| |
Topic |
Replies |
Views |
Last Post |
 |
help ,for a good sentence.Call of Duty 2 : CoD 2 Level DesignThe_Caretaker writes...Quote:I'd go for 'requested' or 'commanded' by
Charley, instead of required.
right now the phrase will be:
attack base "A" , requested by : "Charly", belonging to allied team.
"requested" , sound well. I have heard in mo... [ more] |
4 |
143 |
Jul 8, 2008 02:19 am by alfabigo |
 |
help ,for a good sentence.Call of Duty 2 : CoD 2 Level Design
I'm doing a phrase that report as follows:
this is a player that called for a radio-transmitter and sends to attack a
base (base "A") by an air attack
I must report ( 3 thing ) :
-- Base attacked.
-- Who commanded the attack.
-- team to which ... [ more] |
4 |
143 |
Jul 4, 2008 08:11 pm by alfabigo |
 |
get orientation of an prefabCall of Duty 2 : CoD2 Scripting Thanks ....your help is much appreciated.
by...... [ more] |
9 |
207 |
Jun 16, 2008 01:00 am by alfabigo |
 |
get orientation of an prefabCall of Duty 2 : CoD2 ScriptingThe_Caretaker writes...Quote:That's because, in the prefab, the orientation
of your door is 0,0,0. If you want this to work, you'll have to make all
the doors seperately in your map, not by using a prefab.
.
I thought that could get the prefabs orie... [ more] |
9 |
207 |
Jun 14, 2008 06:20 pm by alfabigo |
 |
get orientation of an prefabCall of Duty 2 : CoD2 Scripting these angles belong to the door after falls.
and I need know the doors orientation, before they fall.
look here : "checkDamage()" .
before starting the rotation of the door (door down) => all doors have
angle (0,0,0), being that I am place... [ more] |
9 |
207 |
Jun 14, 2008 05:32 pm by alfabigo |
 |
get orientation of an prefabCall of Duty 2 : CoD2 ScriptingThe_Caretaker writes...Quote:puerta.angles should tell you the angles of
the door.
The comments are what the game prints?
// all show me angles (0,0,0)
// all show me angles (0,0,-90)?
If so, does it also do that if you change puerta rotateRoll (-... [ more] |
9 |
207 |
Jun 14, 2008 01:48 pm by alfabigo |
 |
get orientation of an prefabCall of Duty 2 : CoD2 ScriptingHi, I've been working on a map about door-down .
map
I did 1 prefab . This is:
1 door + origin => script brush model (not targetname)
1 trigger => trigger damage (targername tiggerPuerta)
Connect enttities:
trigger --- W ----> door
... [ more] |
9 |
207 |
Jun 13, 2008 08:27 pm by alfabigo |
 |
how to make "waypoints" for maps cod2?Call of Duty 2 : CoD2 General Gamingalready download .. zero problem.-
continue...tomorrow........ [ more] |
14 |
207 |
May 26, 2008 09:43 am by alfabigo |
 |
how to make "waypoints" for maps cod2?Call of Duty 2 : CoD2 General GamingI can not download .
MeatBot sound (Final)
help me .
someone have an link ?
o if cant you upload. pliz .
regards.-... [ more] |
14 |
207 |
May 26, 2008 05:14 am by alfabigo |
 |
how to make "waypoints" for maps cod2?Call of Duty 2 : CoD2 General Gamingoka thanks AnythingButt , I will study it. English is not my native
language ... Russian xD least .. This is becoming for me triple work.
thanks for your help....... [ more] |
14 |
207 |
May 26, 2008 03:37 am by alfabigo |
 |
how to make "waypoints" for maps cod2?Call of Duty 2 : CoD2 General GamingThe_Caretaker writes...Quote:Ah, ok.. never heard of that program. Try
asking over there?
I've downloaded the file and I see there are .wp files, with coordinates..
so my guess is you'll have to add one of those files for your own map.
I just glance... [ more] |
14 |
207 |
May 26, 2008 03:16 am by alfabigo |
 |
how to make "waypoints" for maps cod2?Call of Duty 2 : CoD2 General Gaming
I also tried to make more points, and this works the same way, the bot was
stopped upon arrival at a new point
as you think, as they made the waypoints in this folder scriptdata? ...
there should be a programme XD ... otherwise we become crazy doin... [ more] |
14 |
207 |
May 25, 2008 08:15 am by alfabigo |
 |
how to make "waypoints" for maps cod2?Call of Duty 2 : CoD2 General GamingI have here other interesting URLs , but are from other games
half life
soldier of fortune... [ more] |
14 |
207 |
May 25, 2008 07:23 am by alfabigo |
 |
how to make "waypoints" for maps cod2?Call of Duty 2 : CoD2 General GamingI had already done what you say.
