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Latest Posts by alfabigo
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help ,for a good sentence.
Call of Duty 2 : CoD 2 Level Design
The_Caretaker writes...Quote:I'd go for 'requested' or 'commanded' by Charley, instead of required. right now the phrase will be: attack base "A" , requested by : "Charly", belonging to allied team. "requested" , sound well. I have heard in mo... [more]
4 143 Jul 8, 2008 02:19 am
by alfabigo
help ,for a good sentence.
Call of Duty 2 : CoD 2 Level Design
I'm doing a phrase that report as follows: this is a player that called for a radio-transmitter and sends to attack a base (base "A") by an air attack I must report ( 3 thing ) : -- Base attacked. -- Who commanded the attack. -- team to which ... [more]
4 143 Jul 4, 2008 08:11 pm
by alfabigo
get orientation of an prefab
Call of Duty 2 : CoD2 Scripting
Thanks ....your help is much appreciated. by...... [more]
9 207 Jun 16, 2008 01:00 am
by alfabigo
get orientation of an prefab
Call of Duty 2 : CoD2 Scripting
The_Caretaker writes...Quote:That's because, in the prefab, the orientation of your door is 0,0,0. If you want this to work, you'll have to make all the doors seperately in your map, not by using a prefab. . I thought that could get the prefabs orie... [more]
9 207 Jun 14, 2008 06:20 pm
by alfabigo
get orientation of an prefab
Call of Duty 2 : CoD2 Scripting
these angles belong to the door after falls. and I need know the doors orientation, before they fall. look here : "checkDamage()" . before starting the rotation of the door (door down) => all doors have angle (0,0,0), being that I am place... [more]
9 207 Jun 14, 2008 05:32 pm
by alfabigo
get orientation of an prefab
Call of Duty 2 : CoD2 Scripting
The_Caretaker writes...Quote:puerta.angles should tell you the angles of the door. The comments are what the game prints? // all show me angles (0,0,0) // all show me angles (0,0,-90)? If so, does it also do that if you change puerta rotateRoll (-... [more]
9 207 Jun 14, 2008 01:48 pm
by alfabigo
get orientation of an prefab
Call of Duty 2 : CoD2 Scripting
Hi, I've been working on a map about door-down . map I did 1 prefab . This is: 1 door + origin => script brush model (not targetname) 1 trigger => trigger damage (targername tiggerPuerta) Connect enttities: trigger --- W ----> door ... [more]
9 207 Jun 13, 2008 08:27 pm
by alfabigo
how to make "waypoints" for maps cod2?
Call of Duty 2 : CoD2 General Gaming
already download .. zero problem.- continue...tomorrow........ [more]
14 207 May 26, 2008 09:43 am
by alfabigo
how to make "waypoints" for maps cod2?
Call of Duty 2 : CoD2 General Gaming
I can not download . MeatBot sound (Final) help me . someone have an link ? o if cant you upload. pliz . regards.-... [more]
14 207 May 26, 2008 05:14 am
by alfabigo
how to make "waypoints" for maps cod2?
Call of Duty 2 : CoD2 General Gaming
oka thanks AnythingButt , I will study it. English is not my native language ... Russian xD least .. This is becoming for me triple work. thanks for your help....... [more]
14 207 May 26, 2008 03:37 am
by alfabigo
how to make "waypoints" for maps cod2?
Call of Duty 2 : CoD2 General Gaming
The_Caretaker writes...Quote:Ah, ok.. never heard of that program. Try asking over there? I've downloaded the file and I see there are .wp files, with coordinates.. so my guess is you'll have to add one of those files for your own map. I just glance... [more]
14 207 May 26, 2008 03:16 am
by alfabigo
how to make "waypoints" for maps cod2?
Call of Duty 2 : CoD2 General Gaming
I also tried to make more points, and this works the same way, the bot was stopped upon arrival at a new point as you think, as they made the waypoints in this folder scriptdata? ... there should be a programme XD ... otherwise we become crazy doin... [more]
14 207 May 25, 2008 08:15 am
by alfabigo
how to make "waypoints" for maps cod2?
Call of Duty 2 : CoD2 General Gaming
I have here other interesting URLs , but are from other games half life soldier of fortune... [more]
14 207 May 25, 2008 07:23 am
by alfabigo
how to make "waypoints" for maps cod2?
