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Water helpCall of Duty 4 : CoD 4 Level DesignPoo-poo is an excellent way of describing it! Lol
Probes didn't make a difference for me (tried that first thing ages ago
actually). I read somewhere else that portalling the water areas was the
trick, can anyone confirm this? I am hoping that's not th... [ more] |
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Jul 15, 2008 05:37 pm by illram |
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Water helpCall of Duty 4 : CoD 4 Level DesignYep. Anything other than canal water looks really bad, and even canal water
doesn't look good. Stretching doesn't seem to help.
edited on Jul. 10, 2008 08:45 pm by illram... [ more] |
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Jul 10, 2008 08:44 pm by illram |
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Staircase Railings anyone!?Call of Duty 4 : CoD 4 Level Designillram writes...Quote:Looks like patch--> cone and then manipulation of
vertices, and possibly increasing complexity with shift [ (or shift ] can't
remember). Then just simple circle patches and thickening them for the
base. Top base looks like a cone tu... [ more] |
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Jul 10, 2008 07:50 pm by illram |
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Staircase Railings anyone!?Call of Duty 4 : CoD 4 Level DesignLooks like patch--> cone and then manipulation of vertices, and possibly
increasing complexity with shift [ (or shift ] can't remember). Then just
simple circle patches and thickening them for the base.
Also when joining a curve or a circle patch like... [ more] |
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Jul 10, 2008 07:48 pm by illram |
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[RELEASE] Ruins BETACall of Duty 4 : CoD4 Custom Map ReleasesHello all
Wanted to port over another one of my favorite SOCOM maps (and the most
requested): The Ruins.
Download:
Size: 2-32 players (medium)
Supported Gametypes: all stock gametypes, plus ctf and ctfb
More info in Readme.
T... [ more] |
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Jul 7, 2008 05:19 pm by illram |
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Need some serious help with compiling reflectionsCall of Duty 4 : CoD 4 Level DesignIf your error occurs during compile reflections, post the error here.
If your map is not compiling (i.e. a bsp is not being created) post the
full contents of the compile window by right clicking on the DOS box and
selecting all, and then pasting here... [ more] |
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Jul 6, 2008 07:37 pm by illram |
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image folder helpCall of Duty 4 : CoD 4 Level DesignAre you sure you are looking in the right place? The root cod4 directory.
Try searching your PC, and if that fails, try adding it yourself. If that
doesn't work try clicking the "run converter" program? (Last button on the
tools). Just a total guess bu... [ more] |
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Jul 6, 2008 02:23 pm by illram |
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Water helpCall of Duty 4 : CoD 4 Level DesignIf I may bump this thread, I am currently having the same problem. No
matter how much I stretch my water, it looks really plain and boring and
unrealistic. Only one or two of the many textures I have tried seem to have
any movement, or even visible ripple... [ more] |
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Jul 6, 2008 02:18 pm by illram |
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Need some serious help with compiling reflectionsCall of Duty 4 : CoD 4 Level DesignWhat is the error?... [ more] |
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Jul 6, 2008 02:11 pm by illram |
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Brush Manipulation ProblemCall of Duty 4 : CoD 4 Level DesignYou've probably locked one of the axis. Go to the toolbar above and look
for the buttons that have x and y and z on them (little bit right of
center), click the one that unlocks the correct axis. (Either x or y I
think). ... [ more] |
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Jul 4, 2008 03:22 am by illram |
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Compile Tools ErrorsCall of Duty 4 : CoD 4 Level DesignDo you have the boxes I mentioned above ticked? Sorry to ask twice but
that's important. ... [ more] |
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Jul 2, 2008 06:58 pm by illram |
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PLZ help the map is RedCall of Duty 4 : CoD 4 Level Designqferret writes...Quote:nutty23 writes...Quote:
How do I cover the playable areas? Select the floor, walls etc. and assign
the light grid - texture to them? WHen I try that it just replaces the
original texture with the lightgrid.
