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In The Forums
[Release] mp_lumberyard2 & mp_lumberyard2n
CoD4 Custom Map .. Posts: (3) Views: (13) by Welshy
Moving a light entity?
CoD 4 Level Desi.. Posts: (13) Views: (71) by zeroy
max polys exceeded
CoD Level Design.. Posts: (4) Views: (28) by .KiLL3R.
Top 3 maps ... ever
CoD 4 Level Desi.. Posts: (2) Views: (30) by Dennizzz
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Moving a light entity?
Call of Duty 4 : CoD 4 Level Design
.KiLL3R. writes...Quote:cant script_models/origins make light in CoD4? they could in uo :o I dont think so .. I tried quickly yesterday but no luck ... anyway i couldnt have a primary script_origin i dont think!... [more]
13 71 Sep 8, 2008 01:19 pm
by zeroy
Moving a light entity?
Call of Duty 4 : CoD 4 Level Design
mace_mr writes...Quote:I don't think "moving" the lights are your issue...I'm using moving lights to acheive a blinking effect. What you may run into is the fact that when the reflections are generated, the starting position of the light is used. For th... [more]
13 71 Sep 8, 2008 01:07 pm
by zeroy
Moving a light entity?
Call of Duty 4 : CoD 4 Level Design
OLD_MAN_WITH_GUN writes...Quote:That will work. I've tried that a few time ago with success (with a primary light and a simple curve patch with tool texture shadowcaster). Thanks, i hope so :) -- The good thing with the shadow caster is that its comp... [more]
13 71 Sep 8, 2008 12:02 pm
by zeroy
Moving a light entity?
Call of Duty 4 : CoD 4 Level Design
Thats what i thought as well. Im going to try to move a Shadowcaster brush in front it and see what happens....... [more]
13 71 Sep 8, 2008 11:53 am
by zeroy
Does anyone knows the hole story of COD Carentan?
Call of Duty 4 : CoD 4 Level Design
For mp_stanjel,it was created by rOger - real name Roger Abrahamsson. Quote:Former community member, rOger won the very first IW map contest with mp_stanjel back in 2003. This was made into mp_uo_stanjel for Grey Matter, and is part of the COD1 expansi... [more]
8 66 Sep 8, 2008 11:47 am
by zeroy
Does anyone knows the hole story of COD Carentan?
Call of Duty 4 : CoD 4 Level Design
I beleive you are correct Techno2sl, here is the famous episode: http://www.youtube.com/watch?v=G2lVYHrn6Fw... [more]
8 66 Sep 8, 2008 10:45 am
by zeroy
Moving a light entity?
Call of Duty 4 : CoD 4 Level Design
No link Posse ... [more]
13 71 Sep 8, 2008 10:40 am
by zeroy
Moving a light entity?
Call of Duty 4 : CoD 4 Level Design
Folks, I have been trying a (large) number of tests to see if i could move a light entity and i am now concluding that it isn't possible, can someone confirm this? I cam across a Script from COD:UO where script_origin could have lighting properties... [more]
13 71 Sep 8, 2008 07:22 am
by zeroy
Building a train track?
Call of Duty 4 : CoD 4 Level Design
Here's my prefab i used for mp_pripyat, only brushes and meshes DOWNLOAD HERE... [more]
9 91 Sep 7, 2008 10:18 am
by zeroy
Light inside water?
Call of Duty 4 : CoD 4 Level Design
Terrain patch using alpha'ed day_water_mud works :) Thanks Wakka!! ... [more]
6 116 Aug 29, 2008 09:52 am
by zeroy
Light inside water?
Call of Duty 4 : CoD 4 Level Design
one_richard writes...Quote:Maybe you can ¨trick it¨ by using some kind of alpha models or textured paths like these Hope it could help Not a bad idea indeed! My only problem with this is that i would like the underwater lights to be red, mmm, th... [more]
6 116 Aug 28, 2008 05:36 am
by zeroy
Light inside water?
Call of Duty 4 : CoD 4 Level Design
The_Caretaker writes...Quote:Try making the water brush out of clip_water (or water_clip, nit sure what it'scalled).On top place a terrainmesh with a water texture and use the terrain editing option (Y) to alpha blend it so it will be opaque. Done that... [more]
6 116 Aug 28, 2008 05:09 am
by zeroy
Light inside water?