Call of Duty 2 : CoD2 General Gaming
I had already done what you say. My file "WP" is : mbotwp, -1000.10 48.12 -960 w 2 32 258, -1000.10 -1000.12 -960 W 0 2 145 73, 1280.12 10.14 -960 w 0 2 159 164, 1280.25 -1000.12 -960 w 0 3 647 643 641 0 0, the result was: in one of my... [more]
14 207 May 25, 2008 07:07 am
by alfabigo
how to make "waypoints" for maps cod2?
Call of Duty 2 : CoD2 General Gaming
this URL is Ingles: http://callofduty.filefront.com/file/;82505... [more]
14 207 May 25, 2008 06:29 am
by alfabigo
how to make "waypoints" for maps cod2?
Call of Duty 2 : CoD2 General Gaming
The_Caretaker writes...Quote:What do you mean with 'waypoints'? SP or MP? is MP .- this is el mbot for MP ,that I use http://www.truchoarts.com.ar/foro/showthread.php?p=9558 excuse the language.- ;) edited on May. 25, 2008 06:19 am by alfa... [more]
14 207 May 25, 2008 06:08 am
by alfabigo
how to make "waypoints" for maps cod2?
Call of Duty 2 : CoD2 General Gaming
Does anyone know how to make "waypoints" for maps cod2? there is a program? ... Some commands? I'm using mbot for cod2. only know that I must placed my file here: C:\Archivos de programa\Activision\Call Duty 2\mbot\scriptdata regards.- ;)... [more]
14 207 May 24, 2008 11:18 pm
by alfabigo
Help with Arty system, FX Wont appear
Call of Duty 2 : CoD2 Scripting
but you should put a "wait ( xx )" in the end, to allow to complete the previous effect. ----------------------------------------------------- I would like to make a question about it. what difference is in using an "while(1)" instead of a "fo... [more]
19 194 May 18, 2008 05:52 am
by alfabigo
Help with Arty system, FX Wont appear
Call of Duty 2 : CoD2 Scripting
what says Caretaker ,about point 2. it is highly advisable to do . but I have noticed that the bad syntax happens , just an previous line. not exactly same line.... [more]
19 194 May 18, 2008 05:17 am
by alfabigo
Help with Arty system, FX Wont appear
Call of Duty 2 : CoD2 Scripting
saluden writes...Quote:i tryed ur line care and it said "bad syntax" This line has a bit mistake should be: Quote: playfx(level._effect["flak_artillery"],(-204,20,34)); tell me if u have attempted what I said... [more]
19 194 May 18, 2008 02:50 am
by alfabigo
Help with Arty system, FX Wont appear
Call of Duty 2 : CoD2 Scripting
I think that you don't need the file "mp_arty_fx" , since the effect already is "precache" in the "main" of arty.gsc make sure you are usinng the appropriate coordinates. try : playfx(level._effect["flak_artillery"], origin ); on the othe... [more]
19 194 May 17, 2008 09:36 pm
by alfabigo
injuries only ---> enemies-players ???
Call of Duty 2 : CoD2 Scripting
I think that this script is correct. try it, and give me your opinion Code: main() { level._effect["explosion"] = loadfx ("fx/explosions/20mm_wallexplode.efx"); level.activar = getent("activar", "targetname"); // un trigger_use_touch le... [more]
11 212 May 13, 2008 02:10 am
by alfabigo
injuries only ---> enemies-players ???
Call of Duty 2 : CoD2 Scripting
mmmmmmmmmmmmmm.... seems that code 2 does not work as I think. since; generalizes the variable " maxDmg " for everyone equally. ------------------- Also, I seriously doubt another code.... help !!... [more]
11 212 May 11, 2008 10:22 pm
by alfabigo
injuries only ---> enemies-players ???
Call of Duty 2 : CoD2 Scripting
I have here what I promised. with the help of the script of playername. I did mine. I don't want to use the function " suicide()". I was anxious to use the function "radiusDamage(,,,)" . so , I search in my folder : C: \ Program Files \ Activision \ ... [more]
11 212 May 11, 2008 09:12 pm
by alfabigo
injuries only ---> enemies-players ???
Call of Duty 2 : CoD2 Scripting
yeah ! I found another way....It appears more simple. I post it tomorrow. Unfortunately for testing, we must see us dead. ... [more]
11 212 May 11, 2008 05:43 am
by alfabigo
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