MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoDWW Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
Kill_me_now [Forum]
{PADZ}grim... [Forum]
Papik [Today]
Tally [Forum]
lazygit [Forum]

5 Members and 14 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Monday, Dec. 1st
A message from foyleman
Sunday, Nov. 30th
MODSonair 156 Live
Friday, Nov. 28th
MODSonair Episode 155
Wednesday, Nov. 26th
MODSonair Forum Buttons
Monday, Nov. 24th
Holiday Gift Guide 2008 - PC
Latest Poll
Single or Multiplayer maps for World at War?
Single-Player 30.12%
Multiplayer 61.45%
WHAT!? The tools are out? 8.43%
Read More...
10 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
FX help
CoD:WW Scripting.. Posts: (19) Views: (205) by Tally
A message from foyleman
In The News.. Posts: (32) Views: (171) by gopherchucks
nazi_zombie problem with map : (
CoD:WW Level Des.. Posts: (1) Views: (12) by Papik
Sharks!!!!!!!!!
CoD:WW Level Des.. Posts: (8) Views: (189) by SparkyMcSparks
Google 468 Banner Half-Life 2 Mods for Dummies
CoDWW Download
Forums
MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty
Category: CoD Level Design
CoD mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Wyatt_Earp, Rasta, StrYdeR, The_Caretaker, Cypher2004, supersword, batistablr, Welshy
Latest Posts
Subscribed Posts
Search
Restricted Access Restricted Access subscribe
Author Topic: Help! 'No worldspawn in map.' ??
king_cousins
General Member
Since: Jul 27, 2005
Posts: 2
Last: May 8, 2006
[view latest posts]
Level 0
Category: CoD Level Design
Posted: Monday, May. 8, 2006 11:42 am
Hello

Firstly please excuse my lack of knowledge but I have just started (10 days ago) using Radiant to create maps for CoD!

All has been going fine, I have my map looking nice and have imported some models, sound & effects etc...
Now I changed a few things, compiled, then I went to test and CoD displayed this message :

*SP_worldspawn : The first entity is not 'Worldspawn'

Ok so now when opening my map in Radiant I seem to have lost my map! It loads all the textures and models etc but there is no visable map!! and gives me this message :

*alpha channel OK successful.
*Loading model xmodel/light_hangingbulb_on... successful.
*Loading model xmodel/character_british_commando_winter... successful.
*Loading model xmodel/vehicle_peugeot... successful.
*No worldspawn in map.
*Map_New

I hope this is a simple error as i'm getting a bit worried. Any advise would be widely appreciated! :-)

Thanks.....
king_cousins
General Member
Since: Jul 27, 2005
Posts: 2
Last: May 8, 2006
[view latest posts]
Level 0
Category: CoD Level Design
Posted: Monday, May. 8, 2006 02:15 pm
Sry guys! I've solved it!

open your .map file in notepad (wordpad) and it should start like this :

{
"classname" "worldspawn"
// brush 0
{


Mine didn't! All back to normal now! :P
saddness
General Member
Since: Dec 20, 2006
Posts: 2
Last: Jan 1, 2007
[view latest posts]
Level 0
Category: CoD Level Design
Posted: Sunday, Dec. 31, 2006 10:17 am
im having problems like that, and i cant fix it, it says SP_worldspawn : The first entity is not 'Worldspawn'
and my map wont load on CoD,
this is the start of the map

{
"classname" "worldspawn"
"minlightcolor" ".75 .84 1"
"diffusefraction" "0.45"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-45 210 0"
"suncolor" "1 .73 .42"
"sunlight" "1.5"
"_color" ".75 .84 1"
"ambient" ".2"
{

and it still wont open, please help. thanks


edited on Dec. 31, 2006 10:17 am by saddness
LPRay
General Member
Since: Apr 24, 2006
Posts: 769
Last: Dec 2, 2008
[view latest posts]
Level 7
Category: CoD Level Design
Posted: Sunday, Dec. 31, 2006 10:21 am

