Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website. For more mapping and modding information, see our Wiki: MODSonWiki.com
main() { thread tank_engine(); } tank_engine() { engine = getentarray ("tankengine01","targetname"); while (1) { { for (i=1;i
main() { maps\mp\_load::main(); maps\mp\mp_abondance_fx::main(); maps\mp\mp_abondance_planes::main(); maps\mp\mp_abondance_tanks::main(); maps\mp\mp_abondance_tanks_sound::main(); // ambientPlay("ambient_mp_Abondance"); setExpFog(.00044, .39, .30, .29, 0); game["allies"] = "british"; game["axis"] = "german"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["british_soldiertype"] = "Normandy"; game["german_soldiertype"] = "Normandy"; setcvar("r_glowbloomintensity0",".25"); setcvar("r_glowbloomintensity1",".25"); setcvar("r_glowskybleedintensity0",".5"); }
name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dist_max,channel,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,volumefalloffcurve,startdelay,speakermap,reverb,lfe percentage #planes stuka_flyby,1,vehicles/stuka_planeby1.wav,1,1,na,,,15,50000,auto,streamed,,,,mp_abondance spitfire_flyby,1,vehicles/elm_spitfly1.wav,1,1,na,,,15,50000,auto,streamed,,,,mp_abondance #bombs bomb_explosion,1,explosions/mortar_dirt01.wav,0.85,0.9,explosion,1,1.3,50,15000,voice,streamed,,,0.5,mp_abondance #tanks tankengine,1,vehicles/mrk_tank_03_idle.wav,1,1,na,,,5,50,auto,loaded,,,,mp_abondance tank1_driveby,1,vehicles/mrk_tank_03_move.wav,1,1,na,,,15,500,auto,loaded,,,,mp_abondance
classname Script_model model xmodel/fx targetname tankengine01 origin 808 656 208
main() { thread tank_engine(); } tank_engine() { engine = getenterray ("tankengine", "targetname"); for (i = 0; i < engine.size; i++) { while(1) { engine[i] playloopsound ("tankengine"); } } }