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Moving a light entity?Call of Duty 4 : CoD 4 Level Design.KiLL3R. writes...Quote:cant script_models/origins make light in CoD4? they
could in uo :o
I dont think so .. I tried quickly yesterday but no luck ... anyway i
couldnt have a primary script_origin i dont think!... [ more] |
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Sep 8, 2008 01:19 pm by zeroy |
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Moving a light entity?Call of Duty 4 : CoD 4 Level Designmace_mr writes...Quote:I don't think "moving" the lights are your
issue...I'm using moving lights to acheive a blinking effect. What you may
run into is the fact that when the reflections are generated, the starting
position of the light is used. For th... [ more] |
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Sep 8, 2008 01:07 pm by zeroy |
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Moving a light entity?Call of Duty 4 : CoD 4 Level DesignOLD_MAN_WITH_GUN writes...Quote:That will work.
I've tried that a few time ago with success (with a primary light and a
simple curve patch with tool texture shadowcaster).
Thanks, i hope so :) -- The good thing with the shadow caster is that its
comp... [ more] |
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Sep 8, 2008 12:02 pm by zeroy |
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Moving a light entity?Call of Duty 4 : CoD 4 Level DesignThats what i thought as well. Im going to try to move a Shadowcaster brush
in front it and see what happens....... [ more] |
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Sep 8, 2008 11:53 am by zeroy |
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Does anyone knows the hole story of COD Carentan?Call of Duty 4 : CoD 4 Level DesignFor mp_stanjel,it was created by rOger - real name Roger Abrahamsson.
Quote:Former community member, rOger won the very first IW map contest with
mp_stanjel back in 2003. This was made into mp_uo_stanjel for Grey Matter,
and is part of the COD1 expansi... [ more] |
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Sep 8, 2008 11:47 am by zeroy |
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Does anyone knows the hole story of COD Carentan?Call of Duty 4 : CoD 4 Level DesignI beleive you are correct Techno2sl, here is the famous episode:
http://www.youtube.com/watch?v=G2lVYHrn6Fw... [ more] |
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Sep 8, 2008 10:45 am by zeroy |
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Moving a light entity?Call of Duty 4 : CoD 4 Level DesignNo link Posse ... [ more] |
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Sep 8, 2008 10:40 am by zeroy |
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Moving a light entity?Call of Duty 4 : CoD 4 Level DesignFolks,
I have been trying a (large) number of tests to see if i could move a light
entity and i am now concluding that it isn't possible, can someone confirm
this?
I cam across a Script from COD:UO where script_origin could have lighting
properties... [ more] |
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Sep 8, 2008 07:22 am by zeroy |
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Building a train track?Call of Duty 4 : CoD 4 Level DesignHere's my prefab i used for mp_pripyat, only brushes and meshes
DOWNLOAD HERE... [ more] |
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Sep 7, 2008 10:18 am by zeroy |
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Light inside water?Call of Duty 4 : CoD 4 Level DesignTerrain patch using alpha'ed day_water_mud works :)
Thanks Wakka!!
... [ more] |
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Aug 29, 2008 09:52 am by zeroy |
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Light inside water?Call of Duty 4 : CoD 4 Level Designone_richard writes...Quote:Maybe you can ¨trick it¨ by using some kind of
alpha models or textured paths like these
Hope it could help
Not a bad idea indeed! My only problem with this is that i would like the
underwater lights to be red, mmm, th... [ more] |
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Aug 28, 2008 05:36 am by zeroy |
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Light inside water?Call of Duty 4 : CoD 4 Level DesignThe_Caretaker writes...Quote:Try making the water brush out of clip_water
(or water_clip, nit sure what it'scalled).On top place a terrainmesh with a
water texture and use the terrain editing option (Y) to alpha blend it so
it will be opaque.