Please give me a step... [ more] |
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Jul 2, 2008 05:47 pm by illram |
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Compile Tools ErrorsCall of Duty 4 : CoD 4 Level DesignDo you have worldspawn settings? Select something, press esc, press N and
input worldspawn settings. Settings from stock maps are in the sticky
section of this forum.
Make sure you check "enable developer" and "enable developer script" to
have a missi... [ more] |
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Jul 2, 2008 05:45 pm by illram |
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[WIP]MP_DamCall of Duty 4 : CoD4 Custom Map ReleasesLooks good, I noticed your fog looks "foggy" without washing out distant
geo. Mind if I ask what exp fog values you are using in your gsc?... [ more] |
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Jul 2, 2008 12:48 am by illram |
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Gametype DOM questionCall of Duty 4 : CoD 4 Level DesignDon't copy your script origins, I did that once and for some reason the
scripting done in the entity editor got screwed up. Just do them all
manually. ... [ more] |
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Jul 1, 2008 03:49 pm by illram |
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Lisence AgreementCall of Duty 4 : CoD 4 Level DesignHow is taking responsibility for the content going to prevent activision
from passing on a suit to you? Think about it. The reason they want you to
warn people is so they don't come after activision but instead come after
you. By all means put the warning... [ more] |
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Jul 1, 2008 04:32 am by illram |
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Gametype DOM questionCall of Duty 4 : CoD 4 Level DesignYou mean it loads up TDM and switches to backlot, but you want to know how
to initially load it as dom?
Two solutions:
1) Go to server set up and set the gametype to domination and then load via
console
or
2) in the console type g_gametype d... [ more] |
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Jun 30, 2008 07:43 pm by illram |
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road widthCall of Duty 4 : CoD 4 Level DesignDoors, hallways, stairways etc. should generally fit two people,
bottlenecks are annoying. (So- 64 units). Or at least not be so long that a
bottleneck would be problematic. Anywhere a player gets stuck is annoying
and it's also bad when there is a long h... [ more] |
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Jun 30, 2008 05:52 pm by illram |
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Lisence AgreementCall of Duty 4 : CoD 4 Level DesignI wouldn't worry about it. No one does that. ... [ more] |
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Jun 30, 2008 05:48 pm by illram |
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Why are we making a wiki?MODSonline : MODSonlineIt could be something lithe A-Z tutorial on the old IW forums (which
referenced a lot of modsonline tutorials).
http://www.infinityward.com/forum/viewtopic.php?f=7&t=1417&p=23912&hilit=tu
torial#p23912
Don't think the links in the link would work but... [ more] |
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Jun 30, 2008 05:34 pm by illram |
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I need some advise pleaseCall of Duty 4 : CoD 4 Level DesignFX will go through brushes, to have it splash on something you need an fx
to be matched up correctly the object. In other words fx don't collide with
objects or have any physics to them at all. (I've tried turning on
collision in effects editor and it doe... [ more] |
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Jun 30, 2008 02:26 am by illram |
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road widthCall of Duty 4 : CoD 4 Level DesignNow that the wiki is gone, those measurements may be very useful. Sticky
anyone?... [ more] |
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Jun 30, 2008 02:20 am by illram |
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Compiling problemCall of Duty 4 : CoD 4 Level DesignNo text, nothing, just black space?
If the last thing your log says is "loading mp_yourmap.map" then something
is up with your .map file. Try renaming it and compiling again.
Also no need to have "connect paths" checked when compiling and mp map. ... [ more] |
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Jun 30, 2008 02:18 am by illram |
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Minimap works...but?Call of Duty 4 : CoD 4 Level DesignIn my experience, using anything other than a height of 10,000 when taking
your pic will give you the improperly calibrated map image you are talking
about.
To properly adjust the white box size, go into your .map and move the
minimap corners out far e... [ more] |
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Jun 30, 2008 02:16 am by illram |
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Compiling problemCall of Duty 4 : CoD 4 Level DesignIn your pic it's clear that there is 3/4 of a screen left to scroll down
through your log. Make sure you are "selecting all" when you right click. ... [ more] |
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Jun 29, 2008 12:22 am by illram |