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A message from foylemanMODSonline : In The NewsI appreciate the work you have done here, helping create an avenue for
sharing expertise. Without this site and its current management, the
mapping world would have definitely suffered.
I haven't always had all problems solved, but I was given the t... [ more] |
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Dec 1, 2008 09:47 pm by rdxradar |
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Please help me finish my map; final stages and this error is holding me backCall of Duty 4 : CoD 4 Level DesignHappened to me when I first loaded the mod tools.....I didn't get all the
files in the right places.....might want to try reloading the mod tools.... [ more] |
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Nov 28, 2008 09:29 pm by rdxradar |
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update zone files??????Call of Duty: World at War : CoD:WW Level Design[DVDF]BlackJack writes...Quote:im having the same problem with not being
able to generate a missingasset.csv
tried everything still no joy but if you copy and paste this into your
levelname.csv in the /zone_english file it should atleast remove the gun... [ more] |
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Nov 23, 2008 01:27 pm by rdxradar |
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CoD5 Mapping ToolsCall of Duty: World at War : CoD:WW Level DesignDupont writes...Quote:Just be patient folks,the tools will be out soon....
You cant expect everything in a week or two...
I think the game is real cool,and we will have the tools for modding soon
and it will be awsome...!
Lets see what develops in the ... [ more] |
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Nov 19, 2008 07:59 pm by rdxradar |
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Please help me finish my map; final stages and this error is holding me backCall of Duty 4 : CoD 4 Level DesignI got the same error. I'm not sure if its correct, but I unticked
everything and got the map to compile.... [ more] |
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Nov 16, 2008 12:03 am by rdxradar |
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Flickering brushesCall of Duty 4 : CoD 4 Level DesignI am having an issue that I can't seem to resolve. My map has some brushes
that seem to flicker. It occurs when there is on brush up against another
brush or is in line with another brush. This phenomenon only occurs at
distances.
Specifically, I ... [ more] |
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Nov 13, 2008 03:03 pm by rdxradar |
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CoD5 Mapping ToolsCall of Duty: World at War : CoD:WW Level DesignI can live with some of the issues that Radiant presents. I like being
able to create my own buildings. The main item I dislike with radiant is
the compiler. Mapping in Far Cry or Crysis is great in the fact that you
can jump into the game at any point... [ more] |
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Nov 8, 2008 11:22 am by rdxradar |
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Problems welding terrain patch verticesCall of Duty 4 : CoD 4 Level DesignI'm having a little difficulty getting welded vertices to remain welded. I
created several terrain meshes that are 1024 x 1024 in size and have a 16 x
16 set of vertices. I then selected all the patch and hit the "v" key to
show vertices. Next I began ... [ more] |
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Oct 5, 2008 10:57 am by rdxradar |
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Couldn't load imageCall of Duty 4 : CoD 4 Level DesignAnyone else having a problem running their maps through the editor after
creating a loadscreen?... [ more] |
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Sep 10, 2008 09:46 pm by rdxradar |
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night vision helpCall of Duty 4 : CoD 4 Level DesignHave you created a .gsc file?... [ more] |
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Sep 10, 2008 09:43 pm by rdxradar |
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Couldn't load imageCall of Duty 4 : CoD 4 Level DesignThanks Caretaker for the response. The issue isn't so much the red figure
in game....I can usually resolve that. My main issue is that I cannot run
the map from the editor now that I've added a loadscreen. When running the
game from the editor, I get t... [ more] |
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Sep 7, 2008 07:42 am by rdxradar |
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Couldn't load imageCall of Duty 4 : CoD 4 Level DesignI've created a map with a loadscreen. The problem I'm having is that I'm
getting the red figure when in game. I know that usually results when the
zone files are not updated. Well, I did update the zone file but when I
tried to run the map from the edi... [ more] |
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Sep 6, 2008 11:04 pm by rdxradar |
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Brushes and prefabs bleeding throughCall of Duty 4 : CoD 4 Level DesignHere is a screenshot of where the building is in relationship to the
trees:
http://img294.imageshack.us/my.php?image=buildingtotreests7.png... [ more] |
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Jul 30, 2008 09:22 pm by rdxradar |
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Brushes and prefabs bleeding throughCall of Duty 4 : CoD 4 Level DesignI'm experiencing some bleed through with some brushes that I created. I
created a building and the front walls allow some items behind it to
visually be seen. The texture I chose is not a decal.
