forums and this site from time to time, but
i always seem to forget my login details and have to reregister...LOL
Anywayz nevermind that, for those who had a peek at the new SOF3 game
(which is actually kinda disappointi... [ more] |
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Nov 15, 2007 08:27 pm by funkeydogz |