Quote:
{
"classname" "worldspawn"
"minlightcolor" ".75 .84 1"
"diffusefraction" "0.45"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-45 210 0"
"suncolor" "1 .73 .42"
"sunlight" "1.5"
"_color" ".75 .84 1"
"ambient" ".2"
{


Try the red bracket shown above reversed like this }

That is the only thing that I noticed may be wrong.
saddness
General Member
Since: Dec 20, 2006
Posts: 2
Last: Jan 1, 2007
[view latest posts]
Level 0
Category: CoD Level Design
Posted: Monday, Jan. 1, 2007 09:02 am
this is my map from when you see it on notepad:

{
"classname" "worldspawn"
"minlightcolor" ".75 .84 1"
"diffusefraction" "0.45"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-45 210 0"
"suncolor" "1 .73 .42"
"sunlight" "1.5"
"_color" ".75 .84 1"
"ambient" ".2"
}
( 68.481 -64 140.341 ) ( 68.481 -32 140.341 ) ( 68.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -32 140.341 ) ( 60.481 -64 140.341 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 67 146.341 ) ( 60.481 67 146.341 ) ( 60.481 67 2.34066 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 57.481 -67 140.341 ) ( 308.481 -67 140.341 ) ( 308.481 -67 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -64 140.341 ) ( 60.481 -32 140.341 ) ( 311.481 -32 140.341 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -32 -3.65934 ) ( 60.481 -32 -3.65934 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
}
// brush 1
{
( 60.481 59 146.341 ) ( 311.481 59 146.341 ) ( 60.481 59 2.34066 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -32 140.341 ) ( 60.481 -64 140.341 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 67 146.341 ) ( 60.481 67 146.341 ) ( 60.481 67 2.34066 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -64 140.341 ) ( 311.481 -32 140.341 ) ( 311.481 -32 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -64 140.341 ) ( 60.481 -32 140.341 ) ( 311.481 -32 140.341 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -32 -3.65934 ) ( 60.481 -32 -3.65934 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
}
// brush 2
{
( 303.481 -32 140.341 ) ( 303.481 -64 140.341 ) ( 303.481 -32 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 67 146.341 ) ( 60.481 67 146.341 ) ( 60.481 67 2.34066 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -64 140.341 ) ( 311.481 -32 140.341 ) ( 311.481 -32 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 57.481 -67 140.341 ) ( 308.481 -67 140.341 ) ( 308.481 -67 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -64 140.341 ) ( 60.481 -32 140.341 ) ( 311.481 -32 140.341 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -32 -3.65934 ) ( 60.481 -32 -3.65934 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
}
// brush 3
{
( 308.481 -59 140.341 ) ( 57.481 -59 140.341 ) ( 308.481 -59 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -32 140.341 ) ( 60.481 -64 140.341 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -64 140.341 ) ( 311.481 -32 140.341 ) ( 311.481 -32 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 57.481 -67 140.341 ) ( 308.481 -67 140.341 ) ( 308.481 -67 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -64 140.341 ) ( 60.481 -32 140.341 ) ( 311.481 -32 140.341 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -32 -3.65934 ) ( 60.481 -32 -3.65934 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
}
// brush 4
{