Here is an example of the some pine tree prefabs bleedi... [ more] |
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Jul 30, 2008 07:27 pm by rdxradar |
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Vanishing FoliageCall of Duty 4 : CoD 4 Level DesignI assume they all have the same LOD and any model I choose would be
affected.... [ more] |
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Jul 18, 2008 05:31 pm by rdxradar |
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Vanishing FoliageCall of Duty 4 : CoD 4 Level DesignMy vid card is 8800gtx....and this happens to others with similar
cards....could be a portalling issue.... [ more] |
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Jul 17, 2008 10:55 pm by rdxradar |
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Lighting questionCall of Duty : CoDUO Level DesignLooks like you need to add your light grid around the areas where the
player can walk. Search for light grid for details.
... [ more] |
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Jul 17, 2008 10:44 pm by rdxradar |
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Vanishing FoliageCall of Duty 4 : CoD 4 Level DesignI've searched the forums with no luck....I'm having an issue with foliage
models that are visible while in a scope, but disappear when the player
brings down the scope. I've seen this in several maps. There isn't any
problems with prefabs, only foliage ... [ more] |
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Jul 17, 2008 10:29 pm by rdxradar |
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Compile Reflections ProblemCall of Duty : CoD Level DesignMy map I'm making won't compile reflections. The compile bsp and lighting
go fine, but when I try to compile the reflections the box pops up for just
a second and goes away. Never had this happen before.
I have reflection probes and worldspawn sett... [ more] |
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Jun 26, 2008 09:13 pm by rdxradar |
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Error when rotating entire mapCall of Duty 4 : CoD 4 Level DesignI think I figured it out....I had a building that I made that had some
errors. As soon as I took out the building, I could rotate the map. I
appreciate your willingness to help....noobs like me would have no clue
without you guys!!!! You got me thinkin... [ more] |
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May 25, 2008 08:22 pm by rdxradar |
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Error when rotating entire mapCall of Duty 4 : CoD 4 Level DesignIt's definitely an issue with the prefab that got created. I can remove it
and move its spawn point and the map compiles and runs properly. I guess I
will try to rebuild the other side. I really appreciate your time and
patience. Oh....at 49, I don't ... [ more] |
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May 25, 2008 04:14 pm by rdxradar |
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Error when rotating entire mapCall of Duty 4 : CoD 4 Level DesignWhat I mean by "won't compile" is that I can make a change in the editor,
but it doesn't show up in the map. I notice that the light compile last
only about 45 seconds versus the usual 5 mins or so. I may just have to
scrap this map all together...sham... [ more] |
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May 25, 2008 03:47 pm by rdxradar |
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Error when rotating entire mapCall of Duty 4 : CoD 4 Level DesignThanks Caretaker for your help. I was able to make the map a prefab and
load it into another map.....the only problem is I can't get anything to
compile with the prefab in it. I hate it, I've spent 3 weeks on this map.... [ more] |
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May 25, 2008 02:51 pm by rdxradar |
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Error when rotating entire mapCall of Duty 4 : CoD 4 Level DesignI've been using the free rotation button and I've also tried the flip x
axis button. I read the thread you posted, but it doesn't sound like the
problem was solved in the thread.... [ more] |
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May 25, 2008 07:43 am by rdxradar |
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Error when rotating entire mapCall of Duty 4 : CoD 4 Level DesignHi guys,
I've made a sniper map and I'm attempting to mirror the sides by cloning
the existing map and rotating it. I'm able to select the map, clone it and
move it into position. The problem is when I go to rotate it....I get the
following error mes... [ more] |
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May 25, 2008 07:13 am by rdxradar |