Call of Duty 4 : CoD 4 Level Design
Yo, I tried a couple of things using Brushes/Terrain patches but i cant get something that looks like this: The light is on when player head is inside water and light is also showing above the water but i cant see the light through the water Any i... [more]
6 116 Aug 27, 2008 07:01 pm
by zeroy
RSM (Rifle Sniper Mod) 1.6 is here
Call of Duty 4 : CoD4 General Gaming
author : ZeRoY mod : RSM version : 1.6 update : July 2008 Features v1.6 - Linux support - Prestige Mode - Anti Bunny/Bomb Dive - Health Regen fixed - Mosin ADS anim redone (again!) - Hip accuracy as vCOD for Bolt-action -... [more]
1 58 Jul 31, 2008 04:43 am
by zeroy
Preview of new map
Call of Duty 4 : CoD 4 Level Design
Minimap seems a lot brigher than the map itself but other than that it looks cool. Rainy arab map, why not ... [more]
7 197 Jul 22, 2008 08:21 pm
by zeroy
Help needed creating a total Conversion
Call of Duty 4 : CoD 4 Scripting
KD writes...Quote:Say you make a map, with 1 spawn and a skybox, you have 330 models left You add 1 model (a cooker) you then have 329 models left You copy that model (so you have 2 cookers), you still have 329 models left You add other model (so... [more]
28 319 Jul 22, 2008 03:35 pm
by zeroy
Help needed creating a total Conversion
Call of Duty 4 : CoD 4 Scripting
To clarify again, as you still have the wrong calculations. The Game engine loads about 670 Models by default when used on Multiplayer. To this you need to add whatever the Stock Maps are using. The greediest map in terms of models is District (mp_c... [more]
28 319 Jul 22, 2008 11:50 am
by zeroy
Help needed creating a total Conversion
Call of Duty 4 : CoD 4 Scripting
Just to add to Tally's post, my RSM mod uses 18 models for new rifles (from COD2) and thats the very limit to run all stock maps. Each new rifle uses at least 2 Models (one World + one Player view) so i have only added 11 weapons in total (im using sam... [more]
28 319 Jul 21, 2008 01:55 pm
by zeroy
CoD4 Kar98K model
Call of Duty 4 : CoD 4 Scripting
Check RGN mate ... [more]
12 288 Jul 20, 2008 03:03 pm
by zeroy
Why are we making a wiki?
MODSonline : MODSonline
Why asking? Just go make your wiki, whats important is not do we make it or not, its the content. IW Wiki sucked big time, dont make the same mistake. Make sure you already have good cover for all the main areas.... [more]
24 326 Jul 3, 2008 01:04 pm
by zeroy
Replacement site for Script function COD4
Call of Duty 4 : CoD 4 Scripting
Hi all, here is a temp site you can use for the script/functions that used to be hosted @ http://www.infinityward.com/Script/ HERE... [more]
1 108 Jul 3, 2008 11:57 am
by zeroy
list of .gsc file functions
Call of Duty 4 : CoD 4 Scripting
http://www.zeroy.com/script/... [more]
4 205 Jul 3, 2008 11:55 am
by zeroy
AWE4 Crashes on vote for map
Call of Duty 4 : CoD4 General Gaming
The home of AWE4: http://www.raidersmerciless.com/forumdisplay.php?f=189... [more]
2 70 Jul 3, 2008 05:00 am
by zeroy
How the heck do I portal???
Call of Duty 4 : CoD4 General Gaming
open up a prefab building from blackout or mp_backlot and study the portals.... [more]
19 273 May 16, 2008 07:36 pm
by zeroy
OUTLINE - Adding Sound to MP Map
Call of Duty 4 : CoD 4 Level Design
Excellent Tutorial, the best i've seen so far Note that there are many ways to achieve this, especially on the scripting side. With the soundaliase created i add scrip_origin with a targetname of cricket_chirp where i want the sound to play in the ... [more]
17 496 May 8, 2008 05:53 am
by zeroy
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