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Forum: All Forums : Soldier of Fortune
Category: SoFII Editing, Gaming, and Design
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, narc, ReverendTed, rEdrUmMDK, Foxhound, PleaseMYOB, StrYdeR, supersword, batistablr, Welshy
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Author Topic: GTK-Radiant 1.4 users, read this.
LaNc3
General Member
Since: Jun 23, 2004
Posts: 93
Last: Dec 16, 2005
[view latest posts]
Level 3
Category: SoFII Editing, Gaming, and Design
Posted: Tuesday, Apr. 26, 2005 10:57 am
testpatch3 works fine for me, thanks again [jumping][jumping]

Edit: Can I have your msn plz narc?

edited on Apr. 26, 2005 10:04 am by Lancelot
PleaseMYOB
Preferred PLUS Member
Since: Dec 7, 2003
Posts: 1707
Last: Sep 25, 2008
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Level 8
Forum Moderator
Category: SoFII Editing, Gaming, and Design
Posted: Tuesday, Apr. 26, 2005 11:20 am
Click on the man's "PROFILE" button, at the bottom of all his posts...
There's something horribly, treasonously wrong in a country of the people, by the people and for the people, where the government functions by lying to the people.
LaNc3
General Member
Since: Jun 23, 2004
Posts: 93
Last: Dec 16, 2005
[view latest posts]
Level 3
Category: SoFII Editing, Gaming, and Design
Posted: Tuesday, Apr. 26, 2005 01:34 pm
uhuh.. it's more friendly to ask for someones email adress then just add a person ;)
narc
General Member
Since: Nov 30, 2001
Posts: 1204
Last: Dec 31, 2006
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Level 8
Forum Moderator
Category: SoFII Editing, Gaming, and Design
Posted: Tuesday, Apr. 26, 2005 02:05 pm
sometimes im hard to find on msn, but i will be on today -- anyone who wants to can add me.

narc
General Member
Since: Nov 30, 2001
Posts: 1204
Last: Dec 31, 2006
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Level 8
Forum Moderator
Category: SoFII Editing, Gaming, and Design
Posted: Wednesday, Apr. 27, 2005 01:58 am
just for the record, GTK-Radiant has a missing shader problem when opening certain maps, such as heli.map -- its fixed by using the testpatch. you get a full set of shaders and all of the shaders are the correct versions (raven updated their shaders several times) and you get a 100% complete shaderlist.txt (a required file for maps to compile properly) anyhow, this is what caused that error and its fixed. [thumbs_up]

continue paying attention to this thread in case my testpatch is updated. it will be renamed "multipatch" when im all through testing it out and adding things to it.
LaNc3
General Member
Since: Jun 23, 2004
Posts: 93
Last: Dec 16, 2005
[view latest posts]
Level 3
Category: SoFII Editing, Gaming, and Design
Posted: Wednesday, Apr. 27, 2005 05:26 am
If I only knew things about shaders [evil]
narc
General Member
Since: Nov 30, 2001
Posts: 1204
Last: Dec 31, 2006
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Level 8
Forum Moderator
Category: SoFII Editing, Gaming, and Design
Posted: Wednesday, Apr. 27, 2005 07:39 pm
ugh! i have found another bug [banghead]

certain MD3 models are looking for their skins on a computer named ravendata1 instead of from a relative base path!

WARNING: Couldn't find image for shader (not converted: '//ravendata1/sof2/base/models/objects/Colombia_BSP

this is causing Q3MAP2 to crash during the BSP phase of compiles!!! we can possibly fix this by adding a remap key to our entities, i will have to try this out and see if it works.

update: yes it probably does work, but its not worth the trouble so just dont use these bad models, they will show up as unskinned in radiant.

another issue you should be aware of, the warnings about missing _BSP shaders. you should ignore these they are false errors.

edited on Apr. 27, 2005 07:18 pm by narc
baltic.forever
General Member
Since: Jul 28, 2003
Posts: 538
Last: Jul 14, 2006
[view latest posts]
Level 6
Category: SoFII Editing, Gaming, and Design
Posted: Saturday, Apr. 30, 2005 06:12 am
Another patch!!!
It looks like ‘narc’ has been busy again. I will try it out now.

Nice one.
narc
General Member
Since: Nov 30, 2001
Posts: 1204
Last: Dec 31, 2006
[view latest posts]
Level 8
Forum Moderator
Category: SoFII Editing, Gaming, and Design
Posted: Saturday, Apr. 30, 2005 08:13 pm
yes i have to have things work or i cant concentrate. actually i may down-grade myself back to a previous version of GTK where floating window mode works properly, thats one of my biggest annoyances. anyone using floating window mode in 1.4 will notice minimise/maximise of the main window doesnt affect sub-windows and other such UI bugs. -- i dont know why GTK team keeps breaking features that were fine and then adding "cute" features like a tree planter when there are still bugs to repair in the basic functionality. [ohwell] if it was within my power to help them fix more bugs i would but all i can do really is modify the data-files not the program code, i have minimum knowlege of C++ and no knowlege of APIs..
narc
General Member
Since: Nov 30, 2001
Posts: 1204
Last: Dec 31, 2006
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Level 8
Forum Moderator
Category: SoFII Editing, Gaming, and Design
Posted: Tuesday, May. 3, 2005 05:15 am
another bug, compiling of regions doesnt work in 1.4.0, the module is missing. maybe stealing the module from another version will work.
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