Done that... [ more] |
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Aug 28, 2008 05:09 am by zeroy |
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Light inside water?Call of Duty 4 : CoD 4 Level DesignYo, I tried a couple of things using Brushes/Terrain patches but i cant get
something that looks like this:
The light is on when player head is inside water and light is also showing
above the water but i cant see the light through the water Any i... [ more] |
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Aug 27, 2008 07:01 pm by zeroy |
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RSM (Rifle Sniper Mod) 1.6 is hereCall of Duty 4 : CoD4 General Gaming
author : ZeRoY
mod : RSM
version : 1.6
update : July 2008
Features
v1.6
- Linux support
- Prestige Mode
- Anti Bunny/Bomb Dive
- Health Regen fixed
- Mosin ADS anim redone (again!)
- Hip accuracy as vCOD for Bolt-action
-... [ more] |
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Jul 31, 2008 04:43 am by zeroy |
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Preview of new mapCall of Duty 4 : CoD 4 Level DesignMinimap seems a lot brigher than the map itself but other than that it
looks cool. Rainy arab map, why not ... [ more] |
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Jul 22, 2008 08:21 pm by zeroy |
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Help needed creating a total ConversionCall of Duty 4 : CoD 4 ScriptingKD writes...Quote:Say you make a map, with 1 spawn and a skybox, you have
330 models left
You add 1 model (a cooker) you then have 329 models left
You copy that model (so you have 2 cookers), you still have 329 models
left
You add other model (so... [ more] |
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Jul 22, 2008 03:35 pm by zeroy |
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Help needed creating a total ConversionCall of Duty 4 : CoD 4 ScriptingTo clarify again, as you still have the wrong calculations.
The Game engine loads about 670 Models by default when used on Multiplayer.
To this you need to add whatever the Stock Maps are using.
The greediest map in terms of models is District (mp_c... [ more] |
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Jul 22, 2008 11:50 am by zeroy |
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Help needed creating a total ConversionCall of Duty 4 : CoD 4 ScriptingJust to add to Tally's post, my RSM mod uses 18 models for new rifles (from
COD2) and thats the very limit to run all stock maps.
Each new rifle uses at least 2 Models (one World + one Player view) so i
have only added 11 weapons in total (im using sam... [ more] |
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Jul 21, 2008 01:55 pm by zeroy |
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CoD4 Kar98K modelCall of Duty 4 : CoD 4 ScriptingCheck RGN mate ... [ more] |
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Jul 20, 2008 03:03 pm by zeroy |
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Why are we making a wiki?MODSonline : MODSonlineWhy asking? Just go make your wiki, whats important is not do we make it or
not, its the content. IW Wiki sucked big time, dont make the same mistake.
Make sure you already have good cover for all the main areas.... [ more] |
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Jul 3, 2008 01:04 pm by zeroy |
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Replacement site for Script function COD4Call of Duty 4 : CoD 4 ScriptingHi all, here is a temp site you can use for the script/functions that used
to be hosted @ http://www.infinityward.com/Script/
HERE... [ more] |
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Jul 3, 2008 11:57 am by zeroy |
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list of .gsc file functionsCall of Duty 4 : CoD 4 Scriptinghttp://www.zeroy.com/script/... [ more] |
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Jul 3, 2008 11:55 am by zeroy |
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AWE4 Crashes on vote for mapCall of Duty 4 : CoD4 General Gaming The home of AWE4:
http://www.raidersmerciless.com/forumdisplay.php?f=189... [ more] |
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Jul 3, 2008 05:00 am by zeroy |
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How the heck do I portal???Call of Duty 4 : CoD4 General Gaming open up a prefab building from blackout or mp_backlot and study the
portals.... [ more] |
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May 16, 2008 07:36 pm by zeroy |
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OUTLINE - Adding Sound to MP MapCall of Duty 4 : CoD 4 Level DesignExcellent Tutorial, the best i've seen so far
Note that there are many ways to achieve this, especially on the scripting
side.
With the soundaliase created i add scrip_origin with a targetname of
cricket_chirp where i want the sound to play in the ... [ more] |
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May 8, 2008 05:53 am by zeroy |