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Asseration Failure errorCall of Duty 4 : CoD 4 Level DesignOkay, so my map won't even load in the level editor now. I keep getting an
AssertionFailure error. How do I fix that? My entire compile cmd is below.
Anyone have any thoughts?
Code:###########################################
COMPILE BS... [ more] |
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Feb 26, 2008 02:25 pm by drexton |
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red colours. multi colored. omg...Call of Duty 4 : CoD 4 Level DesignFor the rainbow colors, you need to add reflection probes. Also create an
actual skybox that surrounds your entire map. To add reflection probes,
right click and then select reflection probe. There's no real rule to how
many to add so just add a few here ... [ more] |
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Feb 12, 2008 03:16 pm by drexton |
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Script Runtime Error: cant find part 'tag_glass_front_d' in entity modelCall of Duty 4 : CoD 4 ScriptingUncleBone said it right. It's a long and stupid process to get them to work
but if you follow his outline they *should* work. Of course, no promises.
Destructible cars can lead to a lot of . ... [ more] |
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Feb 10, 2008 01:33 pm by drexton |
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Script Runtime Error: cant find part 'tag_glass_front_d' in entity modelCall of Duty 4 : CoD 4 ScriptingGot rid of the error finally. Apparently, you can not have cars pre-loaded
in prefabs and then bring that prefab into your current map. If you do, you
get the script runtime error "cant find part 'tag_glass_front_d' in entity
model"
So load the prefab,... [ more] |
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Feb 8, 2008 06:24 pm by drexton |
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Script Runtime Error: cant find part 'tag_glass_front_d' in entity modelCall of Duty 4 : CoD 4 ScriptingYeah. I've got destructible cars to work before. I think my current problem
comes from the fact that the cars that won't work are set in a prefab and
so their information isn't built into the csv file correctly.
To get the cars to work, put them on yo... [ more] |
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Feb 8, 2008 06:13 pm by drexton |
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Script Runtime Error: cant find part 'tag_glass_front_d' in entity modelCall of Duty 4 : CoD 4 ScriptingAlright here's the list of vehicles I'm using that give me the
"tag_glass_front_d" error.
small_wagon_blue_destructible
80s_sedan1_yellow_destructible_side
luxurysedan_lowres_destructible
80s_hatch1_lowres_brn_destructible
80s_wagon1_red_destructi... [ more] |
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Feb 8, 2008 04:58 pm by drexton |
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Anyone have any luck with Destructible cars?Call of Duty 4 : CoD 4 Level DesignSearch is your friend, especially considering this same topic/post was made
today just a few hours earlier. See this post CLICK ME!
Post on that post what vehicles you're using. So we can figure out which
one(s) have probs.... [ more] |
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Feb 8, 2008 04:54 pm by drexton |
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Script Runtime Error: cant find part 'tag_glass_front_d' in entity modelCall of Duty 4 : CoD 4 ScriptingI have the exact same error showing. I'm pretty sure it's because of a
vehicle that's loaded. Which one(s) are you currently using?
I have:
destructable bus
destructable luxury car thermal
destructable small blue wagon
There are a few others. ... [ more] |
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Feb 8, 2008 04:31 pm by drexton |
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testing a mapCall of Duty 4 : CoD 4 Level DesignA search would have brought up tons of answers for you but here is the
information regardless.
In order to test your map you must compile it. So make your map, save it.
Then switch to the Level Compiling tab.
Select your map name
Click Compile BSP
... [ more] |
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Feb 8, 2008 12:33 am by drexton |
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Sharing Maps on a Non dedicated server?Call of Duty 4 : CoD 4 Level DesignSend them your .ff files (and other files if you customized more)
They put the .ff files in their CoD4/zone/english folder
Then start up CoD4
Click Mods
Select one of them (don't matter which one)
Click Start New Server
Mess with settings if you w... [ more] |
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Feb 4, 2008 09:32 pm by drexton |
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Testing mp mapCall of Duty 4 : CoD 4 Level DesignI figured it out after playing with it for awhile.
They put the .ff files in their zone/english folder (or wherever their .ff
files go).
Then start up CoD4
Click Mods
Select one of them (don't matter which one)
Click Start New Server
Mess with set... [ more] |
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Feb 1, 2008 07:53 pm by drexton |
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Testing mp mapCall of Duty 4 : CoD 4 Level DesignI've run through that and created the .ff files. I've sent the zip file to
a few friends but how would they load them onto their machine so they can
play them? I don't want to upload it to a server yet, just have it so they
can local play it and test it o... [ more] |
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Feb 1, 2008 05:31 pm by drexton |
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Testing mp mapCall of Duty 4 : CoD 4 Level DesignHi all,
I just created my first map. It's small but I want to have a friend or two
test it before it gets put up on a server.
The map is very basic, it doesn't have any special scripts or anything and
I can test it just fine through the complier pr... [ more] |
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Feb 1, 2008 03:26 pm by drexton |