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Forum: All Forums : Call of Duty 2
Category: CoD2 Custom Map Releases
Release announcements of custom maps and other content related to Call of Duty 2.
Moderators: foyleman, rEdrUmMDK, Foxhound, Wyatt_Earp, Rasta, StrYdeR, The_Caretaker, Cypher2004, batistablr, Welshy
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Author Topic: [Preview]
stain
General Member
Since: Nov 17, 2005
Posts: 27
Last: Oct 30, 2006
[view latest posts]
Level 2
Category: CoD2 Custom Map Releases
Posted: Friday, Sep. 22, 2006 01:32 pm
thanks bro!

We use a version the LAR mod at ATF. mostly we use this mod 'cause we can make the weapons work just how we like them and also, so we can limit sniper rifles and shotties. the rest of the stuff in the mod is turned off. You can get a copy of our mod by going to our server. 8.3.7.116:28960. Maybe you can even play a few rounds. LOL

thanks again.

P.o.W
General Member
Since: Sep 11, 2004
Posts: 122
Last: Aug 5, 2007
[view latest posts]
Level 4
Category: CoD2 Custom Map Releases
Posted: Friday, Sep. 22, 2006 06:02 pm
ah i doubt that will cuase any conflicts but i will test like i said. Currently downloading tht and some maps from your server and il be sure to run it with the last beta on my map and just make sure everything is hunky dory.

Il keep you updated on the outcome and of course the map release.

Cheers P.o.W
pacinolife
General Member
Since: Dec 13, 2005
Posts: 66
Last: Jul 1, 2007
[view latest posts]
Level 3
Category: CoD2 Custom Map Releases
Posted: Saturday, Sep. 23, 2006 12:11 am
Can you test compatability with the AWE3.0Beta10 mod. Thank You
P.o.W
General Member
Since: Sep 11, 2004
Posts: 122
Last: Aug 5, 2007
[view latest posts]
Level 4
Category: CoD2 Custom Map Releases
Posted: Wednesday, Nov. 22, 2006 11:39 am
hi lads been away from the community for ahwile now but back mapping just to finish this one off. Would be nice if some server admins could post there sever details in this forum if your interestedin hoting this map when it is finished. Cheers
Dibbes65
General Member
Since: Oct 3, 2005
Posts: 89
Last: May 25, 2008
[view latest posts]
Level 3
Category: CoD2 Custom Map Releases
Posted: Thursday, Nov. 23, 2006 02:14 pm
Too bad you went away from D-Day on sword mod... Now im doeing your colleville montgomery...
P.o.W
General Member
Since: Sep 11, 2004
Posts: 122
Last: Aug 5, 2007
[view latest posts]
Level 4
Category: CoD2 Custom Map Releases
Posted: Thursday, Nov. 23, 2006 06:30 pm
i wasnt doing that :S .
foolishtank
General Member
Since: Nov 10, 2005
Posts: 11
Last: Jun 24, 2008
[view latest posts]
Level 1
Category: CoD2 Custom Map Releases
Posted: Thursday, Nov. 23, 2006 08:06 pm
Hey P.o.W

I'd be happy to test host it.

I run a 24 person custom Map TDM Cod2 Server. Server is running power server mod with a sound and skin pack I put together.

IP is 63.211.111.156:28960 ( {RPA}KillingFields Custom Maps )

You can contact me here with a PM, Or @ CODUTILITY ( I'm a moderator there), or at www.rpaclan.com.



P.o.W
General Member
Since: Sep 11, 2004
Posts: 122
Last: Aug 5, 2007
[view latest posts]
Level 4
Category: CoD2 Custom Map Releases
Posted: Thursday, Nov. 23, 2006 08:39 pm
Thanks for the interest mate, il take a note of your details and contact you personally through pm on 1 of your sites or here when the map is released. I might pop on for a game some time soon aswel.

You can keep track of the project on this forum.

Thanks
P.o.W
={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
[view latest posts]
Level 8
Category: CoD2 Custom Map Releases
Posted: Thursday, Nov. 23, 2006 11:03 pm
great lookin map, but the B bomb looks a bit easy to rush from allied spawn. Can't wait to see this release bud, nice work.
P.o.W
General Member
Since: Sep 11, 2004
Posts: 122
Last: Aug 5, 2007
[view latest posts]
Level 4
Category: CoD2 Custom Map Releases
Posted: Friday, Nov. 24, 2006 09:16 am
cant remember if i explined this here or iwnation but thats only cuase allied spawn wasnt built, but is now. I tested the rush and findings were ....

1. At full speed rush from spawn location nearest to bomb for germans and allies resutls in germans getting to the bomb first and being able to cover the area that the allies would come through. So unless the germans r sleeping its impossibly to beat them to the bomb. Also as a top off the way the map is designed half way to the bomb B there is sort of "rifle tunnel" that the germans can also get to 1st. This allows the germans to pick off a few cheeky allied players trying to rush the bomb.

2. The spawn locations that are designed for getting to bomb B quickly are limited and only a few people will get them at the start with the majority starting at the top or centre of the map and could not rush even if they wanted.

Here i made a new shot for you to explain things, Here u can see the allied spawn and most spawning happens on the north of the road.

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