( 60.481 -32 132.341 ) ( 60.481 -64 132.341 ) ( 311.481 -32 132.341 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -32 140.341 ) ( 60.481 -64 140.341 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 67 146.341 ) ( 60.481 67 146.341 ) ( 60.481 67 2.34066 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -64 140.341 ) ( 311.481 -32 140.341 ) ( 311.481 -32 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 57.481 -67 140.341 ) ( 308.481 -67 140.341 ) ( 308.481 -67 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -64 140.341 ) ( 60.481 -32 140.341 ) ( 311.481 -32 140.341 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
}
// brush 5
{
( 60.481 -32 4.34066 ) ( 311.481 -32 4.34066 ) ( 60.481 -64 4.34066 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 60.481 -32 140.341 ) ( 60.481 -64 140.341 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 67 146.341 ) ( 60.481 67 146.341 ) ( 60.481 67 2.34066 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -64 140.341 ) ( 311.481 -32 140.341 ) ( 311.481 -32 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 57.481 -67 140.341 ) ( 308.481 -67 140.341 ) ( 308.481 -67 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
( 311.481 -32 -3.65934 ) ( 60.481 -32 -3.65934 ) ( 60.481 -64 -3.65934 ) sky/training 0 0 0 0.25 0.25 0 0 0 0
}
// brush 6
{
( 64.8 63.2 8 ) ( 64.8 -63.2 8 ) ( 64.8 -63.2 0 ) common/terrain2 0 0 0 0.25 0.25 0 0 0 0
( 192 63.2 8 ) ( 64.8 63.2 8 ) ( 64.8 63.2 0 ) common/terrain2 0 0 0 0.25 0.25 0 0 0 0
( 304 -63.2 8 ) ( 304 63.2 8 ) ( 304 63.2 -1.78814e-007 ) common/terrain2 0 0 0 0.25 0.25 0 0 0 0
( 64.8 -63.2 8 ) ( 192 -63.2 8 ) ( 192 -63.2 0 ) common/terrain2 0 0 0 0.25 0.25 0 0 0 0
( 176.8 -63.2 8 ) ( 176.8 63.2 8 ) ( 304 63.2 8 ) common/terrain2 0 0 0 0.25 0.25 0 0 0 0
( 192 63.2 0 ) ( 64.8 63.2 0 ) ( 64.8 -63.2 0 ) common/terrain2 0 0 0 0.25 0.25 0 0 0 0
}
// brush 7
{
( 135.603 24 8.13419 ) ( 112.403 24 8.13419 ) ( 112.403 -5.36442e-007 8.13419 ) common/caulk -1 0 0 0.25 0.25 0 0 0 0
( 112.403 -5.36442e-007 64.9342 ) ( 112.403 24 64.9342 ) ( 135.603 24 64.9342 ) common/caulk -1 0 0 0.25 0.25 0 0 0 0
( 112.403 -5.36442e-007 40.1342 ) ( 135.603 -5.36442e-007 40.1342 ) ( 135.603 -5.36442e-007 8.13419 ) common/caulk -1 -95 0 0.25 0.25 0 0 0 0
( 135.603 -5.36442e-007 40.1342 ) ( 135.603 24 40.1342 ) ( 135.603 24 8.13419 ) common/caulk 0 -95 0 0.25 0.25 0 0 0 0
( 135.603 24 40.1342 ) ( 112.403 24 40.1342 ) ( 112.403 24 8.13419 ) common/caulk -1 -95 0 0.25 0.25 0 0 0 0
( 112.403 24 40.1342 ) ( 112.403 -5.36442e-007 40.1342 ) ( 112.403 -5.36442e-007 8.13419 ) common/caulk 0 -95 0 0.25 0.25 0 0 0 0
}
}
// entity 1
{
"origin" "138 -7 106"
"classname" "mp_deathmatch_intermission"
}
// entity 2
{
"classname" "mp_deathmatch_spawn"
"origin" "160 -31 8"
}


when i compile it and make it a pk3, it turns on cod and says SP_worldspawn... just like before... what have i done wrong?
Restricted Access Restricted Access subscribe
MODSonline.com Forums : Call of Duty : CoD Level Design
All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
Art of War Central
Partners
CODAddicts - Call of Duty News & Downloads
Frag Universe
Call of Duty Headquarters
The Firing Box
modbase.be
XoXide
Battle for Europe COD2
Ask About
Advertising
Friends
Volcano
CoD 4 Base
SOF2 Files and Downloads
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 155
MODSonair Episode 154
MODSonair Episode 153
MODSonair Episode 152
MODSonair Episode 151
Next Show
The next MODSonair show will air LIVE on:

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware