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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: [Release] Demon Mod 5.0
DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Monday, Nov. 30, 2009 11:58 pm


*************************
DEMON MOD
*************************

Mod Details
===========
Version: 5.0
Author: DemonSeed
Email: demonseed2009@hotmail.co.uk
Support Site: http://www.demon-mod.com

The mod has now reached version 5.0, and its 9th release, and I am very pleased to see it getting such a great reception.

These are the great new features this release:

1. New map loadscreen, where you can display your clan logo (this is the original creation of the Openwarfare team):



2. New perk - Tactical Insertion. Straight out of Modern Warfare 2, this is a great strategic utility which allows you to plant a spawn point for when you get killed. It stops you going way back to the start spawns, and allows you to instantly jump back to where the action is.

A screenshot of it in the Create-a-class menu:



3. All new improved dynamic attachments. Now all the attachments for all the weapons are available in game at any time. It automatically scans what weapon you have and assigns all the possible attachments for that weapon. They can also be removed at any time, so that you can attach another, or none at all.

Here are 2 weapons with the attachments automatically scanned and then displayed for selection -

THOMPSON:



MP44:



4. Dynamic grenade menu - now you can change your grenade types on the fly:



5. All the dynamics now work with customslots mod mode.

6. New keyboard bind map - this is available at all times to give you the heads up on which key opens which menu item:



7. Improved weapon pools - a new spawn logic means that now you don't spawn on top of the weapon pools. This works especially well for retrieval gametype, as before the "fix" the weapon pools sometimes accidentally occupied the same space as a retrieval objective.

8. Improved Dynamic Perks - the weapon perks were open to abuse, so now the code allows them to only be selected once every spawn.

Introduction to the Mod
=================

This is a mod I made for COD4 based on code Tally created, and ported over to COD:WaW, with many extensive changes. It now has 5 mod "modes":

1. "Classic" COD Mode

This is the mode with weapon loadouts by nationality. It has a fully configurable weapons limiter, so that certain weapons can be allowed, yet limited.

In this mode, you have the option to have no perks, or you can force perks on all players (see riflesonly.cfg for dvars). But the mod mode defaults to set “default” perks, which can be changed at any time via the dynamic Perks menu.

2. "Rifle Only" Mode

This mode has only the bolt-action rifles, scoped and unscoped. It also has a fully configurable weapons limiter.

In this mode, you have the option to have no perks, or you can force perks on all players (see riflesonly.cfg for dvars). But the mod mode defaults to set “default” perks, which can be changed at any time via the dynamic Perks menu.

Also, you can decide whether to have ranks or not (see demon.cfg for dvars).

Attachments are available via the dynamic attachment menu. Just bring up the quickmessages menu, and you will see an option for it. Scoped weapons can now carry grenade launcher or bayonet attachments.

3. "Customslots" Mode

This mode unlocks all weapons and attachments in under 20 seconds, to allow for building a player's custom create-a-class. But it also has the functionality for a server admin to disallow certain items (weapons, perks, attachments, etc) by keeping unwanted things "locked" up.

Each mod mode has its own .CFG file, so please see those separate config files for the dvars which control each mode.

4. Oldschool Mode

This is ported straight over from COD4, and is basically a Quake 3 Rocket Arena style gameplay. There are weapon and perk pickups dotted all around the map. Players start with a basic loadout, no perks, and play for the pickups as they fight against their opponents. This is not a gametype – it runs alongside any of the standard or custom gametypes. So, you can still play Capture the Flag, for example, but turn it into a Quake style gametype with this fun game mode.

See oldschool.cfg for all the dvars you need to turn your server into a Quake-style server.

5. Force Weapons Mode

This is a new feature with this release. With this mod mode, players cant choose their classes/weapons – the server admin decides that for them. Loadout can be done either on a per-team basis, or universally, so that both teams get the same loadout. Perks and inventory weapons such as satchel charges or bouncing betties can also be predetermined. So also for the perks.

Also, you can decide whether to have ranks or not (see demon.cfg for dvars).

Attachments for some of the weapons (not all) are available via the dynamic attachment menu. Just bring up the quickmessages menu, and you will see an option for it. Scoped weapons can now carry grenade launcher or bayonet attachments.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The modes and execution of each config file are handled at the very top of demon.cfg, Only one mode dvar should be set to 1 at any time. Also, just below the mode dvar is where the config file for that mode is executed - just remove (if it isnt already) the double comment lines (double forward slash //) from in front
of the execution command.

Example --

Before:

set scr_demon_classicloadout 0
//exec classic.cfg

After:

set scr_demon_classicloadout 1
exec classic.cfg

=============================================================================

NB:
===
Most "stock" dvars can now be set differently for a specific map or gametype. This is because I made code changes to _tweakables.gsc, and made it compatable with what is commonly refered to in the modding world as the "dvardef" method of defining dvars. This has been a standard feature of AWE since its inception back in good ol' COD1 days, and all the big mods use it. I have included a copy of _tweakables.gsc in the .zip file, so you can check if a stock dvar is defined in this way.

All demon dvars can be set differently for specific gametypes, maps or both together.

=============================================================================

Here is a full list of features in Demon Mod:

* Now 5 mod modes - see above for details
* Dynamic Perks – use the quick message menu to change perks on the fly
* Dynamic Attachments – use the quick message menu to make attachments on the fly
* Double attachments of grenade launcher and bayonet for scoped weapons
* Oldschool mod mode – this great COD4 Quake 3 style game mode is now in COD5
* Panzershrek - for Axis team when player has Bazooka perk
* Server Image logo (customizable)
* Ferry’s realistic sniper shader overlay
* Binoculars – can be disabled via dvar
* Team Assault Gametype – cross between DOM and WAR gametypes
* Retrieval Gametype – remake of the vCOD classic
* Force Weapons – see above for details
* Weapon Pools – set up weapons to spawn around the map (similar to COD4 Oldschool mode)
* Ambient Anti-Aircraft tracers
* Glass bullet hit screen when shot (bullet holes appear on screen when shot)
* Realism settings – drop weapon on hit, view shift, body fly on explosions
* Airstrike Hardpoint
* Quickmessage sounds taken from COD2, and added to mod
* Welcome Screen (see demon.cfg for server rules dvars)
* Turn Ranking on or off
* Force Perks on all players (all modes)
* Drop Weapons, Grenades & Off-hand Weapons for all modes (fully configurable)
* Regeneration Handling (see healthcentre.cfg for details)
* Spawn Protection (see healthcentre.cfg for details)
* Bloody Screen (see healthcentre.cfg for details)
* First Aid (see healthcentre.cfg for details)
* Drop Glowing Health Packs (see healthcentre.cfg for details)
* Health Bar (see healthcentre.cfg for details)
* Hardpoint Limiter (see hardpoints.cfg for details)
* Message Centre (see demon.cfg for dvars)
* Map Rotation Handling (see demon.cfg for dvars)
* End of Map Vote System (see mapvote.cfg for dvars)
* Ready-Up Period (see demon.cfg for dvars)
* Force AutoAssign (see demon.cfg for dvars)
* Laser Dot (see demon.cfg for dvars)
* Crosshairs & Red Crosshairs Handling (see demon.cfg for dvars)
* Red Enemy Compass Pings (Red hit blips) - this is controlled by dvar (see demon.cfg for details)
* Low Ammo Hint dvar (see demon.cfg for dvars)
* Waypoint Handling - can be turned off for map or compass, or both (see demon.cfg for dvars)
* Hardcore Persistent Minimap (see demon.cfg for dvars)
* SP-to-MP Grenades/Grenades by Nationality
* Turret Control - removes all static turrets from maps (see demon.cfg for dvars)
* Black Screen on death (prevents player seeing position of enemy) (see demon.cfg for dvars)
* Disarm explosives like Bouncing Betties or Satchel charges (see demon.cfg for dvars)
* Ambient Mortars (see demon.cfg for dvars)
* 22 second fuse Smoke Grenades (these really do give you cover, unlike the stock 11 second ones)
* Smaller headicons - the stock ones are massive. These are nice and discreet (includes reduced size spawnpro headicon)
* Anticamper handling, with 7 means of punishment (see demon.cfg for dvars)
* Ambient planes (see demon.cfg for dvars)

Use
====

1. Upload the whole of mp_demon folder inside the .ZIP file to your server's mod directory.
2. Take the config files out of the 'configs' folder and put them next to the IWD and .FF files, or keep the configs inside the 'config' folder and alter the execution commands at the foot of server.cfg file.
3. Upload the .FF and IWD file to your redirect space for client download, and edit the redirect dvars in server.cfg.
4. Edit all the config files how you want them.
5. Make sure that server.cfg is executed from your server start-up command line

Download
=======

Please download from the following link:

DOWNLOAD
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zblimp
General Member
Since: Nov 10, 2006
Posts: 52
Last: Feb 20, 2011
[view latest posts]
Level 3
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Dec. 1, 2009 12:35 am
Really great mod that keeps getting better, hope it intergrates well with bas. Thanks for all the work put into this.
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Dec. 1, 2009 11:30 am
" "Classic" COD Mode"

can't you force this on all servers!! [biggrin]


nice job on the mod, thats one helluva feature list! [thumbs_up]
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dundy
General Member
Since: Dec 14, 2004
Posts: 768
Last: Nov 1, 2020
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Dec. 1, 2009 07:29 pm
Very impresive mod[thumbs_up]
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