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Zombie Co-op ModCall of Duty: World at War : CoD:WW ScriptingHas anyone modified this Co-op gametype yet? I've been looking at the
source code for this gametype, but I'm kinda confused on how to intergrate
a new Co-op gametype into CoD: WW.
Any comments will be very helpfull.
... [ more] |
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Nov 24, 2008 06:02 pm by mclark |
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Saving a single stat?Call of Duty 4 : CoD 4 ScriptingThanks Tally.
I tested it this week and everything worked perfectly.... [ more] |
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Jul 31, 2008 12:16 am by mclark |
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Missing CSVsCall of Duty 4 : CoD 4 ScriptingI'm aware of those CSV files, but there are about 20 other CSV files
missing.... [ more] |
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Jul 28, 2008 05:58 pm by mclark |
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Saving a single stat?Call of Duty 4 : CoD 4 ScriptingI'm interested in saving a flag (1 or 0) for each player to determine if
the player has been on the server before. I know you can't write to files
or CSVs, correct? Has anyone solved this problem for this simple case?
edited on Jul. 28, 2008 01:39 pm by ... [ more] |
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Jul 28, 2008 01:38 pm by mclark |
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Missing CSVsCall of Duty 4 : CoD 4 ScriptingI'm looking for mp/challengetable_tier(N).csv files if anyone's got them or
knows where they are located.
Thanks... [ more] |
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Jul 26, 2008 08:41 pm by mclark |
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forcing everyone to lvl 55Call of Duty 4 : CoD 4 ScriptingIs it possible to have everyone start out as lvl 55 in a modded server? If
so does anyone know what variables to change?
This seems to be the only way I can get my clan into our custom server.... [ more] |
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Jul 20, 2008 11:16 pm by mclark |
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Apha Blend IssuesCall of Duty 4 : CoD 4 Level DesignHas anyone heard of any issues with alpha blending with Radiant? Someimes
this feature just doesn't work properly...
I am simply making a patch and setting it as non-colliding, and then
selecting flatten and alpha in the editing options. I'll do this a... [ more] |
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Jun 22, 2008 07:28 pm by mclark |
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which player triggeredCall of Duty 4 : CoD 4 ScriptingThis worked fine. I just didn't test it properly
self iprintln(someone.name + "triggered the event");
Thanks!... [ more] |
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Jun 12, 2008 10:50 pm by mclark |
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which player triggeredCall of Duty 4 : CoD 4 Scriptingso I can just do this to get the player's name?
trigger1 waittill("trigger", someone);
self iprintln(someone.name + "triggered the event");
This doens't seem to work...... [ more] |
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Jun 12, 2008 09:47 pm by mclark |
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which player triggeredCall of Duty 4 : CoD 4 ScriptingHow can I get a player's information who caused a triggered event? In my
map there is a simple use_trigger which opens a door. I'm currently using
the following code:
Code:
door1_rotate()
{
//Front door to building
door1 = getent("door1", "t... [ more] |
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Jun 12, 2008 05:24 am by mclark |
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localized stringsCall of Duty 4 : CoD 4 ScriptingI think i figured it out....
The pointer &"OBJECTIVES_WAR" actually defines the filename objectives.str
and string reference WAR.
In file objectives.str this is defined:
REFERENCE WAR
LANG_ENGLISH "Gain points by eliminating enemy ... [ more] |
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Jun 9, 2008 05:48 pm by mclark |
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unique allies/axis spawn pointsCall of Duty 4 : CoD 4 Level Designya this gametype will only be supported on our custom maps.... [ more] |
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Jun 8, 2008 08:28 pm by mclark |
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localized stringsCall of Duty 4 : CoD 4 ScriptingI'm alittle confused about the setObjectiveText function in the function
"onStartGameType" for each gametype. Some of the references defined for TDM
are"
REFERENCE OBJ_WAR
REFERENCE OBJ_WAR_SCORE
REFERENCE OBJ_WAR_HINT
... [ more] |
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Jun 8, 2008 07:54 pm by mclark |
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unique allies/axis spawn pointsCall of Duty 4 : CoD 4 Level DesignThanks
edited on Jun. 8, 2008 03:29 pm by mclark... [ more] |
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Jun 8, 2008 03:28 pm by mclark |
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New GametypeCall of Duty 4 : CoD 4 ScriptingWhat are the steps required to start a new gametype? From what I gathered
its:
1) create a new gametype.gsc
2) create a new _gametypes.txt
3) Add both to CSV file and build
... [ more] |
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Jun 8, 2008 05:44 am by mclark |
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unique allies/axis spawn pointsCall of Duty 4 : CoD 4 Level DesignCan i create a new entity classname? For example I want to have unique axis
and allies spawn points, so I would create a classname mp_tdm_axis_spawn
and mp_tdm_allies_spawn. I should then be able to use:
getentarray("mp_tdm_axis_spawn ", "classname"... [ more] |
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Jun 8, 2008 03:41 am by mclark |
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light then darknessCall of Duty 4 : CoD 4 Level DesignI don't get it....now its working, but I fell through the map at the
terrain border.... [ more] |
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Jun 7, 2008 03:13 pm by mclark |
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light then darknessCall of Duty 4 : CoD 4 Level DesignI was editing a terrain, and when I went to run the map using the compiler
tools, everything was dark. It was like my worldspawn didn't load. The
previous test run was fine, so I really don't know what I did.... [ more] |
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Jun 7, 2008 03:07 pm by mclark |
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light then darknessCall of Duty 4 : CoD 4 Level DesignEverything was going good and my next test run didn't have any light. This
had occured before, but I don't understand what error(s) result in zero
light from the worldspawn.
Code:A subdirectory or file C:\Program Files\Activision\Call of Duty 4 -
Moder... [ more] |
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Jun 7, 2008 06:37 am by mclark |
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Scaling PrefabsCall of Duty 4 : CoD 4 Level DesignIs there a simple way to scale a prefab or model? I tried selection ->
scale, but that didn't work.
For example, I want to scale a tree...... [ more] |
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Jun 7, 2008 02:20 am by mclark |
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Map Failed on Test ServerCall of Duty 4 : CoD 4 Level Designbah i got it working. Just needed to switch the game type to TDM.... [ more] |
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Jun 6, 2008 06:47 pm by mclark |
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Map Failed on Test ServerCall of Duty 4 : CoD 4 Level DesignI setup all three TDM spawn points and set up an arena file, but still
nothing.
I deleted the .ff files from zone/english and I don't even download the new
map files from the website. Is there somthing else i need to delete?
I've been reading tutori... [ more] |
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Jun 6, 2008 06:24 pm by mclark |
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Map Failed on Test ServerCall of Duty 4 : CoD 4 Level DesignAre there certain reasons why the server attempts to load a new map,but
then at the end decides to load another?
For my first attempt, I forgot to added xmodel definitions in my csv, the
console displayed these errors while loading the map. After i add... [ more] |
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114 |
Jun 6, 2008 11:30 am by mclark |
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moving a doorCall of Duty 4 : CoD 4 Level DesignI got it working....thanks.... [ more] |
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Jun 5, 2008 10:43 pm by mclark |
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moving a doorCall of Duty 4 : CoD 4 Level DesignHow should the orig brush be place? Consider a normal door rotating around
the z-axis.
Should it cover the length of the door?
Can it overlap with the door and the wall?
I redid everything and I didn't get an error, but I still don't have any
rota... [ more] |
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Jun 5, 2008 06:10 pm by mclark |