My file "WP" is :
mbotwp,
-1000.10 48.12 -960 w 2 32 258,
-1000.10 -1000.12 -960 W 0 2 145 73,
1280.12 10.14 -960 w 0 2 159 164,
1280.25 -1000.12 -960 w 0 3 647 643 641 0 0,
the result was:
in one of my... [ more] |
14 |
207 |
May 25, 2008 07:07 am by alfabigo |
 |
how to make "waypoints" for maps cod2?Call of Duty 2 : CoD2 General Gamingthis URL is Ingles:
http://callofduty.filefront.com/file/;82505... [ more] |
14 |
207 |
May 25, 2008 06:29 am by alfabigo |
 |
how to make "waypoints" for maps cod2?Call of Duty 2 : CoD2 General GamingThe_Caretaker writes...Quote:What do you mean with 'waypoints'? SP or MP?
is MP .-
this is el mbot for MP ,that I use
http://www.truchoarts.com.ar/foro/showthread.php?p=9558
excuse the language.-
;)
edited on May. 25, 2008 06:19 am by alfa... [ more] |
14 |
207 |
May 25, 2008 06:08 am by alfabigo |
 |
how to make "waypoints" for maps cod2?Call of Duty 2 : CoD2 General GamingDoes anyone know how to make "waypoints" for maps cod2?
there is a program? ... Some commands?
I'm using mbot for cod2.
only know that I must placed my file here:
C:\Archivos de programa\Activision\Call Duty 2\mbot\scriptdata
regards.- ;)... [ more] |
14 |
207 |
May 24, 2008 11:18 pm by alfabigo |
 |
Help with Arty system, FX Wont appearCall of Duty 2 : CoD2 Scriptingbut you should put a "wait ( xx )" in the end, to allow to complete the
previous effect.
-----------------------------------------------------
I would like to make a question about it.
what difference is in using an "while(1)" instead of a "fo... [ more] |
19 |
194 |
May 18, 2008 05:52 am by alfabigo |
 |
Help with Arty system, FX Wont appearCall of Duty 2 : CoD2 Scriptingwhat says Caretaker ,about point 2. it is highly advisable to do . but I
have noticed that the bad syntax happens , just an previous line. not
exactly same line.... [ more] |
19 |
194 |
May 18, 2008 05:17 am by alfabigo |
 |
Help with Arty system, FX Wont appearCall of Duty 2 : CoD2 Scriptingsaluden writes...Quote:i tryed ur line care and it said "bad syntax"
This line has a bit mistake should be:
Quote:
playfx(level._effect["flak_artillery"],(-204,20,34));
tell me if u have attempted what I said... [ more] |
19 |
194 |
May 18, 2008 02:50 am by alfabigo |
 |
Help with Arty system, FX Wont appearCall of Duty 2 : CoD2 ScriptingI think that you don't need the file "mp_arty_fx" , since the effect
already is "precache" in the "main" of arty.gsc
make sure you are usinng the appropriate coordinates.
try :
playfx(level._effect["flak_artillery"], origin );
on the othe... [ more] |
19 |
194 |
May 17, 2008 09:36 pm by alfabigo |
 |
injuries only ---> enemies-players ???Call of Duty 2 : CoD2 ScriptingI think that this script is correct.
try it, and give me your opinion
Code:
main()
{
level._effect["explosion"] = loadfx
("fx/explosions/20mm_wallexplode.efx");
level.activar = getent("activar", "targetname"); // un trigger_use_touch
le... [ more] |
11 |
212 |
May 13, 2008 02:10 am by alfabigo |
 |
injuries only ---> enemies-players ???Call of Duty 2 : CoD2 Scriptingmmmmmmmmmmmmmm....
seems that code 2 does not work as I think.
since; generalizes the variable " maxDmg " for everyone equally.
-------------------
Also, I seriously doubt another code....
help !!... [ more] |
11 |
212 |
May 11, 2008 10:22 pm by alfabigo |
 |
injuries only ---> enemies-players ???Call of Duty 2 : CoD2 ScriptingI have here what I promised.
with the help of the script of playername. I did mine.
I don't want to use the function " suicide()".
I was anxious to use the function "radiusDamage(,,,)" . so , I search in my
folder :
C: \ Program Files \ Activision \ ... [ more] |
11 |
212 |
May 11, 2008 09:12 pm by alfabigo |
 |
injuries only ---> enemies-players ???Call of Duty 2 : CoD2 Scriptingyeah ! I found another way....It appears more simple. I post it tomorrow.
Unfortunately for testing, we must see us dead.
... [ more] |
11 |
212 |
May 11, 2008 05:43 am by alfabigo |